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G-Tus

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  1. So I'm thinking of making an Ice Blast Corruptor, but I'm not sure which secondary would best suit my style of play. I have narrowed it down to the following 3 options: - Cold Domination - Storm Summoning - Time Manipulation I also read good things about Ice/Dark, but I already have Dark on a Controller. I have no experience with the above 3 powersets, so I would like to give one of those a try. I only play in teams, so soloing is not part of the decision for me. From what I can determine Cold seems to me like a really useful powerset for team play, with the shields, Frostwork, and Heat Loss. Benumb seems also nice for the occasional AV battle. And obviously Sleet is awesome as well. I did read that to get the most out of Cold you need invest quite a lot to get the recharge of Heat Loss down. But all in all I think at the moment to me this seems like the one to go for me. Storm seems more damage focused with Tornado and Lightning Storm, with the added benefit that KB(or KD with Sudden Acceleration) is also providing additional mitigation to the team. Mobs on the floor can't do anything. Hurricane also might be good personal protection? Time seems to have some nice pros as well. Farsight giving some good defense to the team and to self. Chrono Shift looks pretty dope? Temporal Selection seems like a nice buff that helps a few teammates improve their stats. I have a few questions though: I thought I read somewhere that the 'rain' powers work extra good on Corruptors, because Scourge can kick in at any time instead of just at casting time? Slowed Response from Time has a target limit of 16. Freezing Rain and Sleet are location based powers, so they also have this target limit? (And what about Ice Storm and Blizzard?) And what about the Accuracy/ToHit of all these powers? I would assume Slowed Response is either hit or miss, but what about the others?
  2. Okay, so I know I'm weird but hear me out. I know we have 1000 character slots, but I have altitis, so if I don't limit myself, I will fill them all up and never spend time on anything else but creating alts and playing this game. So I said to myself: you get to have 1 of every archetype, and that's that. Now the difficult task of finding that perfect combination of 22 powersets to create "The Perfect 11"... (I don't count EATs, because you are pretty much forced to go one way in my opinion with those) Basically why I created this topic is to figure out what my perfect 11 would be. I initially decided on certain powersets and AT combinations that I thought would make a perfect 11 for me, but now I'm in doubt about a couple of those choices. So I would like to get some help in deciding. Also, I'm very much interested in what other people would choose if they had to make a perfect 11. So first of all some of my own general considerations. I don't like using the same 'type' of powerset in combination, for example Rad/Rad, Fire/Fire etc. Also, I'm heavily influenced in my choices by visual style/animation and sound, hence I don't like certain powersets, even though they are really good ones. I basically only play in teams, so I have a preference for AoE heavy powersets. Long casting times irk me as well, because once you hit 50 everything dies so fast, it is not satisfying to be mid animation while everything is dying before you get a chance. I generally stick to just plain IOs, because I don't have the money to buy IO sets, or even patience to create an IO set build (other people are really good at it, so if I go IO set route, I try to find something somebody else made). With all that out of the way, these are my choices with some comments on why I made them: Blaster: Water Blast / Martial Combat When Water Blast came out I really liked what it had to offer. Tons of AoE, a healing power, ranged nuke. Perfect for a Blaster. When considering which secondary to pair with it, I was kinda drawn towards Martial Combat. I liked the thematic pairing. I had the martial arts motto 'Mind like Water' in my mind, so I thought that would make a nice pairing. I really like the Dragon's Tail and Eagles Claw animations, but because the melee set is single target heavy, having them as an extra on a Blaster would give me access to those powers. I also really like Lightning Rod/Shield Charge, so having Burst of Speed is a big plus for me. If only Ki Push had the Crane Kick animation, even just as an option.... would be absolute perfection. Brute: Dark Melee / Fiery Aura In some long forgotten past I had decided I needed a Fiery Aura Brute because I might want to 'farm' in the future. I'm too lazy to farm, so I never got to it. However, I still made one. For the primary I think people usually go for Super Strength, or Spines nowadays. I don't really like Super Strength animations, and Spines with Slow effect doesn't seem ideal with Fury. I do like Soul Drain though, and because Dark Melee is low on AoE damage, I thought it might be a nice pairing with Fiery Aura to get some AoE goodness. So I made the pairing, and got it to 50. I'm still not too sure if this is the best choice. I like to play it, but it feels kinda squishy, so it probably needs a good IO set build to fully shine. I also don't really like that I need to have Combat Jumping and Acrobatics just to get immobilize and KB protection. My travel power of choice is always Fly, but having 1 character with Super Jump I will survive. Thematically it does work for me, kinda like a fire demon. Controller: Earth Control / Darkness Affinity Looking at all control primaries, two stand out for me: Earth and Plant. I decided on Earth for Controller, as it has everything, tons of AoE controlly stuff: hold, knockdown, slow, stun etc. All the defense debuff is also sweet. For controller secondary Darkness Affinity seems also to have it all: powerful heal, debuffs, buffs, rez, and even an extra pet, so basically a no-brainer. And I do like this pairing in terms of visual style and theme. However, during play I noticed that you can do so much, you don't even have time to use everything you have. Stuff is already dead before you get to do your thing. I still have to get used to playing a controller, not really my cup of tea as of yet. Maybe I need to get used to adapting to the situation, use what is most useful in the specific team you are in. I think this combination will eventually work out for me. Corruptor: Radiation Blast / Time Manipulation I never really played