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Psi-bolt

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  1. Or Soldiers of Arachnos who get the added benefit of always available mez protection.
  2. I think that this change requires a change in strategy. I confess that I found myself not liking it at first for a different reason than you posit here. In my case, I often would do 2-3 zones of explore badges at time. In leveling a character after this went live, I found myself having to do one zone then burn that patrol exp, rinse and repeat. I found that this actually wasn't so bad, but it does take a shift in thinking. I also recognize that not everyone keeps map mods on and can just grab the badges without looking for them so that might guide my thinking. To sum up, I think that this change isn't bad at all, but it's different. Like the change to require 10 badges for LRT. I didn't like that because it was a change, but in the main it wasn't a big deal. I think when people get used to how explore rewards work it will become second nature.
  3. I don't know about you, but I've done that before knowingly because I hate respeccing level 50s so much that I have started a new character from scratch. Not one as invested as either of yours though. In fact, I'm in the middle of a new Night Widow to play the changes to the set.
  4. Donated. Not sure if this is allowed under your license, but if there were a way to auto-donate, I would be down!
  5. I've been listening to a podcast recently about the rise of fascism in Italy and Germany in the 1920-30s. The 5th Column are people who, with the hindsight of history, still ascribe to the views that led the world into chaos and led to tens of millions of deaths. I haven't played this contact, but if he's making you uncomfortable, then that's probably good writing.
  6. For sets that had substantial changes like Force Field (for the better IMO), this would require a whole new set. Literally there would have to be a "Force Field" and "Legacy Force Field" set. Now if I could get the "Legacy Regeneration" set, I think this would be a go! 😁
  7. This is a good idea. SWTOR did something similar by removing it's entry classes and allowing you to start in your final class right away. Was a good change there, would be good here. And 24 is a weird level for the switch anyway. With Soliders -> Banes and Widows -> Fortunatas, you are basically starting a new character as the playstyle changes drastically. I have a VEAT who literally has this as her backstory. A psychic who stole the Fortunata training telepathically and then escaped back to Paragon.
  8. Fair enough, I just wanted to make it easy for truly new players to maintain the look if they want.
  9. The new jetpack given to new players is very heroic looking with the red and blue color scheme (so those with more moral turpitude may not like it), but otherwise it looks nice. But I think the original jet pack makes a bit more sense because it's the cheap $5,000 version you can buy at the SMART vendor. If you're going to switch them out, could you change the price of the LKT to $5,000 so that players can just buy more copies of what they get for free. Yes, you can still buy the LKT but it's 10X the cost.
  10. Widows are just straight up supers. Unlike the soldiers both branches have access to psionic powers. With respect to all VEATs, I often take Fly on all of them. Some I take the Sorcery variant. Usually this figures into their story. I have a number of mutants who have the ability to Fly but that’s their only mutant ability so they use guns and such for offense. I am running a night widow who is a sorceress (with the Sorcery pool) who joined the widows to learn more about how Ghost Widow got bound to Arachnos.
  11. This is correct. The differences for a new player not trying to ultra min/max is minimal. Any of Tanker, Brute, Scrapper or Stalker will be fine. Sentinels are also a fun choice.
  12. The problem with this is that if Rage is broken on Scrappers/Stalkers then it's broken for Tankers/Brutes. It's broken because SS allows Tankers and Brutes to circumvent the damage ratio they should have over Scrappers and Stalkers. Now all that said, I actually do think that Rage is broken, even with the crash, so I would like to see SS on Scrappers with BuildUp or some other damage buff. EDIT: Just realized this is a 3-4 year old post, lol.
  13. I would agree with giving Control pets a single button that makes them attack your target. That wouldn't step on MM pets that much.
  14. Yes, I know. I don't even expect that if/when an Arsenal Mastery is added for Controllers/Dominators that they would add a AoE immobilize since it breaks the normal pattern for their Ancillary pool. But the synergy with Arsenal Control would be great and hey never hurts to ask.
  15. With all of these ATs having access to a rifle in their primary/secondary, it would be great if we could have an appropriate Ancillary pool. So my suggestions to follow. I have no pride in authorship, feel free to tell me why these are broken, won't work, are stupid, etc. I just hope they are added soon. Arsenal Mastery (Controller) Body Armor Burst M30 Grenade Targeting Drone Wide Area Web Grenade Arsenal Mastery (Dominators) Body Armor M30 Grenade LRM Rocket Personal Force Field Wide Area Web Grenade Arsenal Mastery (Defenders/Corrupters) Body Armor Buttstroke Power Up Targeting Drone Sleep Grenade Arsenal Mastery (Masterminds) Body Armor Tranquilizer Buttstroke Team Targeting Assist (Targeting Drone, but gives half of the buff to your pets too) Sleep Grenade
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