Sygris
-
Posts
2 -
Joined
-
Last visited
Content Type
Profiles
Forums
Store
Articles
Patch Notes
Posts posted by Sygris
-
-
Hey after fighting a losing battle with altitis I have finaly got a toon to 50. Wasn't sure how to set it up in mids but all sets are attuned.
I'd Like to get Perma hasten and then soft cap defences, not sure if thats possible tho.
I'd like to keep Stealth in some form. Teleport other desired but optional.
Primary and Secondary picks are fairly fixed, unless i'm missing a good skill or mule Skill.
Pool/epics open to suggestions.
Build is mostly for exemping.
This Hero build was built using Mids Reborn 3.1.1.2
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Plant/rad: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic MasteryHero Profile:
Level 1: Entangle -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), WiloftheC-EndRdx/Rchg(3), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), WiloftheC-Rchg/Dam%(11)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(34)
Level 2: Roots -- OvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), OvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), OvrPrs-EndRdx/Rchg(5), OvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), OvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), OvrPrs-Rchg/Energy Font(11)
Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(15), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40), DarWtcDsp-ToHitDeb/EndRdx(43), DarWtcDsp-Rchg/EndRdx(43), DarWtcDsp-Slow%(46)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(15)
Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(17), MlsIll-Acc/EndRdx(17), MlsIll-Conf/Rng(19), MlsIll-Acc/Conf/Rchg(19), MlsIll-Dam%(21)
Level 10: Super Speed -- EndRdx-I(A)
Level 12: Spore Burst -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(34), CaloftheS-Acc/EndRdx(34), CaloftheS-Sleep/Rng(36), CaloftheS-Acc/Sleep/Rchg(36), CaloftheS-Heal%(36)
Level 14: Teleport Target -- RechRdx-I(A)
Level 16: Mutation -- EndRdx-I(A)
Level 18: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(23), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-Slow%(46)
Level 20: Lingering Radiation -- RechRdx-I(A), RechRdx-I(23)
Level 22: Vines -- Lck-Acc/Hold(A), Lck-Acc/Rchg(25), Lck-Rchg/Hold(31), Lck-EndRdx/Rchg/Hold(31), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Carrion Creepers -- RechRdx-I(A), RechRdx-I(27), Ann-ResDeb%(27), FrcFdb-Rechg%(29), TraoftheH-Dam%(29), IceMisTrmt-+ColdDmg(43)
Level 28: Boxing -- Empty(A)
Level 30: Teleport -- EndRdx-I(A)
Level 32: Fly Trap -- BrlLdr-Acc/Dmg(A), BrlLdr-Dmg/EndRdx(37), BrlLdr-Acc/EndRdx(37), BrlLdr-Acc/Dmg/EndRdx(37), BrlLdr-Acc(39), BrlLdr-Dmg(39)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40)
Level 38: Enervating Field -- RechRdx-I(A)
Level 41: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(42)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), LucoftheG-Def(48), LucoftheG-Def/Rchg(48)
Level 47: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 49: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Heal-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 10: Speed Phase
------------
Plant/Rad build Help
in Controller
Posted
Its not to bad on end in fairness, altho i'm not using all the toggles at once unless there is enough end regen in the group to cover the use of the leaderships. for the most part an occasional blue candy is all i need in actual play. I'm not sure where now but i have seen mentioned that its not worth slotting AM for end.