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Gigajoule

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Posts posted by Gigajoule

  1. More fun with its/it's....

     

    In Television's one-off mission "Help Television" (the one where you are replacing a Fortunata with a double), near the end of the debriefing, it says, "Television is always there for it's friends."

     

    Should be its friends.

     

    In the mission briefing for Television's one-off mission "Help Television learn about the Malta Group," the second sentence references a show that "was really big in it's time."

     

    Should be its time.

     

    EDIT: Oh yeah, forgot to mention... the paragraphs definitely should be fixed on these as well. There should either be a blank line between paragraphs, or if that's not possible for some reason, the paragraphs should be indented. The massive wall of text that's there now does not look good.

     

    typo-prisoner.PNG

    typo-tvmalta.PNG

  2. I also think FF getting some +DDR would be good. I do think they need something.

     

    And I don't think anyone is being serious in bringing up the cottage rule, but, just in case, it would not violate the cottage rule to add +DDR as a secondary effect on Force Field powers. The cottage rule explicitly allows for changes to a power's secondary effects so long as the primary effect is still more or less the same, and FF buffs would still primarily be Defense buffs, just with a little DDR to sweeten the pot.

  3. 2 minutes ago, ZorkNemesis said:

    Not a typo, but more out of place dialogue.  In the Independence Port Safeguard mission, I overheard some Family thugs asking why Tub Ci was making them stand watch.  Why would the Family be answering to Tub Ci of the Tsoo?  All the rest of the Family chatter made more sense, so this appears to be an isolated mistake.

     

    2004192549_FamilyinIP.PNG.0459bff2e2fa4fb7d450e7008d746325.PNG

     

    I assume that dialog was copy-and-pasted from the Tsoo version.

     

    And, there is a typo there also! Should be heroes, not Heros.

    • Thumbs Up 1
  4. If a modern City of Heroes game were being completely made from scratch today, it would probably either be a single-player action RPG with optional multiplayer, set a few years after the original CoH, telling the story of Battalion and the Coming Storm's arrival in a more modern game-format... or it would be a crappy Raid Shadow Legends-esque cash-grab app game with no real story.

     

    A single-player CoH would more easily accommodate some of the things people are asking for in this thread, like more destructible environments, player choices changing the game world, etc. It is not likely to ever happen, but it could... in theory.

     

    Traditional MMORPGs seem to me to be very nearly a thing of the past. Maybe I'm wrong, but it feels like it's been a long time since one was a big-time commercial success. Twenty years ago, they were the wave of the future, but the wave seems to have broken and washed back out to sea. It is difficult for me to imagine a circumstance, even in theory, where a City of Heroes 2 would get greenlit for development as a traditional MMO.

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  5. Another day, another post of grammar pedantry...

     

    In Television's story arc The TV Invasion, in one of the missions there's a clue, "A Fake Nemesis Memory record," that says it can trace the Nemesis attack back "to it's origin point." That should be its, not it's. (Additionally, and this may not be an error per se, but it would be more clear to call this clue "A memory record from a Fake Nemesis" or something, to clarify that while the Nemesis may have been fake, the memory record itself is not fake.)

     

    In the debriefing for Westin Phipps' one-off mission "Destroy school books," he says that "People have been coming into haven house...". As Haven House is a proper noun naming a specific place, that should be capitalized: "People have been coming into Haven House..." etc.

     

    In Ghost Widow's story arc Life and Death (not the Patron arc, but the arc you get after doing her Patron arc), when you do the step "Return crystal to Daos," he says that when you strike down Ghost Widow, her "soul will resume it's ghostly un-life." Again, that should be its, not it's.

    typo-tvinvasion.PNG

    typo-havenhouse.PNG

    typo-redwidow.PNG

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  6. Television is probably my favorite redside contact, but its mission briefings are rife with typos. Here are the ones I made note of:

     

    In The TV Report story arc, in the briefing for the mission "Watch more Television," faux Homer Simpson makes reference to "rampaging mobs or atomic mimes." In context, it is clear that what was meant was "rampaging mobs of atomic mimes." EDIT: Also, this text block needs proper paragraph breaks to make it more readable.

     

    Also in The TV Report, in the debriefing for "Get Viridian's signature," the gray-haired guy takes a minute "to quickly tell say a few words to you." Having both "tell" and "say" there is obviously an error. I presume "to quickly say a few words to you" is what was intended.

