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Ejlertson

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Posts posted by Ejlertson

  1. 42 minutes ago, Zect said:

     

    Yes. Part of the reason is some of your slotting choices are inefficient. When I say "inefficient", I am not making a value judgment on your build (unlike when I say "bad", "incompetent", or "amateurish"): I'm just talking mathematics. For example, you slot 5x dampened spirits in Darkest Night for 5% rech. This is 1.25% rech per added slot (discounting the base free slot). Looking at the available sets, we could slot 5x Panacea in Twilight Grasp instead for 7.5% rech, for 1.875% rech per added slot, or 50% more. In fact, 5x panacea 1x acc common offers comparable enhancement values to touch of the nictus, another set you slotted.

     

    Now, I know why you chose dampened spirits and touch of the nictus - you're also making an effort to build for res. Building for multiple competing build goals like this, and balancing rech, def, res, not to mention enhancement values and the locations of critical procs, is challenging; it's why inexperienced builders focus on one primary goal (such as survivability or ST dps). For you, I recommend focusing on the most important bonuses first. We can revisit our choice later if necessary and try to fit some res in.

     

    On the other hand, your choice of 6x cloud senses for fearsome stare is a very efficient choice; well done. You get 6.25% rech and 3.75% def for this, and even a damage proc. Both these bonuses are individually normally 5-6 slot bonuses, so you're getting a 2-for-1 deal here. The catch is that cloud senses is a lv 30 set, so its enhancement values are low. Consider using unattuned IO's and boosting them +5 to compensate for this.

     

    Secondly, you should focus on what aspects of a power need to be enhanced and how we can do this with as few slots as possible. For example, you slotted tar patch 6x pacing of the turtle for 3.13 ranged def. However, as a slow set it has low recharge enhancement, hindering you from double-stacking it (yes, the -res stacks). This power is also autohit so it does not need acc enhancement. So to focus on the most important thing we want out of this power, we can slot just 2x common rech IO's, boosted to +5. You can even add a slow common if you desire the -movespeed. (A meta consideration here is that slow sets typically offer weak bonuses, maybe with the exception of ice mistal, so we want to pursue slots in more attractive set categories.) Knowing which powers you can skimp on slotting while still retaining most of their potential is key to high slot-efficiency.

     

    Similarly, consider your slotting in Howling Twilight. This power has 3 uses: as a stun, a mass rez, and an autohit -regen power. Which of these uses are most important to you? Since you don't have any other stun to stack with it (not even opp gloom from the epic), we might assume the rez and the -regen are more important. Therefore, some rech commons or sets that offer desired bonuses such as absolute amazements might be considered.

     

    Thirdly, consider how well your build goals synergize with your powers and how your powers work with each other. You have a lot of -tohit in your build and some -dmg. How much defense do you really need? You could afford to live without the softcap. You have two -tohit powers in darkest night and fearsome stare. Will you really be using both of them every engagement? If you intend to prioritize one, you could slot the other less heavily. For example, if you decide that fearsome stare will be your main source of -tohit, you can slot darkest night with just a single enzyme and use it mainly on harder targets for the -dmg. This is also efficient since fearsome stare requires acc while darkest night is autohit. Hence, putting our set IOs in fearsome stare allows us to build in acc that the power needs. Doing the reverse (slotting DN heavily and fearsome stare lightly) might result in fewer savings.

     

    Finally, think about your alpha slot. The alpha slot is an absolutely massive amount of stats that will majorly influence your build. I frequently see builds submitted for critique that have no alpha slot which is a little like designing an airplane but leaving out the wings. You should think about how to use it even if it's just "I would like to keep my options open for now".

     

    Spiritual core would allow you to cut down on slot-intensive rech bonuses while boosting healing and stun, benefiting all of your recharge-intensive powers. Cardiac core would allow you to cut slotting resist enhancements (resist sets are quite weak outside of their uniques) while fixing your endurance issues - your build is on the end-heavy side. Intuition radial would strengthen your slows and -tohit and add damage. Think about how the right choice of alpha would allow you to cut even more slots from powers and invest them in set bonuses instead.

