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DecreeOfJustice

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Everything posted by DecreeOfJustice

  1. The added fire damage is nice to have. I think the resolution to this thread is to have the power description ultimately updated. I'm seeing the notes on Issue 18 that you're referencing. Thank you for the clearification. Below is a link to the Issue 18 notes, if anyone needs them. https://paragonwiki.com/wiki/Patch_Notes/2010-08-16
  2. Recently, I discovered that Fiery Embrace for Scrappers in the Fiery Aura set is functioning differently than described. Paraphrasing, the power descrption says that is boots the damage of fire attacks and additionaly gives a boots in damage to other attacks as well. For context, I'm playing as a Battle Axe/Fiery Aura Scrapper, with the Blaze Mastery Pool. What I have found is that Fiery Embrace adds fire damage to my Axe attacks, rather than a damage percentage boost, which is cool, but perhaps not intended. The bigger issue is that it has no effect on my fire based damaging powers in both the Fiery Aura pool and Blaze Mastery pool. I tested this using Gash, without any procs or incarnate abilities equiped, the Blazing Aura, and lastly Fire Blast. Per guidance from my support ticket, I have posted this issue here and linked the images below. https://imgur.com/a/yO8HNWI
  3. With the zone now capped at 50, it's become even more apparent that some bring their alt accounts and take up seats that actual players lose out on. I understand the reason behind the zone caps, so my suggestion is to do take the MSR approach to Hamidon. Instance it. It would make it more accessible to players who can't get in the Hive because someone's multiple alt accounts are sitting around and benefiting from everyone else's effort.
  4. The new format displays a lot better on mobile. Thank you for the improvement.
  5. I would rate it at about a 7/10. For me, it's one the cusp of being a high end build. My issue is that there's a lot of waste. Here are my notes at a quick glance: Having 60-80% Defense is overkill. Running Agility on top of 190-something recharge is also far more recharge than needed. I would trade out Follow up for Build Up. I would trim off some of the Defense for more attacks. I wouldn't slot up Combat Jumping because the return on the enhancements is minimal. What I do like it that it took the native leadership powers. I've been absolutely stunned to see Widows skip them. I think the build is a good place to work down from, and build up some resists or Damage buffs. Of course, this is only my opinion. Some are more inclined to build against cascading defenses. That's something that this build has.
  6. I think we should use this thread to post when raid times are expected to be. I know they're usually at 9pm EST, but I also know that the time varies from leader to leader. This is more or less so there isn't confusion on the start time.
  7. Here's a build that I have if you want to look it over, and pull some ideas out of it for your build. It takes Alpha into consideration, as well as a few +5 boosts (mostly for Hasten). It aims for perma-hasten with those in mind, and looks to cap (come near it) in typed defenses. Hope this helps! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;711;1422;HEX;| |78DA6594594F135114C7EFB4536A4BD969CB8E14B0C8327400F5D1040AB85043445| |1634C33D2A19D886D332D893EFA157CC1286E6FE2F6E006FAE4FA258C4F6EB882D1| |375FEA61FEA7B5496FDAFEEEFCCF72CF3D776E23E7C29EFB9317F60AA9726C41CB6| |4A2617D5E4FC674D311D1E2C69CA051369330538B31274D1BF3D6E8E8E2FCBC12D6| |CC33D188A165CE6A4D05CB612D19D763CA8461EAD1514A99ADD99F4CE8A69ECC2AF| |9897B3A955A5066D2BA1EF358D3295D4B1BC97885F53061C413597AAACA9B286B26| |61A49BC7D3C69C329632CDC57436654623DA9C4E3F99AC6E9E6FA0E27AE93B63133| |C7276516717429585CDCBF481B21FFC5C5FF095C5122148B64B60D932F332B8ED0A| |7894F24B9C5F5AB55979DC6BCCA7A0E71978846087AFB0F7094B9B25CDC19A23046| |D9DEA704273386FC99656B90256DF66DE016BEF825DF7C00005BAAC827292CB5AC3| |256A995F286F39EFAF7C0835D58F30F780BE61E66EF02BC554702D158FD0A786C7C| |C2760D303E643B06515FC46B1551C5B358CFA5A86C0B611E62E6608DCAE82C768F9| |1AECC351E39560F3135B8943C8DF510FBDA39A7910FA718AADE333A9FB60B3623A3| |F323F31D7411FF5CB8B758497D7F193E647BCE47F873E74BD054F101AB9AEC6E7DC| |FB17E08E97CC57CCD760F00DF883FAD1CCFD6FEE47BEE000530177AACC10F89D625| |AF9FD685D817692D0CE79DAC3EC3F0EF64E302799FBC034B52680BAED01DE67FF26| |FAD5FF87F91BDCA035BBF9DCBA9751FBC055E635E67570F006A8DE0425EA5D0FD7D| |B93A321ECA4F461655B5F9B64DD9AC100B31394C947611F85AB53F954553EE5F71E| |21427C52A10EBCD12D72E1C6D2676BB5DE122554A2A825CA70893252A24C952887B| |61454949B960BFF0342B2ACAEEAC26DCFFD7493956B970670CB37FF6B9274007DF0| |CC62AF1BC5FE3DF0FF55EC7F11A75AB9049E726FA95C49D1FC74D15C2B9AFFF5511| |8CFFF019F87FBF9| |-------------------------------------------------------------------|
  8. None the less, I appreciate getting another prospective. I think there's a lot of value in considering both points of view. Thank you for taking the time to detail your thought process.
  9. Wow! I had no idea this was an issue. Seems like there's more than enough places to train.
  10. I had this happen to me, but for no other reason than I accepted a random invite. To be honest, it was pretty funny.
  11. Thank you for the detailed response, Dan. It was your post about the PvP Emp build, and examining it that got me thinking about this topic. I appreciate the input.
  12. I recently posted on the PvP forums about build philosophy. What I see when looking at this build is an inclination towards boosting your HP, and slotting procs. Are there other things you considered when building this? My intent is to understand the thought process behind a PvP build, and what I should be prioritizing.
  13. I had an issue with this about a month ago. Run paper missions until you get a bank mission. After the bank mission, speak to the bank contact, and he'll have an option to introduce you to another contact. This is how I managed to get Pither.
  14. Hey PvP Community, I'm looking to better understand the building philosophy behind a PvP build. For example, in PvE, builds tend to aim for enough recharge for perma-hasten and capped Defenses. What does a PvP build prioritize? I know HP and To-Hit is pretty valuable, but I want to be sure I'm heading in the right direction. Thank you.
  15. After using it while leveling, I too elected to respec out of it for the reasons stated above.
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