Jump to content

Denali

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

0 Neutral
  1. I ran into this thread and was curious. This was my second character on homecoming but am just now getting back to it. I took some of the above notes and created my own take on the build. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Suidan: Level 50 Mutation Controller Primary Power Set: Earth Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize (A) Superior Entomb - Accuracy/Hold (3) Superior Entomb - Hold/Recharge (3) Superior Entomb - Endurance/Recharge (5) Superior Entomb - Accuracy/Hold/Endurance (7) Superior Entomb - Accuracy/Hold/Endurance/Recharge (15) Superior Entomb - Recharge/Chance for +Absorb Level 1: Corrosive Enzymes (A) Accuracy IO Level 2: Stone Cages (A) Superior Overpowering Presence - Accuracy/Control Duration (9) Superior Overpowering Presence - Control Duration/RechargeTime (9) Superior Overpowering Presence - Endurance/RechargeTime (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (36) Superior Overpowering Presence - RechargeTime/Energy Font Level 4: Hasten (A) Recharge Reduction IO (5) Recharge Reduction IO Level 6: Regrowth (A) Preventive Medicine - Heal (7) Preventive Medicine - Heal/Endurance (13) Preventive Medicine - Endurance/RechargeTime (15) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (17) Preventive Medicine - Chance for +Absorb Level 8: Quicksand (A) Impeded Swiftness - Chance of Damage(Smashing) (13) Pacing of the Turtle - Chance of -Recharge Level 10: Wild Growth (A) Unbreakable Guard - +Max HP (21) Unbreakable Guard - Resistance/Endurance (21) Gladiator's Armor - TP Protection +3% Def (All) (23) Unbreakable Guard - Endurance/RechargeTime (23) Unbreakable Guard - RechargeTime/Resistance Level 12: Stalagmites (A) Absolute Amazement - Stun (19) Absolute Amazement - Accuracy/Recharge (25) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Accuracy/Stun/Recharge (34) Absolute Amazement - Chance for ToHit Debuff Level 14: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff (29) Dark Watcher's Despair - To Hit Debuff/Endurance (31) Dark Watcher's Despair - Chance for Recharge Slow (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance Level 16: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Earthquake (A) Force Feedback - Chance for +Recharge (25) Achilles' Heel - Chance for Res Debuff (33) Sudden Acceleration - Knockback to Knockdown Level 20: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Reactive Defenses - Scaling Resist Damage (33) Reactive Defenses - Defense (46) Reactive Defenses - Defense/Endurance Level 22: Lifegiving Spores (A) Preemptive Optimization - EndMod/Endurance/Recharge (33) Preemptive Optimization - EndMod/Endurance (34) Panacea - +Hit Points/Endurance (34) Panacea - Heal/Recharge Level 24: Wild Bastion (A) Numina's Convalesence - Heal/Endurance (36) Numina's Convalesence - Endurance/Recharge Level 26: Volcanic Gasses (A) Superior Will of the Controller - Accuracy/Control Duration (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage (37) Superior Will of the Controller - Control Duration/Recharge (37) Superior Will of the Controller - Endurance/Recharge (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance Level 28: Rebirth (A) Recharge Reduction IO Level 30: Kick (A) Kinetic Combat - Knockdown Bonus Level 32: Animate Stone (A) Expedient Reinforcement - Accuracy/Recharge (37) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge (43) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Entangling Aura (A) Lockdown - Chance for +2 Mag Hold (36) Basilisk's Gaze - Accuracy/Hold (39) Basilisk's Gaze - Chance for Recharge Slow (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (46) Basilisk's Gaze - Endurance/Recharge/Hold Level 38: Overgrowth (A) Adjusted Targeting - Recharge (40) Adjusted Targeting - To Hit Buff/Recharge (43) Adjusted Targeting - Endurance/Recharge Level 41: Fissure (A) Ragnarok - Chance for Knockdown (42) Ragnarok - Damage/Endurance (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge Level 44: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Endurance/Recharge Level 47: Tough (A) Steadfast Protection - Resistance/+Def 3% (48) Aegis - Psionic/Status Resistance (48) Aegis - Resistance (50) Aegis - Resistance/Endurance Level 49: Weave (A) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 1: Containment Level 1: Brawl
  2. No haste. There are plenty of characters I use haste for, but I feel like blasters often have enough attack chain options to not need the haste and it becomes one less thing to manage (and absorb enhancements). With the LoTG +recharge everywhere that can take it, some other set based recharge, along with agility alpha, there is plenty of recharge to go on with. I see a lot of people out there use haste on everything but it just seems unnecessary to me on this one.
  3. this is my take on it, all theory right now as I just created this toon, but am liking the concept. I would love some feedback. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Plant Blaster: Level 50 Mutation Blaster Primary Power Set: Beam Rifle Secondary Power Set: Plant Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/EndRdx(50), Thn-Acc/Dmg/Rchg(50) Level 1: Entangle -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(5) Level 2: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Rchg/+Status Protect(11), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50) Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Slow%(7), BslGaz-Acc/EndRdx/Rchg/Hold(9), BslGaz-EndRdx/Rchg/Hold(9) Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11) Level 8: Aim -- RechRdx-I(A) Level 10: Toxins -- HO:Cyto(A) Level 12: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(15), PstBls-Dam%(50), PstBls-Acc/Dmg/EndRdx(50) Level 14: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), SprBlsWrt-Rchg/Dmg%(50) Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(50) Level 18: Penetrating Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 20: Wild Fortress -- Prv-Absorb%(A), Prv-Heal/Rchg(21), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(23) Level 22: Disintegrate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 24: Boxing -- Acc-I(A) Level 26: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(27), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam(29) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), ShlWal-ResDam/Re TP(33) Level 30: Piercing Beam -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34) Level 32: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(40) Level 35: Vines -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(37), SprEnt-End/Rchg(37), SprEnt-Acc/Hold/End(39), SprEnt-Rchg/AbsorbProc(39), SprEnt-Acc/Hold/End/Rchg(42) Level 38: Skewer -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(39) Level 41: Spore Cloud -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(42), DmpSpr-ToHitDeb/Rchg/EndRdx(42) Level 44: Scorpion Shield -- Rct-ResDam%(A), Rct-Def(45), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(45) Level 47: Fly -- Flight-I(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Ion Core Judgement Level 50: Diamagnetic Core Interface Level 50: Banished Pantheon Partial Core Improved Ally Level 50: Barrier Partial Core Invocation Level 50: Support Total Radial Graft Level 50: Agility Total Radial Revamp ------------
×
×
  • Create New...