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ObsceneBlue79

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  1. I'm not sure what I did to make that number jump up on my build or why it wasn't recognizing Energize b/c I've had it in the build the whole time but I've gotten it to read about the same percentage now. <--- I've figured this out now, I didn't know you could turn the powers on and off in the builder. So this is where I'm at Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5) Level 1: Power Thrust -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Dmg/EndRdx(42) Level 2: Power Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Rchg/Dmg%(36) Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(9) Level 6: Power Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(15), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dmg/EndRdx(17), StnoftheM-Dmg/ActRdx/Rchg(17), SuddAcc--KB/+KD(19) Level 10: Maneuvers -- Ksm-ToHit+(A), Srn-EndRdx(19) Level 12: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(27), BlsoftheZ-Travel/EndRdx(27) Level 14: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx(23) Level 16: Energize -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Regen/Rcvry+(29), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/EndRdx(34), NmnCnv-Heal(36), NmnCnv-Heal/Rchg(40) Level 18: Tactics -- GssSynFr--Build%(A), RctRtc-Pcptn(42), RctRtc-ToHit(43) Level 20: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(31) Level 22: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(33) Level 24: Stealth -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(46), Rct-Def(46) Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(50) Level 28: Explosive Blast -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Acc/Dam/Rech/End(39), SuddAcc--KB/+KD(40) Level 30: Energy Torrent -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43), SuddAcc--KB/+KD(25) Level 32: Nova -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Rchg(37), SuddAcc--KB/+KD(37) Level 35: Bonfire -- SuddAcc--KB/+KD(A), Rgn-Knock%(48), Rgn-Acc/Dmg/Rchg(48) Level 38: Boxing -- RzzDzz-Immob%(A) Level 41: Stun -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(42) Level 44: Bone Smasher -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(31), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(48) Level 47: Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Afterburner -- BlsoftheZ-Travel/EndRdx(A), LucoftheG-Def/Rchg+(50), BlsoftheZ-Travel(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Total Core Revamp Level 50: Diamagnetic Interface Level 50: Phantom Ally Level 50: Ion Judgement Level 50: Ageless Invocation Level 50: Assault Genome ------------ I messed up a couple of the enh on this build that I thought were in place, but nonetheless thank you all who commented on this. I think I have a much better understanding of how to build a toon, the biggest of which I think is realizing that you can mix and match sets under the same power to get a lot of bonuses. Much appreciated.
  2. Yeah I know the various enhancements have end reduction on them, I'm meaning this number vvvv The highest I've gotten mine is 6ish % I see the set bonus is related to the blue bar but I'm not seeing where they are able to get such a high number. Also I guess I should ask if that set bonus is specific to the power it's slotted under or is it more global? Previous to reworking the build, I was getting over 210% recovery making Energize only mildly useful. I only mention that because, that's one of the places where I was losing a lot of better set bonuses thinking that I needed that much recovery.
  3. Also where are you guys getting all the Endrdx from? Another reason to they way I've put the build together was to make it possible to almost not need Energize. Either to free up a power or to make it so nearly impossible to be drained.
  4. I have this toon at lvl 50. The idea of having a blaster with so much defense is such a foreign idea to me, that it's kinda hard to wrap my head around it b/c I think I'm losing so much dmg to other sets. Honestly these builds to me, look more like something a scapper would use. With more thought though, it seems the whole point to set bonuses would be to give your toons attributes they might otherwise not be able to get through the chosen powers. This is all really good information, I'll keep working on it.
  5. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Hero Profile: Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5) Level 1: Power Thrust -- Acc-I(A) Level 2: Power Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9) Level 4: Fly -- Srn-Fly(A), Srn-EndRdx/Fly(9) Level 6: Power Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(15), StnoftheM-Dmg/EndRdx(17), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dmg/EndRdx/Rchg(19), KBDist-I(19) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 12: Hover -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(27), GifoftheA-Def/EndRdx(27), Ksm-ToHit+(48) Level 14: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(23), KBDist-I(25) Level 16: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29) Level 18: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46) Level 20: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--Build%(33) Level 22: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(34), AdjTrg-Rchg(36) Level 24: Afterburner -- Srn-Fly(A), Srn-EndRdx/Fly(31) Level 26: Boxing -- Empty(A) Level 28: Explosive Blast -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-Acc/Dam/Rech(40), KBDist-I(40) Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-EndRdx/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(43) Level 32: Nova -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), KBDist-I(37) Level 35: Invisibility -- Empty(A) Level 38: Phase Shift -- Empty(A) Level 41: Stun -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(42), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/Rchg(42), CrsImp-Acc/Dmg/EndRdx(43) Level 44: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Acc/Dmg/Rchg(46) Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50) Level 49: Power Boost -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) Level 50: Musculature Total Core Revamp Level 50: Diamagnetic Interface Level 50: Phantom Ally Level 50: Ion Judgement Level 50: Ageless Invocation Level 50: Assault Genome ------------ Huge thank you for telling me about mids, so much easier. I changed up some of the sets from mids offering a better option of what is allowed vs using paragon wiki to look everything up as I was before. I dropped Leaping in this build and Picked up Fighting for Tough and Weave. I would've liked to keep CJ just because of how little the end cost is but I don't know what other powers to take, I agree that jump kick is worthless to me as is boxing but weave seemed better that acrobatics. The epic pool powers have little appeal for me, I've not used any but the only one that I've considered is PFF. I'm not overly fond of self affecting powers though b/c in combat those powers are useless, unless I'm trying to get away after getting in too deep. Also the KB enh that I slotted are KB -> KDs that I actually have slotted, I couldn't find that enh in the builder. It's probably obvious but I tend to build my toons around team play, which is the main reason I don't worry about def much but this build did get me up to ~ 10% on all Def.
