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rksr9997

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  1. Everything that happens on Indom will take 2-10 times the amount of time it takes to complete on another server.
  2. I just got to this for the first time on a Poison/Psionic Blast Defender and it really is a crazy power but quite good and a lot of fun. The more AoE damage it gives you is great to have in this blast set.
  3. I am leveling one of these now. I am hoping it melts things as well as my TA/Fire that is on another server which I feel like is the strongest character I have ever made. It can fight everything in LARGE quantities.
  4. I have experienced this same thing playing a rad/elec defender that I am leveling up the other day. Sometimes in the middle of attacking a group I have seen my END bar go from %50 to full after using an ability. It does this all at once. I have read all the power descriptions and I am not able to recreate this effect at will as I don't know what to do. But I also, sear that this happens.
  5. How are you usually slotting these powers then for max damage?
  6. The question is does this ability on controllers equate to good single target DPS for controllers? Or is it something that should just be abandoned in later levels? I am asking in terms of a character I will play all the game content on so down to lower levels as well. The power has a really low END cost and I am wondering if with about 3 damage procs in it that it winds up being a good addition to your DPS chain. I'm specifically wondering about Entangle for Plant Control which doesn't do anything but some DOT and Immob.
  7. [/img] View This Build In MRB Okay I have finally got this guy up to 50 and here is what I ended up with in terms of a build. This was taking things as I leveled and not really agonizing over the choices too much. I may have tried to do too many things. I can almost always get a Defender or Controller to handle +4/8x content but when I play a Blaster I regularly die on just +0/8x when I am solo. If you care to take a look and recommend some better strategies I would appreciate it. Munitions Mastery contains many things that sound really cool and useful but don't seem to deliver. It is sad really. Square Iron - Blaster (Radiation Blast - Electricity Manipulation).mbd
  8. It has actually improved a lot now that I have Neutron Bomb. I know everyone complains about this power but I have found it used best as an opening attacking. You lob that thing ta a mob and then run over there and Thunder Strike them all just as it is landing, then Irradiate, Force of Thunder and pull back to Electron Haze them if you need to still. Someone else must have tried this once...
  9. I am currently working on a Rad/Elec blaster and it feels very clunky and doesn't seem to be particularly good at anything. I don't really play blasters, I am just wondering if anyone else has played this combo up to the high levels and feels like it is worth it. I have been playing it mostly solo and with no XP boosters or any of that extra stuff, just running the game content and it's a huge pain compared to what I could be doing with like almost any Controller/Defender type character. Again I don't play Blasters like ever so I may just not know that right way to build one as I level up.
  10. So he ends up having about 68% smashing and lethal defense and 78% fire and cold. Your lowest values are with toxic and ranged which are in the 43% area so even that is pretty good. Even the Psionic Defense is very good. Maybe you can get way higher numbers on a stone pet I'm not really sure because I just can't play Earth, I don't know why I feel like it sucks.
  11. I like paying Ice/Empathy. Jack frost seems to be defense based rather than relying on resistance. You throw Fortitude on him and a Grant Invis and then TP him into any mob. His defense is crazy high now, plus you can grab Power Boost to make both of those buffs even stronger. You don't need any of the +res procs from pet sets in him then. You can just slot him for all damage and accuracy and the buildup proc from the purple set. He will absorb the alpha from anything and can tank the mob for very extended periods of time. You've got empathy heals to patch him up and you need plus all your ice powers to lock down the mobs. The key is being able to throw him at the mobs with TP. Because he is so strong I don't even really bother putting super high defense on my controller or res. I don't think I even have an epic shield. It isn't needed.
  12. Who were you playing on that TF? I can add you on my friends list.
  13. Okay this is all good info and thanks for that. I am realizing there is a lot I don't know about how to use MIDS. I thought that defense number seemed really high. I am disappointed to hear that time bomb is worthless! I was really curious to use this. I tend to play with just my wife a lot and thought this would be fun to try out. I'm not too concerned about having no melee defense. I only go in to drop poison trap after throwing seekers first so they are distracted. I NEVER use tough and weave on any character. There are other things I like more than those powers. I am glad I got to finish that Posi TF! Good to hear from someone on indom, we don't always have so many people. Having like no +ACC is probably not great. I knew there were things I wasn't paying attention to when making this. (I'm still probably going to use time bomb...) Thanks again!
  14. I didn't even mention that this is Archery/Traps! I am not super interested in removing the KB from the build (not on this build maybe I will have a second one where I try that).
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