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Ratch_

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  1. Maybe it's about time i made that dark melee/shield scrappah
  2. Ratch_

    So....hibernate.

    You're right, it's 1m30s exactly (the timer starts on toggle activation)
  3. Can confirm it's happening on my tanker now...dunno why.
  4. Ratch_

    So....hibernate.

    The issue with this is that it does not matter how often Hibernate can be up. It gives you the no phase debuff which means you can only activate Hibernate once every 2 minutes.... To elaborate, right now you can activate Icy Bastion twice or you can activate Hibernate once in the time span of 2 minutes. I feel that speaks for itself. Edit: If there ever was a change where I don't need to worry about a noPhase cooldown timer in PvE then sure, I would be completely fine with the power as is. But as it currently stands, I don't remember having to wait a whole two minutes back in the day w
  5. Ratch_

    So....hibernate.

    There are plenty of cases where powers in the ancillary have not gotten the new adjustments and I don't see this being any different. This change would only be for brutes and tankers.
  6. 200% is exactly what icy bastion has which is where I'm pulling in those exact numbers from. I'm open to adjustments as well though. What Zork said is true, like i mentioned in the post
  7. Yea, this is purely for Brutes and Tankers. Stalkers & Scrappers get the exact same amount of Regen/Recovery as what I am proposing..hell even at a better frequency. If this change would occur, we'd essentially be trading the high resist offered in Icy Bastion with an Intangible 30s self toggle hold that basically is just a rest you can use in combat. This change to the t9 in particular i feel is far from being OP, as it has a 90 second downtime. I'm just looking for some power level equaling between the newer t9 with the existing older one.
  8. Ratch_

    So....hibernate.

    Understandable, and nothing about the things that you like Hibernate for would change at all. I am just simply wanting to bridge the gap between these two powers. Icy Bastion is drooled over (at least for me) because it provides resistance and regeneration in a set that has very little to none. It's a perfect example of the t9 being desirable because it fills holes in a set on a semi regular rotation with no crash (up more often even than Hibernate!). The downside to me isn't the fact that I lose aggro but the fact that I can't continue to play the game actively. It's a great panic butt
  9. Ratch_

    So....hibernate.

    Went ahead and moved this topic over onto the suggestions section of the forums, thanks.
  10. Pending t9 armor set reworks, and having seen the drastic experiences in Icy Bastion vs Hibernate...well I am very jealous that a tanker and brute does not get Icy Bastion.So I got to thinking and had this idea on what could be a small, yet simple improvement while also not changing the power in it's entirety. Afterall, being encased in a block of ice is pretty unique.The power I looked to for inspiration was none other than Reaction Time. The sustain in Martial Combat for Blasters. This power has a small feature of when disabled (detoggled), you will receive a boost to recharge rate and move
  11. Ratch_

    So....hibernate.

    Something of note, with 170% global recharge (pretty common for those chasing perma levels of hasten) and 95% recharge slotted in Icy Bastion it has 30s uptime and 52s downtime. If Hibernate was added 30s of Regen/Recov then it would have a 30s uptime with a 90s downtime. Just some food for thought, and this doesn't even consider that Icy Bastion provides 37.% resistance to all types with the exception of Psionic.
  12. Ratch_

    So....hibernate.

    Pending t9 armor set reworks, and having seen the drastic experiences in Icy Bastion vs Hibernate...well I am very jealous that a tanker and brute does not get Icy Bastion. So I got to thinking and had this idea on what could be a small, yet simple improvement while also not changing the power in it's entirety. Afterall, being encased in a block of ice is pretty unique. The power I looked to for inspiration was none other than Reaction Time. The sustain in Martial Combat for Blasters. This power has a small feature of when disabled (detoggled), you will receive a boost to recharge rate a
  13. I kinda like the idea of moving the taunt aura aspect into confront - just make that power a small endurance cost toggle that has a 8ft radius mag 3 x second taunt. This would make it available to all scrappers, while still being optional for those that don't want to have it. It would require another power pick, which bites, but still seems like a fair possibility?
  14. All scrapper epics I've looked at don't inherit the damage proc from fiery embrace either.
  15. It's not directly nerfing any form of damage, but taunt as a mechanic lets you confirm damage and lowers the amount of delay between using damage abilities since you don't need to waste time chasing. It allows you to tap into your full DPS potential, including the likelihood of keeping targets close for AoE. More targets hit = more damage done. BrandX isn't wrong, as not having a taunt aura isn't going to mean you aren't viable. Hell, in teams a majority of the time whether you can taunt or not won't matter one bit. However, there is no denying at how effective taunt is at allo
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