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FaintCinder

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Everything posted by FaintCinder

  1. I'm sorry, what? 1) I guess I can't recall seeing +Special on it, and I mained Empathy for years. It's Regen, Recov, and Recharge. 2) I'm unfamiliar with the DDR anagram. Are you talking about the Adrenal Booster from the new Experimentation set?
  2. New Question (from me at least that I haven't seen mentioned) - FYI not on home computer, so can't check these things specifically at the moment. Is +Special supposed affect Absorb powers? I remember it not affecting the Power Pool Power from Sorcery, but that could have been a bug? Does it affect the Absorb from Nature? Last I checked on Insulating Circuit, it does in fact affect it, dramatically increasing the Absorb shield that it grants. Just looking for clarification on that. Although I don't think it needs to be ask, I'll ask to double check...but all +Special is the same, correct? Just the numbers being varied, but they affect the same stuff? So the Power Boosts you can get from Corr, Defs, Controllers, and Dominators, as well as the +Special from Elec Affinity?
  3. I don't think the +Special will be that big of a deal on Doms because things are dead typically before the mezz wears off. Dom's with Domination already have really long durations on their mezz's. I recall there being some posts saying that the Elec Affinity +Special buffs were lacking Defense. Idk if that has been fixed or if it was on purpose. Because if it does indeed buff Defense, then it's going to be huge for any set that gives defense buffs, including Maneuvers/Weave. Outside of that, my personal take on the +Special buffs is that it's a support set that works very well with OTHER support sets. Buffing the Defense numbers of Ice Shields, the Heals of Emp, the -Def and -Tohit from Rad/Poison, etc etc. Obviously there's several powers in the game that do all those things, but I just really like the idea of it being a set that yes, buffs the entire team, but specifically, severely buffs your fellow support on the team.
  4. Can't get on at the moment. Can anyone confirm if these chain powers work like all other buff/heal powers in the game where if you're targeting an enemy and you use the move, it will cast on that enemies' target? I seem to remember that not being the case, whether I tested it or someone mentioned it.
  5. Quick note. Is that supposed to be full Endurance and full Health? I like the compromise of not having Static spenders anymore, but having it drop off quicker. If there's an uncapped amount, they'll still be able to buff/heal a full league like the other sets, but it just requires a few more seconds of building. And realistically, it's almost better because depending on the length of the chain jump, you could maybe actually hit the entire league as opposed to the radius of Healing Aura for example. The changes also push for a less "spammy" feel, which I know was a big issue. The new duration and recharges seem to fix that and honestly, I like the idea of saving Insulating Circuit for when I know a big hit is coming. It gives me a similar feeling to playing my Healer in WoW where you have to know the mechanics of the fight and be proactive. Some healing sets are proactive and some are reactive and I feel like that adds a whole other layer to the game. I know CoH, even with iTrials, doesn't have the same amount of "do it right or die" mechanics as WoW does, but it's still nice.
  6. Glad somebody mentioned this because I was having the same problem on the arch/ninja I made. Hope we can get some answers on if it has at least been noted.
  7. I have it perma on my Ill/Time. Time it's a lot easier to do because of Chrono Shift (which is also perma), obviously. Still possible with Accelerated Metabolism or Siphon Speed, but not as easy or reliable. Using Spiritual or Agility (either works really) for your Alpha is always a big big help.
  8. All those have been helpful. Thank you much and sorry for the late response.
  9. Is there a cap to the -resistance an enemy/AV can take? Or exactly how much one character can stack it? Is there a difference between if 3 different Sonic Defenders put Sonic Siphon on an AV vs if 1 Sonic Defender does it 3 times within the duration of the first cast? Separately, are the damage numbers for the Ice Blast set correct? Both in game and in Mids, it says that Freeze Ray and Bitter Freeze Ray do more damage than Ice Blast and Bitter Ice Blast. That just seems...weird. BFR I could maybe understand because of the cast time, so it would do more damage, but still. Why are the single target holds in a ranged damage set doing more damage than their single target Damage counterparts? Thanks in advance for any input!
  10. I'm not at home so I can't check, but I know it works in my Fire Cages for sure on my fire/kin. Remind me and next time I get on (unsure when) I can test and see if it works just off of Hot Feet. Theoretically, if it works on Hot Feet, it'll work on Quills/Blazing Aura. @FaintPsycho
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