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Chimeran42

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Everything posted by Chimeran42

  1. I'm just really happy to see some love spread around to some things. Really happy with the costume bug fixes, and would love to see some more aesthetics added with them. I know this is just the first pass for the patch, but it would be great to get more costume items added for further longevity (nothing new, just maybe some pre-existing options?). Can we get some screenshots of how the new Catalysts and Boosters work? Thank you for the Hami crash fix!
  2. an object that just mutes all SFX sounds in the base from objects. No more noisy waterfalls and explosions. Invisible walls objects of varying sizes to keep people from escaping the bounds of the map. base exporting and importing. (If you build something cool, but an SG falls apart or splits ways, you can have your own copy of the base to do with as you please, or in case you break something and cant undo it)
  3. The main things are placeable objects that give light just like the TOV candle, but in the standard primary colors (Blue, Green, Purple) I want NPCs of more characters, including NPC factions. Especially Robots like the Malta, Council and MM ones. Lusca? Seagulls Flying? I'd want an AE access portal to edit (Launcher could be cool, but its probably impossible) Round versions of the various 'floors' we have. A plain black floor tile (Think substation flooring, but solid black and another of Solid White (Maybe tintable?)). I'd want the different Fountain water shapes without the fountain part. (ie: round water tiles) And more types of surface textures (dirt, sand, concrete, street, etc) I'd love to see some more of the Pocket D items like the neon beams, etc. Graffiti Entire buildings from different zones. That would reduce item counts for a lot of those scenery bases. Even if they have to be pieces. An object/sign that, rather than placing individual Letters, lets you write something, and it just displays it. (like an SG name or something.) An option to Toggle the Grid outside the base visible or not. And, an option to just turn the entire base into one big room so there are no 'gaps' and 'doorway' shenanigans. Placeable objects that serve the purpose of the NPC tailors (say a Mirror? or a Closet?) More types of doors. Like ones that fit in the corridor bulkheads and so forth. A big setpiece item that is like the arachnos pipe, but you can see the inside of it too for tunnels and such. The ice/snow from Frostfire/Pocket D chalet. Thank you for listening to my Ted Talk
  4. I'm gonna throw my hat in the ring to say that the Travel power nerf from things like Ninjitsu and with Gymnastics are pretty FEEL BAD. At least, if you suppress them, can they provide a travel speed buff to the travel powers that cancel them out? People should be rewarded for taking a power like that, and feel like they have even more mobility rather than situational. You'd basically turn those powers into skips. Even if the boost only impacted similar powers (Shinobi - Run Speed, Gymnastics - Jump Distance) or something along those lines it would be nice. Just a passive boost goes a long ways.
  5. Wow! I am honored to make the list! Thank you and I'm glad you liked it!
  6. Sad day... I wonder if maybe we could get them to add neck chains to the head details list instead. I was really hoping that we'd get neck chains AND a shoulder pad. Alas. Thank you for testing it!
  7. Any chance we can see how it works with things like... Neck chains?
  8. Global: @Riptide6 SG Name: Deep Star Password: DEEP-16353 If you need any other details lemme know!
  9. Yeah, I hope they hold judgement til the end of the month. I took a bit of extra time to polish mine, but I threw mine out there early on.
  10. I read it more like veiled threats from the nerf bat than comforting reassurance that they will 'fix' things. I would love to hear how this happy medium is planned to be achieved. Broad strokes are nice, but some detail is appreciated. What even is considered "working as intended" in the power range they hope to match? It mostly just sounds like they want to make the game harder.
  11. I hope to be finished with this by the deadline, but I would be happy to add the Deep Star into the mix! Character name: Deep Six Global Handle: @Riptide6 Super group: Deep Star Shard: Everlasting Passcode: DEEP-16353 Contributors: None
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