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Maratai

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  1. Thats an interesting idea. Grab the +33% damage combined with Runspeed and Endmod, both of which are useful to the build. Given I'm using ninja run as a super speed replacement, the extra run mod in Sprint, Quickness, Swiftness, and Elude are actually useful. It essentially makes Elude an emergency speed/endurance button (although you need to finish the fight or get where you're going in 3 minutes). 87 mph with just sprint and elude going is kinda amusing. Health is slotted with: Miracle: +Recovery, Miracle: Healmod, Numina's: +Regen/+Recovery, Numina's: Healmod, Regenerative Tissue: +Regeneration Stamina is slotted with: Performance Shifter: Endmod, Performance Shifter: Chance for end, Power Transfer: Endmod, Power Transfer: Chance to heal self Physical Perfection (taken at 47) is slotted with: Panacea: +HP/End, Panacea: Healmod Unfortunately, it takes quite alot of end to run the AoE attack chain. Conserve power makes active AoE combat go from 5.24 end per second (attacks + toggles) to 2.83 end per second, with an up time of 90 seconds and downtime of 70. So while the endmod from the incarnate will certainly help, I'm still going to be using conserve power every time its up in heavy combat. I had to search for what I-cap was. So the incarnate cap is 59%? I never knew that. This was aiming to be a softcap build, and thus was aiming for a little over 45%. However, because I did leave Divine Avalanche in, its technically can hit the 59% for the melee positional, without incarnate abilities. I'll have to start including that in rotations against incarnate melee enemies. I had mostly left it in as an IO mule plus exemplaring content down to very low levels. The build is over softcap enough to hit 59% with a single small purple inspiration as well. I suppose if I pop Elude, I can also blow past the I-cap for 3 minutes at a time (with a down time of 132 seconds afterwards). Actually, if I drop 2 50+5 recharge IOs into Elude, I could have the it be up for 180 seconds, down for 90 seconds. Which isn't a bad ratio, although the end crash is problematic. I feel like the only way to have 100% uptime on all 3 positionals at I-cap would be via Incarnate abilities like Barrier Core Epiphany, Nerve Radial Paragon, and Melee Radial Embodiment? Clearly, I should do some reading of these forums on these topics. Thanks for pointing this stuff out. Edit: Got my wife to create account to play, but then didn't log out. These last two posts are the same as the OP. Sorry for the confusion.
  2. Thanks for the comments. Its true Practiced Brawler is generally doubled up even in my current build. I guess that's probably not helping me all that much in most content, given most enemy controls powers don't land in the first place. I guess the advantage of using all attuned or purple/pvp IOs, is the set bonuses stick around, so the base global recharge is probably sufficient to keep it up even when exemplared down to 10. As for numbers, the build I presented had 303% regen (1.26% health/second), 204% end recovery (3.41/s). DDR is only 94.5% though. Given there's about 1.4% buffer in defense above softcap for the lowest defense (melee), I'm not sure how much that 0.5% matters. Is it worth an extra slot? I could move the Practiced Brawler slot to Dodge to get that last bit, and get an extra LotG set bonus of 1.12% health for example. The build is definitely overdoing it on recharge, as it could do gapless chains with much less recharge. With perma-hasten, its sitting at 191% global recharge. However, that level of recharge does allows things like Lotus Drops -> Flashing Strikes -> Golden Dragonfly, which is a pretty satisfying AoE attack chain. Similarly, a chain of Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut is possible with this recharge level. However, I find the biggest benefit is having Conserve Power up more than half the time, which in a weird way turns recharge into end reduction. I've just hit 50 and started slotting some of the enhancements I currently, without doing a respec yet, just to get a feel for what the level 50 IOs do for it. Feels relatively good. Conserve power is up enough to basically fight non-stop, with end dropping while its down and going up while its on. Although I do wonder what I should be aiming incarnate wise. Given recharge seems to be covered well enough, and endurance doesn't seem to be an issue, should I just aim Musculture and its 2/3 45% damage buff? I guess either Regen or Resist for the Destiny slot (Rebirth or Barrier? - hitting the defense hard cap without outside buffs might be funny along with improving resistances). Barrier would presumably stack nicely with the Melee Hybrid slot in terms of resistance and regen.
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