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Sarah Bellum

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  1. Can confirm. Fire/Dark is the closest I've ever felt to being a tank-mage.
  2. I think that makes sense from your perspective. My goal was to create a well-rounded set of defenses to be able to drop into most mobs with predictable performance. Being a controller, defenses are a little harder to come by. So I had to compromise. E/N/R are covered by defense and S/L/F/C/P are covered by resists. The controls are what provide the majority of damage mitigation, and the secondary covers damage that does make it through. This build was designed with the current steam-roller style of play in CoH. Your control is always on and ready for whichever group you wade into. I've been able to function as the tank in +4/8.
  3. I'd love to hear how those changes work out for you.
  4. Nice! I like those ideas. You're right about the scaling resist IO eventually capping resists as you take damage. It probably does make it feasible to stop just shy of caps if it means you get more control. I think I stubbornly was chasing resist caps to see if I could and was pleasantly surprised when I managed to get them. I really do like flying fast and that played into it as well. Incidentally, you could sub leaping or teleport in for the flight powers and have the same stats. Combat teleport looked like it could provide some interesting options for opening up on a new mob.
  5. Hi all, With the latest changes to Ice Control, I wanted to try and give it a fair shake. What I ended up with is expensive, super tight on slotting, and has hardly any damage output. The upside is that (before incarnates) It's also soft-capped defense to R/E/N, 75% resists on S/L/F/C, 64% resist to Psi, debuffs and confuses everything from bosses on down, and buffs your team in almost every way (to-hit, damage, heals, absorbs, recharge, endurance, resistance, & protection). The stats below reflect zero accolades and zero incarnates. All that tanky goodness comes in handy when your strategy is to wade into mobs with Arctic Air & World of Confusion. You're basically a self-contained, always-on, boss-confusing menace to criminal society. A walking taco of control. Basic strategy for regular content: Find a large group of miscreants. Walk, fly, jog, tap-dance, etc over to said miscreants. Pop Faraday Cage. Frostbite. Laugh as Energy Fonts spring into existence while you stand there. If things get hairy, target a friendly close to you and focus on buffing. Your control is always on in the background. The build exemplars well. Just about all of your tools are available by level 16. The build levels well (particularly so if you level with IOs). You can feel yourself becoming more effective as you progress. Do: Remember to pop Faraday Cage wherever you stop (or if you're mezzed while on the go). Remember that World of Confusion has a smaller radius. So to be most effective, you really REALLY gotta get in there. :) Remember to have a friendly (player or pet) nearby to heal/buff yourself. Be smart about more difficult groups (pay attention to sappers, hold those damnable MoG bosses before they pop it, watch out for master illusionists, etc). Don't: Frostbite willy-nilly if there's a competent tank on the team. Be judicious about it. Forget to layer more control as required: Ice Slick, Glacier, etc. Be too timid. You have solid always-on control, and many tools to keep yourself going. Get too cocky. Your defenses are a house of cards. I would love some critique or suggestions for improvement, if anyone is willing. