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Canadian Anvil

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Everything posted by Canadian Anvil

  1. I like that idea too: Raging Atta (increase his size) after X number of troll ravers killed.
  2. I just did the Maria Jenkins, and sort of the same - basic repeat missions with some map changes, but I didn't get Take Out Nightstar till I ran through 1/2 - maybe 2/3 of 6.1 to 6.11 (some before 45, but the rest not till 45). Maybe they could take the Tina Macintrye missions from 6.4 to 6.11 and bundle them into a low level (15+) Neutropolis Pretorian TFs?
  3. Mercy Island: Pestilential Enemy Type: Infected Summon: Completing the Weird Science Story Arc or Ouroboros TF Powers: Within the Infected Powers. NOTE: Can be a basic reskinning of Adamastor, or one of the Infected Bosses. Port Oakes: Eye of The Leviathan Enemy Type: Coralax Summon: Completing the Operative Renault Strike Force. Powers: Already Defined NOTE: "This massive eye dominates the Temple of the Waters. Some say the eye is part of a gargantuan beast who slumbers under Sharkhead Isle" But "some" got it wrong! Appear for 5 minutes after the SF is complete if not attacked around Port Oakes southern coast. (Same principle as Jurassic who is in the Numia TF in Eden, but appears in Crey Folley) Founder's Fall: Kronos Class Titan Enemy Type: Malta Summon: Change it to appear after completing the Dr. Kahn Task Force. Powers: Already Defined Bloody Bay: Shivan Obliterator (DIB) Enemy: Shivan Summon: When 8 players complete gotten the Shivan Shard in a 24 hour period. Powers: Already Defined NOTE: Can be summoned multiple times in a day, but for every 8 players that have completed the mission from the (Evil) Scientist. For argument sake, if 7 players get the Shivan Shard by 23:59 GMT, the counter is reset to 0; if 16 players get it before 23:59 GMT, the GM is summoned twice. I also like this as it would create more PvP situations; for example, 5 Heroes and 3 villains show up, beat the GM but also do damage to each other, then can run or fight after the GM is down. If this can be done, and gives the PvP community some extra incentive, then the same can be one summon Paladin in Siren's Call for Battle for Siren's Call, and https://homecoming.wiki/wiki/Arachnos_Flier in Warburg for Missile Launch Mission.
  4. Just an idea of something that can be added to the Valentine Event over a few years. The Idea is a two piece set (a couple) that is attuned from level 15 to 50. Only one enhancement can be slotted. HUG YOU TO DEAD Set Category: Hold 1. Chance For Smashing Damage 2. Accuracy/Hold Duration Set Bonus (2): Improves all Mez Effects by 1.0% COME 'ERE, YA LUV MEH Set Category: Taunt 1. Chance to Recover Endurance 2. Accuracy/Range Set Bonus (2): Improves All Taunt Duration by 2.0% ALWAYS FAITHFUL Set Category: Pet Damage 1. Resist to Hold (All Pets when near You) 2. Endurance Reduction/Recharge Set Bonus (2): Improves Psionic Defense by 1.5% TAKE CUPIDS ARROW FOR YOU Set Category: Resistance Damage 1. Increase ToHit Debuff by 5% for 90 seconds 2. Resistance/Endurance Reduction Set Bonus (2): Improves Smashing and Lethal Resistance by 4.5% ME? STALK YOU! Set Category: Damage Sets 1. Stealth for 120 seconds on an instant effect power 2. Damage/Endurance Reduction Set Bonus (2): Improves Mez Resistance by 4.5% YOUR NOT GOING ANYWHERE Set Category: Immobilize 1. Improves all Immobile Powers by 2.5% 2. Accuracy/Endurance Reduction Set Bonus (2): Improves the Recharge Time of All Powers by 3.5% WHO'D YOU CALL ME? Set Category: Confuse 1. Chance for Psionic Damage 2. Accuracy/Range Set Bonus (2): Increases Duration of All Confuse Effects by 3.0% YOU MADE RESERVATIONS? Set Category: Fear 1. Chance for Cold Damage 2. Accuracy/Endurance Reduction Set Bonus (2): Chance to HOLD Target (triggers roughly 3.5/minute) GET YOUR HANDS OF MY