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JulioThom33_2

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  1. Super Strength requires two essential components to achieve its full potential: Rage and Recharge. Rage lasts for 120 seconds, and recharges in 240 seconds. It makes a big difference once you get Rage to recharge in under 120 seconds. Rage is an 80% damage buff, and double-stacked Rage is 160%.
  2. These 3 pieces of advice alone made this worthwhile! I'm only at 42, and I am resisting the urge to PL this toon to 50, but I'm getting anxious! I'll get over myself about Power Boost! I'll take your advice and just lock more stuff down until I get to 44 and respec. I have decent amount of INF (800 mill), so I'll splurge on the Winter Set. Never heard of the Conduit set. I'l look for it. So, taking your advice, I'll: 1. Proc out Gravity Distortion 2. 6-Slot Crushing Field with Winter Set 3. Proc Out Distortion Field With 4 Damage and 2 Overpowering (Energy Font procs well in it from what I see) 4. Proc Energy Torrent with 1 ACC/4 Procs, to switch to a Nucleolus at 50. 5. Drop Temporal Selection for TJ. 6. Slot Chrono and Temporal Mending per your advice. I'm looking forward to seeing how this improves things!
  3. This is my first stab at what I consider to be a "Real" Controller (Grav/Time/Primal). I had an Ill/Rad, but that played more like the melee characters I usually use. Boxing/Tough/Weave has been burned into my brain as essential since Live. I've never made a character without it. Yet, it seems like THIS character really might not need it. I'd like some assistance to see how I can better build to this character's strengths. This is my leveling build. I just hit 40. I'd like to figure out a way to: 1. Cap to Ranged Defense without PB. 2. Come close enough to Cap to S/L or M that 1-slotted Time's Juncture effectively caps me. 3. Add 1 more AoE for damage. I can lock up a ton of people and spam Distortion and Crushing Field to melt them, but 1 more good AoE would make things a lot easier. I know once I get Power Boost I'll be over cap to everything except Toxic. If I need to dump Fighting to do so, so be it. But I'd love to keep it if I could. I'd also love Incarnate advice. Given the endurance I use, I'm guessing Cardiac is a given. Any other advice would be appreciated. View This Build In MRB Gravemetric Shear - Controller (Gravity Control - Time Manipulation).mbd
  4. Thanks for the clarification. If Origin Pool is the proper term, that's what I meant.
  5. I'll leave that type of balancing for the Devs. I'm just saying that a very useful APP, on par with Sorcery, should be available for non-Magic based characters. Pools like Speed and Fighting work for all Archetypes. Sorcery doesn't.
  6. I'd like to second finishing Gadgetry and Utility Belt APPs. There needs to be a Tech-based APP that is as useful as something like Sorcery. I'd even be happy with a tech-reskin/rename of Sorcery. Some of those powers are very useful, but don't fit thematically with Science/Tech based heroes. It's a hole that was never fully filled.
  7. I read the Grav/Time Controller thread @Redlynne started a few years ago, and my altitis took over. I PL'ed a Controller to a level where I had Singularity and Dimension Shift. I 2-slotted Dimension Shift with the Energy Font proc, but I haven't seen the proc go off yet. Has that changed?
  8. So, +Recharge is better than a damage proc. That's good to know.
  9. I'm playing around with a now Level 29 Storm Blast/Elec Manipulation blaster. I've 6-slotted Storm Cell with Posi's, but I'm not seeing where Storm Cell actually does damage. It looks like it's an amplifier for any Storm Blast attacks I make within the cell itself. So, does Storm Cell need slots at all to be effective? Are Posi's not the play here? Should I be using something else, or just insert 2 recharges and call it a day?