     

    In the story arc, Video Killed the Radio, in the briefing for the second mission, "See who won the best revenge category," it mentions "defeating the next poor fool to fall for it's siren song." That should be its, not it's.

    typo-mobsormimes.PNG

    typo-saytell.PNG

    typo-sirensong.PNG

  7. No, don't want voice-acting in cutscenes. Having some random dork try to make a scary voice for (for example) the Nictus talking to Romulus at the end of the ITF would just be dumb. Better to leave such things to the imagination.

     

    Additionally, the text in most cutscenes goes past faster than someone could read them at a normal conversational (or dramatic) pace. Try reading off the lines aloud yourself in a few cutscenes if you don't believe it. To make voice acting work, the devs would have to slow down many of the cutscenes by a substantial amount, which would be an impact on players even if they have voiceovers turned off, since cutscenes are not skippable. If the BAF cutscene has to be slowed down by 10% or 20% (or whatever) to accommodate voicing, I guarantee there would be an uproar. 

     

    In fact, if anything, I think they should remove the existing voice-acting from the Galaxy City tutorial, which (so far as I know) has the only voiceovers in the game. Two reasons it should go: first, it's not very good, quality-wise (especially the person talking about the morality choice). Second, for genuinely new players it may create a misleading impression that voice-acting is a big part of this game.

  8. Another its/it's...

     

    The description for the Katana ability Golden Dragonfly says that it "...can even knock a foe down to the ground and reduce it's Defense."

     

    Should be "its Defense." Or if you like singular they, "their Defense." (I actually would prefer to use their here rather than its, especially since this is technically a cone attack.)

     

    Also, and this is not an error, but it is a bit redundant to say "knock a foe down to the ground." Either say, "knock a foe down" or "knock a foe to the ground." The extra wordiness as written does not add any additional clarity.

     

    (Note: This is for the Scrapper version of this power. I have not checked to see if other ATs with their own version of Golden Dragonfly have the same error.)

    typo-dragonfly.PNG

    • Thanks 1
  9. 21 hours ago, thunderforce said:

    Midnight siezed the Midnight Mansion and all the artifacts and sorcery the Midnighters had accumulated over the decades. That sorcery includes The Book of Binding and The Dust of Chains, and I need your help to get it.

     

    "siezed" is definitely wrong. It also seems at least odd that this doesn't say "Those artifacts include ...".

     

    Yeah, also shouldn't he say "I need your help to get them," since, as I recall, you have to get both artifacts on this mission? Also, and this is a much more minor error, the "The" in front of Book of Binding and Dust of Chains should not be capitalized.

     

    Fully corrected sentence: "Midnight seized the Midnight Mansion and all the artifacts and sorcery the Midnighters had accumulated over the decades, including the Book of Binding and the Dust of Chains, and I need your help to get them."

  10. In the debriefing for the First Ward story arc mission Revenge: Served Chilled, Finale: My Enemy's Enemy, Master Midnight says that he'll "set to work at once studying it's pages...".

     

    Instead of it's pages, that should be its pages, because what is intended here is a possessive, not a contraction.

    typo-cerulean.PNG

  11. In Cerulean's story arc, A Woman's Scorn, Part Two: The Tower and the Devil, when you talk to Diabolique on the roof of the Westerman Building, she says that we take orders from Cerulean like we're "his dotting pupil."

     

    That should be doting (i.e., excessively affectionate), not dotting (i.e., dot-drawing). Unless she means to say that he is teaching us pointillism, in which case we would indeed be dotting pupils.

    typo-dotting.PNG

  12. In Noble Savage's mission, The Only Good Day Was Yesterday, Finale: The Girl That Got Away, in the task where you speak to Candlestick about the Awakened, the player's response at one point reads, "What? I'm hear to ask about the Awakened."

     

    That should be here, not hear.

    typo-candlestick.PNG

  13. In Ghost Widow's Patron Pool story arc, in the mission where you fight the Longbow who have invaded GW's base, there's a Clue that refers to "...methods to make a spirit physically manifest, even against it's will."

     

    That should be "its will," not "it's will," of course. (It's means it is, which is not what is intended here; its is the correct possessive form of it.)

    typo-gwidow.PNG

  14. In the Issue 27 Story Arc The Graveyard Shift, if you decide to investigate Hide Park, Jacob (the child-actor-turned-homeless-guy) at some point says, "PPD says it's for our safety. that's it very anonymous." (In the attached screenshot, the text in question is in the bottom paragraph.)