DATE! Set Category: Melee Damage 1. Chance for Fire Damage 2. Damage/Recharge Set Bonus (2): Chance to Immobilize Target (triggers roughly 3.5/minute) STOP STARING AT MY DATE! Set Category: Ranged AOE Damage 1. Chance for Lethal Damage 2. Damage/Range Set Bonus (2): Chance for Negative Energy Damage CHANGE FOR HAREM Set Category: Ranged Damage 1. Chance for Psionic Damage 2. Damage/Range Set Bonus (2): Small chance for AOE Psionic Damage WE'RE NOT A COUPLE! Set Category: Knockback 1. Convert All Knock Back to Knock Down 2. Damage/Recharge Set Bonus (2): Chance for Melee Range PBAoE Knock Down OMG! OMW! Set Category: Leaping & Sprints 1. Increases all teleport power ranges by 10% 2. Jump/Endurance Reduction Set Bonus (2): Increase the Accuracy of All Powers by 5.0% ON A JET PLANE COMING BACK AGAIN Set Category: Flight 1. Increase Energy, Negative Energy and Mez Resistance by 3.0% 2. Flying Speed Set Bonus (2): Increase the recharge time of all powers by 2.0% JUMPED A BEAT Set Category: Universal Travel 1. Increase Running, Jumping, Flight speed 26% 2. Increase ALL BUT PSIONIC resistance by 2.5% Set Bonus (2): Increase max teleport power ranges by 10%
  5. Looking forward to checking out my SoA when live. I am and not looking forward to GM changes; e.g., Adam Merit farming is over, and looks like Lusca is about to start. Some future GM suggestions: PvP GM drops; for example, once every one to three hours, Adamastor or the Obliterator spawn by one of the meteor sites in Bloody Bay, or Paladin and/or Babbage in Siren's Call. Team (not league) GM badges based on role diversity; for example, Team Cap au Diable: You and a diverse group of Roguish Villains took down Deathsurge.
  6. It's limited to dual weapon melee. The connection to nature/unnatural is more about the summoning. The MM's primary is summoning with a (de)buff secondary. This is an offensive primary and secondary, and a dual inherent with a debuff and buff.
  7. That sucks that never got produced. Now I wonder if Rift got the idea from CoH - be it from a fan, or former developer?
  8. This Archetype is inspired by Rift's Archetype the Primalist. Based on this idea, it would be a two handed melee, fury and cunning, and a connection to nature, the dead. I was thinking of a powerful melee and decent range, but weak defenses. Unfortunately, this would mean the Archetype would be among the smallest of powerset options. SIDE NOTE: I love using my pets. You can mass them on a single target, or spread them to various targets. For example, fighting Council, I'll send pet(s) after Galaxy who stay in the rear; for Freaks, I send them after Juicers and Stunners. Primary Powerset: Claws, Dual Blades; Katana; Staff Fighting; Titan Weapons Secondary Set: Darkness Control; Modified Beast Mastery; Modified Demon Summoning; Modified Necromancy; Earth Control; Fire Control; Plant Control; Savage Assault The secondary modifications would be, using Beast Mastery, reducing MM Primary sets to two Summons and removing boosting pets stat powers such as Train and Upgrade Beasts: Primary Spirit Animal Call Swarm Ranged, Light DoT (Lethal), Foe -DEF, -SPD No changes Fearsome Stare Ranged (Cone), Foe Fear, -To Hit From Darkness Control Call Hawk Ranged, High DMG (Lethal), Foe -To Hit, Knockdown, -Fly No changes Spore Cloud Toggle (Targeted AoE), Foe -DMG(All), -To Hit, -Regen From Nature Affinity Powerset Call Ravens Ranged (Cone), Moderate DoT(Lethal), Foe -SPD, -DEF, -Fly No changes Summon Lions Summon Lions No changes Fortify Pack PBAoE, Pets +DEF, +Regen, consumes all charges of Pack Mentality No changes Summon Dire Wolf Summon Dire Wolf No changes Wild Growth PBAoE, Team +Res(All), +Regen From Nature Affinity Powerset The primary set would have an Inherent Power Furious Cunning, and work on the Dominator Mechanics. When the bar hits 100%, the click would activate a PBAoE Defensive Debuff, and Team Damage buff.
