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Cheddacheese

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  1. Hey @Ston! Just out of curiosity, did you ever complete a trapdoor run with this toon? I am wondering how well /SR compares to /Bio in terms of clearing speed. I am wondering if the +DMG bio brings is very significant compared to any other set? I feel like SR is one of the most tankiest sets for sentinels, and although Bio can improve dmg, is worth it giving up survivability for X amount of extra damage?
  2. Hi all, After playing CoH for almost 3 years now, I decided to finally fully commit to the art of badging, starting the journey with a fresh character (great excuse to make an alt am I right 😉). The initial thought of tracking every badge and perhaps making some kind of plan for the approach got me curious if there is sort of an optimal/efficient way to go about it. So my question is, how do you folks approach badging (starting from lvl 1)? Do you have a general guideline you follow or do you just go with the flow? I look forward to read your stories! -Chedda
  3. This is really impressive! I was wondering how an Elec/Bio compares to the good old Elec/Shield? Also, did you put any procs in lightning rod? As far as I remember most teleport powers do not respond that well to procs but I could be wrong here
  4. Ooh you just sparked my interest! Can you tell me more about this so called ‘sentinel Konami code’? Outdamaging blasters sounds like a challange 😄
  5. Hi all, I was wondering if you guys could share your stories about your main character(s)? Why is it your main and what makes him/her so fun to play? Personally, I love my EM/Rad/Mu brute Chedda Gold, just because the build is so damn steady and he hits like a truck! I am curious to hear your thoughts! -Chedda
  6. Thanks for the feedback all! I guess in terms of goals I want to run most lower level Tfs and ‘normal’ content during the leveling phase, slowly building up to the end game content. Then eventually (once I feel comfortable with the class) get into the newly added difficult content. (And badging of course because I love shiny stuff) I consider myself to be an experienced player so the challenge of /poison sounds very appealing to me 🙂 I like to min-Max my characters so I will definitely take advantage of IOs (also during leveling) One additional question I have is hoe affective the above mentioned builds are in the new ‘hardmode’ content? (I don’t want to feel like dead weight lol) Thanks! -Chedda
  7. Hi all, I was wondering if you guys could help me decide on a new controller. Right now, it is between plant/dark and fire/poison. I would say that I play in teams 90% of the time. I mainly play dps and tanks so I will be going a little bit outside of my comfort zone playing a controller (probably why I went with the highest dps primaries lol), but I think it will keep things fresh and interesting! Thanks for the help! -Chedda
  8. This is crazy impressive!! You completely changed my mind on controllers tbh! I guess I was just building them ‘wrong’ up until now lol would you mind sharing the build?
  9. Sorry I should have elaborated, my question is mainly costume/RP related. I usually base my characters on real life superhero/fantasy characters and adding my own twist to the costume / backstory. However, with bio I am having a difficult time coming up with a cool costume/backstory
  10. Hi all, Currently, building a solid Bio/TW tank, and I am really liking the versatility of bio combined with the hard hits that TW provides. However, I have some trouble coming up with a cool concept for the character. Do you guys have any suggestions? Thanks!
  11. @Ironscarlet thanks for the feedback! I really appreciate it. At first I was leaning more towards spines/rad (scrapper) since rad is a bit less squishy compered to bio. However I like the dmg bonus bio gets, and something that is dead cannot kill your 😄 I mostly play on teams (like 90 % of the time) all type of content. Not sure how well spines is suited for this type of content ?
  12. Hi all! I was wondering how Spines perform on a scrapper compared to a brute? Currently I am still not sure if I should roll it on a scrapper or a brute. I know that dmg auras are very good on brutes, however with the ATOs, I would assume that a scrapper still comes out on top in terms of dmg? If I would roll a scrapper, what would be the best spot for ATO2? Sidenote: I will probably go for either /Rad or /Bio for thematic reasons (and I like taunt auras :D)
