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Boulis

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  1. OK, after discovering that Stealth is inadequate to cover my defensive needs and Hasten is an absolute must to shore up a whole bunch of offensive clumsiness I had to revise my build somewhat. I am soon going to test it on the pylons but its performance has been amazing on the test servers so far: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! CL925: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Villain Profile: Level 1: Swipe -- SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), SprScrStr-Rchg/+Crit(3) Level 1: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(31), RedFrt-EndRdx(33) Level 2: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(34) Level 4: Slash -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(7), AchHee-ResDeb%(9) Level 6: Agile -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43) Level 8: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19) Level 10: Follow Up -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dam%(13), Hct-Dmg(13), GssSynFr--Build%(15) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Super Jump -- Jump-I(A) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Dodge -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(43), ShlWal-ResDam/Re TP(46) Level 20: Quickness -- Run-I(A) Level 22: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(23), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Acc/Dmg/Rchg(27) Level 24: Kick -- KBDist-I(A) Level 26: Tough -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(43), LucoftheG-Def(45) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 32: Eviscerate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42) Level 35: Lucky -- GifoftheA-Run+(A), LucoftheG-Def/Rchg+(46) Level 38: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40) Level 41: Conserve Power -- EndRdx-I(A) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Shockwave -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50) Level 49: Maneuvers -- GifoftheA-Run+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(45), PrfShf-EndMod/Acc(45), PrfShf-End%(46) Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Assault Core Embodiment ------------ Still keeping to the Incarnate softcap means my regen and end use is not as robust/efficient as it could be but I feel it is still smooth nonetheless.
  2. Actually I knew nothing about this Invader, thank you so much for highlighting this important feature! The reduction in defense is drastic (Maneuvers is clearly superior) so back to the drawing board for me. I'm wondering therefore why one would ever choose Stealth? My thinking is if you want to launch a massive alpha strike perhaps and want to not draw mob attention?
  3. I had a question about this issue but it also concerns Mids. In my claws/sr build (softcapped to Incarnate defense for M/R/AoE) near the bottom of this scrapper sub-forum, I opted out of Leadership Maneuvers/Tactics in order to get Hasten (which I 2-slotted for recharge) which has been night and day in terms of increasing damage. For my last power I decided to take Stealth (the slot has the Gift of the Ancients global) in order to keep the 59% Incarnate soft cap. But then after reading this post I changed my mind, removed Stealth and put Maneuvers back in. But now, no matter how I try, I cannot reach the incarnate soft cap. Why? Is this a Mids issue?
  4. Ok, incorporated everyone’s suggestions and the build is rocking! I decided to try the Hasten option as Bill suggested (I mean my toon is a cat guy, nothing wrong with a little speed, right?) So I backed off Leadership and went with Stealrh (more thematic) for the extra def to maintain the incarnate softcap. Took the Gauss proc and slotted it into FU as Croax and Ivan had suggested. The difference is noticeable to me even though in Mids my ToHit/Acc/Dam numbers went down. Thanks again everyone for the much appreciated help!!
  5. I think no matter what I would never be able to equal your best performances (pilot error or Hasten notwithstanding) simply because of all the emphasis on maintaining the Incarnate soft cap. Still, your suggestions might actually improve my time which was, in any case, what I was hoping for. One more question in order to see if I can maybe integrate Croax's suggestion through the back door: would it be good to replace one of the Hecatomb slots (my instinct would be the dam one but I could do dam/end too) with the Touch of Death proc? Would the loss of those resists (and the few points of regular damage) be worth it in terms of the extra damage from the proc going off at about 56% chance?
  6. Thanks Bill, I much appreciate the commentary. Truth is, I was using one of your posted builds as a benchmark so I’m really happy you could contribute! I noticed the LotG thing too but what is strange is that my numbers drop (by the tiniest fraction) if I replace any of the (6) LotG’s with the Gift of the Ancients global. Is that a Mids problem? If it is Mids malfunctioning I think I would put the GotA in the last slot of Agile as that seems to show the least loss. My attack chain was FU/Focus/Slash/SW as you guessed and my End basically held throughout the process. My timekeeping was hazy but it felt slower than yours (which as I said was my benchmark). My clumsy clicking would probably have nullified any advantage I could get from Hasten and in any case I avoided it because it just did not thematically fit (that applies doubly to any flight powers which I noticed you use a lot). In any case they seemed to be recharging fine but I am really intrigued by your advice on Eviscerate - I think I might try that! (Although I suspect my slow time has a lot to do with pilot error.) Thanks as well to Croax (big fan of your Stalker builds and I am following one closely on Everlasting — ((Clouded Leopard is on Excel))! I messed around with exactly what you advised before I posted the build and it seemed to really cut the damage for FU considerably so I switched the Gauss proc to Tactics. I could try it again and maybe remove Tactics altogether (guess I would have to seriously rethink Hasten then) but I hesitate to do so because I’m thinking the rearrangement might then proc a cascade effect of slot changes which makes me very afraid...