  10. Thanks! After the advice, I made these changes: 1. Dropped Hasten, Scorpion Shield, and Power Boost 2. Added Proton Grenade and Temporary Invulnerability 3. Dropped the AoE Pet IO and swapped the Pet IOs around to improve accuracy. 4. Kept Triage and moved it earlier in case I exemp down. Thanks! This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cyfighter: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Field Mastery Hero Profile: Level 1: Battle Drones (A) Superior Mark of Supremacy - Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance (3) Expedient Reinforcement - Accuracy/Damage/Recharge (5) Expedient Reinforcement - Accuracy/Damage (5) Sovereign Right - Resistance Bonus (7) Expedient Reinforcement - Resist Bonus Aura for Pets Level 1: Caltrops (A) Annihilation - Accuracy/Damage/RechargeTime (21) Annihilation - Accuracy/Damage/Endurance/RechargeTime (21) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (31) Ice Mistral's Torment - Accuracy/Damage/Endurance (34) Ice Mistral's Torment - Chance for Cold Damage Level 2: Pulse Rifle Burst (A) Sudden Acceleration - Knockback to Knockdown (9) Sudden Acceleration - Knockback/Damage/Recharge (9) Sudden Acceleration - Knockback/Damage/Endurance (43) Sudden Acceleration - Knockback/Recharge (46) Sudden Acceleration - Knockback/Accuracy/Damage (50) Sudden Acceleration - Knockback/Accuracy Level 4: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Equip Robot (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - +Max HP Level 8: Triage Beacon (A) Panacea - Heal/Endurance (31) Panacea - Endurance/Recharge (45) Panacea - Heal/Recharge (45) Panacea - Heal/Endurance/Recharge (45) Panacea - Heal (46) Panacea - +Hit Points/Endurance Level 10: Acid Mortar (A) Shield Breaker - Defense Debuff (11) Shield Breaker - Accuracy/Defense Debuff (11) Shield Breaker - Accuracy/Endurance/Recharge (19) Shield Breaker - Chance for Lethal Damage Level 12: Protector Bots (A) Superior Mark of Supremacy - Accuracy/Damage (13) Superior Mark of Supremacy - Accuracy/Endurance (13) Defense Buff IO (15) Sovereign Right - Accuracy/Damage/Endurance (15) Edict of the Master - Defense Bonus (17) Call to Arms - Defense Bonus Aura for Pets Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Force Field Generator (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense (19) Defense Buff IO Level 18: Maintenance Drone (A) Preventive Medicine - Chance for +Absorb (39) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Endurance/RechargeTime (40) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Heal Level 20: Poison Trap (A) Gladiator's Net - Accuracy/Hold (27) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (29) Gladiator's Net - Chance of Damage(Lethal) (29) Lockdown - Chance for +2 Mag Hold (31) Entomb - Recharge/Chance for +Absorb Level 22: Assault Bot (A) Superior Command of the Mastermind - Accuracy/Damage (23) Superior Command of the Mastermind - Accuracy/Damage/Recharge (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (25) Superior Command of the Mastermind - Damage/Endurance/Recharge (25) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (27) Superior Mark of Supremacy - Damage Level 24: Seeker Drones (A) Absolute Amazement - Stun (33) Absolute Amazement - Stun/Recharge (33) Absolute Amazement - Stun/Recharge/Accuracy (34) Absolute Amazement - Stun/Endurance (34) Absolute Amazement - Chance for ToHit Debuff (37) Cloud Senses - Chance for Negative Energy Damage Level 26: Upgrade Robot (A) Healing IO Level 28: Group Fly (A) Winter's Gift - Slow Resistance (20%) Level 30: Kick (A) Accuracy IO Level 32: Tough (A) Steadfast Protection - Resistance/Endurance (33) Steadfast Protection - Resistance/+Def 3% (37) Steadfast Protection - Knockback Protection (37) Resist Damage IO Level 35: Temp Invulnerability (A) Gladiator's Armor - End/Resist (36) Gladiator's Armor - Resistance (36) Gladiator's Armor - Resistance/Rech/End (36) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Weave (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense (39) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Photon Grenade (A) Annihilation - Chance for Res Debuff (42) Annihilation - Accuracy/Damage (42) Annihilation - Damage/RechargeTime (43) Annihilation - Accuracy/Damage/Endurance (46) Annihilation - Accuracy/Damage/RechargeTime (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime Level 44: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Maneuvers Hamidon Origin:Cytoskeleton Exposure Level 49: Tactics Hamidon Origin:Cytoskeleton Exposure Level 1: Supremacy Level 1: Brawl
  11. Hello all, I've been away a while, and am just getting back to level up my new (to me) Bots/Traps MM. I'm at 49 1/2, and my experience with this build is based on ancient information. My understanding is that MM's need to use their attacks now to nerf regen on enemies and that the bots don't do Knockback anymore. My style is to jump in, fire off Poison Gas, jump back, drop Acid Mortar, tell bots to blast away. I'd like a critique of my build, please. My main questions are: 1. Which should I drop between Triage Beacon, Seeker Drones, or Trip Mine? I have Trip Mine, but I'm thinking about swapping it out for Seeker Drones to catch the aggro and stun before I jump in. I'm usually OK now without it, but Trip Mine seems very situational and "meh". So does Triage Beacon, but it seems like the proc works on the Bots. 2. I went in on Recharge when I could, plus I took Hasten. I feel it when I'm shooting people. For you MM experts, is Hasten too much? 3. If any of you have better slotting ideas for the Bots, I'm up for it. I wanted to be sure to use all 6 Auras and 5 LOTG recharge IOs. 4. Best ideas for Incarnate Powers. 