  9. I'm not addressing the name again. I already said call it whatever. It clearly states INSPIRED, and already said I don't care what you call it. It's a tertiary debate at best on what is(n't) canon, or, as implied, IMPOSED on others. Because it's all imposed on us from STALKER to CORRUPTOR. With that said, I'm done derailing this debate and moving on to something else. Later all, see you in the game as I fight a centuries old villain with Lex Luther level intelligence in a centuries old metal suit powered by a coal engine in the 21st Century. Cause it's canon!
  10. I would have suggested using colloquialisms, saying, pop culture from Stich in Time to Edna Mode 😉
  11. You're exhausting, and 1/2 the reason I don't come to the forums that often. (Because I know full well you're gonna come back with another trolling post and keep nit picking and going off topic till I say, F it! I don't need this.) And this will be the only, possible last time, I engage with you. This is fantasy. All superhero genre is fantasy! It's all inspired by imagination and reworking myths, lore, whatnot. ALL! And it's full of mysticism, (dead) religious tones: Dr. Fate's helmet, Wonder Women is the daughter of a pagan god (who was originally created from clay and prayer), Thor is a pagan god.... Call it Cleric, Monk, Rabbi, Imam, Assistant Bob, or Your Mom. I don't care. I'm a happy atheist. It's an idea that builds on the game mechanics, and introduces a different type of role instead of just recycling and hog pogging powers. So now ignoring you, I'm going to give other reasons for why I'm suggesting this: Tanks, Brutes, Scrappers are fighting for aggro. So why not modify the Taunt system? We have dedicated healer classes, and can make powerful healers even when it's the secondary and can get in close using Power Pools, Patron or Epic. The idea came from my Dark/Titan tank as I've slotted the taunt not to get aggro, but to hold, damage enemies: Perfect Zinger (psionic); Triumphant Insult (disorient). I can constantly use my threat duration to generate bonus damage and hold. But I'm still pulling aggro from Brutes who need it for their Fury, or other Tanks who are better built to take damage. I'm not talking about reconfiguring existing Support types; I'm talking about reconfiguring the Taunt/Threat Duration to new mechanics of exchanging the damage for team/PBAoE buffs, Rez. Those with imagination can see this can lead to other various subclasses like the Ranger INSPIRED mentioned above which would be a sub class of Sentinal that boost damage for Masterminds, Controllers, SoA.
  12. Never played it, and just looked it up. Some of the Assult and Composition Powersets remind appear like a mix and match from other sets. I guess. But ultimately I'm suggesting reworking the taunt of defense.
  13. I did think about that, but then it came across as a melee defender. The reason I thought Cleric is because Clerics are melee stomping damage dealing moderate powered spell casters. So you're trading some of that defense for heal/end regen buffs fueled by damage; and you're trading some of your offensive power set damage for a temporary boost to the defensive heal/end regen buffs. I'm also thinking of presenting a D&D Ranger inspired Archetype. The secondary is ranged weapons: Archery, Assault Rifle, Beam Rifle, Dual Pistols. The primary is defensive with two trees: heavy and light armor. Taunt is replaced with team primary/secondary pet damage buff1 (heavy armor) and at level 41 a pet option is unlocked; or Taunt is replaced with a team to hit buff (light armor), and at level 49, two pet option are unlocked. The pet option is based on the defense. For example: Heavy Dark Armor would unlock Summon Demonlins, and Light Dark Armor would unlock Summon Demons, or Summon Prince Demon; Super Reflexes is Ninja; Radiation is Necromacer; Will Power is Beast Mastery; whatever. And an inherent boost Extra Attack would give a team damage buff of X% for Y seconds (can only stack 3 times). 1. Will not buff any pet that is not from a primary or secondary power sets such as Incarnate Pets; Temp Pet powers like the Penelope Yin (Faultline) story line reward.