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1788;718;1436;HEX;| |78DAA5D44B4F13511407F0FFB453114A050484B6141090029542F9042A62A242521| |45D89B536D3323AB4A42D897C11D1185D2A0F1337EADAD75213DDFA5EAABC8C2E7C| |26F5744E4FB894B0729281DF9C7BCF3DF7DEDE99B12B47AB5F3C1F3D04AD76D88AE| |772B1E14C3A9FCD589691758DC55366027479260CCBE81FCE4C4FCFE68D6C05455A| |37BB4946F878C210772ACD476693C9F0886524F2593311B762879349336DE6E7E08| |E6628EB9865A6A6F21E7691663AB5F5A9DA7E1A35E233F4D030326326C2D19C9949| |9B89D8583C47139A6BA6190DD13DAFD19FE2CD57C105DC7602111D0EDC112C30742| |C0A9618BBB0CC48F56D1D866E1FEC96296AD1D4021AC6B552F229C66E9C164C30AA| |7046709651495BE85486713871924B57C327F032AE533F975AD28566DD6ED903AFC| |0C7A8855FD0C2D88B00C3A49957A86BAA90355DA2964AB540257E48F24F46037E09| |7E33F6E18FE02FE3060DE1C6E630BA1B6F7905CD7827F8C8F0E1BDE003E31A657BD| |41DF1E03E8FDB820782878CCB34E11AA5AF5E83211EA5154D140F14D14A0816D1C1| |68471B43A3BDAF532BD521E8B0B3DBD127E8615854A95EDDB47AFB98158F118DD2A| |8ACD6D1886ECED98F5E41887195466852E7DB8405BDD46591D18925C1B2E02EE326| |657AD56C2F1E714B171E0B9E089E32BAF18CA1D33CFD4AB6D38FEFCE52970DC13A2| |3886F0C372505D4A4005E3B4A5DDE084AE7B4177EC62D4A68538F511BBEA0D46545| |B0CAE8C39A605DB0C148D39677A8B53BF0890B1CC467C18A6095F192FE1D507E0D7| |A68E437ED9E07E85167D58373BC827E4C0ACE0B628C015C10C419AFA84048FD1142| |E8E2E334806E3E7211043912B10BDAE865CCD09AC2EA310A23C4AB9DA69641B5655| |05A8AAFADFA0D2A145F6860CB47A940174677884775359FE21AC7D7AAB67DDCECF8| |FA0EF18DEDF113BCACAFDB5BE679BBE8AB808052BB10A5AE11753593E5817879E06| |279E0BFAFF1FAB211FF0110B72A62| |-------------------------------------------------------------------|
  6. I've always wanted an effective sapper in CoH and I finally have one. My goals for this build were resistance, recharge, regen, and healing. I've managed to achieve: Soft capped resists to everything but Psionic (50.34%), Negative (36.8%), and Toxic (11.75%) 147% recharge 670% regen 5% self heal procs in nearly every attack This has allowed me to absorb alphas and drain entire spawns in seconds with no downtime. I solo pretty easily at +2x8, but have more fun on teams with harder content. Because I am perpetually creating alts, I have never bothered to do incarnates or even level 50 sets. I've tried to squeeze out as much value as I can with this build, but I know there's room for improvement. I would love any critiques or improvements if you're willing. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Lightning Bolt -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(3), PwrTrns-Dam/EndMod(3), PwrTrns-Dam/Acc/End(5), PwrTrns-Dam/Acc/Rech/End(5), PwrTrns-+Heal(7) Level 1: Charged Armor -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(7), TtnCtn-ResDam/EndRdx/Rchg(9), TtnCtn-ResDam/Rchg(9) Level 2: Ball Lightning -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(11), PwrTrns-Dam/EndMod(11), PwrTrns-Dam/Acc/End(13), PwrTrns-Dam/Acc/Rech/End(13), PwrTrns-+Heal(15) Level 4: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(19) Level 6: Zapping Bolt -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(21), PwrTrns-Dam/EndMod(21), PwrTrns-Dam/Acc/End(23), PwrTrns-Dam/Acc/Rech/End(23), PwrTrns-+Heal(25) Level 8: Charge Up -- RechRdx-I(A) Level 10: Energize -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(25) Level 12: Tesla Cage -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(27), PwrTrns-Dam/EndMod(27), PwrTrns-Dam/Acc/End(29), PwrTrns-Dam/Acc/Rech/End(29), PwrTrns-+Heal(31) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 16: Static Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam/Rchg(33) Level 18: Combat Jumping -- WntGif-RunSpd/Jump/Fly/Rng(A), Rct-ResDam%(34), ShlWal-ResDam/Re TP(34), BlsoftheZ-ResKB(34), LucoftheG-Def/Rchg+(36), WntGif-ResSlow(36) Level 20: Kick -- Empty(A) Level 22: Charged Shield -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(36), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Regen/Rcvry+(37) Level 24: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(39), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam/Rchg(39) Level 26: Short Circuit -- SynSck-EndMod(A), SynSck-EndMod/Rech(40), SynSck-EndMod/+RunSpeed(40), SynSck-Dam/Rech(40), SynSck-Dam/Rech/Acc(42) Level 28: Lightning Reflexes -- Run-I(A) Level 30: Combat Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(42) Level 32: Thunderous Blast -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(42), PwrTrns-Dam/EndMod(43), PwrTrns-Dam/Acc/End(43), PwrTrns-Dam/Acc/Rech/End(43), PwrTrns-+Heal(45) Level 35: Power Sink -- SynSck-EndMod/Rech(A), SynSck-EndMod(45), SynSck-Dam/Rech/Acc(45), SynSck-Dam/Rech(46), SynSck-Dam/Acc/End(46) Level 38: Chain Fences -- DblAct-Acc/EndRdx(A), DblAct-Acc/Immob/Rchg(46), DblAct-Acc/Rchg(48) Level 41: Lightning Field -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg/End/Rech(48), FuroftheG-ResDeb%(48) Level 44: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50) Level 47: Teleport Target -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50) Level 49: Super Speed -- Thrst-End/Run(A), Thrst-+Special(50) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- RgnTss-Regen+(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Shocked Level 49: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;649;1298;HEX;| |78DA6593DB4E13511486F77466444A0B722AA5055AA107DAD2A118BD144FC00D90A| |0456F9B49D9AD63EAB4697BA1AF608CB7BE846FE16B1813AF549083E1A05ED5D559| |FFA6A1EC64FA77D6DA6B7FEB307BFBCD5AA052D97828B4E12735BBD52A15A5DB765| |C5933B7EDAA5316DD35404F5CD94BCF6CB72AF7ACF59A2CB79B4ED9AE951E53603B| |76B9614D56A4DB92973B4A8F9AAFEB4DE1DFA9D76B56B121E55EC0FBBB25ED86E35| |683DECB86537D49E1D531EF6D57D664A3DE6CDB6DA7EE46D61B4ED9BA3CBE7B6C69| |9B88B2F9364C9925E8F99EA61FCD4BB6638A1343881543F87E434F598D33E839EB8| |D0B566BB117AC0B4B636796F5661E9A63FD41244D913490FC20F9410A8014006918| |A402917415AC9FE9EC3C67BD7501FDCB3AF607FA8FF527914D156C823C01F204C82| |19043208741DE4FF318BBC16220273CE3A78C108338511B7CCE05868BAC071431A4| |7043C045808B003703DC0C7073C0CD132B88605F10B8B93EBD43DD18517D1F41BFE| |3E87F1C7D8FA3EF213A7154A5333ACD2DB97D0ADD847EF109316B8885490E5A88B2| |DD47C1E3AAFAF10E2DB14CF0499C674C3EC57EF420811E2476A12F58753A674A653| |C854C53C83C858C53C8F8901A38AD08D3FBDC98F42FE831F4803573C87A97D28A22| |4844F3DCA8146167D59C66517B26C27A4498986A4C0C73CA604E59CC298B396531A| |725CCE91EE1E635A17B39CE23B725E4BA849CF2C8317FC4FA953E9BA41A6EF2BDE6| |B53CFF8175F91DEB37DAB48896FB16EF73AECBABD007AC692A2CA70ACBA1B015149| |624A7A59C569F73819C05E52C844D38595F65BC0B6D769D9D1943A8D5E9BED3ECB7| |8CDE858769C7501632699EE9D07F6DD7D175D3F115D32A177F72C5F8D1C7172BD73| |3F6AFCFD95E399DFF7286F842| |-------------------------------------------------------------------|
  7. Anyone can play a set badly. I'm not sure how this is relevant. That being said, mistakes can and do happen. Shrug it off and keep pewing. :)
