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FrostedHarbor

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Everything posted by FrostedHarbor

  1. Adding to the ultra necro post here to confirm a few details. My first time running the first mission, as soon as I led Leon to the exit, the crate popped up on my mini map. I flew back to it and tried to click it, but the message I got said, "You Can't Complete This Objective Yet." So, you really can't get the handwritten note on the first playthrough, even if your first playthrough is via flashback.
  2. It would be awesome if the new Teleportation animation customizations could be applied to Translocation in the Sorcery power pool as well. Are there any plans to add this in a future update?
  3. It would be awesome if these customization options could be applied to Sorcery > Translocation in a future update. I have a Magic Defender that I would love to be able to use Murder of Crows with. Thanks for putting out such an ambitious update! Really exciting stuff!
  4. Seconded on a pass of the Praetorian Tunnels maps. I was testing a map this weekend (the caves that emerge into Tyrant's throne room) and had two NPC allies get stuck. One got stuck in a cave wall and the other in the cave floor. Different spots on the map. Thanks for everything you all are doing with this update! Very excited.
  5. Sure thing. This is specifically for the High Collar section. I can see the Snake mantles just fine.
  6. I've only tested this on the Huge body type so far, but I was not able to see the Snake cape collar options. I have the Mongoose badge, and the Snake capes are all there. (They look fantastic!) No Snake cape collars, though.
  7. This might be a stretch, but they may also be combining gaming memories from the Fable series, where there was a potion that would permanently change your character from male-to-female and vice versa.
  8. This fix did work. Thank you!
  9. I am also having this issue.
  10. I played tanks on live and I still play them on HC despite the dominance of the Brute in today's world. This feels like an unnecessary singling out of a boost power that makes the SS set worth playing (and learning how to play properly) at all. From a a conceptual standpoint, a player should not be punished for refining his or her hero to the point that they have mitigated their major weaknesses. That's what makes the incarnate system fun--the sense of optimization. Slotting Rage with IOs feels no different. From a teaming standpoint, the ability for others to affect my recharge means that my teammates can hurt me and therefore hurt the team at large. I'm trying to think of another power that takes your ability to be effective out of your own hands; I can't. (Unless you're that guy that kept abusing the team teleport power during BAF...) From a game play experience, this turns my entire night from focusing on the mission or chatting with teammates to instead staring at Rage to make sure it doesn't ever stack--or not using it as all, which also feels against the intended outcome here. All that said to say, I'm fine if it just refreshes and doesn't stack. Just don't penalize SS Tankers in a way that destroys the build altogether.
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