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  1. Thanks for the reply; I'd given up on getting one and wasn't notified on yours. I've heavily modified the build already with an eye toward the points you mention (though Stone Mastery is indeed "necessary" thematically). I'll check out your build tonight after work. 🙂
  2. Hi; this is my first attempt a build. I stole some of it from other builds in the forum, but adapted it to meet my thematic needs. I really don't know what I'm supposed to be shooting for in terms of defenses, and I don't know much about proc synergies or what sets work best with certain skills. I also have a limited budget, so I chose expensive enhancements where it looked like they'd contribute a lot, but otherwise tried to keep it somewhat affordable. I do plan to mostly team with this, and that includes exemplaring. I took a travel power because I just can't see my ancient sentient sarsen stone golem wearing a jetpack. I also took Spirit Tree -- I know, but I just want it. I thought if I loaded it up with Heal and put End in Lifegiving Spores, and threw them down together, folks would appreciate it. I'd be willing to let it go, but I really want it for thematic reasons. I'd appreciate some advice; I have no pride. Thanks in advance. Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Moss: Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Sorcery Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Stone Mastery Hero Profile: ------------ Level 1: Strangler (A) Neuronic Shutdown - Accuracy/Endurance (3) Neuronic Shutdown - Accuracy/Recharge (3) Neuronic Shutdown - Chance of Damage(Psionic) (5) Ghost Widow's Embrace - Accuracy/Recharge (17) Ghost Widow's Embrace - Accuracy/Endurance (19) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 1: Corrosive Enzymes (A) Accuracy IO Level 2: Regrowth (A) Preventive Medicine - Heal/RechargeTime/Endurance (5) Preventive Medicine - Heal/RechargeTime (7) Preventive Medicine - Heal/Endurance (7) Preventive Medicine - Chance for +Absorb Level 4: Wild Growth (A) Preventive Medicine - Heal/RechargeTime (9) Preventive Medicine - Heal/RechargeTime/Endurance (9) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (11) Gladiator's Armor - TP Protection +3% Def (All) (17) Steadfast Protection - Resistance/+Def 3% Level 6: Roots (A) Superior Overpowering Presence - Accuracy/Control Duration (13) Superior Overpowering Presence - Control Duration/RechargeTime (13) Superior Overpowering Presence - Endurance/RechargeTime (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (37) Superior Overpowering Presence - RechargeTime/Energy Font Level 8: Seeds of Confusion (A) Malaise's Illusions - Confused/Range (19) Malaise's Illusions - Endurance/Confused (21) Malaise's Illusions - Accuracy/Confused/Recharge (21) Malaise's Illusions - Chance of Damage(Psionic) (23) Coercive Persuasion - Contagious Confusion Level 10: Spore Cloud (A) Discouraging Words - To Hit Debuff (27) Discouraging Words - To Hit Debuff/Recharge (27) Discouraging Words - To Hit Debuff/Recharge/Endurance Level 12: Spirit Tree (A) Panacea - +Hit Points/Endurance (23) Panacea - Heal/Endurance (25) Regenerative Tissue - +Regeneration (25) Regenerative Tissue - Heal/Endurance Level 14: Mystic Flight (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 16: Lifegiving Spores (A) Performance Shifter - EndMod (31) Performance Shifter - Chance for +End (31) Energy Manipulator - EndMod (31) Energy Manipulator - EndMod/Recharge Level 18: Vines (A) Superior Will of the Controller - Accuracy/Control Duration (33) Superior Will of the Controller - Control Duration/Recharge (33) Superior Will of the Controller - Endurance/Recharge (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 20: Wild Bastion (A) Doctored Wounds - Heal/Endurance (36) Doctored Wounds - Endurance/Recharge (40) Doctored Wounds - Heal/Recharge (43) Doctored Wounds - Heal/Endurance/Recharge Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (36) Kismet - Defense/Endurance (37) Kismet - Accuracy +6% (48) Reactive Defenses - Defense (48) Reactive Defenses - Scaling Resist Damage Level 24: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 26: Carrion Creepers (A) Positron's Blast - Accuracy/Damage (39) Positron's Blast - Damage/Endurance (39) Positron's Blast - Damage/Recharge (39) Positron's Blast - Accuracy/Damage/Endurance (40) Positron's Blast - Chance of Damage(Energy) Level 28: Rebirth (A) Doctored Wounds - Heal/Recharge (29) Doctored Wounds - Heal/Endurance/Recharge (48) Doctored Wounds - Endurance/Recharge Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 32: Fly Trap (A) Brilliant Leadership - Accuracy/Damage (42) Brilliant Leadership - Damage (42) Brilliant Leadership - Accuracy (42) Brilliant Leadership - Accuracy/Damage/Endurance Level 35: Entangling Aura (A) Basilisk's Gaze - Accuracy/Hold (37) Basilisk's Gaze - Chance for Recharge Slow (43) Gladiator's Net - Chance of Damage(Lethal) (43) Gladiator's Net - Accuracy/Hold (45) Lockdown - Chance for +2 Mag Hold Level 38: Overgrowth (A) Adjusted Targeting - Recharge (45) Adjusted Targeting - Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance (50) Recharge Reduction IO Level 41: Hurl Boulder (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 44: Rock Armor (A) Shield Wall - Defense (45) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Earth's Embrace (A) Impervious Skin - Resistance/Endurance (50) Impervious Skin - Status Resistance Level 49: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery (33) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod Level 50: Spiritual Core Paragon Level 50: Control Core Embodiment ------------ Controller-Plant_Nature-Test.mxd
  3. As a veteran MMO player of around twenty years, much of which has been spent raid healing and tanking, my opinion is that the safety, damage output, and aggro of the group is everyone's responsibility. No single person is (in most cases) entirely responsible for a win or a wipe. Every role has ways to contribute to each component. Whether it's situational awareness, split-second decisions on who gets the last heal, dialing down your dps for a moment, keeping an eye on the squishy beside you, or simply not standing in the fire -- every person on the team has the power to influence the outcome in ways that go beyond their job description. It's just a matter of knowing that and applying it.
