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ShadowDreamer

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  1. I am guessing that the frozen aura numbers are wrong if that is the case, but I haven't check it myself. I know these numbers make it very similar to the PBAOE in the dark pool. I think this is also the same cool down as FSC in the fire pool. That one does more damage, but only has an 10' radius which I found a little frustrating when testing. I will try and remember to look at ice this evening. CoD also lists it at ~107 damage, but I know I have seen mistakes in there before.
  2. I think the patch notes might be missing some stuff for Sent pools. I noticed that Psy Shockwave is different on Test than Live, but I don't see it in the notes anywhere. Live: 36 damage, 20 sec rech, 15' radius, 16 target cap Test 67 damage, 40 second rech, 15' radius 10 cap the 10 cap isn't too surprising since that brings it in line with the normal Sent caps. Overall it doesn't really change a whole lot for the build I had it on, but just thought it was a little odd I wasn't seeing anything in the notes.
  3. About 40 minutes ago I was bouncing around the AH getting gear for my newest toon, and I suddenly lost connection to the server while I was shopping. Ever since then I have not been able to log in. The launcher says it can't check for updates due to a time out trying to reach http://manifest.cohhc.gg/pkg/hc_live.json . If I click ready anyway and try to log in on the splash screen it thinks for a minutes, then gives me a generic message that the login server may be down or I might have a firewall issue, but I definitely wasn't messing with my firewall, and all the server status on this site shows green with people logged in. All I can think of is that I was trying to refresh different costs on the AH in pretty rapid succession due to a long shopping list and wasn't sure if that can trigger some sort of auto ban IP ban or something. [edit] and of course, immediately after posting this I can log in again. I guess question still stands so I know if I accidentally tripped a timed lockout or something.
  4. Im not at home right now but that comparison of FSC to PS doesn't sound right, so I wonder if one of them is bugged. From memory for Sents: FSC lists as 40 sec recharge and 90 damage with a 10' radius and a 10 target cap PS lists as a 20 sec recharge, 67 damage, 15' radius, and 16 target cap. If I am remembering it right, if both hit their target cap for farming, PS actually does more damage per use, and recharges 2x as fast as FSC, and I personally find the bigger AOE much easier to take advantage of. Mind probe is also one of the better STDPA attacks in the Sent pools I believe. I thought I had been seeing low triple digits on PS when testing farming on Justin, but it has been a while since I was playing with Sent builds and can't check from where I am atm.
  5. The Overwhelming Force KB to KD unique IO can be slotted in Blazing Blast (same with any attack that doesn't accept knockback enhancements). So, that's one problem solved. However... Blazing Blast is currently bugged and does much less damage than its listed numbers. The damage is about the same as Fire Blast. For twice the end cost, and more than twice the recharge. Ouch! ;) Unless you like the reliable soft control, it's more than safe to drop the power. Fire Blast ends up *superior* in damage, if only because it lets you run a better attack chain. Blaze - Fire Blast - Flares is trivial to attain, while chains with Blazing Blast will have to stuff a second Flares or Fireball in there. I came into this thread specifically to check if he had taken blazing blast and link to my bug report if he had, but I see someone beat me to it :p. I am not at a computer where I can check ingame numbers atm, but unless it got scalled differently than a blasters, you shouldnt feel bad about putting fireball in your Single Target chain, as it has better DPA than both blast and flares. Honestly Sentinel's Single target is low enough, and with IOs you can get enough survivabilty on blasters and corrs that I have kind of dropped them until the rework of their inherent that is supposedly in the pipeline hits beta. Basically I came to the exact same conclusion you did, in that xx/time/dark corrs are just kinda better wayyy too much of the time. The Sents can definitely be made stupid tanky, but you so rarely need more than deff cap (which can be hit on blasters and easily on corrs) that lower damage and especially the lower target caps hurt too much. The target cap limit tends to be what hurts the most in the few situations where the tankyness actuallyof a sent is actually appreciated. I mean, if you like Bio for the bonus damage and crazy regen, I have a fire/psy/fire blaster that has perma drain psyche (1200% regen at 10 targets), 40% ranged def, 30% melee/AoE def, and 60%+ S/L res. If you go //scorp instead of //fire you lose some res, but you can easily hit def caps for S/L/E/F/C and ~30% NE. Long Story short, I think sents are real close to being a strong class, but they still need one more little push to really get there. I can deff see why they wanted to start with them under-tuned and push upwards though, as they have the survivability to be pretty broken the other direction quickly if you over shoot a damage buff by even a little.