corruptors, so when deciding with primary to pick, I chose one I really wanted, but didn't have on other archetypes yet. The choice was Radiation Blast. I really like how radiation blast looks. For secondary I wanted something that thematically fit, and Time Manipulation seemed like a good choice. I also heard Time Manipulation is a pretty good choice for a corruptor. I haven't really played this one yet, so no further comment, but I do think this one will stick. Defender: Empathy / Ice Blast There is no way around it, I really like playing Empathy. Playing empathy feels like a completely different game to me. I have absolutely no awareness of what is happening in battle. I just stare at that team window and make absolutely sure everybody is at full health all the time. I love it. All the buffs empathy offers are great too, they help me accomplish my personal mission of keeping everyone alive. Of course I still had to choose a secondary set. I like the animations and visual style of the Ice Blast, and Ice pairs nice thematically, like putting an ice pack on a bruise. I still wonder though if we still need empathy in an incarnate age, but I don't think I will ever let this one go. Dominator: Plant Control / Savage Assault As I already took Earth Control as a Controller, I picked Plant Control for my Dominator, and basically for one reason: Carrion Creepers. Damn that power is awesome. I read in post about Plant Control that Seeds of Confusion is also really powerful, but I don't really understand why? It probably provides good crowd control, but to me it just seems to lower experience gain (even though that is not an issue at 50). Anyway, choosing a secondary. Thematically I chose Savage Assault. Not too sure about it though. Might swap for Earth Assault for some more AoE and murdering single target damage. Mastermind: Beast Mastery / Kinetics I've tried playing all sorts of masterminds, because I always thought they were the archetype for me, but I always felt sort of disappointed. It just felt like I always was just resummoning dead pets, applying the upgrade powers, watching them die, and redo it all over again. Maybe a mastermind is just not for me. So I looked on the Internet for some guidance. I found the God-Tier Mastermind post on Reddit (link) and basically had a read through. In the back of my mind I knew I still wanted a character with Kinetics, but after trying pairing it with Ninjas because of melee, and Robotics I found that I didn't really like those pairings. But here in this guide it said that Kinetics basically only synergizes well with Beast Mastery. I thought well I could give it a try. Never considered it before, and here it said that Beasts basically can softcap Def themselves, so sounds pretty neat. This was my fastest character to level 50 ever (though the mapserver events helped a ton). It synergizes so well, the beasts seem very survivable with Fortify Pack, I get the extra survivability from Bodyguard as an aggro hogging kineticist, and well, it's Kinetics, and who doesn't love Kinetics? Yes, definitely a keeper. Sentinel: Fire Blast / Ninjitsu Just like everybody else I thought Sentinels were just not it. Other ATs seemed to do better. I tried several, just ending up feeling pointless in a team. But I still wanted both Fire Blast and Ninjitsu in my perfect 11 roster, so I thought might as well pair them on a Sentinel. Thematically it felt like an Oni/fire throwing ninja, so that was nice. But what surprised me is how much I like to play it. One of the faster ones to 50. Even though it is not as high on damage as another archetype could be, but being able to cast Rain of Fire and not worrying 'I am about to die, the healer better pay attention' is really nice to me. It has got just the right amount of survivability paired with the fighting pool on just regular IOs. The endurance power provides just the right amount of endurance every now and then when I need it. And when the tanking team player dies, I just pop Kuji In Retsu to take over the task for a moment. Yes, I really like this one. Scrapper: Spines / Ice Armor To me, Spines absolutely has to be part of my perfect 11. And the same goes for Ice Armor, I just really like the way both look, so they seemed like a perfect pairing. They both also have Slow as a secondary effect on enemies, probably up to the point that you hit the slow cap (I have no clue though). Also double damaging toggle. I don't really think I need to say more, Spines is just awesome, and I really like pairing it with Ice Armor. Definitely had endurance problems during leveling, but seems reasonably steady at 50. Stalker: Electrical Melee / Shield Defense On live my favourite character was an Elec/Shield Scrapper. Never got to really like Stalkers though on live. On Homecoming Elec/Shield became a possibility on Stalkers, and aww yeah is it good, even better than on a Scrapper. I think 'nuff has been said about Elec/Shield Stalkers. They just pwn. Tanker: Stone Armor / Radiation Melee I'm a bad tanker. It's just too much at the same time for me: holding aggro, not dying, keeping the glass cannon Blaster from suiciding, not hogging all the attention from the support players, and also attack at the same time. It's just not my style of play. I'm lazy, I need something simple. Stone Armor seems like the best option for me. Just pop on Granite Armor and not worry (and hope there is no psionics). Added bonus fact that I really like shapeshifting powers, so with Granite, Stone Armor is just perfect for me. On live I had it paired with Fiery Melee, but I wanted to try something else, and I like radiation, so Radiation Melee seemed like a good option to try. Kinda like it. So what could I use some help with in deciding? What I was thinking, maybe I should swap the powersets of my Brute and Tanker. I find my Brute kinda squishy without IO sets, so maybe I could benefit from the higher default values Tankers get from defensive sets. Also, Granite Armor is really easy to hit immortal values on Tankers, that I think with a bit of work you can reach similar levels on a Brute, and Brutes get the added benefit of Fury compensating for the damage loss Granite gives. I wonder if anyone has experience with this? I also wonder if Savage Assault or Earth Assault is the better pairing with Plant Control on a Dominator? I'm also very interested in what other people would choose if they were limited to just 11 characters. Would you be able to fit in all the powersets you like?
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