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gnew95

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  1. Hello all! I have always loved superheroes and never got the chance to play city of heroes when it first came out. I liked the idea of making a kind of toxic poison beast kind of character so spines and Bio fit the bill! I am hoping the build can become a bit of a workhorse to just tackle a whole bunch of things. Tanking with friends, solo farming/bossing, questing etc. It does not need to be great at any of those things it just needs to be able to do em' to some extent! I have downloaded Mid's and did a good deal of reading around the forums. Here is the build I came up with. ( Thematically I like the idea of regenerating health quite fast! and I purposefully didn't include any of the Brute IOs as they are crazy expensive on the AH.) My character is level 4 atm lol but I always like to plan ahead in games like this so please critique away as I have litteraly no idea what I'm doing.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Level 50 Mutation Brute
    Primary Power Set: Spines
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    ------------
    Level 1:    Barb Swipe    
     (A) Kinetic Combat - Accuracy/Damage
     (3) Kinetic Combat - Damage/Recharge
     (3) Kinetic Combat - Damage/Endurance/Recharge
     (5) Kinetic Combat - Damage/Endurance
     (5) Crushing Impact - Damage/Endurance
     (7) Crushing Impact - Accuracy/Damage/Endurance


    Level 1:    Hardened Carapace    
     (A) Aegis - Resistance
     (7) Aegis - Psionic/Status Resistance
     (9) Aegis - Resistance/Endurance
     (11) Aegis - Resistance/Recharge
     (11) Aegis - Resistance/Endurance/Recharge


    Level 2:    Spine Burst    
     (A) Obliteration - Damage
     (13) Obliteration - Accuracy/Recharge
     (15) Obliteration - Damage/Recharge
     (15) Obliteration - Accuracy/Damage/Recharge
     (17) Obliteration - Accuracy/Damage/Endurance/Recharge
     (17) Obliteration - Chance for Smashing Damage


    Level 4:    Inexhaustible    
     (A) Healing IO
     (25) Healing IO
     (27) Endurance Modification IO


    Level 6:    Environmental Modification    
     (A) Red Fortune - Endurance


    Level 8:    Lunge    
     (A) Kinetic Combat - Accuracy/Damage
     (9) Kinetic Combat - Damage/Endurance
     (46) Kinetic Combat - Damage/Recharge
     (46) Kinetic Combat - Damage/Endurance/Recharge
     (46) Crushing Impact - Accuracy/Damage/Endurance
     (50) Crushing Impact - Damage/Endurance/Recharge


    Level 10:    Hasten    
     (A) Recharge Reduction IO
     (45) Recharge Reduction IO


    Level 12:    Hover    
     (A) Shield Wall - +Res (Teleportation), +5% Res (All)


    Level 14:    Kick    
     (A) Kinetic Combat - Accuracy/Damage
     (13) Kinetic Combat - Damage/Endurance
     (19) Kinetic Combat - Damage/Recharge
     (23) Kinetic Combat - Damage/Endurance/Recharge


    Level 16:    Ablative Carapace    
     (A) Doctored Wounds - Heal
     (21) Doctored Wounds - Heal/Recharge
     (21) Doctored Wounds - Recharge
     (23) Doctored Wounds - Endurance/Recharge
     (33) Doctored Wounds - Heal/Endurance/Recharge


    Level 18:    Quills    
     (A) Obliteration - Damage
     (25) Obliteration - Accuracy/Damage/Endurance/Recharge
     (29) Obliteration - Accuracy/Recharge
     (31) Obliteration - Chance for Smashing Damage
     (31) Obliteration - Damage/Recharge
     (33) Obliteration - Accuracy/Damage/Recharge


    Level 20:    Evolving Armor    
     (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (19) Unbreakable Guard - RechargeTime/Resistance
     (43) Unbreakable Guard - Resistance
     (43) Unbreakable Guard - +Max HP
     (45) Unbreakable Guard - Resistance/Endurance
     (50) Unbreakable Guard - Endurance/RechargeTime


    Level 22:    Tough    
     (A) Unbreakable Guard - Resistance
     (27) Unbreakable Guard - Resistance/Endurance
     (29) Steadfast Protection - Resistance/+Def 3%
     (33) Gladiator's Armor - TP Protection +3% Def (All)
     (36) Unbreakable Guard - RechargeTime/Resistance
     (42) Unbreakable Guard - Resistance/Endurance/RechargeTime


    Level 24:    Adaptation    
    Level 26:    Taunt    
     (A) Mocking Beratement - Taunt
     (37) Mocking Beratement - Recharge
     (39) Mocking Beratement - Taunt/Recharge
     (39) Mocking Beratement - Taunt/Recharge/Range
     (39) Mocking Beratement - Accuracy/Recharge
     (40) Mocking Beratement - Taunt/Range


    Level 28:    DNA Siphon    
     (A) Doctored Wounds - Heal/Recharge
     (34) Doctored Wounds - Heal/Endurance/Recharge
     (34) Doctored Wounds - Endurance/Recharge
     (34) Doctored Wounds - Recharge
     (36) Doctored Wounds - Heal


    Level 30:    Fly    
     (A) Flight Speed IO


    Level 32:    Weave    
     (A) Reactive Defenses - Scaling Resist Damage
     (45) Reactive Defenses - Defense/Endurance


    Level 35:    Genetic Contamination    
     (A) Obliteration - Damage
     (36) Obliteration - Accuracy/Recharge
     (37) Obliteration - Damage/Recharge
     (40) Obliteration - Accuracy/Damage/Recharge
     (42) Obliteration - Accuracy/Damage/Endurance/Recharge
     (42) Obliteration - Chance for Smashing Damage


