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Drewbeezy09

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  1. I think that’s wat it was. 😞
  2. Last night I used reward merits and cashed them in for lv 46-50. Used 160 merits. When I went to my recipes, none of them were there. I submitted a claim in game and @GM Willow said I should start a claim here. Let me know what other information you may need. I did notice I was still in an AE mission, at the time I used the merits. Thanks in advance.
  3. Hello City of Hero universe, I'm back into the game full swing and I'm out of touch with all the changes since I've left. I decided to roll a scarpper this time around. Providing the 45 def / 75 res caps are still vital(ish) I wanted to see how this build stands up to Bosses, TF's AV's and or hard content . I believe katana is primarily single target eliminator, so I built for that. Can I get some input on how to enhance (or revise) this build for more optimal damage or def? Not sure what incarnate powers I'm going to take just yet. Thanks in advance. DARTH WAR SCRAPPER.mbd
  4. Thanks for the input. It's a little different then my build. Have you tried it out? I don't know if the the loss of DEF is worth the extra MEZ resistance. I'm not a fan of the presence pool, as i can just grab Taunt and with Beta Decay (albeit has a shorter radius), does wonderfully for jumping in mobs to keep aggro on me. I like a having a little more DEF. Thanks for the different build suggestions. It gives me gives me some ideas in the future. 😃 👍
  5. Hell, I'm back after a 10 year absence. Been playing for about 2 weeks now and built and leveled my tank to 50 and have him IO'd out now. I should of asked sooner before slotted everything, but oh well. i I like running TF/SF/Radios and everything in between with this toon. I have enough respecs to alter/change based on your recommendations. So thank you in advance. My first priority was to go max Resistance S/L capped. Second, I use to run a invul tank back in the day, and my biggest problem was facing and taking PSI damage, so that was my next priority, boost PSI as high as possible. With all the changes and builds available i went with a RAD /DM tank. I do lack on the damage side so is this tank slotted appropriately, or did i go to heavy S/L resistance and sacrifice in other slots? Thank you in advance for your help and advice. Hero Plan by Mids' Reborn : Hero Designer 2.7.1.15 https://github.com/Crytilis/mids-reborn-hero-designer Wair Fair Rad DM: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Alpha Barrier -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5) Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Gamma Boost -- PrfShf-End%(A), DctWnd-Heal(15), DctWnd-Heal/EndRdx(15) Level 4: Shadow Maul -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(9), Obl-Dmg(11), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(13) Level 6: Maneuvers -- Rct-ResDam%(A), Ksm-ToHit+(17) Level 8: Fallout Shelter -- ImpArm-ResPsi(A), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(19) Level 10: Fly -- WntGif-ResSlow(A) Level 12: Boxing -- Empty(A) Level 14: Taunt -- PrfZng-Taunt(A) Level 16: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam(21), ImpSki-Status(21) Level 18: Proton Armor -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(23), StdPrt-ResKB(23), Ags-Psi/Status(25), ImpArm-ResPsi(25), ImpSki-Status(27) Level 20: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29) Level 22: Radiation Therapy -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(31), FuroftheG-Acc/Dmg/End/Rech(31), FuroftheG-Dam/End/Rech(31), Pnc-Heal(33), Pnc-Heal/Rchg(33) Level 24: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-%Dam(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34) Level 26: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36) Level 28: Soul Drain -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37) Level 30: Ground Zero -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(39), Obl-Dmg(39), Obl-Dmg/Rchg(39), Obl-Acc/Rchg(40), Obl-Acc/Dmg/Rchg(40) Level 32: Particle Shielding -- Heal-I(A) Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Dam%(43), Hct-Dmg/EndRdx(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45) Level 41: Beta Decay -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(46), ShlBrk-DefDeb/EndRdx/Rchg(46) Level 44: Ring of Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(48) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(48), Mrc-Rcvry+(48), NmnCnv-Heal(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(50), PrfShf-EndMod(50) ------------ ------------ Set Bonus Totals: 18.5% DamageBuff(Smashing) 18.5% DamageBuff(Lethal) 18.5% DamageBuff(Fire) 18.5% DamageBuff(Cold) 18.5% DamageBuff(Energy) 18.5% DamageBuff(Negative) 18.5% DamageBuff(Toxic) 18.5% DamageBuff(Psionic) 22.25% Defense(Melee) 16.94% Defense(Smashing) 16.94% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 9.75% Defense(Psionic) 6% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 5% Enhancement(Heal) 50% Enhancement(RechargeTime) 60% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 15.98 HP (0.85%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 85% MezResist(Held) 85% MezResist(Immobilized) 85% MezResist(Sleep) 85% MezResist(Stunned) 85% MezResist(Terrorized) 85% MezResist(Teleport) 100% (20% chance) 15.5% (0.26 End/sec) Recovery 34% (2.65 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 24.5% Resistance(Smashing) 24.5% Resistance(Lethal) 19.25% Resistance(Fire) 19.25% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 20% Resistance(Toxic) 43% Resistance(Psionic) 7.5% SpeedRunning
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