     

    Of course that should be a comma separating those clauses, not a period, and "that's it" should be "that it's". So, the sentence in question should read, "PPD says it's for our safety, that it's very anonymous."

     

    (Could also consider changing "very" to "totally" or "completely", though that's not an error per se. It's just a little weird to say something is "very anonymous". Either it's anonymous or it isn't, y'know?)

     

    typo-hide-park.PNG

  15. In What Was Built Upon the Past, Part Three: At All Costs (Sister Solaris' part of the Dark Astoria arc), Sister Solaris says "Daedalus helped guide Marcus Valerius and the small fleet of ships out to sea. I've been tracking the progress but have had a terrible vision."

     

    That should be "tracking their progress". Or you could say "tracking the progress of the fleet but...". As written, it is technically grammatical but definitely non-standard usage.

    typo-solaria.PNG

  16. 3 hours ago, Yomo Kimyata said:

    I quoted this sentence because I'm not sure what you mean by it.  Are you saying you would have to put a warning that someone would get less inf and XP if they chose a lower level?  If so, why in the world isn't there one now, since obviously you get fewer rewards from -1 than +1.  Am I misunderstanding you?

     

    At -4, most if not all of the enemies in the zone would con gray, awarding no exp/inf for defeating them. Even the Lieutenants would be gray, I think. There would need to be a big pop-up warning saying "If you set your notoriety to -4, you will receive little to no experience for most missions" or something to that effect. Without the warning -- and probably even with the warning -- many people will not know why they are doing mission after mission and gaining no exp.

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  17. 32 minutes ago, VV said:

    Not even Sprint? 

    While I do not have any connection to the organizers of this event (so I can't speak to their rules), I can say that Sprint does not count as a travel power as far as the game is concerned. I did an Ouroboros story arc with the "No Travel Powers" restriction set recently, and it did allow me to Sprint. 

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  18. How am I supposed to notice that your phone autocorrected? Especially since you reiterated the "45% defense to all" claim more than once, and certainly never retracted it (until now). Did your phone autocorrect those too? For example...

     

    Being that almost all damage types have two tags, it is roughly 45 to all of one or another damage types, which would apply in all situations.

     

    Is that also a result of your phone's autocorrect? Do you still maintain you have 45% defense applying "in all situations"? Oh I know, you meant to say you have 45% defense applying in "sl situations". Sure you did.

     

    Just own up to the fact that you grossly exaggerated (or were grossly mistaken about) your build's capabilities and were rightly called on your BS.

  19. Well sure, Rebirth Destiny and Melee Hybrid have "massive regen". That's not anything to do with whether Invuln is the tankiest though. Anyone can take those. And you are also pretty far away from the advertised "45+% def to all" (although to be fair, with 8+ foes in melee range, you'll get 45+% def to most things, though still not all).

     

    Being that almost all damage types have two tags, it is roughly 45 to all of one or another damage types, which would apply in all situations. With 1 foe in range. With 3, overcap. With 8, over 50.

    Not every attack is tagged Smashing or Lethal though. Lots of things are, but not everything. With one foe in range, you have 41.95% Defense to Smashing and Lethal according to the build you linked. Which is good, but not quite the 45% you said earlier. And S/L are your highest. E/N/F/C Defense are all in the 30s. And Psionic Defense is 18%.

     

    Like I said, a long way from "45% Defense to all".

     

    You're not using all the sliders. Edit: my bad 42. And 45 with 3. And 50 with 6. You got me, a whopping 3%, my bad

    You still seem to be under the impression that S/L are synonymous with "all".

     

    Homeskillet, you get the point. The def is part of the whole kit, s/l is over 45, ene is high 30's... Etc. Positional are high, resist is maxed out. Almost all attacks are dual tagged, and many have hybrid damage, such as ene/sl. The point of trying to be tangentially correct, and positionally wrong, is remiss.

    Er, what? Your S/L is under 45. 42 is less than 45. Not sure what you think you are proving. "Ene is high 30s". Last I checked, that also is less than 45. And for attacks that are tagged both Smashing and Energy, the game uses only the highest of the two. It does not add your Smashing and Energy Defense together. (Actually... is that why you think you have 45% def to all?)

     

    You can dance around all you like, but in the end, you got caught in a lie. You said you had "45% Defense to all". You don't. With one foe in range, you don't have 45% to anything, let alone everything. You do have 42% Defense to many things, but like I said above (and I guess you missed it), not all attacks are tagged Smashing or Lethal. (If this was an honest mistake, then say it was a mistake. Continuing to stand by the "45% def to all" nonsense when anyone can click on your build and see it isn't true makes no sense.)