  4. 100% support the elimination of the suppression mechanic. This was the first of a chain of decisions that led to me and several friends quitting the game back in Live. It's one of those things that could have been avoided if someone had put it through the Patch Notes test. Mechanics Changes 1. The game is now more fun because: [Description of Change 1] 2. The game is now more fun because: [Description of Change 2] 3. The game is now more fun because: When you enter combat status for any reason all your travel powers get inexplicably worse. ... If you read the list out loud and it sounds stupid, it probably is.
  5. I don't have any theory crafting to contribute but I can say that I loved my regen scrapper in the old days before the transition to clicks. It was a joy to play. Now on HC I haven't even rolled one because the idea of all that clicking just turns me off. From joy to utter disinterest. I think I can follow the logic of why it changed for balance reasons, looking at it from a "make everything balanced" perspective. I just can't follow the logic of making it less fun from a "make everything fun" perspective.
  6. One approach is to configure your mouse such that the side buttons are mapped to numpad keys. Many modern mice come with software for this purpose. Then you can just use the numpad binds.
  7. Hi, I'm looking for a macro which I can hit to toggle between petcom_all Follow Passive and petcom_all Attack Aggressive. I tried the following: /macro "P" "petcom_all Follow Passive$$petcom_all Attack Aggressive" But it's always setting them to aggressive. I know I could have the macro load another bind file, but I was hoping there was a simpler way.
  8. I have this same issue. I cannot for the life of me get the window to stay put. It always reverts to the absolute upper left of the screen no matter how many times I save my options/windows/etc.
  9. On the first Shining Stars mission to "Meet the Crew" there is a point where the base gets attacked. If you beat Twinshot back to the first level, she'll arrive simultaneously, and then also later when the fight is over. So there's two of her standing there at the end.
  10. Every time I do the Shining Stars arc I cringe at every line of dialogue my character has; I don't have a single character for whom those responses would be appropriate. In more technically demanding engines, the cutscene does often serve as an 'animated loading screen' which masks the marshaling of the level assets, scripting, etc. The rendering of the cutscene itself has a known resource cost, so the length of the scene can be tailored to cover the expected load time of the other resources. I tend to forgive the existence of these, but I do prefer an option to skip; sometimes the dialogue is so annoying or I've just seen it so many times, that I'd rather just watch a loading bar.
  11. I've always found it strange how many game design tropes developers love but players hate. I'd put the Escort Mission near the top of that list, and the Unskippable Cutscene somewhere near that. One of my pet peeves is having the game speak for my character, usually with the effect of them saying something stupid or being inexplicably oblivious to something that is blatantly obvious to me.
  12. I'd like the option to show our weapons stowed on our characters when not in combat. You could choose to display it on the back, hip, carried... Certain weapons would have limited positions obviously. Pistol holsters on belts, thighs, chest. Just feels really lacking to play a toon whose super abilities are weapon based and not have any visible weapons.
  13. I just want to say that all this talk of balancing the game around incarnates is scary to me. I can barely keep my characters in basic IOS and have only done the patron arc on one character so far (a severely underslotted Defender - it was really tough and made me not want to do it again). I have only the vaguest idea of what incarnates are... I assume it's the giant monsters 50s summon that just eat up the map and turn the team into a group of additional redundant pets that follow the 50 around and die to loose mobs. I barely understand the proc mechanics and frankly it makes my eyes glaze over reading endless arcane theorycrafting about obtuse and complicated systens that only the highest level ultra-wealthy players can afford anyway. I just want to do TFs and missions and feel like a superhero, not a super-rich-hero. I miss the old days when everyone was on more of an even playing field and everyone contributed something even if they weren't the most rarified meta build.
  14. No; I did not know about this. Thanks for the pointer.
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