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PainX

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  1. on the topic of IG you can get away with 33% on the AFK build it aint perfect but it wont be best option is active and adding in atom smasher as for the breakage yeah it's close i agree i changed the AFK build a little to this basicly altered slight accuracy in pseudo pets and added a little regen/HP props to angel for the template
  2. as for hymn corrected it and no you need 144% acc it had 139% i missed something i had a kismet slotted which is now back in place actually thanks for that missed it and much worse was grasp was not 95% oh and it ends up at around 150% acc now before tactics as for the end before absorb levels you only have 1.04 eps drain with darkest night which wont be perma run the toggles are late game so if you dont have absorb you dont have them but you are correct it is a "perma enough" absorb build it is also playstyle i run what i need based on mobtype
  3. playing around with this build from well guidance with in this thread this is about what i came up with thus far feel free to add input if im doing anything wrong still got to play it
  4. just come to the dark side you too can make a rad/SS/dork tank
  5. my conclusion from doing this atm is the log out timer needs to be removed absolutely the most frustrating thing //edit to anyone else doing this annoyance i suggest forcing window mode to be able to tab out
  6. i run this build pretty expensive NGL but still better then my widow as for my play style full on wacka wacka face tanking got heal got knockdowns this toon is so safe it is not even funny when your used to a fire/rad with the same play style
  7. you should probably take a look at this guide by Galaxy Brain toxic is one of the most resisted damage types ingame
  8. brute has higher DOT damage i keep hearing this every time savage is discussed i think it is about time i made one here is my scrapper DOT's from my savage/bio and ill make a brute same build or well as close as i can get same concepts basicly may need to run defense amp not really sure brutes are hard to slot for me i allways pick tank You hit Death Mage with your Vicious Slash for 77.88 points of Lethal damage over time. You hit Death Mage with your Maiming Slash for 50.32 points of Lethal damage over time. You hit Death Mage with your Savage Leap AoE for 31.7 points of Lethal damage over time. You hit Death Mage with your Rending Flurry Normal for 23.25 points of Lethal damage over time. Build
  9. feel free to file a complaint with the Danish school board not that it will get you anywhere been there done that
  10. as a squishy that sounds very dangerous not the damage but holds everywhere think ill stick to 17 was not meant for tanking psi holds actualy that should be interresting now we may see melee get some hold stacking going on 2-3 spawns should be capable of mag 15-20 melee gonna need BF's to play like Rambo now
  11. something like that likely yes oh and you forgot god tier toggles look up ice manipulation frigid protection to see one basicly snowstorm with bigger radius and added -dmg and absorb/recovery you know last bit is what makes it defensive :P jokes aside i get what your saying it will likely be a huge workload yes i imagine so but it is a mish mash of powers infact darkest night even has two versions support version 3.17s cast time vs tanker 2.37 making it better on a tanker then a troller/corr
  12. problem for me is i agree with the "offensive toggle" change i also disagree because you cant just say offensive toggle means nothing it is just some tag a dev gave it Rad infection has nothing in common with for example lightning field another offensive toggle not to be confused with the more powerful one called Dynamo that somehow ignores the rules interresting infact that on a blaster a damage aura is defensive if only everyone had such luxury
  13. decided to go test on my 47 grav/psi domi im unable to teleport +4 council bosses get minions and leuts sometimes i literally hit a wormhole fully not a single miss and like 6 enemies was standing over there stunned god knows why as for slotting 5x stupefy no proc 1x KB-KD sudden acceleration neither of these can be teleported that last one had me rolling my eyes it's a damn leut anyway this is why i dont play it anymore i dont know fold space but i know wormhole is somewhere between flaky and really bad [01:11] HIT Vortex Cor Leonis Archon! Your Wormhole power had a 83.81% chance to hit, you rolled a 34.03. [01:11] HIT Eclipse Warwolf! Your Wormhole power had a 83.81% chance to hit, you rolled a 7.59. [01:11] HIT Equinox Archon! Your Wormhole power had a 83.81% chance to hit, you rolled a 45.28. [01:11] HIT Mk I Zenith Warcry! Your Wormhole power had a 83.81 % chance to hit, you rolled a 56.72.
  14. well you can currently proc 52,5% -res using procs in aoe powers on some sets so yes a tad low
  15. they are absolutely crucial in making soft capped defense builds but for resistance im not sure honestly cant be bothered trying mostly due to mez powers and amps just being too much cheese for me at least with defense you get a chance to deflect some hold/stuns
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