Jump to content

Hew

Members
  • Posts

    964
  • Joined

  • Last visited

Posts posted by Hew

  1. On 12/15/2021 at 1:56 PM, Erratic1 said:

     

    Alice and moons

    Dunno how I just ended up here (fluke of flukeness!)

     

    Spousal abuse is a very serious matter, whoever may abuse (mutual domestic abuse is a thing too) whomever.

     

    While I understand it is meant in jest here, it is a horrifyingly insensitive and cruel thing to say, especially when some of the viewers may be victims of spousal (significant other (notsosignificant other)) abuse.

  2. 29 minutes ago, Greycat said:

     

    Temporary workers are underpaid as it is without necromancy...

     

    "Riiiiise from the grave, and work for minimum wage on a contract basis!"

     

    Altered beast would like to have a word with you!

  3. 5 hours ago, Zeraphia said:

    I think it's plainly obvious defense-based builds are more favored in this task

    You arent playing on the same difficulty I am then... (melt armor much?! 😐 )

     

    I should probably clarify. On  higher level difficulties, you have to deal with a wide variety of not-fun debufs, from smelters, to stuns, taunts, those nasty grenades, defense-ignoring attacks/mechanics. 

     

    Relentless is _truly_ relentless.

    • Thumbs Up 1
  4. 10 minutes ago, Ukase said:

    And I wonder who thought it would be a good idea to go forward with a powerset that has KB, when it's so controversial.

    ONE attack. Less hyperbole please.

     

    ---

    Seismic Shockwaves deals knockdown (KB < 0.75).  Upthrust deals knockdown.  Meteor deals KB.  That's only three powers, including the set mechanic (Seismic Shockwaves), and only one of those three is full KB, so your assertion, that the set is "all about KB", is exaggeration. (Thanks @Luminara )

  5. 1 hour ago, Meta Brawler said:

    That's pretty interesting. Does that rule hold up between softcap and hardcap (40-45%)? Or is there a diminishing returns effect? 

    Its flat. Look at total reduction at inbound damage:

     

    Res: 80 vrs 90%

    Def: 40 vrs 45%

     

    At 90% res, you are avoiding ~= damage as 45% def. As such, 1 point def is roughly the same mitigation of 2 points of resist. There is undoubtedly an article about this somewhere on the forum. Small chunks of +res matter most when (like typed vrs positional def) _you already have something to work with_. 🙂

     

  6. 12 minutes ago, Meta Brawler said:

    That makes more sense lol but Maneuvers is there for the Shield Wall 4 (+HP and energy res) slot while not loosing the other LotG recharge procs in the build.   

    def/res is roughly 2 to 1...

    3% e/n resist is worth 1.5 def

    8% def is worth 16% res (roughly).

     

    Loss of 7.5% recharge is not really build crippling in any way.

  7. 4 minutes ago, Meta Brawler said:

    And cast time for Hurl boulder is rather long for a ST rotation.

    Ahh I think you misunderstand. Hurl boulder is there solely as a mule. 😄

     

    Your attack chain wouldnt change. Re: fear, I would go assault/tactics, way before man/tactics.

     

    • Like 1
  8. 3 piece erradication, if slotted twice, is a massive 3.13% e/n def boost. Man and tactics arent really worth it imo, given their very low values on scrappers. Id rather (hurl boulder + 5 wintersbite) + (tremor + (3errad (1 proc))) for 8.13 e/n def, 1.8% end over maneuvers anything. Moving those slots off the low-ROI man to hurl boulder gets you a significant improvement targeted, over a minor improvement disbursed. 

    • Thumbs Up 1
  9. 2 hours ago, SeraphimKensai said:

    A stalker is a scrapper that's better. You have huge burst, can control your crits, great survivability, can stealth missions, so if you have an extra power you can take teleport target and be a taxi cab for your team as well.

    Quote for extreme emphasis (excluding some cases where the primary has moar aoez), but even the aoe hole is fixed by running combos like x/stone, or stone/x, or x/rad or x/bio.

     

    x/rad and stone/stone are stupid crazy with the high damage and aoes.

    • Like 2
  10. 2 hours ago, InvaderStych said:

    Edit: Emphasis on Generally, there are tricksie-and-false opponents out there with things like attacks with no positional component (usually Psi

    Stone has great def to psi thankfully 😄

     

    Stone being a hybrid typed/resist set makes it interesting to play and gives you an enormous amount of leeway in build. Throwing positional at the problem just makes it not-as-good.

    • Thumbs Up 1
  11. Modern stone has _excellent_ mitigation in fault/tremor, if you make them part of your standard attack chain. With tremor having its cast time vastly accelerated, and fault gonna fault, you get tons of soft control from extensive use of kd throughout the powerset. It is SO significant, that I run my stone/stone stalker without fighting pool at all, and take on some pretty silly content. KD is kd is kd and not much at all resists it...

    • Like 1
  12. re: power transfer, consider that 2 nets you +regen, 3 nets you max end (increasing max end does weird things to the efficacy of slotting recov...). So 2 (+heal, +5 endmod) is generally not a bad deal, 3 comes at the cost of a degenerate dam/endmod (but still no horrid).

     

    Hyper is right on shifters proc, its still SOME end. Oddly though, the only time I've run into floored recov is when I've done it to myself with powers like EMP from RA.

     

    4 slotting pt in an elec power (ball lightning, zapp?) brings juicy +maxhp too, which also feeds +regen from earlier in the set bonuses... It is a weird set that does a lot of useful bonuses for survival.

     

    If I could spare the slots, I would go 2 slot pt, 1 slot shifter proc. That chance for heal is amaaaaazing.

  13. Could you explain chasing melee defense at all, when all defense in stone armor is typed? This means you are slotting heavily to overcome that gap to achieve the same defense you can get by simply going to typed defense. I am unaware of any significant source of untyped melee damage, so I kind of wonder why you chose to do this?

     

    Unbreakables might be good for melee defense, but swapping them for 4 slot kincom in a garbage power gets you more than twice the _in kind_ defense that stacks with stone skin. Focusing on the 4 slot for low value in kind defense (s/l def is 1.56%...) seems a bad idea, when melee isnt getting you anywhere fast at all!

     

    Also, I really think your massive reliance on procs is not going to end well whenever procs are rebalanced. 

  14. You know, I keep hearing this "fire armor is weak without burn" nonsense. It simply isn't true. I have a fa/dm tank that has zero problems tackling pretty much everything in the game at +3 or +4, solo, sans candy. You all just either don't bother to try, or really believe something to be true that isn't and give up.

     

    Burn isn't the only thing in the damn set.

     

    It should be noted however, that I would not take this tank into relentless, but I would definitely take it into malicious ASF.

  15. I run a stone/stone/physperf stalker that has zero problems with survival or mitigation. It leverages tremor and fault heavily to manage inbound damage, and does so admirably with the accelerated cast on tremor, and does significant aoe damage as a result of brimstone procs.

     

    A scrapper build shouldnt be much different. I am not into procs frankly, and am acutely aware of the likely inbound procgeddon and want zero impact on my builds as a result of that rebalancing.

     

    That stalker does not have fighting pool.

     

×
×
  • Create New...