     

    And even with 10 foes in melee range, you still don't quite have 45% defense to all. Your defense against Ranged Psionic attacks will only ever be around 18% no matter how many foes are around you. (And, I guess I have to point out that 18% is also less than 45%.)

     

    "Positional are high". Really? 16% is high?

     

    Sigh. Amusing as it is, the meandering fabrication you're enamoured of is less than enthralling […]

    The only "fabrication" is the part where you said you had "45% def to all". But, thanks for admitting that that was a fabrication. That's all I wanted.

  20. Well sure, Rebirth Destiny and Melee Hybrid have "massive regen". That's not anything to do with whether Invuln is the tankiest though. Anyone can take those. And you are also pretty far away from the advertised "45+% def to all" (although to be fair, with 8+ foes in melee range, you'll get 45+% def to most things, though still not all).

     

    Being that almost all damage types have two tags, it is roughly 45 to all of one or another damage types, which would apply in all situations. With 1 foe in range. With 3, overcap. With 8, over 50.

    Not every attack is tagged Smashing or Lethal though. Lots of things are, but not everything. With one foe in range, you have 41.95% Defense to Smashing and Lethal according to the build you linked. Which is good, but not quite the 45% you said earlier. And S/L are your highest. E/N/F/C Defense are all in the 30s. And Psionic Defense is 18%.

     

    Like I said, a long way from "45% Defense to all".

     

    You're not using all the sliders. Edit: my bad 42. And 45 with 3. And 50 with 6. You got me, a whopping 3%, my bad

    You still seem to be under the impression that S/L are synonymous with "all".

     

    Homeskillet, you get the point. The def is part of the whole kit, s/l is over 45, ene is high 30's... Etc. Positional are high, resist is maxed out. Almost all attacks are dual tagged, and many have hybrid damage, such as ene/sl. The point of trying to be tangentially correct, and positionally wrong, is remiss.

    Er, what? Your S/L is under 45. 42 is less than 45. Not sure what you think you are proving. "Ene is high 30s". Last I checked, that also is less than 45. And for attacks that are tagged both Smashing and Energy, the game uses only the highest of the two. It does not add your Smashing and Energy Defense together. (Actually... is that why you think you have 45% def to all?)

     

    You can dance around all you like, but in the end, you got caught in a lie. You said you had "45% Defense to all". You don't. With one foe in range, you don't have 45% to anything, let alone everything. You do have 42% Defense to many things, but like I said above (and I guess you missed it), not all attacks are tagged Smashing or Lethal. (If this was an honest mistake, then say it was a mistake. Continuing to stand by the "45% def to all" nonsense when anyone can click on your build and see it isn't true makes no sense.)

     

    And even with 10 foes in melee range, you still don't quite have 45% defense to all. Your defense against Ranged Psionic attacks will only ever be around 18% no matter how many foes are around you. (And, I guess I have to point out that 18% is also less than 45%.)

     

    "Positional are high". Really? 16% is high?

  21. Well sure, Rebirth Destiny and Melee Hybrid have "massive regen". That's not anything to do with whether Invuln is the tankiest though. Anyone can take those. And you are also pretty far away from the advertised "45+% def to all" (although to be fair, with 8+ foes in melee range, you'll get 45+% def to most things, though still not all).

     

    Being that almost all damage types have two tags, it is roughly 45 to all of one or another damage types, which would apply in all situations. With 1 foe in range. With 3, overcap. With 8, over 50.

    Not every attack is tagged Smashing or Lethal though. Lots of things are, but not everything. With one foe in range, you have 41.95% Defense to Smashing and Lethal according to the build you linked. Which is good, but not quite the 45% you said earlier. And S/L are your highest. E/N/F/C Defense are all in the 30s. And Psionic Defense is 18%.

     

    Like I said, a long way from "45% Defense to all".

     

    You're not using all the sliders. Edit: my bad 42. And 45 with 3. And 50 with 6. You got me, a whopping 3%, my bad

    You still seem to be under the impression that S/L are synonymous with "all".

  22. Well sure, Rebirth Destiny and Melee Hybrid have "massive regen". That's not anything to do with whether Invuln is the tankiest though. Anyone can take those. And you are also pretty far away from the advertised "45+% def to all" (although to be fair, with 8+ foes in melee range, you'll get 45+% def to most things, though still not all).