5. MM's used to be "meh" in higher levels because the Pets levels didn't scale well. I think I read Incarnate Level Shifts now work on MM pets. Is that true? Thanks in advance... This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cyfighter: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Battle Drones (A) Command of the Mastermind - Accuracy/Damage (3) Command of the Mastermind - Accuracy/Damage/Recharge (3) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (5) Command of the Mastermind - Recharge/Pet +AoE Defense Aura (5) Mark of Supremacy - Accuracy/Damage/Endurance (7) Mark of Supremacy - Endurance/Pet +Resist +Regen Level 1: Caltrops (A) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (34) Positron's Blast - Chance of Damage(Energy) (39) Javelin Volley - Chance of Damage(Lethal) (50) Ice Mistral's Torment - Chance for Cold Damage Level 2: Pulse Rifle Burst (A) Sudden Acceleration - Knockback to Knockdown (9) Sudden Acceleration - Knockback/Damage/Recharge (9) Sudden Acceleration - Knockback/Damage/Endurance (43) Sudden Acceleration - Knockback/Recharge (46) Sudden Acceleration - Knockback/Accuracy/Damage (50) Sudden Acceleration - Knockback/Accuracy Level 4: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Equip Robot (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance Level 8: Kick (A) Accuracy IO Level 10: Acid Mortar (A) Shield Breaker - Defense Debuff (11) Shield Breaker - Accuracy/Defense Debuff (11) Shield Breaker - Accuracy/Endurance/Recharge (19) Shield Breaker - Chance for Lethal Damage (21) Touch of Lady Grey - Chance for Negative Damage (21) Achilles' Heel - Chance for Res Debuff Level 12: Protector Bots (A) Mark of Supremacy - Damage/Endurance (13) Mark of Supremacy - Accuracy/Endurance (13) Defense Buff IO (15) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Call to Arms - Defense Bonus Aura for Pets (17) Expedient Reinforcement - Resist Bonus Aura for Pets Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Force Field Generator (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense (19) Defense Buff IO Level 18: Maintenance Drone (A) Preventive Medicine - Chance for +Absorb (39) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Endurance/RechargeTime (40) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Heal Level 20: Poison Trap (A) Gladiator's Net - Accuracy/Hold (27) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (29) Gladiator's Net - Chance of Damage(Lethal) (29) Lockdown - Chance for +2 Mag Hold (31) Ghost Widow's Embrace - Chance of Damage(Psionic) (31) Neuronic Shutdown - Chance of Damage(Psionic) Level 22: Assault Bot (A) Mark of Supremacy - Damage (23) Mark of Supremacy - Accuracy/Damage (23) Sovereign Right - Accuracy/Damage/Endurance (25) Sovereign Right - Accuracy (25) Sovereign Right - Resistance Bonus (27) Edict of the Master - Defense Bonus Level 24: Group Fly (A) Winter's Gift - Slow Resistance (20%) Level 26: Upgrade Robot (A) Healing IO Level 28: Trip Mine (A) Obliteration - Damage (31) Obliteration - Accuracy/Recharge (33) Obliteration - Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 30: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 32: Tough (A) Steadfast Protection - Resistance/Endurance (33) Steadfast Protection - Resistance/+Def 3% (42) Steadfast Protection - Knockback Protection (43) Resist Damage IO Level 35: Scorpion Shield (A) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime (37) Reactive Defenses - Defense/Endurance/RechargeTime (37) Reactive Defenses - Scaling Resist Damage Level 38: Weave (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance/Recharge Level 41: Power Boost (A) Recharge Reduction IO Level 44: Triage Beacon (A) Panacea - +Hit Points/Endurance (45) Panacea - Heal/Endurance (45) Panacea - Endurance/Recharge (45) Panacea - Heal/Recharge (46) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 47: Maneuvers Hamidon Origin:Cytoskeleton Exposure Level 49: Tactics Hamidon Origin:Cytoskeleton Exposure Level 1: Supremacy Level 1: Brawl
  12. Just wanted to state that I used information from the Time/Rad as a template for my new Speeder build. At 36, I'm defense capped to everything with Farsight 4-slotted, Weave 1-slotted, and Power Build Up. 2 Recharges in PBU and Hasten mean that it's practically perma-Farsight. I do decent enough damage soloing, contribute more to teams than just heals (although I can heal well), and am pretty survivable for a squishy with all the heals and capped defense. Funny thing is, Time Stop might be my most potent attack!
  13. I'm having the same issue @lyra mentioned, when I zone the window disappears. Is there a definitive fix for that? If so, this will be a permanent staple on all my current and future characters.
  14. Years ago I remembered that 2 ACC/DAM Hami's and 3 Level 50 Recharge IOs was they way to go to maximize recharge and Resistance from Eclipse. I remembered reading back then that the the game engine read Damage IOs in Eclipse as reverse damage (a.k.a Resistance). I'm about to start my Warshade, and I wanted to know if that was still true on Homecoming.
  15. Other than new content and powersets, keep every QOL addition y'all have added to the game. The P2W vendor, mallable XP rates, seeded AH to keep prices reasonable, easy ways to make Inf, Null the Gull, all of it. These changes made my CoH reurn so much more enjoyable.
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