  13. Do you mind sharing this build? It looks absolutely BEAST!!
  14. I decided to go with Street Justice in the end! This is the endgame build I came up with - Softcapped melee, AoE and ranged is at 44.5 % - Great recharge - Endurance issues will be mitigated by ageless and temp powers Let me know what you think! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! King: Level 50 Natural Scrapper Primary Power Set: Street Justice Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery Hero Profile: Level 1: Heavy Blow (A) Superior Scrapper's Strike - Accuracy/Damage (3) Superior Scrapper's Strike - Damage/Recharge (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge (5) Superior Scrapper's Strike - Damage/Endurance/Recharge (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (9) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance (11) Unbreakable Guard - +Max HP (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Sweeping Cross (A) Armageddon - Chance for Fire Damage (15) Armageddon - Damage/Endurance (17) Armageddon - Accuracy/Recharge (17) Armageddon - Accuracy/Damage/Recharge (19) Armageddon - Damage/Recharge (19) Fury of the Gladiator - Chance for Res Debuff Level 4: Battle Agility (A) Red Fortune - Defense/Endurance (21) Red Fortune - Defense (21) Red Fortune - Defense/Recharge (23) Red Fortune - Endurance/Recharge (23) Red Fortune - Defense/Endurance/Recharge (25) Red Fortune - Endurance Level 6: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (25) Recharge Reduction IO Level 8: True Grit (A) Panacea - +Hit Points/Endurance (27) Gladiator's Armor - TP Protection +3% Def (All) (50) Panacea - Heal Level 10: Rib Cracker (A) Hecatomb - Damage (15) Hecatomb - Damage/Recharge (27) Hecatomb - Accuracy/Damage/Recharge (29) Hecatomb - Accuracy/Recharge (29) Hecatomb - Damage/Endurance (31) Touch of Death - Chance of Damage(Negative) Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Kismet - Accuracy +6% Level 14: Active Defense (A) Recharge Reduction IO Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 18: Spinning Strike (A) Superior Frozen Blast - Accuracy/Damage (33) Superior Frozen Blast - Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Endurance (34) Superior Frozen Blast - Accuracy/Damage/Recharge (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (34) Force Feedback - Chance for +Recharge Level 20: Super Speed (A) Celerity - RunSpeed Level 22: Against All Odds (A) Endurance Reduction IO Level 24: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Shin Breaker (A) Superior Critical Strikes - Accuracy/Damage (36) Superior Critical Strikes - Damage/RechargeTime (36) Superior Critical Strikes - Accuracy/Damage/RechargeTime (36) Superior Critical Strikes - Damage/Endurance/RechargeTime (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 28: Boxing (A) Empty Level 30: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Crushing Uppercut (A) HamiO:Nucleolus Exposure (37) HamiO:Nucleolus Exposure (39) Superior Blistering Cold - Damage/Endurance (39) Touch of Death - Chance of Damage(Negative) (39) Hecatomb - Chance of Damage(Negative) (40) Unbreakable Constraint - Chance for Smashing Damage Level 35: Shield Charge (A) Superior Avalanche - Accuracy/Damage (40) Superior Avalanche - Damage/Endurance (40) Superior Avalanche - Accuracy/Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Accuracy/Damage/Recharge Level 38: Tough (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Endurance/RechargeTime (43) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Steadfast Protection - Resistance/+Def 3% Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense (46) Reactive Defenses - Defense/Endurance Level 44: Zapp (A) Sting of the Manticore - Accuracy/Damage (46) Sting of the Manticore - Chance of Damage(Toxic) (46) Sting of the Manticore - Damage/Endurance (47) Gladiator's Javelin - Chance of Damage(Toxic) (50) Apocalypse - Chance of Damage(Negative) Level 47: Ball Lightning (A) Artillery - Accuracy/Damage (47) Artillery - Damage/Endurance (48) Artillery - Damage/Recharge (48) Artillery - Accuracy/Damage/Recharge (48) Artillery - Endurance/Recharge/Range (50) Artillery - Accuracy/Recharge/Range Level 49: Stealth (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 1: Critical Hit Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1444;682;1364;HEX;| |78DA65934B6F125114C7EF74864261068A6DA12F4A692950A06371A7D668B436A92| |DA609895B9CC2A59D38A104A8DA0FE007D08D1B5F5BF7BEF6EED43EA2FD0826EAC2| |D6C4F7C28C8739E70AA693C08F7B5EFFFFBD73C9DF9C572B9585734CF25FB08C46A| |35828D58D5A8DD7DD978DE666DDB0183CCA92595D73C38FB0C816F3DCE25C3F5F37| |6E58908BFE8BCFF30AAF36B85E5837B955164BA6AE6C6C58FA32376A50ED7516851| |AE765CDF9B960AEAD37211174568BD5EB66C35C352DB3B915BE58334B7AA16958D7| |5AA29BC5BCD168F2FAD6209889C3673B045F52CB23B35DEC95CC584E615DAF896F9| |0CA367107D9BD8BF46A9DCD031226FB919EEF58E4F946C5BF89BF903BA02C8966E9| |4C9713F4CF217B4F134F218F9D249EC5661F28CBA259F6A262BF9FE8438654A2861| |C0C207741D945CD92EB314E1ECC30872A4C7653B2CB1D43B9E113C8DC38720F26F4| |08F99E04794F228753C8D169621A395684F224D8818BE013F23E3AB5B13FB08C284| |C03798D924C234F13D011101D010A8E13DF8297A0F0127CA260F229F11932F69CF8| |82780B3D4DC2E43E21D7E7A18D8007B02539C18118CA04201816956172FD0EB4878| |4F6D0559C3D691057892564BC4CE44809B447184D1CB1E161BD201211221112D907| |9128D5B9A273ADBF93CCE2C4C46D1C96A0C34D64700FC9456410264ED04465E21E1| |627EF131F20A71F111F22657036259AA6E8FEA6E93EA77F10E91E675BA7026F4E81| |A61435C929F29EFD4A4507C89943E47B4046286476F18867F6897B483D2B3B7BCAE| |5702F3F55C67471DABAECC2220579DC45EC267A90393752037BB3E2B46797D04654| |69FF81ED518589C76EADE17D2C1F0DAD28A203429213FAEC6D4FA1AA83A3A1C38E9| |0C4AEE0F9A89724678B5FFE4BDEC5FDAA77901F426D17F6C7CEC5A7CEC5CB34DC65| |B1584AB7B76BFF05E3B3DA19| |-------------------------------------------------------------------|
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