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seresibyl3

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Everything posted by seresibyl3

  1. I dont have it in my current plant/earth, but just wondering if people like it? I dont see it doing a whole lot for the end, but it can do the -res proc...
  2. Aside from being super unpopular (aesthetically), it also seems to have some power-reducing bugs with Frigid Shield... So anyways, I know you can (sorta) easily get capped S/L/E/N - but it leaves your Fire/Cold defense kind of weak (though you passively have 75% cold resist just by existing). IB gives you maxed pretty much all resists except Psi - but it seems with Frigid shield being so weak, you won't get much out of the set?
  3. They'd have to do some serious imbalance stuff to make redside get people - like adding another 100% bonus for villains for exp or inf, lol...
  4. I have one. It's ranged only... lol
  5. Thanks, I am going to give a rad (it's a little more 'exciting' than elec) for now... if I find end to be a problem, I'll be remaking again lol... (I AE farm to 50+60emp and then try them out and reroll if I don't like it)... I just get really concerned at Endurance (again, I HATE having to throttle for it). So I HOPE Rad can give me enough to get through...!
  6. 🙂 I have 6 different 50s with sonic, I'm just trying to spread my wings a little
  7. So build wise, I end up with something like Electric: 75% S/L/E/F/C 51.5% N 64% Psi 11.8% Toxic WITH MUSCULATURE Rad: 75% S/L/F 69.9% Energy 57.1% Negative 43.9% Cold 30.3% Psi 70.4% Toxic WITH CARDIAC (+resist) Both have similar Defense values (soft capped melee/s/l, 20-30% elsewhere - but rad has lower damage due to incarnate. Obviously, electric wins with defensive stats/damage(not considering the addition of a 290 pbaoe) -- but how does the rest of the set compare? Basically, trading 20% recharge power sink Energize for a pbaoe mini-nuke (slotted for set bonus, not procs) Absorb shield/Recovery buff Radiation therapy (not sure how much end recovery this adds-does it need acc? mids doesnt list an acc but it takes enhancements...) Gamma boost With all the psi damage later in the game (illusion people, arachnos) the psi resistance being so high on elec intrigues me -- but I also experienced a LOT of endurance drain on my former stalker (/regen lol) from mobs that resulted in bad times... so the EndDrain Resist intrigues me of electricity... but it kind of seems like Rad might have enough endurance recovery/cardiac in the above to be pretty stable overall (and it looks like Gamma Boost has 57% resistance to drains?) and not have to worry about it? (I HATE running out of end/having to watch the bar, so keep that in mind). So the question is - um, are the things rad bringing going to outweigh the things electricity are bringing? It seems if i want resist elec is pretty darn strong at it.... so it SEEMS more survivable, but rad has the absorb/regen to help too.... cannot decide!
  8. I like it on my Cor... but only cuz it gives me (and the team, I guess...) unlimited Endurance for the primary. lol I do think it was "bad design" to try to use a pet to bounce it, rather than doing a self-casted (single target aoe heal on self type thing) that bounces... using the sentinel pet thing is just clunky.
  9. A sample Necro/Sonic build for end drain.. 2.73recovery with 2.04/s drain.... if you add in repulsion it goes up to 2.9s drain, lol XD
  10. Yah it's so unfortunate :(. I just can't find a way to justify playing FF where it feels I have a dump of a secondary... either way, I started to build the cold (Very VERY passively) levels... it's 20/60 for emp merits (to get a t4 alpha).... ;( the good news is i can rip straight from the FF to the cold and now i'll have enough extra inf from just AE farming its levels to pay for one of my other builds after, lol
  11. In a gasp of horror, to be a sapper proactively you could swap obliteration for preemptive on short circuit and switch to musculature radial. That'd lower your damage on aoe by 40 (60), but increase it's end drain from 40% to 77% and keep you soft capped on negative. Not that I would, but you could. lol
  12. Burn is a pet, called Flames. I don't think the build up will work outside of the initial cast because it will then be the pet that would benefit from any buffs on it. So gonna go no with that.
  13. I'm not understanding the lack of Audrey -- is this a thematic thing? I think you can fit it any theme, so I don't get that. I also think the 3 flies are a bit overkill, and that vengeance is a better use overall as a mule/random use ability... Personally I can't really help outside of a whole different build. But YMMV
  14. seresibyl3

    MM Duo?