     

    I need to get going so I don't have time to do a full build teardown. I've input your incomplete build from above in mids with some suggested changes. However, as a matter of principle I do not provide complete builds; builds are a dime a dozen, so I'm sure you can easily find some to copy if you want. I have refrained from slotting any powers you did not slot in your original build. It's up to you to complete it yourself.

     

    Where will you put your unbreakable guard +7.5% HP? Will you add a gaussian's proc in tactics (it has a chance to proc for each friendly in range, even teammates and MM pets) or chose to put it in aim to buff your own dreadful wail? With the right choice of alpha and destiny, and some tweaks, you can easily have permahasten and 35-40% (45% with barrier) ranged/aoe def, or you might focus more heavily on damage by dropping the aoe def bonuses and investing in procs. The decision is yours.

     

    image.thumb.png.9240edebc533ebcb8a1a918b08d252c7.png

     

    You need mids v3.6.6. to open this.

    banshee.mbd 37.77 kB · 0 downloads

     

     

    That gave a lot of information with words rather than numbers. Thank you I appreciate it a lot.

    One of my big issues is that Im suffering from a sever case of dyscalculia so any digits larger than one ciffer turns into scribbles of incomprehensible nonsense to me, so some of the things you say flies right over my head, but others made some sense.



     

  2. 1 hour ago, Zect said:

     

    Fenders usually run tactics because they get such good values for it. So that's tactics, a kismet somewhere in the build, and acc bonuses from 4x armageddons/4x ragnaroks/4x thunderstrikes/4x lotgs etc. I even have a build with acc from the epic (focused acc + scorp shield since I decided I didn't need spirit drain).

     

    So, as low as 23% acc enhancement is not a problem in most builds. That said, do use your best judgment and add acc in the power if you have trouble hitting +3's.

     

     

    Nucleolus is good. But remember that as a kin you can often cap your own damage. So it usually helps in long single target fights, and you can possibly do without it (simply dropping the slot if you like). I encourage you to try out different combinations and see which works best for you.


    Im Dark/ not Kin 🙂

    I´ve made a new thread asking for help on the full build. I SUCK at perfecting builds so Im at the mercy of friendly strangers to hammer out the rough edges

     

  3. Hover and Flight is tehr efor thematic reasons and cant be removed.
    I like to be able to solo as well as assist on teams.
    The issue is that there are far to few slots to share around, so something has to be compromised.

    Any suggestions on how to make it workable?

    Banshee.txt

  4. On 4/7/2024 at 12:35 AM, Zect said:

     

     

    In an aoe you can use 3x vigilant assault (DR, either ADR or DER, quad) + 3x aoe damage procs. The reason it tends not to be used 6x for the aoe def is that frozen blast exists (7.5% aoe def for 6x).

     

    Sorry if Im dense but wont this be a problem since its only ends up at 23,5% ACC? Seems super low in Howl

     

  5. On 4/7/2024 at 12:35 AM, Zect said:

     

     

    Often vigilant assault is split up into 2 sets of 3x, to get the 10% rech bonus twice. It can go either in an aoe or an ST attack. For example, my hardmode fenders usually run 3x vigilant assault (AD, ADE, proc), apoc proc, gladiator's javelin proc, and 1 more variable slot in screech. This frequently procs the aoe absorb proc in AV fights.

     

     

     

    Any particualir one for the last one? Synthetic Nucleolus Exposure (Acc/Dam) to get damage and Accuracy up on it?

     

  6. 17 minutes ago, Uun said:

    You don't say what your primary is, but this is what I did on my Poison/Sonic:

    Scream: 5x Superior Winter's Bite

    Howl: 5x Positron's Blast (skip dmg/rech), Bombardment proc

    Shout: 3x Superior Vigilant Assault, 3x Thunderstrike

    Ampliy: Gaussian's BU proc

    Siren's Song: 6x Bombardment

    Screech: 3x Superior Vigilant Assault, 3x Thunderstrike

    Dreadful Wail: 6x Superior Defender's Bastion

    Primary is Dark.

     

    Im mainly asking because I need inspiration and Slots feel scarce in this build 

  7. 16 hours ago, PLVRIZR said:

    Just copy and paste from Windows Explorer.  Should be a .mxd file (or the like, depending on what version of Mids' you're using).

