Denali
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Denali started following Earth/Nature help wanted!
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I ran into this thread and was curious. This was my second character on homecoming but am just now getting back to it. I took some of the above notes and created my own take on the build. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Suidan: Level 50 Mutation Controller Primary Power Set: Earth Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize (A) Superior Entomb - Accuracy/Hold (3) Superior Entomb - Hold/Recharge (3) Superior Entomb - Endurance/Recharge (5) Superior Entomb - Accuracy/Hold/Endurance (7) Superior Entomb - Accuracy/Hold/Endurance/Recharge (15) Superior Entomb - Recharge/Chance for +Absorb Level 1: Corrosive Enzymes (A) Accuracy IO Level 2: Stone Cages (A) Superior Overpowering Presence - Accuracy/Control Duration (9) Superior Overpowering Presence - Control Duration/RechargeTime (9) Superior Overpowering Presence - Endurance/RechargeTime (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (36) Superior Overpowering Presence - RechargeTime/Energy Font Level 4: Hasten (A) Recharge Reduction IO (5) Recharge Reduction IO Level 6: Regrowth (A) Preventive Medicine - Heal (7) Preventive Medicine - Heal/Endurance (13) Preventive Medicine - Endurance/RechargeTime (15) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (17) Preventive Medicine - Chance for +Absorb Level 8: Quicksand (A) Impeded Swiftness - Chance of Damage(Smashing) (13) Pacing of the Turtle - Chance of -Recharge Level 10: Wild Growth (A) Unbreakable Guard - +Max HP (21) Unbreakable Guard - Resistance/Endurance (21) Gladiator's Armor - TP Protection +3% Def (All) (23) Unbreakable Guard - Endurance/RechargeTime (23) Unbreakable Guard - RechargeTime/Resistance Level 12: Stalagmites (A) Absolute Amazement - Stun (19) Absolute Amazement - Accuracy/Recharge (25) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Accuracy/Stun/Recharge (34) Absolute Amazement - Chance for ToHit Debuff Level 14: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff (29) Dark Watcher's Despair - To Hit Debuff/Endurance (31) Dark Watcher's Despair - Chance for Recharge Slow (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance Level 16: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Earthquake (A) Force Feedback - Chance for +Recharge (25) Achilles' Heel - Chance for Res Debuff (33) Sudden Acceleration - Knockback to Knockdown Level 20: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Reactive Defenses - Scaling Resist Damage (33) Reactive Defenses - Defense (46) Reactive Defenses - Defense/Endurance Level 22: Lifegiving Spores (A) Preemptive Optimization - EndMod/Endurance/Recharge (33) Preemptive Optimization - EndMod/Endurance (34) Panacea - +Hit Points/Endurance (34) Panacea - Heal/Recharge Level 24: Wild Bastion (A) Numina's Convalesence - Heal/Endurance (36) Numina's Convalesence - Endurance/Recharge Level 26: Volcanic Gasses (A) Superior Will of the Controller - Accuracy/Control Duration (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage (37) Superior Will of the Controller - Control Duration/Recharge (37) Superior Will of the Controller - Endurance/Recharge (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance Level 28: Rebirth (A) Recharge Reduction IO Level 30: Kick (A) Kinetic Combat - Knockdown Bonus Level 32: Animate Stone (A) Expedient Reinforcement - Accuracy/Recharge (37) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge (43) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Entangling Aura (A) Lockdown - Chance for +2 Mag Hold (36) Basilisk's Gaze - Accuracy/Hold (39) Basilisk's Gaze - Chance for Recharge Slow (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (46) Basilisk's Gaze - Endurance/Recharge/Hold Level 38: Overgrowth (A) Adjusted Targeting - Recharge (40) Adjusted Targeting - To Hit Buff/Recharge (43) Adjusted Targeting - Endurance/Recharge Level 41: Fissure (A) Ragnarok - Chance for Knockdown (42) Ragnarok - Damage/Endurance (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge Level 44: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Endurance/Recharge Level 47: Tough (A) Steadfast Protection - Resistance/+Def 3% (48) Aegis - Psionic/Status Resistance (48) Aegis - Resistance (50) Aegis - Resistance/Endurance Level 49: Weave (A) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 1: Containment Level 1: Brawl
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No haste. There are plenty of characters I use haste for, but I feel like blasters often have enough attack chain options to not need the haste and it becomes one less thing to manage (and absorb enhancements). With the LoTG +recharge everywhere that can take it, some other set based recharge, along with agility alpha, there is plenty of recharge to go on with. I see a lot of people out there use haste on everything but it just seems unnecessary to me on this one.
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this is my take on it, all theory right now as I just created this toon, but am liking the concept. I would love some feedback. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Plant Blaster: Level 50 Mutation Blaster Primary Power Set: Beam Rifle Secondary Power Set: Plant Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/EndRdx(50), Thn-Acc/Dmg/Rchg(50) Level 1: Entangle -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(5) Level 2: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Rchg/+Status Protect(11), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50) Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Slow%(7), BslGaz-Acc/EndRdx/Rchg/Hold(9), BslGaz-EndRdx/Rchg/Hold(9) Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11) Level 8: Aim -- RechRdx-I(A) Level 10: Toxins -- HO:Cyto(A) Level 12: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(15), PstBls-Dam%(50), PstBls-Acc/Dmg/EndRdx(50) Level 14: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), SprBlsWrt-Rchg/Dmg%(50) Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(50) Level 18: Penetrating Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 20: Wild Fortress -- Prv-Absorb%(A), Prv-Heal/Rchg(21), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(23) Level 22: Disintegrate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 24: Boxing -- Acc-I(A) Level 26: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(27), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam(29) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), ShlWal-ResDam/Re TP(33) Level 30: Piercing Beam -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34) Level 32: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(40) Level 35: Vines -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(37), SprEnt-End/Rchg(37), SprEnt-Acc/Hold/End(39), SprEnt-Rchg/AbsorbProc(39), SprEnt-Acc/Hold/End/Rchg(42) Level 38: Skewer -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(39) Level 41: Spore Cloud -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(42), DmpSpr-ToHitDeb/Rchg/EndRdx(42) Level 44: Scorpion Shield -- Rct-ResDam%(A), Rct-Def(45), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(45) Level 47: Fly -- Flight-I(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Ion Core Judgement Level 50: Diamagnetic Core Interface Level 50: Banished Pantheon Partial Core Improved Ally Level 50: Barrier Partial Core Invocation Level 50: Support Total Radial Graft Level 50: Agility Total Radial Revamp ------------