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EpochParadox

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Everything posted by EpochParadox

  1. Here's a FireFarm version can be tweaked to your liking. Should be fine for general gameplay with some added KB protection procs... 123 RocKin - Corruptor (Seismic Blast).mxd
  2. My mistake about Cimerora. I knew that but forgot for a moment. However, "Clicking Long Range Teleport immediately goes into recharge mode even if not used to go anywhere. (Here's hoping this is not intentional)" is a different matter. I don't believe this is actually how anyone wants this feature to work. Changing this option to only begin recharging after a destination has been selected appears to be a reasonable operation process.
  3. Portal to Cimerora not being added to Long Range Teleport after collecting the exploration badges. Clicking Long Range Teleport immediately goes into recharge mode even if not used to go anywhere. (Here's hoping this is not intentional)
  4. I have both Combat Jumping as Super Speed icons flashing as if they're about to expire. Both seem to continue working fine though...
  5. Showing options to "Show Floaters" or... "Show Floaters". 1. Original - seems fine. 2. Show Floaters - should be "no floaters bright" ? shows no floaters 3. Show Floaters Dark - should be "no floaters dark" ? shows no floaters 4. Show Floaters - is showing floaters and has bright colors 5. Show Floaters Dark - is showing floaters and has dark colors Options 2 and 3 only need wording changed. On a side note.. This seems like a pretty large nerf. Cauterizing flames is the standard we're using from what I've read. Are we sure we don't want to meet in the middle at least with the normalizing of these powers?
  6. This gets into a much larger topic but I can’t say I’ve ever really even enjoyed the idea of most toggles. Especially things like the fighting pool, if anything they should increase your overall endurance recovery- you’ve been training after all - yet not in any better shape for it? The notion of muscle memory for weave comes to mind and tough doesn’t seem like something anyone should have to “turn on”. Hoping some of this line of thinking could be used in patron pools as well as any other new power sets or future updates to the game. Why not separate the patron requirements for the patron pools? The missions could still be available for badges etc but just open them up auto like epic pools. for more “epic” high level powers all the existing primaries and secondaries could simply continue into higher ‘epic’ levels. At a certain point in the game you don’t really care to be anyone’s sidekick or lackey anymore. What if simply opening up existing power sets is a great answer to expanding epic power pools?
  7. I tried out a sonic resonance defender and ended up deleting it because no amount of -res (or any other buff/debuff) is worth not even being able to see anything else on the screen.. I don't like teaming with people who use it because of the visual 'debuff'. I couldn't find any reasonable settings or color selection to make it work. If there were an option for minimal effects or opacity slider I might reconsider. Also, sonic res isn't the only thing I have visual debuff trouble with... Storm elemental pets anyone? It's like a practical joke sometimes... Stuck in a cave with nothing in view but pink clouds.
  8. Looks like this has been abandoned for awhile now... Is there a newer thread that I'm missing? It would be really great to get something that works for me. Thanks!
  9. According to the description, Quick Sand is supposed to give slow effect 50% and reduce Defense 10% in testing there is no slow effect at all and defense reduction shows about -6. So the defense portion might be working correctly if considering possible debuff resists or level scaling but the slow aspect is not working at all. Power analyzer used.
  10. Thanks for the great resources!
  11. This screenshot shows +Defense listed as a benefit from using Adrenal Booster. Either the power attributes are described incorrectly or the power is not working correctly. Combat attributes registers the +to hit correctly. The +damage also appears to be working and the same for +recovery. I have not tested this on any other AT so I can't say what it does for holds etc. I suspect that the problem is not that the power isn't working correctly but rather that there is a problem with the description- as in, it shows in one place there should be +defense when there really isn't supposed to be. Hope this is helpful. Thanks
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