     

    Being that almost all damage types have two tags, it is roughly 45 to all of one or another damage types, which would apply in all situations. With 1 foe in range. With 3, overcap. With 8, over 50.

    Not every attack is tagged Smashing or Lethal though. Lots of things are, but not everything. With one foe in range, you have 41.95% Defense to Smashing and Lethal according to the build you linked. Which is good, but not quite the 45% you said earlier. And S/L are your highest. E/N/F/C Defense are all in the 30s. And Psionic Defense is 18%.

     

    Like I said, a long way from "45% Defense to all".

  23. Well sure, Rebirth Destiny and Melee Hybrid have "massive regen". That's not anything to do with whether Invuln is the tankiest though. Anyone can take those. And you are also pretty far away from the advertised "45+% def to all" (although to be fair, with 8+ foes in melee range, you'll get 45+% def to most things, though still not all).

  24. Guess I should post my build for an example of what you can do with Electric Armor once it is purpled up. It features capped Resistance to S/L/E, and Fire/Cold/Psionic are all over 80% (so within easy Might of the Tanker distance of the cap). Negative Energy Resistance is not where I would like it to be, but it isn't terrible at ~73%. Toxic, ehhh... the less said about that the better haha.

     

    And since it's Electric Armor, it has basically no Endurance problems and is highly resistant to being End-drained (although there are a few enemies in the game that "cheat" and ignore my End-drain resistance, e.g. the final boss of the Underground trial).

     

    I also have over 300% Regen and two self-heals: Radiation Siphon which heals for over 600 and is up every five and a half seconds, and (for emergencies) Energize which heals for nearly 900 and bumps my regen to just under 500%. Regen and self-heals are a key ingredient for a tank's staying power, IMO.

     

    Defense isn't overlooked altogether, but neither is it strongly emphasized. I have soft-capped Melee defense (which is useful for certain situations), and okay-ish Defenses to everything else (which is more of a psychological reassurance than an actually useful thing). At the end of the day, I feel it's futile to try to go all in on Defense with a pure Resistance tank. In my experience, for a Resistance-based tank, heals and regen are generally going to help you more than Defense. And with no resistance to Defense debuffs, my Defense numbers are red (i.e., negative) more often than not when soloing anyway, but this doesn't really slow me down.

     

    Speaking of soloing, I can solo-- albeit slowly-- most door missions at +4/x8 with Bosses enabled, whether Incarnate (e.g. Dark Astoria story arcs and repeatable missions) or non-Incarnate content (e.g. RWZ story arcs and repeatable missions, where I don't have the Incarnate shifts but the enemy groups are a lot less debuff-happy). And, honestly, even at +4, Bosses and above are the only enemy type that even somewhat force me to pay attention. I can also solo most AVs too (depending on what the AV does). The other day I solo'd the ITF at +1/x8 in just under three hours, just as an example.

     

    I also group sometimes, of course. This build can tank group content or Incarnate Trial AVs or whatever you need it to without difficulty. Stock up on insps if you do the Apex TF though haha.

     

    Also, I guess I should mention the order I took these powers in my latest respec doesn't match what I have below (e.g., I took Aid Other at level 44, not level eight). Moving powers/slots around is kind of a hassle in Pine's.

     

    And that reminds me, if you're wondering why I even took Aid Other, that is mostly for soloing missions that assign an NPC "helper". Occasionally I also use it to top off Lore pets between fights. Taking Hasten in place of that would almost certainly be objectively better, but I just don't like Hasten, and I also don't like letting NPC "helpers" die if I can help it, even though such "helpers" are honestly more of a liability than an asset most of the time. (I'm a hero, dadgummit! Helping the helpless is what I do haha.)

     

    There are a couple of tweaks I want to make to it, e.g. I think I have one too many slots assigned to both Power Sink and Weave. But respeccing is such a pain, I don't know if it would be worth bothering with going through the whole process of a /respec just to move a couple of slots around.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Gigajoule: Level 50 Technology Tanker

    Primary Power Set: Electric Armor

    Secondary Power Set: Radiation Melee

    Power Pool: Medicine

    Power Pool: Leaping

    Power Pool: Fighting

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Lightning Field

    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Recharge
    • (5) Obliteration - Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    • (25) Obliteration - Accuracy/Damage/Endurance/Recharge

    Level 1: Contaminated Strike

    • (A) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (5) Superior Gauntleted Fist - Damage/RechargeTime
    • (9) Superior Gauntleted Fist - Accuracy/Damage
    • (31) Superior Gauntleted Fist - RechargeTime/+Absorb
    • (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

