So after finally getting the game installed and running (Thanks Tahquitz!), and messing around for a month i've finally decided to make a Blaster my main, atleast until a really bad bout of altaholicism strikes me. I picked the fire^3 because, well, if you're gonna blast might as well do it right 😉 However, I'm not great at putting together builds and while looking around I wasn't finding anything that really jumped out at me as something i loved so I figured i'd post here. I'm trying to put together a build to maximize Damage, Recharge, and enough def/res to not keep faceplanting. I don't know quite enough about how some things work in the game to know for sure i'm not missing something obvious though. To me my flat damage bonus seems small but that might also be a result of coming from other games where +22% wouldn't be much at all, but I think my Accuracy being at +80 is good and should let me reliably hit mobs, atleast if i am understanding it correctly. Between my def/res naturally and taking the barrier core i'm also thinking I shouldn't have an issue staying alive, but again, i'm not positive. Any advice to help me blow things up faster/better and not constantly eat pavement would be greatly appreciated! Not worried about budget as i'm looking at this as a long term project to be worked towards. Thanks everyone!
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Plasmaclash V1: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Flame Mastery
Hero Profile: Level 1: Flares -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(31) Level 1: Ring of Fire -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(31), GrvAnc-Acc/Immob/Rchg(34), GrvAnc-Acc/Rchg(36), GrvAnc-Immob/EndRdx(36) Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(5), Rgn-Knock%(7) Level 4: Boxing -- Empty(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(17) Level 10: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(15) Level 12: Super Speed -- BlsoftheZ-Travel(A) Level 14: Aim -- GssSynFr--Build%(A) Level 16: Build Up -- RechRdx-I(A) Level 18: Blaze -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(23) Level 20: Cauterizing Aura -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48) Level 22: Tough -- StdPrt-ResDam/Def+(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A) Level 26: Blazing Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/EndRdx(29), Apc-Dam%(29), Dcm-Build%(31) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Rain of Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dam/KB(42) Level 38: Hot Feet -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(39), FuroftheG-Dam/End/Rech(39), FuroftheG-Acc/End/Rech(39), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(40) Level 41: Bonfire -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(43), Ann-Acc/Dmg/Rchg(43), Ann-Acc/Dmg/EndRdx(43), Ann-Acc/Dmg/EndRdx/Rchg(45), Ann-ResDeb%(46) Level 44: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(45), GldArm-End/Res(45) Level 47: Rise of the Phoenix -- RechRdx-I(A) Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(37), NmnCnv-Regen/Rcvry+(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36) Level 50: Barrier Core Epiphany Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Assault Radial Embodiment ------------