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dead

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  1. dead

    Rad/Mental

    This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Ray-na: Level 50 Magic Blaster Primary Power Set: Radiation Blast Secondary Power Set: Mental Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: X-Ray Beam -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Rchg/SlowProc(3), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/Rchg(25) Level 1: Subdual -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(31), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Hold%(50) Level 2: Irradiate -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-%Dam(5), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(9) Level 4: Hover -- LucoftheG-Def/Rchg+(A) Level 6: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(40) Level 8: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(9) Level 10: Psychic Scream -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(43) Level 12: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15), AnlWkn-Acc/DefDeb(48) Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/EndRdx/Rchg(40) Level 16: Concentration -- RechRdx-I(A), RechRdx-I(42) Level 18: Cosmic Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(37), Apc-Dam%(37), AnlWkn-Acc/DefDeb(42) Level 20: Drain Psyche -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(21), NmnCnv-Heal/Rchg(21), DctWnd-Heal/Rchg(23) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 26: Neutron Bomb -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(31), AnlWkn-Acc/DefDeb(46) Level 28: Scare -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear(29), Ngh-Acc/Fear/Rchg(40) Level 30: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(34) Level 32: Atomic Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34) Level 35: Psychic Shockwave -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(43) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Telekinetic Thrust -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Acc/Dmg/EndRdx(47), SprBlsCol-Acc/Dmg/Rchg(47), SuddAcc--KB/+KD(49) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- KntCmb-Acc/Dmg(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45) Level 2: Stamina -- EndMod-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 49: Quick Form ------------ ------------ Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 20.38% Defense(Smashing) 20.38% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 25.69% Defense(Energy) 25.69% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 24.75% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 63% Enhancement(Accuracy) 1.65% Enhancement(Terrorized) 100% Enhancement(RechargeTime) 10% Enhancement(Range) 103.9 HP (8.62%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 46.25% MezResist(Held) 46.25% MezResist(Immobilized) 46.25% MezResist(Sleep) 46.25% MezResist(Stunned) 46.25% MezResist(Terrorized) 46.25% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 16% (0.27 End/sec) Recovery 66% (3.31 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 25.5% Resistance(Fire) 25.5% Resistance(Cold)
  2. There it is. Thanks
  3. Was browsing the market last night and stumbled on this random sniper enh going for prices that didn't seem right. I crafted a few and listed them for 1 inf just to see what happens. Despite 325 bidding, they still haven't sold a day later. Any ideas?
  4. dead

    Sonic/?

    I went Sonic/ Atomic, and it quickly became my main. Sonic was rated dead last in the blaster ranking thing Galaxy Brain did on here (Thank you btw, It's shit like this that makes this game so great!), so naturally I had to roll one to see why it was so bad. Running into a mob first, hitting dreadful wail, and watching 90% of the mob just die is well worth the extra animation times the other powers have. Throw in the holds that Atomic gives, and it gets very fun. Not sure how bad the nerf hammer hits Atomic, but it is coming. So, there's that to think about. PMB - Blaster (Sonic Attack).mxd
  5. dead

    Question on Rad/Dark

    Much better, thanks for the tip
  6. So, as my first tanker I went Rad/Dark. Found a build I liked and made it. It's a complete beast,, except for damage. I can withstand pretty much anything I think(still need to test it more), and that was what I wanted, but the damage just feels lacking. Am I just too used to brutes and blasters? In +4 x8, it just seems forever to take down mobs. I know that tanks are designed to pull all the aggro and survive and all that. I just figured with the changes to tank it would have been a little more. Maybe I'm slotted wrong, this is my first pure resistance build. Suggestions? FNB 1st attempt Rad.DM.mxd
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