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  1. actualy was thinking it might be worth doing timewall into aging touch now and then but since it does not work all you really get out of that is some lack luster DoT along with the fact that with out i also lose my soft cap hope it gets fixed
  2. i like my plant/storm/stone but i would be lying if i said it will be a nice leveling experience it was me gathering any and every end buff i could P2W arena mutation anything to help now plant is fine storm is just mental and while it has dps it is kind of hardly worth it and yeah second on the plant/dark it is just an amazing secondary well rounded to do just about anything
  3. hah just saw this please do my scrapper is named Fartfire
  4. what about assassination does that work with zap then the 3% crit per team mate part specificly
  5. hah no you cant nerf pets that's a give and take just like TW so in compensation simply fix the AI 😉 cant wait for singy to finaly make it to a pack before it is allready dead
  6. been mulling the idea of using it in the nuke 16 target high radius and long recharge my way of thinking is i often nuke then a boss or 2 survives and im left mezzed by it not long and not causing death just an annoyance and there is something to be said for QoL in this game im also talking using inferno so most will be dead with out the need for proc dmg
  7. well this fire/atomic is quite good but yeah i dont entirely disagree that energy is detrimental to the function of atomic i love beta decay and live in melee range on this blaster does go wrong at times but that is to be expected blaster not a tanker i think in particular i love the rate it recharges nukes between all the built in recharge and the single proc it feels like im allways nuking i think with energy you would lose out on defenses more then damage slotting KB->KD having to fore go 6 slot bonuses the ATO's dont really offer much options for that | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;739;1478;HEX;| |78DA65944B4F135114C7EF7466282DAD3CCAFB21A53CDB42617C44A3120C4231429| |34AD59D21633B96D1A66DDA1261E9C2BD1A8D895094A51BD76EFD046A74A57E05C1| |C49531A69E99FF294ED2493ABF7BFFF7BCEEB9739BD85EF2BD5D79B82024FF959C5| |E2E6F2CD2BB6294D4849E35D3829EF6753D63A6F55C3055C86D55CC42BEEC26B58F| |ED36D6F57CD6C8C4E266C980EF447D25B5552C164A9598E5AF5B8E1B093D6F16B77| |2F644789385422E962A1A46C6670FD70CBD68E6B37E7B1237B39B159AB5D6973246| |A9BC6916FB968B663A564F91D0D306BDACF14E2F5515A5DF65AB68C97AD55421142| |13445B824A60B5464A6027A55F05C58F05313A29FA079C4623D9CA82992ACDA5A53| |1353019BDF09DBBFD9A5DA0C518B64D420C951AC7999A3B4A6229EA47E73D99AEF3| |BB844AA1B6BAA5B462C9F029E50994D609B1BEC68062F50ED1E8EEBD9A57801B2D9| |0397496DC19AABE58D95CB2DBAAB580BB34D3725F6A366D9DF25D9317BFFD274481| |1FD5F515F3FD7799172B54AAADDA7D6F7F08F5BDF0AF7A9BD8ADE751C809DFB4C0D| |FEDDD3B2CD4B1427C06715B88E9C27D79929E60D307893790B7451BD5DBCA7AE07A| |86176DBA25BCCEE602E934D0FE2BB7AAC01EDA5F71472477E832BD6D7CC35F47DC0| |190D727DA31FF9CC3E313F83635FC079AA7F80CF6BE000DFD0E06B30B8078E5499F| |BCC79F440A1DA86B8DF43DCEFC9B86CF769F21A38BD8A3AAE92D530D738FC12DAD8| |2E38B1C7AC32F7C1F02BF04F9B1021CE13E23C6387881F3902B55FB05DA0FD8C739| |EF1BBD8E364160C6F82D326F31EA8DD07CF93EF14FB4E3DC65E234FC099A7CC67E0| |EC73507B845EB4532FA27C5FA25CE34CA764D746C729627C276367AD0B228B4ED2E| |6589B63FB41C57177938410F55A39FE2FA8AD46FE8F234EDB1A3D62AE41D11A94D3| |0DCA990665AD41492AC7FF1F42B2150F9D880CA5F6C34BAB12AFCEA093474E6D042| |773E8D4A660F7D3A9BD402775AFD543C4BEE318DF768C938EF16A80DC78FC0F945B| |F06E| |-------------------------------------------------------------------|
  8. and i will but im not even 38 so havent respecced yet and well it was an easy KB prot slot for the IO which i need later anyway spec has multiple leveling powers this was one not high enough as i level with out xp boost alot of the time when the toon feels enjoyable usualy 22-28 and up passing what i find frustrating in CoX basicly
  9. well im ranged and S&L soft capped and finding it very underwhelming it's okay when it is 3 stacked useless when it is not
  10. so anything can be just as high damage as a top tier fire blaster uhmm okay
  11. disabling other peoples speed buffs at null the gull makes inertial reduction not buff the player which i gather is a bug since it's my own buff also dont think it should be considered a speed buff it should be a team travel power
  12. all good options really well dont like the idea with the IO unless it is universal so you could just say dump it in rest or what ever to me every IO solution is undesirable since it just becomes the -1 slot AT or gets shoe horned into a specific build to counter it also the status protection IO you mean the blaster set? that thing is quite garbage frankly mag is far to low to make any difference no you want that set for bonuses as for energy i tried to build it i really did i decided it was no good on blaster energy is for doms i want much more def on blasters dom is good with just S&L holds have alot of mitigation
  13. aoe immobilize on my plant/savage either that or the aoe hold far as i can tell sometimes if i just go S&L i entirely skip the set it aint exactly very good due to the limited slotting options imo
  14. well i dont think your wrong BS is simply a purely worse set then mace even if you wanted BS i feel like katana outright replaced it along with axe it does not really have anything unique about it and is just out classed by other sets now imo
  15. i run this highly enjoyable scrapper This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Street Justice Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Heavy Blow -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5), FrcFdb-Rechg%(45) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46) Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(39), Rct-Def(40) Level 8: Rib Cracker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(15), SprCrtStr-Rchg/+50% Crit(15) Level 10: Adaptation Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(36) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25) Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg(19), PstBls-Dam%(19), Bmbdmt-+FireDmg(21), ExpStr-Dam%(21), FrcFdb-Rechg%(42) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(27) Level 22: Cross Punch -- Arm-Dmg(A), Arm-Dmg/EndRdx(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dam%(43), FrcFdb-Rechg%(45) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 26: Combat Readiness -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(39), RctRtc-Pcptn(39) Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(29), SprScrStr-Acc/Dmg/Rchg(29), ThfofEss-Heal(31), ThfofEss-+End%(31) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43) Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34), UnbCns-Dam%(34) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg(36) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Tactics -- HO:Cyto(A) Level 44: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 47: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(9) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Core Paragon ------------
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