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EndOla

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Everything posted by EndOla

  1. I have never really had a Tank in all my years in CoX. I had a brute a long time ago which never go very far and an Inv/SS tank that got to about 35 or so on Live. That's it. Spines interests me. Looking through the tanker forum I don't see a lot of love going toward .../Spines. Why is that? I want a tanker that I can run TFs and let the pain rain down on me and laugh in its face. Holding aggro is important for me as is the variety of attacks. I figured Dark/Spines would be fun, but my ignorance is massive on tankers, thus I'm asking for help. I don't need to be the most Min/Max built tanker, but I want to be a mini-beast... Please gift me with your knowledge. Cheers, End
  2. And the knowledge continues to rain down!!! I'm with you on balance of all in proc with flow and my personal preference to how the character should play. For this I'm going "all in" on cost, not procs. A no financial-holds barred attempt to build a character the way I want her to play. Looking at the four figures on effect of enhanced recharge on PPM from Boppers post linked above, I figured if I keep the enhanced recharge at or below 20% on my 8s base/2s cast powers I'd be comfortable with that loss of damage for gain in sets bonus. For those long base recharge powers it seems you could go up to 48% recharge and still be above the 90% PPM rate or I am totally reading this wrong...
  3. I'm going to have tons of fun deconstructing that!! I currently hit big mobs with Geyser --> Whirlpool --> Burst --> Steam --> clean up mess. My killing of Bosses takes way too long though. The pruning needs aside, how was my proc utilization?
  4. I'm seriously enjoying the learning process here. Adjusted based on feedback and reading. I do feel the deficit in ST damage, which I would like to fix. For Aqua Bolt I have Superior Winter's Bite, for the AoE def and other goodies, not the proc. I could put Winter's Bite or Kinetic in there as well. Winter's also puts recharg/accuracy/dmg all in the red and even more slow resistance, which I like. I'm not to worried about what goes in the Aqua Bolt, it is the other powers that I am focusing on. I put more into Cremate so it actually hits hard as a nice ST filler - also thematic for me. Recharge is 162% Positional Def is above soft cap with Winter's Bite or Kinetic, except AoE would be at 44.9%... bah close enough. I may play this one on Beta and see how it goes. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Aqua Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(39) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(48), RedFrt-EndRdx(48) Level 2: Hydro Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37) Level 4: Danger Sense -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(45), RedFrt-EndRdx(46) Level 6: Water Burst -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(7), Ann-Acc/Dmg/EndRdx(43), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(45) Level 8: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(9), Thn-Acc/Dmg(9), Thn-Acc/Dmg/EndRdx(42), ShlBrk-%Dam(42), TchoftheN-%Dam(43) Level 10: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(11), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40), RedFrt-EndRdx(42) Level 12: Whirlpool -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(39), SprOppStr-Acc/Dmg/EndRdx/Rchg(39), SprOppStr-Rchg/+Opportunity(40) Level 14: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--ToHit(15), GssSynFr--ToHit/EndRdx(15) Level 16: Kuji-In Rin -- EndRdx-I(A) Level 18: Water Jet -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(19), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(25), SprSntWar-Rchg/+Absorb(31) Level 20: Seishinteki Kyoyo -- SynSck-EndMod(A), SynSck-EndMod/Rech(21), SynSck-EndMod/+RunSpeed(21) Level 22: Kuji-In Sha -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx(23) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Steam Spray -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(27), Bmbdmt-Dam/Rech(27), Bmbdmt-Acc/Dam/Rech(29), Bmbdmt-Acc/Dam/Rech/End(29), Bmbdmt-+FireDmg(34) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), FrcFdb-Rechg%(34) Level 35: Cremate -- Hct-Dmg(A), Hct-Dmg/EndRdx(36), Hct-Dam%(36) Level 38: Kuji-In Retsu -- Ksm-ToHit+(A) Level 41: Maneuvers -- EndRdx-I(A) Level 44: Kick -- Empty(A) Level 47: Tough -- GldArm-3defTpProc(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3) ------------
