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PainX

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  1. in honesty both scrapper and stalkers lack gap closers at least on scrapper there are a few taunt aura's just played up a stalker every pack 1-2 runners that i must then chase after or just give up and move on at the end it was basicly "oops 2 got away again" oh well spilled milk
  2. best is very subjective but ill share what i run on mine not sure how it will work with psi as i really dont know much about that set but you can scrounge some ideas if you like em Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Silk Fox: Level 50 Natural Scrapper Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Precise Strike -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg(50) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(27) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(5), LucoftheG-Def/Rchg+(11), Rct-Def(13), LucoftheG-Def/EndRdx(13) Level 6: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Arm-Dam%(17), FrcFdb-Rechg%(17) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42), LucoftheG-Def(50) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23) Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(27) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(46) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Serpent's Reach -- Apc-Dmg/Rchg(A), Apc-Dam%(29), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), GldJvl-Dam%(45) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 26: Innocuous Strikes -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39) Level 28: Staff Mastery Level 30: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(31), SprScrStr-Acc/Dmg/Rchg(31), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(43) Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36), Hct-Dam%(36), TchofDth-Dam%(48) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(37) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(46), GldJvl-Dam%(50) Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(48), GssSynFr--Build%(48) Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 1: Quick Form Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Degenerative Core Flawless Interface Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 28: Form of the Body Level 28: Form of the Mind Level 28: Form of the Soul Level 50: Assault Core Embodiment ------------
  3. So i just had a fight on my lowbie maybe someone here can explain what happened to my AS here oh and to clarify i saw the psi proc no other dmg being dealt so not a log bug
  4. this is what i run currently but i honestly have been thinking of just giving up on the toon it just does not play very good on teams compared to my fire/shield he can smack a pylon pretty fast but i dont really consider that gameplay also talks of a nerf which im sure they will mess up since the set is not with out problems but in reality fixing them will require changing animation times etc. tall task Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(5), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg+(37) Level 6: Follow Through -- Hct-Dmg/Rchg(A), TchofDth-Dam%(7), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17) Level 8: Build Momentum -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(11), RctRtc-ToHit(19) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23) Level 14: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(27), RctArm-EndRdx(27) Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(29), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42) Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), AchHee-ResDeb%(34) Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(36) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Whirling Smash -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FrcFdb-Rechg%(50) Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Rchg/+Crit(31), NmnCnv-Regen/Rcvry+(31), NmnCnv-Heal(40) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(45) Level 38: Water Spout -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), Ann-ResDeb%(50) Level 41: Spirit Shark Jaws -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(48), UnbCns-Dam%(48) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Core Paragon Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Cimeroran Core Superior Ally Level 1: Quick Form Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Degenerative Core Flawless Interface ------------
  5. im honestly not that impressed with stalker damage so far i have found that i lack ways to make enemies stay and fight me
  6. right so im trying to decide this but i was thinking staff was a late added set so any reason to pick one AT over the other besides the usual differences ie "works poorly with crits" or some such
  7. ooh just noticed this havent been on abit working i take it we have a gremlin invasion going on
  8. just an observation but i would move the -res slot from bonfire to hasten or really any slot you prefer you will then be 16s off perma hasten as for the rest of the build im not experienced enough with either set to give advice
