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GoldmanSaxie

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  1. Greetings fellow crowd suppressors, I've been looking for builds that feature Grav/Earth, but haven't really found many hits, so I tried my hand at it, and would like someone more well versed in the dominator AT to add their take. The build is as follows: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Level 50 Magic Dominator Primary Power Set: Gravity Control Secondary Power Set: Earth Assault Power Pool: Sorcery Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Ice Mastery Hero Profile: ------------ Level 1: Lift Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), FrcFdb-Rechg%(5) Level 1: Stone Spears Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7) Level 2: Gravity Distortion UnbCns-Acc/Hold/Rchg(A) Level 4: Tremor SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), FrcFdb-Rechg%(17) Level 6: Propel Apc-Dmg(A), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11) Level 8: Crushing Field SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Rchg/+Dmg%(31) Level 10: Stone Mallet Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dam%(25) Level 12: Spirit Ward NmnCnv-Regen/Rcvry+(A) Level 14: Combat Jumping LucoftheG-Def/Rchg+(A) Level 16: Power Up RechRdx-I(A) Level 18: Gravity Distortion Field SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprDmnGrs-EndRdx/Rchg(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprDmnGrs-Rchg/Fiery Orb(23) Level 20: Heavy Mallet TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(34) Level 22: Kick Empty(A) Level 24: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(36) Level 26: Wormhole AbsAmz-Stun(A), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(37), AbsAmz-ToHitDeb%(39), SuddAcc--KB/+KD(39) Level 28: Seismic Smash Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40), Mk'Bit-Dmg/EndRdx(42) Level 30: Weave LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(43), ShlWal-Def(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(46) Level 32: Mystic Flight Flight-I(A) Level 35: Rune of Protection UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(47) Level 38: Singularity ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(47), ExpRnf-Acc/Dmg/Rchg(49), ExpRnf-EndRdx/Dmg/Rchg(49), SuddAcc--KB/+KD(50) Level 41: Sleet DS:DSyncSlowRechEnd(A) Level 44: Frozen Armor LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(46), Rct-ResDam%(46) Level 47: Hoarfrost Prv-Absorb%(A), Prv-Heal/Rchg(48), RechRdx-I(48) Level 49: Hasten RechRdx-I(A) Level 1: Domination Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 1: Stamina PrfShf-End%(A) ------------ Originally, I went for mace mastery, but I feel like there's more interesting options in Ice Mastery. I'm really feeling how slot hungry the AT is trying to build with ice though. Specifically, I've got the following concerns: - I've seen many builds run two Rech. Red. in hasten, but it seems that perma-hasten is doable with one, or am I missing something? - Is this too much defense for a dominator? Am I better off just slotting something else (like Gravity Distortion)? - I really like propel as a power, but how does it perform in 50+ content? Am I better off dropping it for something like Ice Storm? - I've tried to balance ranged and melee defense, but is one more important that the other? Any and all feedback is welcome, even if it doesn't pertain to the concerns above. If you have another Grav/Earth take, feel free to add it! 🙂 Dominator - Gravity Control - Earth Assault - Homebrew.mxd
  2. Hello HC, I've been playing an Electric/SD Scrapper recently (only 33 so far), and I've tried to come up with a build, so that I might have something to aim for. I'd like some feedback/criticisms of the build as I really have no idea what I'm doing except just trying to figure things out (don't think too much about what levels the powers are chosen, I'll likely just pick them whenever I feel like anyways). Without further ado: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Scrapper - Electical Melee - Shield Defense: Level 50 Technology Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Charged Brawl CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Dmg/Rchg(11), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(27) Level 1: Deflection LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(7) Level 2: Jacobs Ladder SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31) Level 4: Battle Agility LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9) Level 6: Hasten RechRdx-I(A), RechRdx-I(33), RechRdx-I(48) Level 8: Super Speed Run-I(A) Level 10: Thunder Strike SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34) Level 12: Build Up AdjTrg-ToHit/Rchg(A) Level 14: True Grit Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19) Level 16: Active Defense RechRdx-I(A), RechRdx-I(19) Level 18: Against All Odds EndRdx-I(A), EndRdx-I(21) Level 20: Phalanx Fighting LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25) Level 22: Chain Induction Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42) Level 24: Combat Jumping Ksm-ToHit+(A), ShlWal-ResDam/Re TP(36), LucoftheG-Def/Rchg+(37) Level 26: Lightning Clap RopADop-Acc/Stun/Rchg(A), RopADop-Acc/Stun(50) Level 28: Kick Empty(A) Level 30: Tough GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31) Level 32: Weave Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45) Level 35: Grant Cover LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36) Level 38: Shield Charge Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Lightning Rod Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(48), Arm-Dam%(48) Level 44: One with the Shield Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-Psi/Status(45) Level 47: Conserve Power RechRdx-I(A) Level 49: Physical Perfection Pnc-Heal/+End(A), SynSck-EndMod/+RunSpeed(50), PwrTrns-+Heal(50) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(3), Mrc-Rcvry+(3) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5) ------------ I wasn't too sure about whether to rune Charged Brawl or Havoc Punch, but so far I'm leaning towards Charged Brawl. Scrapper - Electical Melee - Shield Defense- homebrew.mxd
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