     

    PWDRKEG v4.0 - Tanker (Fiery Aura).mxd 5.2 kB · 0 downloads

    Sorry for being dense.
    Windows Explorer? I dont even have that on my PC.

    This was the closest i could get by having it show a preview and manually copy (Trying to export gives an error message.)

     

    This build was created with Mids' Reborn v3.6.6 Rev. 3

    Using the Homecoming database v2024.2.717

    You can grab the latest MRB release from Our Site or GitHub


    Open In MidsReborn

     

    Character Info

    Character: "Daddy Noob" A Level 50 Natural Tanker (Hero)

    Primary Power Set: Willpower

    Secondary Power Set: War Mace

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Concealment

    Power Pool: Experimentation

    Epic Power Pool: Leviathan Mastery

     


     

    Selected Powers

    Level 1: High Pain Tolerance

    • Slot Level 1: Regenerative Tissue: +Regeneration
    • Slot Level 3: Steadfast Protection: Resistance/+Def 3%
    • Slot Level 3: Gladiator's Armor: TP Protection +3% Def (All)
    • Slot Level 5: Miracle: +Recovery

    Level 1: Pulverize

    • Slot Level 1: Superior Gauntleted Fist: Accuracy/Damage
    • Slot Level 5: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime
    • Slot Level 7: Superior Gauntleted Fist: RechargeTime/+Absorb
    • Slot Level 7: Superior Gauntleted Fist: Damage/RechargeTime
    • Slot Level 9: Superior Gauntleted Fist: Damage/Endurance/RechargeTime
    • Slot Level 9: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime

    Level 2: Mind Over Body

    • Slot Level 2: Unbreakable Guard: +Max HP
    • Slot Level 11: Unbreakable Guard: Resistance/Endurance/RechargeTime
    • Slot Level 11: Unbreakable Guard: RechargeTime/Resistance
    • Slot Level 13: Unbreakable Guard: Endurance/RechargeTime
    • Slot Level 13: Unbreakable Guard: Resistance/Endurance
    • Slot Level 15: Unbreakable Guard: Resistance

    Level 4: Jawbreaker

    • Slot Level 4: Superior Blistering Cold: Accuracy/Damage
    • Slot Level 15: Superior Blistering Cold: Accuracy/Damage/Endurance
    • Slot Level 17: Superior Blistering Cold: Accuracy/Damage/Recharge
    • Slot Level 17: Superior Blistering Cold: Damage/Endurance
    • Slot Level 19: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
    • Slot Level 19: Superior Blistering Cold: Recharge/Chance for Hold

    Level 6: Fast Healing

    • Slot Level 6: Numina's Convalesence: +Regeneration/+Recovery
    • Slot Level 21: Numina's Convalesence: Heal

    Level 8: Indomitable Will

    • Slot Level 8: Kismet: Accuracy +6%
    • Slot Level 21: Shield Wall: Defense
    • Slot Level 23: Shield Wall: +Res (Teleportation), +5% Res (All)
    • Slot Level 23: Shield Wall: Defense/Endurance
    • Slot Level 25: Shield Wall: Defense/Recharge

    Level 10: Rise to the Challenge

    • Slot Level 10: Preventive Medicine: Chance for +Absorb
    • Slot Level 25: Preventive Medicine: Heal
    • Slot Level 27: Preventive Medicine: Heal/Endurance
    • Slot Level 27: Preventive Medicine: Heal/RechargeTime
    • Slot Level 29: Preventive Medicine: Endurance/RechargeTime
    • Slot Level 29: Preventive Medicine: Heal/RechargeTime/Endurance

    Level 12: Quick Recovery

    • Slot Level 12: Synapse's Shock: EndMod/Increased Run Speed
    • Slot Level 31: Synapse's Shock: EndMod

    Level 14: Taunt

    • Slot Level 14: Perfect Zinger: Chance for Psi Damage

    Level 16: Build Up

    • Slot Level 16: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 18: Heightened Senses

    • Slot Level 18: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 31: Luck of the Gambler: Defense/Endurance
    • Slot Level 31: Luck of the Gambler: Defense
    • Slot Level 33: Luck of the Gambler: Defense/Recharge
    • Slot Level 33: Luck of the Gambler: Defense/Endurance/Recharge
    • Slot Level 33: Luck of the Gambler: Endurance/Recharge