  14. I was thinking if it would be possible to create a Cleric inspired Archetypes using, and slightly modifying existing powersets. The primary would be modified defensive powersets, with the secondary being melee weapon powersets, and a Divine Blessing bar (similar to Domination). It's stats would fall somewhere between Tanks and Brutes. The modification would be changing the taunt to a melee range aoe heal, or endurance regeneration, and adding to the Devine Blessing bar. The idea is an archetype with a wide range of the benefits of a defensive powerset while branching into a secondary support/melee damage role. The damage resistance of Invulnerability with minor team heals or end regen as you deal decent damage; or the adaptiveness of Bio Armor, the defenses of Super Reflexes, your Willpower for your team to survive is stronger, your Electric Armor boosts your team's endurance, your Regeneration is rooting in your deity of healing and allows you to keep your team sprits up.... But in the end, if you tank, you meet your deity quickly; you're not a Stalker, a Scrapper, or a Brute, but you're right there with them supporting them with your dogmatic beliefs. Using the Dark Armor as an example, it can become two primary powerset for heal, and endurance regeneration. Dark Healer Converts your DMG/Enemy HP to Team Heals Power Activate Sets Effect Death Shroud Toggle Melee AoE DMG; Healing It is a PBAoE minor NEG DoT. The damage is 50% of the Tanker's Death Shroud, but 50% of the damage inflected is converter to a Melee Range PBAoE heal. Dark Embrace Toggle Resist DMG Adjusted for Archetype. Murky Cloud Toggle Resist DMG Adjusted for Archetype. Obsidian Shield Toggle Resist DMG Adjusted for Archetype. Dark Regeneration Click Melee AoE DMG; Healing; Universal DMG It is a PBAoE minor NEG DoT with a strong Melee Range PBAoE heal. Both DMG and Heal are weaker than a tank. Cloak of Darkness Toggle Defense Adjusted for Archetype. Cloack of Fear Toggle Accuracy; Reduce Endurance Cost; Fear Duration; Increase Attack Rate; ToHit Debuff Adjusted for Archetype. Oppressive Gloom Toggle Accuracy; Reduce Endurance Cost; Increase Attack Rate; Disorient Duration; Healing It is a Melee Range PBAoE Disorient and Heal that uses your HP. Each HP you lose is converted into an HP for team mates. Soul Transfer Click Melee AoE Damage; END Modification; Healing; Stuns; Universal DMG It is a PBAoE Self and Team Rez that uses Enemy HP to Rez yourself, of a fallen teammate in Melee Range. It's cool down is slightly longer that other Archetypes. Divine Blessing Click; Self Boost to Heals Inherent Power Works on the same principle, mechanics as Domination, but it boost your Dark Healer powerset heals by 25% for 30 secs with a 200 second cooldown. Dark Encouragement Converts your DMG/Enemy END to END Regen Power Activate Sets Effect Death Shroud Toggle Melee AoE DMG; END Modification It is a PBAoE END Dran NEG DoT. 50% of Enemy END is converter to a Melee Range PBAoE END Regen. Dark Embrace Toggle Resist DMG Adjusted for Archetype. Murky Cloud Toggle Resist DMG Adjusted for Archetype. Obsidian Shield Toggle Resist DMG Adjusted for Archetype. Dark Regeneration Click Melee AoE DMG; END Modification; Universal DMG It is a PBAoE minor NEG DoT with a strong Melee Range PBAoE END Regen. DMG is weaker than a tank. Cloak of Darkness Toggle Defense Adjusted for Archetype. Cloack of Fear Toggle Accuracy; Reduce Endurance Cost; Fear Duration; Increase Attack Rate; ToHit Debuff Adjusted for Archetype. Oppressive Gloom Toggle Accuracy; Reduce Endurance Cost; Increase Attack Rate; Disorient Duration; END Modification