  6. Thanks for the notes guys, I'll d/l mids and work on it some more. I took Acrobatics for the small bit of Hold protection/resistance it offered, and I was honestly running out of powers that seemed to make a difference. I think I should drop the Leaping pool altogether and had picked it up for CJ, but I was trying to find more useful powers than melee ones. I don't see melee to be of much use for a blaster and I really only use them as a last FU before I die.
  7. So obviously, this is my first lvl 50 build I doing. I'm pushing Acc hard as I only have a couple AoE powers, so what I shoot at I need to hit, and being a blaster defense isn't something I was concerned with. I'm squishy, I die, it happens usually b/c I bite off more than I could chew. I haven't gotten to incarnates yet, still working on that. Not being concerned with D is why I dropped the 6th slot on most of the powers, and I'll exclude the Chance for (x) enh when I slot those powers. I really only pick up D powers because I was running out of powers to grab that seemed useful and I rarely melee with this toon I think the bonuses will stack like so: Acc 126%/DMG 21.5%/Recharge 78.75%/Regen 54%/Recovery 10.5%/Health 6.4%/Range 30% any suggestions or something I'm not doing right? Energy / Energy Blaster Power # of Slots Enhancement Set x1 x2 x3 x4 x5 x6 Power Bolt 5 Superior Blaster's Wrath Acc 15 Range 10 DMG 4 Recharge 10 RangeD(E/NE) 5(2.52) Power Thrust 1 IO Acc Enh Acc Enh Power Blast 5 Superior Blaster's Wrath Acc 15 Range 10 DMG 4 Recharge 10 RangeD(E/NE) 5(2.52) Fly 2 Soaring Recovery 1 Power Burst 5 Superior Blaster's Wrath Acc 15 Range 10 DMG 4 Recharge 10 RangeD(E/NE) 5(2.52) Sniper Blast 5 Sting of the Manticore Regen 12 RangeD(E/NE) 1.88(.94) DMG 3 Recharge 7.5 Hasten 3 IO Rechare Enh Recharge Enh Recharge Enh Recharge Enh Hover 4 Luck of the Gambler Regen 10 Health 1.13 Acc 9 Energy Torrent 5 Positron's Blast Recovery 2.5 F/C 1.58 Acc 9 Recharge 6.25 Toxic 3.13 Energize 5 Numina's Convalescence Regen 12 Health 1.88 Healing 6 Hold R 3.3 Stealth 4 Luck of the Gambler Regen 10 Health 1.13 Acc 9 Build Up 5 Adjusted Targeting DMG 2 E/NE 1.26 Acc 9 Recharge 5 Aim 5 Adjusted Targeting DMG 2 E/NE 1.26 Acc 9 Recharge 5 Combat Jumping 5 Red Fortune Imm R 2.2 F/C 1.26 DMG 2 Recharge 5 Explosive Blast 6 Javelin Volley Recovery 2 Regen 10 DMG 2.5 Slow R 10 Acc 7 Afterburner 2 Soaring Recovery 1 Jump Kick 1 IO Acc Enh Acc Enh NOVA 5 Armageddon Recovery 4 F/C 2.52 Acc 15 Recharge 10 Acrobatics 3 IO End Enh End Enh End Enh End Enh Power Boost 1 IO Rechare Enh Recharge Enh Invisibility 1 IO End Enh End Enh Phase Shift 1 IO End Enh End Enh Total Focus 5 Crushing Impact Imm R 2.2 Health 1.13 Acc 7 Recharge 5 Stun 5 Crushing Impact Imm R 2.2 Health 1.13 Acc 7 Recharge 5 Inherent Brawl 1 PPS 1 Sprint 1 Rest 1 Inherent Fitness Swift 1 Hurdle 1 Health 2 IO Heal Enh Heal Enh Health Enh Stamina 2 IO End Mod Enh End Mod Enh End Mod Enh
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