  9. so finaly got 50 yesterday and respecced and slotted up fully figured i'd throw my build on here oh sidenote im still on the fence about hotfeet dont have clarion yet so it can be painfull with a few mez powers going around and im looking at burn or combustion instead perhaps Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Blood Flow : Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(23) Level 1: Ring of Fire -- Acc-I(A) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(23), SprFrzBls-Acc/Dmg(34) Level 4: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Rchg/HoldProc(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(21) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 10: Fire Sword Circle -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg(40) Level 12: Aim -- RechRdx-I(A) Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29) Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(21), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(43), GssSynFr--ToHit/Rchg(43) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(31) Level 20: Cauterizing Aura -- PrfShf-End%(A), Pnc-Heal/+End(29), Pnc-Heal(39), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal/EndRedux(42), Pnc-Heal/Rchg(45) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(37) Level 24: Tactics -- EndRdx-I(A) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dmg/EndRdx/Rchg(33), Apc-Dam%(40), StnoftheM-Dam%(46) Level 28: Boxing -- Empty(A) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx(43) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(39) Level 35: Bonfire -- OvrFrc-Dam/KB(A) Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(48) Level 41: Assault -- EndRdx-I(A) Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 47: Hot Feet -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(27) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Quick Form Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Clarion Partial Core Invocation Level 50: Support Core Embodiment ------------
  10. okay so an observation here regarding the irradiated ground part been monitoring pet hitrolls on it it seems this slotting on provides me with 71% chance to hit a lvl 54 boss would that not lower the proc chance regardless
  11. well really PT heal was just +1 slot just like assault was +1 power both are very much subject to change infact the whole build is just reached 29 on tankbot 2000 a second ago so plenty of time ahead to learn what i think is worth it at 50 as for right now PT heal is awesome as for bugged not sure what you mean same as panacea just a larger heal proc wise infact the even often syncro pretty funny
  12. okay so really more like burn then thx oh and here is what i got so far oh and yeah no room to slot siphon for heals but thats okay to me dont plan to do that much of my own Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Radiation Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ImpArm-ResDam(3), ImpArm-ResPsi(3), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), StdPrt-ResDam/Def+(7) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(13), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Acc/Dmg/Rchg(31) Level 2: True Grit -- Prv-Absorb%(A), Prv-Heal(7), UnbGrd-Max HP%(9), ImpArm-ResPsi(11), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam(50) Level 4: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(15), ShlWal-Def/Rchg(15), ShlWal-ResDam/Re TP(17) Level 6: Active Defense -- HO:Membr(A), HO:Membr(9) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 10: Against All Odds -- EndRdx-I(A) Level 12: Taunt -- PrfZng-Dam%(A) Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 16: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Rchg/+Absorb(21), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(29) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 20: Fusion -- GssSynFr--Build%(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-Psi/Status(25), Ags-ResDam/EndRdx/Rchg(29), GldArm-3defTpProc(33), ImpArm-ResPsi(37) Level 26: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40) Level 28: Irradiated Ground -- ScrDrv-Acc/Dmg/EndRdx(A), FuroftheG-ResDeb%(33), AchHee-ResDeb%(34), TchofLadG-%Dam(48), Erd-%Dam(50), Obl-%Dam(50) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-ResDam%(33) Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34) Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(37), Hct-Dam%(37) Level 38: Atom Smasher -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43), Obl-Dmg/Rchg(46), Obl-Acc/Rchg(48), AchHee-ResDeb%(48) Level 41: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43) Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46) Level 47: Assault -- EndRdx-I(A) Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(23), PwrTrns-+Heal(31), PwrTrns-Dam/EndMod(34) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Musculature Core Paragon ------------
  13. @Camel okay so a question i made my own build as i wanted some different resists and a different epic however thank you alot for the build used a ton of slotting concepts in it to do so one question irradiated ground your proccing it alot does it work differently then a normal aura power normaly they have some poor proc chances but this one seems confusing for an aura spawning a groundpet
  14. right so i want a tanker for 1-50 content including incarnate shield/rad is tempting me but i want this to tank anything in game so my question is can /shield do that as for budget the sky is the limit looking it over so far psi looks to be a giant hole in shield so how do you work around that
  15. for me Energy blast combined with anything oh and lets be clear not saying you cant play it just saying i wont infact i swear if i ever want to blap cue KB then next i get into team and im like i should fire im a blaster then im like but i dont want to annoy the scrapper he hits like a truck then ofc i do he moves to the next pack two bosses chase me and im like mr scrapper HLEP! they holding me
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