It is a Melee Range PBAoE Disorient and END Drain that uses your HP. Each HP you lose is converted into an END Regen for team mates. Soul Transfer Click Melee AoE Damage; END Modification; Healing; Stuns; Universal DMG It is a PBAoE Self and Team Rez that uses Enemy HP to Rez yourself, of a fallen teammate in Melee Range. It's cool down is slightly longer that other Archetypes. Divine Blessing Click; Self Boost to END Regen Inherent Power Works on the same principle, mechanics as Domination, but it boost your Dark Encouragement powerset END Regen by 20% for 30 secs with a 200 second cooldown. Using the Battle Axe as an example, it can become a secondary powerset with decent DMG and chance to increase your Devine Blessing. Battle Axe Converts your DMG to HP Power Activate Sets Effect Beheader Click Melee Damage; Defense Debuff; Accurate Defense Debuff; Knockback; Universal Damage; Archetype Sets Melee, Moderate DMG(Lethal), Foe Knockdown, +Divine Blessing Chop Click Melee Damage; Knockback; Defense Debuff; Accurate Defense Debuff; Universal Damage; Archetype Sets Melee, High DMG(Lethal), Foe Knockdown, +Devine Blessing Gash Click Melee Damage; Knockback; Universal Damage; Archetype Sets Melee, Superior DMG(Lethal), Foe Knockdown. +Devine Blessing Devine Intervention Click Healing Melee Ranged PBAoE Heal Cleric's Dogma Click To HIt Buff; END Modification Melee Ranged PBAoe +DMG, +To-Hit, +END Regen Pendulum Click Melee Damage; Knockback; Universal Damage; Archetype Sets Melee (Targeted AoE), Superior DMG(Lethal), Foe Knockdown, +Devine Blessing Swoop Click Melee Damage; Knockback; Universal Damage; Archetype Sets Melee, Superior DMG(Lethal), Foe Knockup, +Devine Blessing Axe Cyclone Click Melee Damage; Knockback; Universal Damage; Archetype Sets PBAoE, Moderate DMG(Lethal), Foe Knockdown, Draw-in, +Devine Blessing Cleave Click Melee Damage; Knockback; Universal Damage; Archetype Sets Ranged (Targeted AoE), Extreme DMG(Lethal), Foe Knockdown, +Devine Blessing For the Archetype Enhancement Set, it could be something like Blessed Weapon and Dogma V Faith. A Blessed Weapon is six piece with a Special Enhancement Bonus of Energy Damage of the slotted power. Dogma V Faith is a six piece set with a Special Enhancement Bonus of Decreasing Devine Blessing's cooldown timer by 25%.
  15. Wow. This has gone on for three pages. My earning power has increased as I have jacked up my prices. As I said in other post here: I'm not suffering; I'm benefiting. My data is subjective. I do not have access to the database where I can run queries: daily cost: over a 60 day period over a 6 month period over a 12 month period weekly cost: over a 6 month period over a 12 month period over a 2 year period monthly cost: over a 6 month period over a 12 month period over a 2 year period over a 10 year (in this case lifetime) period And then look for trends to see if the average price is creeping up as I suspect it is; when the highest time of day, week, month of pricing/selling, so on and so forth (almost like I use to to this for a living). If it is, then it is what it is; if it is not, then it is what it is. Either way, I'll sleep at night as this is all an intangible universe. BTW: y'all notice the price of yellow salvage lately
  16. I may check that out sometime. Thanks for the info.
  17. They can't? Again, I'm not seeding panic. In fact they only person who keeps insisting there's a panic attitude is you. As I said and implied in the posts above, mother hen: either I am right, or I am wrong. Either way, my earning power on one toon has double this month alone. (And it's only the 11th.)