    I think that would work fine tbh.... Having a more supportive Primary might have been a nice fit though - like Bots or Necro.
  15. I don't like EA on MM myself - cuz you can't really do anything except spam heal/absorb. 😛 Doesn't static increase the effectiveness of the additional targets hit? Maybe I'm imagining things.
  16. Here's a random melee defense + perma hasten/dom build... Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Dominator Primary Power Set: Gravity Control Secondary Power Set: Dark Assault Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Lift -- Empty(A) Level 1: Dark Blast -- Empty(A) Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(7) Level 4: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17) Level 6: Gloom -- Apc-Dam%(A), Apc-Dmg(7), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(13) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Boxing -- Empty(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15) Level 16: Gather Shadows -- RechRdx-I(A) Level 18: Gravity Distortion Field -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprAscoft-Rchg/+Dmg%(27) Level 20: Engulfing Darkness -- Obl-Dmg(A), Obl-%Dam(21), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(25) Level 22: Weave -- LucoftheG-Def/Rchg+(A) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--Build%(39) Level 26: Wormhole -- SuddAcc--KB/+KD(A), AbsAmz-Stun(40), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(43), AbsAmz-EndRdx/Stun(46) Level 28: Life Drain -- ThfofEss-+End%(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(31), SphIns-Acc/EndRdx/Rchg(34) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Singularity -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(33), SvrRgh-Acc/Dmg/EndRdx(33), SvrRgh-Acc(34), SvrRgh-PetResDam(34) Level 35: Moon Beam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dam%(37) Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(46), CldSns-%Dam(50), Hct-Dam%(17), Hct-Dmg/EndRdx(50) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-%Dam(43), Obl-Acc/Dmg/EndRdx/Rchg(43) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45) Level 47: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 22% DamageBuff(Smashing) 22% DamageBuff(Lethal) 22% DamageBuff(Fire) 22% DamageBuff(Cold) 22% DamageBuff(Energy) 22% DamageBuff(Negative) 22% DamageBuff(Toxic) 22% DamageBuff(Psionic) 22.25% Defense(Smashing) 22.25% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 32.88% Defense(Melee) 17.25% Defense(Ranged) 8.5% Defense(AoE) 4% Enhancement(Held) 4% Enhancement(Stunned) 72% Enhancement(Accuracy) 4% Enhancement(Confused) 4.4% Enhancement(Terrorized) 2.5% Enhancement(Max EnduranceDiscount) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 95% Enhancement(RechargeTime) 21% SpeedFlying 160.2 HP (15.76%) HitPoints 21% JumpHeight 21% SpeedJumping MezResist(Confused) 60% MezResist(Held) 60% MezResist(Immobilized) 60% MezResist(Sleep) 60% MezResist(Stunned) 60% MezResist(Terrorized) 60% MezResist(Teleport) 100% (20% chance) 18.5% (0.31 End/sec) Recovery 36% (1.53 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 20.5% Resistance(Smashing) 20.5% Resistance(Lethal) 28% Resistance(Fire) 28% Resistance(Cold) 17.5% Resistance(Energy) 17.5% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic) 21% SpeedRunning
  17. I love when I play something like Electrical Affinity and spam heals/end to everyone and they say "whoever is healing us deserves a raise" and an sidekicked up MM with a 110 health healing aura says "I'll take large bills please" ... YAH OK BUD. T_T
  18. UGH. Okay, so I used to LOOVe FF. Always wanted to get one to cap, never got around to it. Fast forward. Got my lovely little Ice/FF to 50... and I just can't... I can't do it! I CANNOT DO IT. I can't play FF and not pretend like I wouldn't have more fun on Ice/Cold... concept wise, FF fits great - big giant bubbles for my fish. Bloop Bloop. Cold Gains: Endless Endurance (96/90 Heat Loss) Stealth (meh) Infrigidate Sleet/3rd Rain I don't have to take friggen Cardiac to not go out of endurance /ergh (Yes, I do have to take it. I could try to get by with Ageless spam but it would be pretty close/too close for comfort). FF Gains: A bit more defense (~2.7% more or so which actually puts my cold at below scap) +Resist Hold/Immobilize/Stun (this is actually the major "defense" for FF right now in my head) +FF proc on Repulsion Field PFF for emergencies (meh) Bubble wall (I take it for fun not for anything serious) But Heat loss and sleet... i don't think the hold resist beats that... and it doesn't take long to AE farm up a character (okay, it's kinda long to get to 60 Emp merits to get alpha capped but whatever)... i just think I hafta switch or I'm just gonna constantly sit around and think about it whenever I play this fish... T_T
  19. Nah, but you can do it in the weird and inorganic way... Step 1: Place as many slots into power as you can Step 2: Place a slot into an inherent, like Hurdle Step 3: Click and drag the slot you placed in Hurdle to a slot on the power (or a higher level slot) that you want it to be at (as in, drag and drop into that enhancement slot). This will Grey that slot out -- but it still works, it's just greyed out. Step 4: Shift click remove the enhancement slot rom Hurdle - you now have a "level=to higher level slot you greyed out" slot that you can place in any power -including level 49 powers to 5+ enhance. Step 5: Repeat
  20. Excelsior tends to be a lot higher pop... unfortunate that i end up having to move my characters there, just due to general population size. Although % wise the other servers have more active instances... but who knows what that actually means Torchbearer OK 267 0 216 24 162 Excelsior OK 508 0 415 48 262 Indomitable OK 192 0 144 29 140 Everlasting OK 311 0 218 57 170 Reunion OK 199 0 161 22 141
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