  5. oldskool to the rescue!!! A lot of reading done and to do here for me: My current low level of proc knowledge, better than an hour ago knowledge, shows me how little I truly understand. I'm trying to distill down the core variables that I should take into consideration. Warning - Blind leading the Blind information!! What I have so far are the following factors that increase chance for a proc to trigger, that I actually can work with, beyond PPM for a given proc: Longer base recharge Less enhanced recharge Longer activation/casting time Longer duration of action and more tics per casting - need tics to be far enough apart to get additional chances to trigger the proc, so longer duration is better than really fast tics Large area effected by power (AoE being better than Cones at triggering procs, all else being equal) Larger number of enemies effected per cast If those are indeed the variables in play, the best power to slot it in is Whirlpool. It should give me the most bang per cast. That is clearly different than overall proc/minute or improved dmg/minute of my build in the attack chain. Other good powers from a pure math stance for the proc are Geyser, Water Burst, and, lesser so, Steam Spray. I feel like Geyser should be slotted for max consistent burst dmg given it is my nuke, I could be very wrong with that though. Given the effect of enhanced recharge on actual PPM, I could still enhance the recharge of Whirlpool a bit, 48% I think, and not effect the PPM. Dehydrate has a longer casting time, which helps, but it is single target and has a decently quick recharge in comparison to the two AoEs and cone in the Water set, which makes it less powerful in triggering the proc. Apocalypse seems like a good fit in Dehydrate +/- the Proc. Back to rebuilding... and maybe some actual work to pay the bills.
  6. I'm going to run this kind of like a blog. I'm enjoying this toon a ton and have figured out how to make money, so now I can go crazy with the cheese-wiz with her build. My current build, below, is over soft-cap for positional, and then some... it just kind of came to be that way. - Ranged 51.2% - Melee 46.2% - AoE 48.7% - Recharg at 157.5% with hasten up, 16 seconds from perma hasten - I'm not worried about. - I like the slow resistance bonus I have. I started tinkering with procs, given I have them in some of the sets anyway. I put all procs in Aqua Bolt, I figured I'd try it out. Lady Grey fires off a lot, the others, not so sure. I don't think I've ever seen build-up fire off; I could just be missing it. As it is now I'm running +1/x8 without much difficulty, unless vengeance is hit by the enemy or a similar buff and I am surrounded by too many mobs. I could likely do +2/x8 as well, but haven't tried it and like seeing the minions and Lts drop like flies, plus threads come in quickly at +1/x8 Changes I am considering: - Remove one slot from Stamina - only two slot it. - Change Water Burst to 5 slots of Ragnarok - Remove extra slot from Cremate so it is single slotted or dump more slots in it so it does good damage... it doesn't get fired off that much, so I'm torn here. - Put two more slot in Seishinteki Kyoyo to get 8% regen and 6.25% recharge bonus - Put one more slit in Kuji-In Sha to get Numina Heal IO in and the 6% heal bonus, that will also roll over into Dehydrate. I could put Apocalypse Hydro burst or Dehydrate... I have enough ranged defense to handle that. I'm curious what the thoughts are from the masses. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Mad Season 4: Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Aqua Bolt -- AnlWkn-%ToHit(A), AchHee-ResDeb%(3), TchofLadG-%Dam(3), Dcm-Build%(5), ShlBrk-%Dam(48) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def(7), RedFrt-EndRdx(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg+(11) Level 2: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(40) Level 4: Water Burst -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(5), Bmbdmt-Acc/Rech/End(17), Bmbdmt-Dam/Rech(19), Bmbdmt-Acc/Dam/Rech(19), Bmbdmt-Acc/Dam/Rech/End(48) Level 6: Danger Sense -- RedFrt-Def/EndRdx(A), RedFrt-Def(23), RedFrt-EndRdx(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-EndRdx/Rchg(25), LucoftheG-Def/Rchg+(27) Level 8: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(11), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29) Level 10: Kuji-In Rin -- EndRdx-I(A) Level 12: Whirlpool -- Ann-Acc/Dmg(A), Ann-ResDeb%(21), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(34) Level 14: Shinobi-Iri -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(31), RedFrt-Def(34), RedFrt-EndRdx(36), RedFrt-EndRdx/Rchg(42), LucoftheG-Def/Rchg+(45) Level 16: Tidal Forces -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(31), GssSynFr--Build%(34) Level 18: Water Jet -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(36), SprSntWar-Acc/Dmg/EndRdx(37), SprSntWar-Acc/Dmg/Rchg(37), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg(39) Level 20: Seishinteki Kyoyo -- SynSck-EndMod(A), SynSck-EndMod/Rech(31), SynSck-EndMod/+RunSpeed(39) Level 22: Kuji-In Sha -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 26: Steam Spray -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(40), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(42), Ann-ResDeb%(48) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Geyser -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(43), SprOppStr-Acc/Dmg/Rchg(43), SprOppStr-Acc/Dmg/EndRdx(43), SprOppStr-Acc/Dmg/EndRdx/Rchg(45), SprOppStr-Rchg/+Opportunity(45) Level 35: Maneuvers -- EndRdx-I(A) Level 38: Kuji-In Retsu -- RechRdx-I(A) Level 41: Cremate -- CrsImp-Acc/Dmg(A), Mk'Bit-Acc/Dmg(46) Level 44: Kick -- Empty(A) Level 47: Tough -- GldArm-3defTpProc(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(46) ------------
  7. Ok. The "GOAL" was not to focus on procs. Some of the sets have procs that are needed to get the desired set bonus. I"ll change the title.