  8. You're very welcome! All the procs, good sir/madam!
  9. Sure! While I'm certain this isn't an optimal build by any means, it has been pretty darned good at keeping me alive while I pew at things. For teams, the build can just about cap everyone for defense. Constant knock down from all the powers also really mitigates a lot of damage. Repulsion Bomb is actually a really nice AoE that feels like it belongs in Energy Blast. Victory Rush, Power Sink, & Conserve Power do wonders for helping with all the endurance you burn through. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;708;1416;HEX;| |78DA65544B6F126114FD66186C6969CBAB0F5A4A81DAD2029D16756FD2078D5A4CA| |3895B42E00346C90C192091B872E1CE98E8C63FE073E3D267F42FE8C295BA73E1CA| |EA42535DE165EEE923326973E63BF7DC731F3343FEFAA6F7D9F6CDB34219DDA8179| |BCDC2A6AC48B32C6D77BE58354A822EDF05D3B04AD78AB6D536CBB1ED766780C8F0| |81AEB0DEAE54F49C6597642167C87A397218B95434ABB2AC6F99D2AE760AEB64DFF| |29F336BD296664B3FB819DEB5ACBA9EAB1BD55A6BCCB9DF9145CA6ED68CC69073BE| |DC90B23CC2B29ECA30ABE1AD8651D2372CDB6E375A965DC8B70B79729776678A7A5| |BA0FF8A2A70755D625C1122AB093504F4316A41C6E7475A55E81AC7D28C27328C2F| |48A3B04653322E8E75880C6A62F096EA9C07EF5238A189A1B870CE1E5A944B615FD| |727D2CC6A62F4336B7D5F186B046EF4E9469F3EF419409F01F4E927BF01F6730D40| |1B823604ED04B409D27A58AB78D2DCCF04F02AD51C86CF307CA6E033059F69F8BC2| |2ED086BB511CC3D8D3923983F82F9A398FB351DC77826F71872A21F3916454E0C39| |B1F7EC15FBC0F120F5ED47AEFF096BE20F810F808F18E79F021F33AA941BE45C11E| |CD2255CC48C73F7EEF149C57902F3A7B8A393BF80BF817F1817FF326A943B892D4D| |624B8BD8D222B694C496EAD440185D875FF224C904FB2431F1F2373E2F63F2656CE| |B0EBDAE33E87A26C65C886ACF829B8D32F786D2E6C0CDF59E2479BE252E81BA09D4| |4DA16E0A7553A89741FD0CEABE53F94BE9E52EECF1DB99B9C1B115C1DA1578ACC06| |315B94D0A2F39DF435759C25BB50AFCEA1522CDBE4AFABF588BF274EC54C7FEB3D8| |7F16FBCFEE330668076B98770D7523DAE1974A7FBD279CEA63D6FA986C1F73BA8F3| |9D3C7ECF431178F98EEAE76F87B201427EAF189DED69CE8F7218A2A88CE73EF3F8E| |3855B9423749FAA538CFE88DF3CC7BC7F39638EFE7F1BCFBFC1CBCF718476F33FE0| |338C0E77D| |-------------------------------------------------------------------|
  10. The only powers that can be problematic are the AoEs. I can't see anyone with a real beef over single target knockback. The issues with AoEs can be mitigated by positioning and judicial use. I look at Energy blast as more difficult, but more rewarding than other sets. It's also one of the more visually pleasing sets. I used to really look at Energy blast as pretty "meh". Liberal application of procs however has made this a joy to play. Basic slotting for me has been pretty simple as well: Single target: Gladiator's Javelin, Explosive Strike, Force Feedback, & Entropy procs. AoE: Positron's Blast, Javelin Volley, Explosive Strike, Force Feedback, Annihilation, & Sudden Accelleration procs. Watching all the recharge procs going off almost becomes a game in itself. With the insane amount of blasting you end up doing, it's best to pair it with a non-busy primary. FF, for example *really* dovetails nicely with it. All that said, I think Energy blast on it's own isn't that bad. Using Force Feedback proc in every power really does make one of the more unique sets to use.
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