    Level 20: Whirling Mace

    • Slot Level 20: Armageddon: Damage/Endurance
    • Slot Level 34: Armageddon: Recharge/Accuracy
    • Slot Level 34: Armageddon: Damage/Recharge
    • Slot Level 34: Armageddon: Damage
    • Slot Level 36: Armageddon: Damage/Recharge/Accuracy
    • Slot Level 36: Armageddon: Chance for Fire Damage

    Level 22: Super Jump

    • Slot Level 22: Winter's Gift: Slow Resistance (20%)

    Level 24: Clobber

    • Slot Level 24: Superior Might of the Tanker: Accuracy/Damage
    • Slot Level 36: Superior Might of the Tanker: Accuracy/Damage/Recharge
    • Slot Level 37: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge
    • Slot Level 37: Superior Might of the Tanker: Damage/Recharge
    • Slot Level 37: Superior Might of the Tanker: Damage/Endurance/Recharge
    • Slot Level 39: Superior Might of the Tanker: Recharge/Chance for +Res(All)

    Level 28: Tough

    • Slot Level 28: Aegis: Resistance/Endurance
    • Slot Level 39: Aegis: Resistance
    • Slot Level 39: Aegis: Resistance/Recharge
    • Slot Level 40: Aegis: Psionic/Status Resistance

    Level 30: Weave

    • Slot Level 30: Reactive Defenses: Scaling Resist Damage
    • Slot Level 40: Reactive Defenses: Defense/Endurance
    • Slot Level 40: Reactive Defenses: Defense
    • Slot Level 42: Reactive Defenses: Defense/RechargeTime
    • Slot Level 42: Reactive Defenses: Endurance/RechargeTime
    • Slot Level 42: Reactive Defenses: Defense/Endurance/RechargeTime

    Level 32: Crowd Control

    • Slot Level 32: Obliteration: Accuracy/Damage/Endurance/Recharge
    • Slot Level 43: Obliteration: Accuracy/Recharge
    • Slot Level 43: Obliteration: Accuracy/Damage/Recharge
    • Slot Level 43: Obliteration: Damage/Recharge
    • Slot Level 45: Obliteration: Damage
    • Slot Level 45: Obliteration: Chance for Smashing Damage

    Level 35: Strength of Will

    • Slot Level 35: Invention: Resist Damage

    Level 38: Shatter

    • Slot Level 38: Fury of the Gladiator: Accuracy/Damage
    • Slot Level 45: Fury of the Gladiator: Accuracy/Damage/End/Rech
    • Slot Level 46: Fury of the Gladiator: Accuracy/Endurance/Recharge
    • Slot Level 46: Fury of the Gladiator: Damage/Recharge
    • Slot Level 46: Fury of the Gladiator: Damage/Endurance/Recharge
    • Slot Level 48: Fury of the Gladiator: Chance for Res Debuff

    Level 41: Combat Jumping

    • Slot Level 41: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 47: Bile Spray

    • Slot Level 47: Positron's Blast: Accuracy/Damage
    • Slot Level 48: Positron's Blast: Damage/Recharge
    • Slot Level 48: Positron's Blast: Damage/Range
    • Slot Level 50: Positron's Blast: Accuracy/Damage/Endurance
    • Slot Level 50: Positron's Blast: Damage/Endurance
    • Slot Level 50: Positron's Blast: Chance of Damage(Energy)

     

    Inherent Powers

    Sprint:

    • Slot Level 1: Unbounded Leap: +Stealth

    Swift:

    • Slot Level 1: Invention: Run Speed

    Health:

    • Slot Level 1: Panacea: +Hit Points/Endurance

    Hurdle:

    • Slot Level 1: Invention: Jumping

    Stamina:

    • Slot Level 1: Performance Shifter: Chance for +End
  8. Copy Data chunk and paste in Mids. Other extracts cause Mids to fail on me 😞

    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

  9. The only thing Im married to is Combat Teleport and Teleport.
    Everything else Im cool with changes to. Hoping a build with better survivability in endgame is possible. 
    If possible Im not adverse to getting the Cone attack into the chain to be able to better clear mobs.

    (For some reasons all other sahre methods from MIDS give an error message but Data Chunk works.