    Level 2: Charged Armor

    • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (7) Unbreakable Guard - Resistance
    • (13) Unbreakable Guard - Resistance/Endurance
    • (13) Unbreakable Guard - RechargeTime/Resistance
    • (50) Impervium Armor - Psionic Resistance

    Level 4: Radioactive Smash

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (7) Superior Might of the Tanker - Damage/Recharge
    • (11) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (11) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (31) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 6: Conductive Shield

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (19) Unbreakable Guard - Resistance
    • (19) Unbreakable Guard - Resistance/Endurance
    • (33) Unbreakable Guard - RechargeTime/Resistance

    Level 8: Aid Other

    • (A) Healing IO

    Level 10: Grounded

    • (A) Unbreakable Guard - RechargeTime/Resistance
    • (15) Unbreakable Guard - Resistance/Endurance
    • (17) Unbreakable Guard - Resistance
    • (34) Unbreakable Guard - +Max HP

    Level 12: Static Shield

    • (A) Unbreakable Guard - Resistance/Endurance
    • (15) Unbreakable Guard - RechargeTime/Resistance
    • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (36) Unbreakable Guard - Resistance

    Level 14: Super Jump

    • (A) Jumping IO

    Level 16: Radiation Siphon

    • (A) Numina's Convalesence - Heal
    • (23) Numina's Convalesence - Heal/Endurance
    • (23) Touch of Death - Accuracy/Damage/Endurance
    • (36) Touch of Death - Accuracy/Damage
    • (36) Touch of Death - Chance of Damage(Negative)
    • (37) Touch of Death - Damage/Recharge

    Level 18: Taunt

    • (A) Perfect Zinger - Accuracy/Recharge
    • (37) Perfect Zinger - Taunt/Recharge/Range
    • (37) Perfect Zinger - Chance for Psi Damage
    • (39) Perfect Zinger - Taunt/Recharge
    • (39) Perfect Zinger - Taunt
    • (39) Perfect Zinger - Taunt/Range

    Level 20: Fusion

    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 22: Lightning Reflexes

    • (A) Run Speed IO

    Level 24: Combat Jumping

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 26: Power Sink

    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Recharge
    • (27) Efficacy Adaptor - EndMod/Endurance
    • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge

    Level 28: Energize

    • (A) Numina's Convalesence - Heal
    • (29) Numina's Convalesence - Heal/Recharge
    • (33) Numina's Convalesence - Heal/Endurance/Recharge

    Level 30: Kick

    • (A) Damage Increase IO

    Level 32: Irradiated Ground

    • (A) Multi-Strike - Damage/Recharge
    • (33) Multi-Strike - Accuracy/Damage/Endurance
    • (34) Multi-Strike - Accuracy/Endurance
    • (34) Multi-Strike - Damage/Endurance/Recharge
    • (42) Multi-Strike - Damage/Endurance
    • (43) Multi-Strike - Accuracy/Damage

    Level 35: Devastating Blow

    • (A) Hecatomb - Damage
    • (45) Hecatomb - Damage/Recharge
    • (45) Hecatomb - Accuracy/Damage/Recharge
    • (46) Hecatomb - Damage/Endurance
    • (48) Hecatomb - Accuracy/Recharge
    • (48) Hecatomb - Chance of Damage(Negative)

    Level 38: Atom Smasher

    • (A) Superior Avalanche - Recharge/Chance for Knockdown
    • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Avalanche - Accuracy/Damage
    • (45) Superior Avalanche - Damage/Endurance
    • (48) Superior Avalanche - Accuracy/Damage/Endurance
    • (50) Superior Avalanche - Accuracy/Damage/Recharge

    Level 41: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)

    Level 44: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (46) Reactive Defenses - Scaling Resist Damage
    • (46) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense

    Level 47: Conserve Power

    • (A) Endurance Reduction IO

    Level 49: Physical Perfection

    • (A) Regenerative Tissue - +Regeneration

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (21) Numina's Convalesence - Heal

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Efficacy Adaptor - EndMod

    Level 0: Portal Jockey

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    Level 0: Freedom Phalanx Reserve

    Level 50: Musculature Radial Paragon

    Level 50: Vorpal Core Final Judgement

    Level 50: Robotic Drones Core Superior Ally

    Level 50: Barrier Radial Epiphany

    Level 50: Assault Core Embodiment

    Level 50: Degenerative Radial Flawless Interface

    ------------

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