  8. Hello again, Let's play this game. I'm seeing what I can squeeze out of an "all-in" non-proc focused Water/Nin build. I'm doing this partially to learn what can be done if I remove the limits from my build and still stick with my play style. I like to run and gun, I hate "resting" I want to be in the fray and moving around a lot doing stuff all the time. Cremate has a been a great addition to my build for a quick hard hit to a single target that remained standing when everyone else is dead. I like to team as much as I like to run solo. I plan to utilize the Tidal Power mechanics and my T1 damage boost from opportunity. No PvP for me. This build gets me to soft-cap for positional defense, has a good amount of recharge boost, is heavy on accuracy, and has the 10% resist recharge debuff, which I rather like. I like the range boost from the ATO. Let's see what we can learn from this little project, Cheers, End Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! MS Proc: Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Aqua Bolt -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/EndRdx/Rchg(5), Dvs-Acc/Dmg/Rchg(5) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def(7), RedFrt-EndRdx(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg+(11) Level 2: Hydro Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15) Level 4: Water Burst -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(17), Bmbdmt-Dam/Rech(19), Bmbdmt-Acc/Dam/Rech(19), Bmbdmt-Acc/Dam/Rech/End(21), Bmbdmt-+FireDmg(21) Level 6: Danger Sense -- RedFrt-Def/EndRdx(A), RedFrt-Def(23), RedFrt-EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(27) Level 8: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(11), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Whirlpool -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(48) Level 14: Shinobi-Iri -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(31), RedFrt-Def(34), RedFrt-EndRdx(36), RedFrt-EndRdx/Rchg(42), LucoftheG-Def/Rchg+(45) Level 16: Tidal Forces -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(31), GssSynFr--Rchg/EndRdx(34) Level 18: Water Jet -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(36), SprSntWar-Acc/Dmg/EndRdx(37), SprSntWar-Acc/Dmg/Rchg(37), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg(39) Level 20: Seishinteki Kyoyo -- SynSck-EndMod(A), SynSck-EndMod/Rech(31), SynSck-EndMod/+RunSpeed(39) Level 22: Kuji-In Sha -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(46), NmnCnv-Heal(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40) Level 26: Steam Spray -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(40), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(42) Level 28: Bo Ryaku -- GldArm-3defTpProc(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Geyser -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(43), SprOppStr-Acc/Dmg/Rchg(43), SprOppStr-Acc/Dmg/EndRdx(43), SprOppStr-Acc/Dmg/EndRdx/Rchg(45), SprOppStr-Rchg/+Opportunity(45) Level 35: Maneuvers -- EndRdx-I(A) Level 38: Kuji-In Retsu -- RechRdx-I(A) Level 41: Cremate -- CrsImp-Acc/Dmg/Rchg(A), Mk'Bit-Acc/Dmg(48), CrsImp-Acc/Dmg(48) Level 44: Kick -- Empty(A) Level 47: Tough -- StdPrt-ResDam/Def+(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50), LucoftheG-EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46) ------------