    Level 38:    Parasitic Aura    
     (A) Preventive Medicine - Heal
     (40) Preventive Medicine - Chance for +Absorb
     (43) Preventive Medicine - Heal/RechargeTime/Endurance
     (48) Preventive Medicine - Heal/Endurance
     (48) Preventive Medicine - Endurance/RechargeTime
     (48) Preventive Medicine - Heal/RechargeTime


    Level 41:    Maneuvers    
     (A) Gift of the Ancients - Defense/Endurance
     (50) Gift of the Ancients - Defense/Endurance/Recharge
     (31) Gift of the Ancients - Defense


    Level 44:    Superior Conditioning    
     (A) Empty


    Level 47:    Focused Accuracy    
     (A) Empty


    Level 49:    Physical Perfection    
     (A) Regenerative Tissue - Endurance/Recharge


    Level 1:    Brawl    
     (A) Empty
     (37) Empty


    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Fury    
    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Empty


    Level 2:    Health    
     (A) Numina's Convalesence - +Regeneration/+Recovery


    Level 2:    Hurdle    
     (A) Empty


    Level 2:    Stamina    
     (A) Endurance Modification IO


    Level 10:    Defensive Adaptation    
    Level 10:    Efficient Adaptation    
    Level 10:    Offensive Adaptation    
    ------------
    ------------
    Set Bonus Totals:
    9% DamageBuff(Smashing)
    9% DamageBuff(Lethal)
    9% DamageBuff(Fire)
    9% DamageBuff(Cold)
    9% DamageBuff(Energy)
    9% DamageBuff(Negative)
    9% DamageBuff(Toxic)
    9% DamageBuff(Psionic)
    28.5% Defense(Smashing)
    28.5% Defense(Lethal)
    13.81% Defense(Fire)
    13.81% Defense(Cold)
    6% Defense(Energy)
    6% Defense(Negative)
    6% Defense(Psionic)
    30.38% Defense(Melee)
    6% Defense(Ranged)
    12.25% Defense(AoE)
    1.8% Max End
    8% Enhancement(Heal)
    8.75% Enhancement(Max EnduranceDiscount)
    41.25% Enhancement(RechargeTime)
    27% Enhancement(Accuracy)
    7.5% SpeedFlying
    GrantPower Preventive Medicine (10% chance, if Scourge)
    208 HP (13.88%) HitPoints
    7.5% JumpHeight
    7.5% SpeedJumping
    MezResist(Confused) 80%
    MezResist(Held) 80%
    MezResist(Immobilized) 80%
    MezResist(Sleep) 80%
    MezResist(Stunned) 80%
    MezResist(Terrorized) 80%
    MezResist(Teleport) 100% (20% chance)
    2% (0.03 End/sec) Recovery
    29.75% Resistance(Smashing)
    29.75% Resistance(Lethal)
    26% Resistance(Fire)
    26% Resistance(Cold)
    12.5% Resistance(Energy)
    12.5% Resistance(Negative)
    11.75% Resistance(Toxic)
    16.75% Resistance(Psionic)
    7.5% SpeedRunning

    ------------
    Set Bonuses:
    Kinetic Combat
    (Barb Swipe)
      1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      22.49 HP (1.5%) HitPoints
      3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Crushing Impact
    (Barb Swipe)
      1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


    Aegis
    (Hardened Carapace)
      7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
      3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
      3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
      3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
      5% Resistance(Psionic)


    Obliteration
    (Spine Burst)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3% DamageBuff(All)
      9% Enhancement(Accuracy)
      5% Enhancement(RechargeTime)
      3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Kinetic Combat
    (Lunge)
      1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      22.49 HP (1.5%) HitPoints
      3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Crushing Impact
    (Lunge)
      1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


    Shield Wall
    (Hover)
      5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


    Kinetic Combat
    (Kick)
      1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      22.49 HP (1.5%) HitPoints
      3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Doctored Wounds
    (Ablative Carapace)
      1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      4% Enhancement(Heal)
      5% Enhancement(RechargeTime)


    Obliteration
    (Quills)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3% DamageBuff(All)
      9% Enhancement(Accuracy)
      5% Enhancement(RechargeTime)
      3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Unbreakable Guard
    (Evolving Armor)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
      3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
      5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
      112.4 HP (7.5%) HitPoints


    Unbreakable Guard
    (Tough)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


    Steadfast Protection
    (Tough)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


    Gladiator's Armor
    (Tough)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


    Mocking Beratement
    (Taunt)
      1.8% Max End
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
      3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
      7.5% Enhancement(RechargeTime)


    Doctored Wounds
    (DNA Siphon)
      1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      4% Enhancement(Heal)
      5% Enhancement(RechargeTime)


    Reactive Defenses
    (Weave)
      1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      3% Resistance(All)


    Obliteration
    (Genetic Contamination)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3% DamageBuff(All)
      9% Enhancement(Accuracy)
      5% Enhancement(RechargeTime)
      3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Preventive Medicine
    (Parasitic Aura)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      28.11 HP (1.88%) HitPoints
      3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
      3.75% Enhancement(EnduranceDiscount)
      8.75% Enhancement(RechargeTime)
      GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


    Gift of the Ancients
    (Maneuvers)
      2% (0.03 End/sec) Recovery
      2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |7621FEFB|
    |-------------------------------------------------------------------|

     

    made some edits to increase res!*

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