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Mistforged

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Everything posted by Mistforged

  1. You got a more up to date version or is this still what you’re running for general content ?
  2. Damn, savage/ shield is one hell of an end hog 🥵 even with cardiac core, going to have to run ageless with it
  3. Cheers for this got both sav/shield and sav/bio at 50 will try both now 👌🏽
  4. Savage / bio ? Seen a good savage / shield build but the lack of heal put me off, I was thinking of going bio instead and using shadow meld, because the meld can be up every 25 seconds for 15 seconds and then use absorb sheild inbetween then, but not seen anyone mention sav/bio in the forums
  5. Also interested 👌🏽 I was considering Bio/Shield, but the lack of self heal and the need to rely on the incarnate heal wa putting me off, im torm between these two options myself. Im not sure about the slotting in genetic contamination with those fortuna’s but I’m guessing that’s just for the bonus as I’ve no idea how it works on stalker with sleep 🧐
  6. Just noticed your end comment about adding more damage, I wait with bated breath 😂👌🏽
  7. I’ve got a stalker sav/shield, also considering savage/ bio, and or the aforementioned on tank, realy not sure which to make 🤔🤔🤔🤔I tried making a savage/bio stalker build but my head got lost, managed a savage/ shield stalker though. I spend too much time in mids as I’m not very good at it 😂
  8. Anyone got a savage / bio build ? I’m torn between savage / shield and the aforementioned 🤔
  9. With STJ’s aoe being so small. What do you think to a savage melee / bio ? I am about to roll my first stalker and im dead set on using savage as it sounds great for ST and aoe, my only quandary now is determining my secondary, shield and bio seem to be the two contenders from what I’ve read so far. I have a Savage / shield build, but I havnt managed to make anything savage/ bio wise, clueless how to do it on a stalker. Do you have a savage / bio I could look at? The whole absorb / shadow meld idea seems neat, just like shield with incarnate heal looks, but more reliable due to shorter cd’s.
  10. What macros do you use for targeting could you share ?
  11. Try it with Titan weapons or super strength if you think claws is good 😛
  12. I made one small change. I swapped one of the set bonuses in genetic contamination for the superior tanker IO that gives resistance on proc. That reliably gives 13% res to all in combat. Where as the sacrifice was 2 point so of damage and some end reduction from genetic contamination and the 2.5 res bonus to smash and lethal. Found it makes me a lot more surviveable.
  13. Damn I didn’t see this before I just made one myself and bought all the stuff, cold you post your version so I can see how mine compares ? Thanks for the reply 👌🏽
  14. Hmmmm I’m going to make a new build when I get home from work and I’ll post it here, see what you think. i recently made a SS/bio brute and am now being told I should of make a tank 🤬 still waiting for confirmation on why on the post. But if it turns out the tank will be a lot better I’ll have to re roll and completely rebuild it :’( where was the perf slotted in bio? I have taunt in DNA siphon. the tanker thread (if you have any input) was arguing whether or not the 180-200% fury adds enough damage to warrant going brute. When tanker has a higher base damage anyway and both get double rage. so the maths question is: is 200% (maxes fury) + 160% (double rage) on brute with base modifier 0.75 worth taking on brute V.S 160% on tank with base modifier 0.95. the trade off being tank: higher aoe caps, better -res from primary attack and offensive adaption and higher survive. brite: 200% damage from fury 😕 having. Just written it down I feel like tank wins but. Any suggestions welcome.
  15. Basically. if I slot stamina fitness power with: ‘performance shifter + chance for end’ will I get more end than slotting it with an ’invention: endurance modification IO’
  16. Would one performance shifter + chance yield more total end than a 50+5io?
  17. Hmmm, I definitely agree that the survival is better 10000% but how can the damage be the same if the brute gets 180-200% damage bonus from fury ontop of the 160% from double rage? I know the tankers base damage is higher, but it’s not higher than the bonus from fury ? :S
  18. Posting what I posted on the tank forum because I’m stuck between this set on a tank or a brute. Going to attempt to build one when I get home from work. Anyone got an existing build I can alter to my preferences so I’m not starting from scratch (never made a tank before) 😄 cheers. also can’t work out whether or not with the recent changes to the base damage modifier on tank making it 0.95 means I’d be better of rolling a tank vs a brute with the same skill sets. On one hand the brute gets the 180% average damage bonus ontop of his 0.65 base modifier, but on the other hand the tank has the 0.95 and extra target caps and more -res from the offensive adaption, anyone fancy weighing in ? Rage will be easily doubled with 160% recharge (which I can get easily ) so both builds have that going for them. BIo also benefits greatly from a higher health benefit, pool making its absorb shields and regen magnitudes better prior to enhancing. I think it might come down to ATO options in the end, as brute ones are not that great and from what I’ve read tanks get a pretty meaty one that’s gives 15% res to all
  19. Going to attempt to build one when I get home from work. Anyone got an existing build I can alter to my preferences so I’m not starting from scratch (never made a tank before) 😄 cheers. also can’t work out whether or not with the recent changes to the base damage modifier on tank making it 0.95 means I’d be better of rolling a tank vs a brute with the same skill sets. On one hand the brute gets the 180% average damage bonus ontop of his 0.65 base modifier, but on the other hand the tank has the 0.95 and extra target caps and more -res from the offensive adaption, anyone fancy weighing in ?? Rage will be easily doubled with 160% recharge (which I can get easily ) so both builds have that going for them. BIo also benefits greatly from a higher health benefit, pool making its absorb shields and regen magnitudes better prior to enhancing. I think it might come down to ATO options in the end, as brute ones are not that great and from what I’ve read tanks get a pretty meaty one that’s gives 15% res to all. Any opinions welcome.
  20. I was literaly thinking about using this and swapping to defensive afaption to litigate the double rage crash, I’m bad at making builds thought I’ll check this one out I also don’t know how double rage works. Do you use rage (2:00 duration 4:00 cooldown, then use it again when it’s cooldown with say 200% recharge meaning it’s back up after one minute so you crash every minute ? Or, do you get 4 minutes of rage then 20 second crash at the end )
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