  9. Thanks again. I've got a lot to play and a lot to tinker with in my head about my build. Good times all around.
  10. oldskool, Thank you for the quick reply and, as expected, excellent information. Sad to see that I burnt 200 merits on ATO that weren't superior now that I know the limits, oh well. I made the changes recommended. Gave me Def Melee 46.4%, Ranged 50.7%, AoE 50%, which is overkill, except for when debufffs kick in. I am curious how to maximize procs in AoE powers. Given I don't fully understand the way to leverage procs for damage, it is difficult to know what to do, thus I can't decide on the investment. The idea of having whirlpool out there proc-ing away is fantastic though. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! MS Proc: Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Aqua Bolt -- ShlBrk-%Dam(A), ShlBrk-Acc/DefDeb(3), ShlBrk-Acc/Rchg(3), ShlBrk-DefDeb/EndRdx/Rchg(5), ShlBrk-DefDeb(5), ShlBrk-Acc/EndRdx/Rchg(7) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(11), RedFrt-EndRdx(11) Level 2: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Water Burst -- Dtn-Acc/Dmg(A), Dtn-Dmg/Rchg(17), Dtn-Dmg/Rng(19), Dtn-Acc/Dmg/EndRdx(19), Dtn-Dmg/EndRdx/Rng(21), Bmbdmt-+FireDmg(21) Level 6: Danger Sense -- Srn-Def/EndRdx(A), Srn-Def/Rchg(23), Srn-EndRdx/Rchg(23), Srn-Def/EndRdx/Rchg(25), Srn-Def(25), Srn-EndRdx(27) Level 8: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Whirlpool -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx/Rng(33), Dtn-Dmg/EndRdx(33), Dtn-Dmg/Rng(33), Dtn-Acc/Dmg/EndRdx(34), ImpSwf-Dam%(34) Level 14: Shinobi-Iri -- Srn-Def(A), Srn-Def/EndRdx(31), Srn-Def/EndRdx/Rchg(34), Srn-Def/Rchg(45), Srn-EndRdx(46) Level 16: Tidal Forces -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36) Level 18: Water Jet -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(36), SprSntWar-Acc/Dmg/EndRdx(37), SprSntWar-Acc/Dmg/Rchg(37), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg(39) Level 20: Seishinteki Kyoyo -- RechRdx-I(A), EndMod-I(39) Level 22: Kuji-In Sha -- RechRdx-I(A), Heal-I(39) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 26: Steam Spray -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(40), Dtn-Dmg/EndRdx/Rng(40), Dtn-Dmg/Rng(42), Dtn-Acc/Dmg/EndRdx(42), TchofLadG-%Dam(42) Level 28: Bo Ryaku -- ResDam-I(A) Level 30: Combat Jumping -- DefBuff-I(A) Level 32: Geyser -- SprOppStr-Acc/Dmg/EndRdx/Rchg(A), SprOppStr-Rchg/+Opportunity(43), SprOppStr-Acc/Dmg/EndRdx(43), SprOppStr-Acc/Dmg/Rchg(43), SprOppStr-Dmg/Rchg(45), SprOppStr-Acc/Dmg(45) Level 35: Maneuvers -- EndRdx-I(A) Level 38: Kuji-In Retsu -- RechRdx-I(A) Level 41: Kick -- Empty(A) Level 44: Tough -- StdPrt-ResDam/Def+(A) Level 47: Weave -- Srn-Def/EndRdx(A), Srn-Def/Rchg(48), Srn-EndRdx/Rchg(48), Srn-Def/EndRdx/Rchg(48), Srn-Def(50) Level 49: Knockout Blow -- CrsImp-Dmg/Rchg(A), CrsImp-Acc/Dmg(50), CrsImp-Acc/Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(46) ------------
