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RPW

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Everything posted by RPW

  1. Hell, I'm a published author, I'd write story arcs for free. Like Crumpet said, it would take a while because I also must work a full-time job, but it would be a blast to do. And the first place I'd like to see new content is in Khalisi Wharf.
  2. Perhaps there was some buffs involved. I'm not seeing any significant increases other than what I've squeezed out with IO set bonuses. If it was a damge nerf to a over-powered power, it would be completely understandable, like with TW. My issue was only that we're losing effectiveness on a bread and butter power and being encouraged to take a second power to offset it.
  3. And have you ever played a DM Scrapper? Unless you have and worked your DM scrapper though all the content on your way to 50, then you can't criticize the opinion of someone who has done it repeatedly. I'm entitled to my opinion without being attacked, thank you very much. ToF might be stellar now, but it doesn't change my opinon. I shouldn't have to waste TWO power slots when one has always worked fine for 50 levels. There was no problem with DM before. It wasn't being abused in any way. There were no DM exploits. And just because changes have been made to tanker caps previously, so what? It doesn't change the validity of my point nor change my opinion. EDIT: FYI-Tankers can manage aggro better than any other class without increasing the number of targets they can hit. Their threat level is higher. Their taunt is more effective.
  4. Well, as far as Im concerned, I'm pretty happy with everything overall, but I do NOT like the change to Dark Melee's Shadow Maul. It is one of those powers we DM scarppers and Brutes must take, and its essential tbecause we have very little that's not a single target melee attack. There ar many of us who don't use Touch of Fear, and we shouldn't be encouraged to respec our builds to take an additional power to supplement Shadow Maul because its become weaker and less useful. I have no problem seeing a modifaction to ToF, that sounds like a good idea. The SM change is a horrible idea. There was no problem with SM before. SM Is what allows us DM scrappers to perform our roles at all those low levels. If anything, you should increase the number of targets for scrappers and reduce the number for tanks. Scrappers are there to clear the mobs, but cant take the same dmg as a tank. Tankers are there to absorb damage, with the trade off as they do less dmg themselves. Tankers should never have better versions of offensive powers than scrappers using the same sets. Anyway, this is only one person's opinion. I've been playing CoH since it was originally in Beta and never missed a week to play until it shut down, and I'm just happy its here to play again.
  5. I've just joined, but sign me up Global: @idoc Supergroup: Nightstalkers Inc Server: Excelsior Base Passcode: NIGHT-13227 Status: FINISHED !!!!!!!!!!
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