  18. It is prices. Merits didn't help on Live where prices were astronomical as others have attested to above (but I agree, depending on the set, it may not take long to earn 150 to 600 Merits). The seeded salvage cap may help with price control. We will see. Either I am correct and in a few short weeks to months, rare salvage (hence the inflation spreading to IOs' prices) will be on an astronomical path, or I'm wrong. As for the three times I managed to check, rare salvage is already floating between 600,000 to 800,000.
  19. You mention Luck Charm on Live makes me recall, and I am wrong on that point. Ta. But doesn't change my point of prices seem to be following Live. As for pooling, it did nothing to resolve it. As for Merits V AE, nah. A few minutes an hour taking out Adamastor and Scrapyard twice (three pieces of rare salvage) V earning over 1600 AE tickets. It's also not my play style as I like TFs, doing Paper so I can tear up some hero's city while robbing the bank (for the buffs really and temp powers like Summon Team), and other teaming. Edit: Thanks, I know. Edit 2: No idea what you're talking about of a third market. (Technically there are multiple markets on Live and [whatever we call this system] with Auction, AE, Merits, Incarnate, Hero Villain tokens.... Granted some would argue those are just different currencies.) As mentioned above, I started Live in 2007, played a few months after AE was introduced, and returned to Live when it went F2P which was a different sh!tsh0w as it appeared to be focused on a small RP population instead of expanding to recapturing a market share, limiting IOs use (this one is fuzzy, but I recall on my main toon at that time having an issue with the IOs I earned on sub), and other small things that made Cryptic Studios's "free to play" model annoying.
  20. o.O If you see a flat earth, then you don't believe it's round? Seriously! Others confirmed this is what happened on Live; other confirmed prices dropped during the pandemic, lock down (which is relative to the time frame I started/returned to CoX), but most of all, you didn't follow this thread even thought there were eight post before I mention 100,000. Guess you'll tell me I'm crazy because yellow salvage use to be plentiful at 1,500 just a few weeks ago where now it fluctuates between 2,500 to 5,000 with numerous spikes in the 10,000s. I'm willing to bet you were the first to unravel the MCU mysteries before they were written.
  21. I don't know. One toon that I used a lot at 50 has one set of T4 with various other T3 or lower of all the other sets. For example, on this toon, my Alpha has a T4 Musculature, T3 Agility and Cardiac, and the rest of the Alpha options are T2. And it's just a case of swapping as needed when out of battle.
  22. I didn't think of that - well, really, I didn't know players do that.
  23. Maybe I am; or maybe I am learning from the past in hopes of not repeating the mistakes. While the standard quote for Insanity was not said by Einstein, it's still true and another way to say: those who don't learn from their mistakes will repeat them. I use to have two 10@100,000 per rare salvage like Mu Vestments over a year ago, and that was redone with two 10@350,000 around the middle, end of last year, and know i have two 10@500,000 ones sitting there for almost a month not filled. I repeat, I'm not complaining because I'm suffering from the problem; I am part of the problem and will "self-regulate" as needed. Or to quote the Mask: "Somebody stop me!"
  24. Okay. Thanks for the info. I didn't think I was implying they staked, but Mystic Flight gave a natural buff to all flight speed. I am only going by the description: Mystic Flight: "Using powerful magic you are able to lift yourself from the ground and fly. While Mystic Flight is active you can use Translocation to teleport to a distant location. Mystic Flight also increases your maximum flying speed by 50% whilst it is active." This implies that it's boost Afterburner (which raises the speed cap), and Fly.
  25. Nope. It's what happened on Live. Anyone who played on Live will remember it. When I started Homecoming n late 2020 rare salvage was going for 100,000 and now it's going for 500,000. Recipes prices have jumped dramatically. I don't remove and relist unless I see an opportunity to relist at a higher price, e.g., I list an IOs at 1,000,000 and I see someone bought one at 1,500,000, I will relist for 1,500,000 or higher. It can stay there forever till it sells. I'm not complaining because I'm suffering from the problem; I am part of the problem and will "self-regulate" as needed.
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