Hey Scrapper community,
Mids noob here.
I put together a first draft for my fire/bio scrapper. My Goals were to soft cap S/L/F/C/E/N with as much resist in s/l as possible. I also wanted to get enough recharge to have the ST chain of Fire Sword, Incinerate, Greater Fire Sword. Looks like i'm about .5 second shy of being able to accomplish that rotation while hasten is active... and I can just throw in fire sword circle or char while it's not active. Please take a look and let me know what you think. I have most of these IO's already so not too worried about how much it will cost.
I also have Agility Partial Core Revamp active for the recharge, end mod and defense buffs.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer
Click this DataLink to open the build!
Level 50 Magic Scrapper Primary Power Set: Fiery Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Blaze Mastery
Hero Profile: Level 1: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7) Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(5), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam/Rchg(15) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--Build%(13), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(43) Level 10: Adaptation Level 12: Super Jump -- UnbLea-Stlth(A) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(33), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21) Level 18: Fire Sword Circle -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25) Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam/Rchg(29), GldArm-3defTpProc(29) Level 22: Tough -- StdPrt-ResDam/Def+(A), RctArm-EndRdx(42), RctArm-ResDam(43), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(48) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 26: Incinerate -- Hct-Dam%(A), Hct-Dmg/EndRdx(34), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36) Level 28: DNA Siphon -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Rchg/+Crit(40), SprScrStr-Acc/Dmg/Rchg(40) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Greater Fire Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), CrsImp-Acc/Dmg/Rchg(37) Level 35: Genetic Contamination -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg(43), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50) Level 38: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39) Level 41: Melt Armor -- RechRdx-I(A) Level 44: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Tactics -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Agility Partial Core Revamp ------------