  7. Hi everyone, Not generally a min-maxer, but if I love a concept and have a very thematic backstory for a character, I generally try to get every last bit of utility I can out of it. This concept (a Southeast Asian hero named Clouded Leopard) was my main on live and I felt that Claws/SR still fit best, so I stayed with it. I have been dutifully following all the build advice I've seen on the forums over the past month and I think many people here really know what they're talking about so I decided to post the build to get some expert criticism. One caveat: for thematic (and other sundry) reasons I had a desire to try and reach the Incarnate soft-caps for defense and so this build reflects that. With that in mind, is it possible to squeeze out any more offense out of it or no? I tested him on the pylons and he was a bit slower than some of the more offensively minded claws/sr builds I copied from the masters here on forums but I do want to keep his high defense so just wondering if there is room for offensive improvement. (Truth is I am horrible with hotkeys so that might have been an issue too for all I know.) Thanks to all who can take the time to critique!!! (Keep in mind that I did not pay a huge amount of attention to the order given that I am seeing this as an end-game build.) Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! CL9: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Swipe (A) Superior Scrapper's Strike - Damage/Endurance/Recharge (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (25) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 1: Focused Fighting (A) Red Fortune - Defense/Endurance (27) Red Fortune - Defense/Recharge (27) Red Fortune - Endurance/Recharge (29) Red Fortune - Defense/Endurance/Recharge (29) Red Fortune - Defense (43) Red Fortune - Endurance Level 2: Focused Senses (A) Red Fortune - Defense/Endurance (36) Red Fortune - Defense/Recharge (36) Red Fortune - Endurance/Recharge (37) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Defense (43) Red Fortune - Endurance Level 4: Slash (A) Superior Critical Strikes - Damage/RechargeTime (5) Superior Critical Strikes - Accuracy/Damage/RechargeTime (5) Superior Critical Strikes - Damage/Endurance/RechargeTime (7) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc (9) Achilles' Heel - Chance for Res Debuff Level 6: Agile (A) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Spin (A) Obliteration - Damage (9) Obliteration - Accuracy/Recharge (11) Obliteration - Damage/Recharge (11) Obliteration - Accuracy/Damage/Recharge (13) Obliteration - Accuracy/Damage/Endurance/Recharge (13) Obliteration - Chance for Smashing Damage Level 10: Practiced Brawler (A) Recharge Reduction IO Level 12: Follow Up (A) Hecatomb - Damage/Recharge (15) Hecatomb - Accuracy/Damage/Recharge (15) Hecatomb - Accuracy/Recharge (17) Hecatomb - Damage/Endurance (50) Hecatomb - Chance of Damage(Negative) (17) Hecatomb - Damage Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Blessing of the Zephyr - Knockback Reduction (4 points) (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Super Jump (A) Jumping IO Level 18: Focus (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Endurance (21) Thunderstrike - Accuracy/Damage/Recharge (23) Thunderstrike - Damage/Endurance/Recharge Level 20: Dodge (A) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Reactive Defenses - Scaling Resist Damage (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Quickness (A) Run Speed IO Level 24: Kick (A) Knockback Distance IO Level 26: Tough (A) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Endurance/RechargeTime (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (39) Unbreakable Guard - +Max HP (39) Steadfast Protection - Resistance/+Def 3% (40) Gladiator's Armor - TP Protection +3% Def (All) Level 28: Weave (A) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Eviscerate (A) Superior Avalanche - Accuracy/Damage (31) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (33) Superior Avalanche - Recharge/Chance for Knockdown Level 32: Shockwave (A) Annihilation - Accuracy/Damage (33) Annihilation - Damage/RechargeTime (34) Annihilation - Accuracy/Damage/RechargeTime (34) Annihilation - Accuracy/Damage/Endurance (34) Annihilation - Accuracy/Damage/Endurance/RechargeTime (36) Annihilation - Chance for Res Debuff Level 35: Evasion (A) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (45) Red Fortune - Endurance/Recharge (48) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Defense (50) Red Fortune - Endurance Level 38: Conserve Power (A) Endurance Reduction IO Level 41: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;662;1324;HEX;| |78DA6594494F535114C7EF7B7DCFDA89523B81584B69A1136DA9BA716522A889504| |56ADC925A2E506DDAA60F232CFD0A8E1B995C98B8F13BF801D40FA02BC7154A62E2| |10877AFACE9F1A792F905FEEFF9CFF3DE74E2DAD4EB99F9EBB754A287D93F58A61C| |C97ABED4AAB25DB7AA9B254AB0AFA6C933327EDC4C05E68BE24EB52E629FFA611ED| |89537251360C992FDFE88EE6E4625DAE4A43B8679BCD7A7E46565AB5C692C71C9CA| |D2D2DAFD0C8BB175A906D63B9D67271B4DE0DFBCEB46AD5FCE9E6C2DA7CA962ACC8| |F6DA00B53046FFCBDD5ECCAFA38AE736218A9A187801BE6496BA398A99A30BA7626| |A875DA09B79C403F631335EE605F22AF02AF0C6E18DC39B8037B1CF7B8DBC36EE4D| |B7553453D3AE8255E6810550320F3E5385F06BE2227975AEABEA7ECC1B60E682CCE| |B9463C7FCF69F2AFB7F319DBFC13F4C770714BC27B36474F0FCC29115A65627CD65| |2EB6A3BB929CDF9702D3CCFE0CB398C5788C1922AF07FD7AD05FE835C7C65F31C39| |4E3454D6F8A6B3648F3610DBE754244138736C04D66609B73035BCCD023E625F2FA| |51D33FCDEBCA7DB1FDB74773941344CD608E7D2A6961AE29C269D66CA40DE29C07B| |FF11C89AFCCB1EFE00F30AC987D258FF15823EF10FA18C25915705605F4D1A49C08| |D61979C8677D741DDC003799C35BE036B345DE28BCD1375C73F82D33F60E7C0F7E6| |0C63F322F937704EB1AC1FD4DE3FE8EE3FE16707F8BB8BF45DCDF324D318ABD1B8D| |F13EF968BE14B414D656262D0B2D0BCD4F5A1E5AFE099FFF638F1013D026AEE0BD6| |9BDF74B7FF489A8D67BAD9DE94C2FDAC95832272C4AD1A21CB728272CCA8C4599D5| |D002298AA938FA7B6FB9B3E3DC1FFDECECFD4AA8CA0EEFBC7A9E842431C6E34F16D| |7EE3F45576EF31E25EF807799E97BE07DBCA507CCBF0A7DDFCE| |-------------------------------------------------------------------|
  8. Hi all, I searched but could not find a specific answer to this one: how can we get the superior version of a set in Beta? The Freebies Menu is quite comprehensive, but I don't see the Superior versions for some sets (like Blistering Cold or Avalanche) in that menu.
  9. Thank you everyone for the superbly comprehensive responses (especially you SM)! I occasionally lurked on the old live boards and I feel these forums have now equaled them in terms of hospitality and utility. Truly inspiring stuff! Edit: I see the possibility of Achilles’ Heel on Slash but which is the -Res proc for SW?
  10. I think I’m a bit confused by the above and need some clarification. Why is SW more optimal than, say, Eviscerate? I understand that people hate the aesthetics of the animation (I am no fan of it myself) but is there another reason besides an aesthetic one that one would choose SW over Eviscerate? Is Eviscerate more of an End hog? Is it slower? I see some claws/sr people completely ignore it and I would have no problem doing the same if there was solid math behind that choice.
  11. Hi everyone, Long time lurker, first time poster and a noob to homecoming on top of it (played CoH religiously on live)! First let me thank the wonderful people who brought this -- the greatest MMO evah -- wonderful game back: you are the true heroes!!! Now, I know I'm wading into the thick of it here in this discussion with the heavyweights and I am no good at math either. However, even though I only roll concept characters, I tend to like to research builds (a lot) before I deploy a toon and I have really looked into builds created by many of the posters in this thread. It seems obvious both sides of this debate know the mechanics of the game intimately. I wanted a Claws/SR toon because that's what I had back on live (a scrapper in those days). Tried it out here but decided I liked the survivability of the brute a bit more (though a tank would have been a bit off concept for me) so I switched. I am enjoying it so far (lvl 25) but had a question that might apply to this debate tangentially. I was told that brutes benefit from quick attacking sets that allow them to build and maintain fury and thus a higher damage output per second. But I see now that some posters above are saying DPS for a brute might be better with heavier weapon sets. So which is it?
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