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Rex Havoc

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  1. Thanks very much oldskool for giving me some guidance! You are one of several posters that I have read extensively and I hoped you would stop by my thread. I can see where the build you posted is better than my creation and will be following your advice as I level up. I've never had a character without a travel power, so it'll be interesting to see what he can do. With the server TP Hub available, it shouldn't be too big of a hardship. Now all I have to do is decide where to put those extra 5 enhancement slots! Thanks again for your help. I really appreciate it.
  2. Hello and thank you in advance for taking a look at this build. Normally, I just surf the forums and look for someone who has put together a build that works for the character I'm playing. Partly this is pure laziness, but there is a large portion of lack of knowledge on my part of how to put together an effective/synergistic build. I've read quite a few few posts on what Dual Pistol and Super Reflexes powers are best, what are skippable, and how they best work together and from that, I've created the monstrosity that is below. If you have the time to give it a look, throw your kindness out the window and brutally rip it apart. I'm just looking to learn as much as I can from the experience. The only caveats I would add are: 1. I would like to keep the Ninja Tool Mastery power set. Thematically, I would like to combine pistols and swords (Sting of the Wasp & The Lotus Drops) on this character. 2. I want to play the character as a short ranged/melee type. In the middle of the fight, rather than shooting from the edges. 3. If possible I would like to avoid any flight powers (again for theme reasons), but am open to either Super Speed or Super Jump; whichever would work best. 4. I've got a decked out farmer, so money is not an object. Again, thank you sincerely for taking a look at this and fixing/advising on the numerous screw-ups that I know are there. Cheers! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Pistols -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(5), GldJvl-Acc/Dmg/End/Rech(5), GldJvl-Dam%(7), GldJvl-Acc/End/Rech(7), GldJvl-Dam/End/Rech(9) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3) Level 2: Empty Clips -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(9), SprSntWar-Acc/Dmg/Rchg(11), SprSntWar-Acc/Dmg/EndRdx(11), SprSntWar-Acc/Dmg/EndRdx/Rchg(13), SprSntWar-Rchg/+Absorb(13) Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 6: Suppressive Fire -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(17), Dvs-Dmg/Rchg(17), Dvs-Acc/Dmg/Rchg(19), Dvs-Acc/Dmg/EndRdx/Rchg(19), Dvs-Hold%(21) Level 8: Swap Ammo Level 10: Master Brawler -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(23), Prv-Heal/Rchg(31), Prv-Heal/EndRdx(46) Level 12: Bullet Rain -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(23), SprOppStr-Acc/Dmg/Rchg(25), SprOppStr-Acc/Dmg/EndRdx(25), SprOppStr-Acc/Dmg/EndRdx/Rchg(27), SprOppStr-Rchg/+Opportunity(27) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod/Acc(37), PrfShf-EndMod(37), PrfShf-EndMod/Rchg(37), PrfShf-EndMod/Acc/Rchg(39), PrfShf-Acc/Rchg(39) Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dmg/EndRdx(34), Apc-Dam%(34), Apc-Acc/Dmg/Rchg(36), TchofLadG-%Dam(36), HO:Nucle(36) Level 20: Kick -- Empty(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(31), GldArm-3defTpProc(33) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(34) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 28: Quickness -- Run-I(A) Level 30: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(40) Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg(40), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), FuroftheG-ResDeb%(42) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43) Level 38: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43) Level 41: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 44: Sting of the Wasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Dmg(45), Hct-Acc/Dmg/Rchg(45), Hct-Dmg/Rchg(46) Level 47: The Lotus Drops -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(48), Obl-%Dam(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50) Level 49: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-ResDam/Re TP(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(29), Pnc-Heal/+End(29) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------
  3. @Amaterasu Did you ever find a resolution to your issue? I am having the same issue with the nvoglv64.dll open GL driver faults. I've tried several driver rollbacks to see if that corrects the issue with no luck. I was curious if you had a better outcome.
  4. Thanks for your reply! I cleaned out the case and verified that all fans were functioning. The heat monitor on the case reads in the green (66F to 75F at various locations; motherboard, video card, etc). I'll have to look into the power supply and/or lead issue. I'll also see if I can grab a loaner graphics card from a friend to swap out with the GTX 780 and see what that results in. The one thing that is odd, is the issue is only with City of Heroes. I have tried to recreate it in other games (graphic intensive areas, zoning from one area to another, etc.) but haven't been able to recreate the issue. The games I have tried so far are Fallout 76, World of Warcraft, and Warhammer Return of Reckoning. edit: I forgot to mention this is a desktop and not a laptop.
  5. I have recently returned to the game after a several month absence. Previously, I had no problems with running the game, but now I am constantly experiencing game crashes. This has happened on various maps with different characters and under various conditions (combat, standing still, running down the street, the character select screen, etc). I have no new hardware or software changes (other than windows and driver updates) since my last time playing. In an effort to stop the crashing, I uninstalled the game, cleaned the registry with CCleaner, restarted the machine, and reinstalled the game. The problem still exists. I believe the issue to be graphics card/driver related (see Event Viewer info below), so I rolled my NVIDIA driver back from version 445.87, release date: 04/15/2020, to the previous version (442.74, release date: March 19, 2020). The problem remained. I have reduced the graphics settings to their lowest (something I've never had to do before while playing) and it does not stop the random crashing. I also have ran several troubleshooters (NVIDIA, Microsoft, etc) on the video card and they all come back good. I haven't experienced this issue with any other applications or games. Specifically, I have tried to recreate the graphics crashes with Fallout 76, World of Warcraft, Warhammer Return of Reckoning (private server) and various windows applications. So far it only happens in City of Heroes. I'm at a loss of what's going on. I opened a support ticket, but wanted to share my story here incase anyone has any insight or suggestions. Here are my computer's stats: Windows 10 64bit Intel Processor i7-4930k CPU@3.40GHz NVIDIA GeForce GTX 780 video card 28 GB RAM Here are several separate post-crash entries from Event Viewer: 1. A TDR has been detected. The application must close. Error code: 7 (pid=2960 tid=15164 cityofheroes.exe 64bit) 2. Unable to communicate with the display driver. The application must close. Error code: 2 (pid=6584 tid=5052 cityofheroes.exe 64bit) 3. Faulting application name: cityofheroes.exe, version: 1.0.1327.64, time stamp: 0x5e8b0c59 Faulting module name: nvoglv64.dll, version: 26.21.14.4274, time stamp: 0x5e6bf217 Exception code: 0xc0000409 Fault offset: 0x0000000000fb9b79 Faulting process id: 0x3364 Faulting application start time: 0x01d625ac5fc2aa09 Faulting application path: D:\Games\CoH\hc-bin64\cityofheroes.exe Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ab1f86d7947528e0\nvoglv64.dll Report Id: 1c1f2ef3-b40b-4516-89c5-ab8bd5396f11 Faulting package full name: Faulting package-relative application ID: The game is pretty much currently unplayable. Which sucks because I was really enjoying myself. Thanks for taking a look at this and any suggestions you might have to fix my issue.
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