  11. Hello everyone, Thanks in advance for the assistance. I am loving playing my Water/Nin Sentinel. currently level 39. I feel like a run-and-gun scrapper from range. I'm just returning to the game since live. I love nonstop attacking, having a mix of attack types, positioning to maximize effects of the attacks, and I like being busy clicking stuff, thus ninjitsu, AND not being squishy. I have min/max'd once before in this game when I made perma-dom, but I still feel a bit novice in that arena. I'm building for mostly solo play, but will team a lot. I'd like to use all the Sentinel specific sets, I'm not always willing to go crazy hunting money, thus trying not to go too crazy on ultra expensive IO - "luck of the gambler" being absent from my build. I hate running out of endurance thus the three slots in Stamina. Perma hasten isn't needed for me. I put shield breaker full set in Aqua Bolt. This puts a slight damper on my damage, but does a great job with my defensive holes. With this build all my positional defenses are above 45%. I've never had procs as a goal for damage, so I'm not sure if I'm best using them in this build. Let me know your thoughts. Cheers. End Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! MS Proc: Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Aqua Bolt -- ShlBrk-%Dam(A), ShlBrk-Acc/DefDeb(3), ShlBrk-Acc/Rchg(3), ShlBrk-DefDeb/EndRdx/Rchg(5), ShlBrk-DefDeb(5), ShlBrk-Acc/EndRdx/Rchg(7) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(11), RedFrt-EndRdx(11) Level 2: Hydro Blast -- OppStr-Acc/Dmg(A), OppStr-Dmg/Rchg(13), OppStr-Acc/Dmg/Rchg(13), OppStr-Acc/Dmg/EndRdx(15), OppStr-Acc/Dmg/EndRdx/Rchg(15), OppStr-Rchg/+Opportunity(17) Level 4: Water Burst -- Dtn-Acc/Dmg(A), Dtn-Dmg/Rchg(17), Dtn-Dmg/Rng(19), Dtn-Acc/Dmg/EndRdx(19), Dtn-Dmg/EndRdx/Rng(21), Bmbdmt-+FireDmg(21) Level 6: Danger Sense -- Srn-Def/EndRdx(A), Srn-Def/Rchg(23), Srn-EndRdx/Rchg(23), Srn-Def/EndRdx/Rchg(25), Srn-Def(25), Srn-EndRdx(27) Level 8: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Whirlpool -- Dtn-Acc/Dmg(A), Dtn-Dmg/Rchg(33), Dtn-Dmg/EndRdx(33), Dtn-Dmg/Rng(33), Dtn-Acc/Dmg/EndRdx(34), ImpSwf-Dam%(34) Level 14: Shinobi-Iri -- Srn-Def(A), Srn-Def/EndRdx(31), Srn-Def/EndRdx/Rchg(34), Srn-Def/Rchg(45), Srn-EndRdx(46) Level 16: Tidal Forces -- RechRdx-I(A), RechRdx-I(36), ToHit-I(36) Level 18: Water Jet -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(36), SprSntWar-Acc/Dmg/EndRdx(37), SprSntWar-Acc/Dmg/Rchg(37), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg(39) Level 20: Seishinteki Kyoyo -- RechRdx-I(A), EndMod-I(39) Level 22: Kuji-In Sha -- RechRdx-I(A), Heal-I(39) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 26: Steam Spray -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(40), SntWar-Acc/Dmg/Rchg(40), SntWar-Acc/Dmg/EndRdx(42), SntWar-Acc/Dmg/EndRdx/Rchg(42), SntWar-Rchg/+Absord(42) Level 28: Bo Ryaku -- ResDam-I(A) Level 30: Combat Jumping -- DefBuff-I(A) Level 32: Geyser -- SprOppStr-Acc/Dmg/EndRdx/Rchg(A), SprOppStr-Rchg/+Opportunity(43), SprOppStr-Acc/Dmg/EndRdx(43), SprOppStr-Acc/Dmg/Rchg(43), SprOppStr-Dmg/Rchg(45), SprOppStr-Acc/Dmg(45) Level 35: Maneuvers -- EndRdx-I(A) Level 38: Kuji-In Retsu -- RechRdx-I(A) Level 41: Kick -- Empty(A) Level 44: Tough -- ResDam-I(A) Level 47: Weave -- Srn-Def/EndRdx(A), Srn-Def/Rchg(48), Srn-EndRdx/Rchg(48), Srn-Def/EndRdx/Rchg(48), Srn-Def(50) Level 49: Knockout Blow -- CrsImp-Dmg/Rchg(A), CrsImp-Acc/Dmg(50), CrsImp-Acc/Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(46) ------------
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