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Chromatose890

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  1. Hey y'all, I'm a casual player who usually plays ranged, but I decided to make a scrapper for something different. I'm really set on Street Justice and Bio Armor, both individually and as a combination for theme of my toon. But I've been trying to find builds on the forum and haven't had much luck in finding one, and I'm not very well versed in the sets to feel comfortable with trying to make my own. I'm okay with the build being expensive, and I'm willing to take tips if it feels like I'm begging someone else to do my work for me. I just want a good direction to take this toon and want to know if this combo is any good (knowing obviously almost everything in this game is viable). Thanks for the help!
  2. Okay, perfect! thank you! I was hoping it was some sort of visual error, but this math is hard for me. I appreciate it.
  3. Hey all, so I'm new to endgame/building and am experimenting with some changes to another players build I found and liked. I wanted to have some knockback protection, but I'm definitely missing something. I started out with -1.2 KB mag, and TWO enhancements brought me to 2.4 or 2.8. The other building I was building off of had just one -4 mag enhancement and was at 4 mag protection. What did I do wrong or what am I missing that gave me such low protection? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Yung Guns: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Force of Will Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dual Wield -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5), FrcFdb-Rechg%(7) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Pistols -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(48) Level 4: Reach for the Limit Level 6: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(17), AchHee-ResDeb%(17) Level 8: Mighty Leap -- BlsoftheZ-ResKB(A) Level 10: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(21), FrcFdb-Rechg%(23) Level 12: Burst of Speed -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(27) Level 14: Suppressive Fire -- BslGaz-Acc/Hold(A), BslGaz-Slow%(29), BslGaz-Acc/Rchg(29), BslGaz-EndRdx/Rchg/Hold(31) Level 16: Swap Ammo Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(31) Level 20: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 22: Reaction Time -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(34), EffAdp-EndMod/Acc/Rchg(34), EffAdp-Acc/Rchg(34), EffAdp-EndMod/Acc(36), EffAdp-EndMod/EndRdx(36) Level 24: Hasten -- RechRdx-I(A) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(37) Level 28: Kick -- FrcFdb-Rechg%(A) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam(42), RctArm-EndRdx(42), StdPrt-ResDam/Def+(42), StdPrt-ResKB(43) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 35: Weave -- LucoftheG-Def/Rchg+(A) Level 38: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45) Level 41: Throw Sand -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(46), SphIns-Acc/Rchg(46), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(48) Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), EndRdx-I(45) Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(50), EndMod-I(50) Level 16: Chemical Ammunition Level 16: Cryo Ammunition Level 16: Incendiary Ammunition ------------
  4. It's an ongoing issue with the host. The team running this is having a lot of very understandable trouble trying to keep things stable when there's SO many people trying to play at once. Nothing on your end that can be done except be patient and keep trying to hop on. :)
  5. You're getting jumped on for this comment for being rude, but I didn't interpret it as rude. More of a, "They're doing the best they can. Stay positive and patient." Not snarky at all. I agree, I really didn't think that was rude at all. I feel bad other people took it that way. I thought it was kinda witty, if not maybe the MOST helpful.
  6. I'm having the same issues, unrelated to an SG base. I think it's a server issue right now.
  7. I agree with what a lot of people have said. We're all just so grateful to have an opportunity to revisit our second homes. This game was a massive part of my life growing up, and it's really been a blast having all that nostalgia hit me in the face last night. Keep up the great work guys. This is a community that I've been away from for years, and now it feels like I've been here the whole time.
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