  6. An excellent time and strong performance; nice job! Did you happen to do any times without the hybrid toggle on? No worries if not. Thanks! And sadly I did not. Any chance you could post a build link for either this or the Fire/EM build you had a video with? I am having a tough time figuring out how to hit perma Hasten while capping more than just ranged deff (Or ranged +S/L/E if I go scorp), but it looked like you managed to get better def than I have figured out how to do, while having more recharge as well. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;687;1374;HEX;| |78DA6593594F13511886CFB453B1854AD941364B590A2D5D14AF3508D5204D885C9| |B6684499904DBDA96442EFD07AE315156BD11B72BD7DFA23FC00D31F19298FACDBC| |6FA1492733F39C79BFF59C33277D7BA6E9EDE53B1794E6BFB46A944A99697997CDA| |2276D64AD25655F0DF2F450CE5C337259733996B28A265C4355CBE25AA1902F9663| |B339B3985DCFA48D9C55585B35CA563EA79A16F2F9D5D8BC6914AC5CD6E77C2C164| |C73B9B9AA2F9BC5D28A55F03BDF292BBB5216C79ED982B514ABE64F1B4BA6BCECF1| |7AB7B41495E7A2AA5E158F7AA12B95F42AD71EF912F4BD225F834D6FC09BB5B177A| |14DDC23EF930FC0C987E423705AA234C66AEFA09D7A4F7E00CF7C243F81E39FC19C| |44B919EB1E75399A1E26C7C1131364043C9911F731AFCA0B3C88D53CCF69DB0667B| |85576DE06855A631AE9265DEC45273D60A7047A35E4F576688E96FC279FFD5E3524| |B646DA1A230A6B4886C4E6673FFE2FE823F415BC256A33E23CCDDFDC8E16F84EFE0| |05B7F92BFC0F67D7056A25A90D7D5B2877C039CEF00E79B126B1BE7DBF6C48ED355| |FB53B07383DC04BBB7C86DB045FAEE406FAE0ECE77F82F6A0F1F806DE2D3051FBD6| |B0B35E3AC1DDF0593CFC81DF0B27D54D8534FD4E5D43A1D2313605F928C83031BF6| |DEEAAA24E8E53AF7727D87C956E9A51F36D51F84764530C85A831BFCD736C1E016B| |94DEE80A15DB05DF20D21560D71FE8701A54650C33D426DF42AD6623445CE819AC4| |87191FAEC8A5DCA244B85A117BD9E4CF899E8577F43CB24513E0E414A84B4C8C338| |EB1623C0096454DB0428233EED38F4EACDC76D5A05E3D8895CA449D3551A724EB94| |7375CA549D325FA72CE847E75F698EE20D1C9DEACABE4FACDC2D6D12BD1F1C6B9A1| |6C4BA84E634E754FFAEF50FC3FF4FADF6187F975DA872DD67A74021A3667CA366BC| |5033DE937D4E727CD8793CFE0F8262FC1E| |-------------------------------------------------------------------| Thanks, I am deffinitly seeing some advantages from going Scorp+typed def instead of res shield + positional def, though for general PvE I do kind of like some of the toys that come with res shields vs Scorp where I dont really want anything other than the shield. Any chance I could see the ice/fire one as well? I have tried to come up with a couple farming builds using /fire, but I always wind up super slot starved. I am guessing I just need to be more creative with +5'd IOs to cut down on slots in certain powers, but it would be nice to see how its done :p
  7. An excellent time and strong performance; nice job! Did you happen to do any times without the hybrid toggle on? No worries if not. Thanks! And sadly I did not. Any chance you could post a build link for either this or the Fire/EM build you had a video with? I am having a tough time figuring out how to hit perma Hasten while capping more than just ranged deff (Or ranged +S/L/E if I go scorp), but it looked like you managed to get better def than I have figured out how to do, while having more recharge as well.
  8. Have any of you guys played around with Blazing blast at higher levels? I recently made a post on the bug forums, but figured people that have used it more than I have might know something I missed. From what I have observed, it doesn't actually do 13 ticks of damage like the ingame info says it does, and really only does 5, which ends up with it being worse than fire blast for DPA and ends up just being a mediocre utility power more than a damaging attack.
  9. I am not sure which is the bug, but the damage listed in the description of the skill does not match ingame numbers. Mainly, the description says that it does 13 ticks of damage (plus the initial hit), but from what I have seen it always does 5. The end result is that it ends up doing less damage than fire blast, and seems like it is actually more of a utility "get off me" power than an actual damage power. As such I am guessing it is the lack of damage that is a bug and not the description, since Fire is generally more about the damage than anything else, plus it is the snipe replacement...
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