this is my take on it, all theory right now as I just created this toon, but am liking the concept. I would love some feedback.
Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer
Click this DataLink to open the build!
Plant Blaster: Level 50 Mutation Blaster Primary Power Set: Beam Rifle Secondary Power Set: Plant Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery
Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/EndRdx(50), Thn-Acc/Dmg/Rchg(50) Level 1: Entangle -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(5) Level 2: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Rchg/+Status Protect(11), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50) Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Slow%(7), BslGaz-Acc/EndRdx/Rchg/Hold(9), BslGaz-EndRdx/Rchg/Hold(9) Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11) Level 8: Aim -- RechRdx-I(A) Level 10: Toxins -- HO:Cyto(A) Level 12: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(15), PstBls-Dam%(50), PstBls-Acc/Dmg/EndRdx(50) Level 14: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), SprBlsWrt-Rchg/Dmg%(50) Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(50) Level 18: Penetrating Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 20: Wild Fortress -- Prv-Absorb%(A), Prv-Heal/Rchg(21), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(23) Level 22: Disintegrate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 24: Boxing -- Acc-I(A) Level 26: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(27), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam(29) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), ShlWal-ResDam/Re TP(33) Level 30: Piercing Beam -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34) Level 32: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(40) Level 35: Vines -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(37), SprEnt-End/Rchg(37), SprEnt-Acc/Hold/End(39), SprEnt-Rchg/AbsorbProc(39), SprEnt-Acc/Hold/End/Rchg(42) Level 38: Skewer -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(39) Level 41: Spore Cloud -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(42), DmpSpr-ToHitDeb/Rchg/EndRdx(42) Level 44: Scorpion Shield -- Rct-ResDam%(A), Rct-Def(45), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(45) Level 47: Fly -- Flight-I(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Ion Core Judgement Level 50: Diamagnetic Core Interface Level 50: Banished Pantheon Partial Core Improved Ally Level 50: Barrier Partial Core Invocation Level 50: Support Total Radial Graft Level 50: Agility Total Radial Revamp ------------