    G+ZnICwK7CbjSw7lNExjn5kL3ldxqWuhsiNw7hmXpG2vckaPGTd3q1MZrWTYw513bSe74qW7VOmRNj5AS/5Cx/VV11fVouxxQ0/R760+eiT+YI2xke3M3AUicriseRRGo2TLuhcaY5NsJl9LyRKepdQme5Wok+4dFumYoW0oTT323J37w713ICQ2hsuPSG4KFmN+FF3oFQmdohhKF3hdJVTu8ekJYawpQPKAEtZ3zTN8M6ghVZaAxO8G5l3G04Qlzql6NxsflJCmlLANwLZddhcL6+iWBeRj35QSn0mFsqoCumeNJ2m+4xByK8B4BeGKEhv+SoaLGf8po/TFiw6vlYRoNpjkj8qK+5U8gcUwHI7i1apMZr0rmDQWwoVU3QKKWDBrnCQUgmRgnlPAXtxmMopHNbo09akcFESasKtJTbgyHMZX2fc2hdIOJHh9DA1tR+m+WcSXk8asikrM1Jvc2q2KTXOrt0lOjaG0n1EPctL8L5ahWCZXRxtjo7LyB48yyTYJKI3xSvrNlNUv36+2cm/JRVnrMzACEayfNhzr3HVQ4NnLX2aiCL6vi1WhmZZEe+fWmKdOH4Qz8Z1YlIJSnaJngW/ghK+LOiFC8pW9QRIZOx9A9SIkXoQoIBmN9hTEsKKWPrTst9qHQ9sm6Ff4AUamXQBG1yLt2O1p/NiXC1TmLSwy2h6ZZM5KvlQLZ1EDpLItMz3OTchXUPOW+gy/fAT8RTZWgBC/eIXMSsmtjoNJ+tZdOYfkCGN433dEmxwAlCm5sJDv5VwVhGJaUoRDv3jBvqb74uNH5Asg8AxrHIIFx6HMPbMAIEREyYdueOtuuM+TcD8zOWskGdGrUDgYvHd4DIGZfFxdPQrpiJBG9nIFSG6LQpmVzoZAcrfcrqoshELM1wnrBwuVLfwwTCjBDaJRJNtL6MdkyXhj20RvfOktAx1gyF562Cv8W+N8cElms9j5SnNAJKn8dfc4xkf3QG50Yt24IUzR9y9XhGAPIVARMWnWdm7I2tO5PwXucHgXNH2e7IxDGse5QuY4KQXo+U5wLKodU+ZTeOPR7Xra/bzU7NBRXAsRFCEbYZFBzs2lw+EYh/8Pdctcc7wyVxvchl57clq01xfOtKOolqECJfP7d3jk95ivbj5coGkeQgqP4KqheWEGL4fLMa6ii+pECGquPPkB7+saS7j6gUTyVQhCBcR7p2ZQ8TiFP7S/DGnnWFGwKbfFwoX2BNJKrCd5QWekCaY7oZ/mq/lHn7oS1pUuUnUIhOG580hCvyESQ5AhMgGMm2tqyF74dcTIIT8dPo7xmYR+YqfeOzeusi2mstOct2THIdFMJQq85HvWljIrKteq4KbyNB+CCrLQz3ha3fCnbK+W/kE45UIxTUTaxu1WFgXfNPORyh5LGVYrhRnFZl0E0N6EqEFa3cuqytNmZ0CcQ2at5WCghrRzW5kEKMYfOxwyEwPJxCOMGWDtlWFb8jpR5H62oomndIJxSXujkvRLQcgDi5suirjcOFgl5a6J2MJ7ItRjwV+bD9fBJK3pMYjHu1acsckq8Z21TLUDsEhWNBvvbcbJpE506EHrEd6HvS6eGij0R3KBry6tiOpzzB3iwiLWKiL/kaDANPkSswoESeJFpUg3GIFcEAj6z0HhHThxRLKdDmD0IjKLlZZqwC3Mt+Vl08Z+TB221gprP3NyQnmckzagQlVTCdR73LjXP5AHB3Av3WtLrICab9e/Ee7JYTnGKhEykKISeCWxXkEXWMKnHSHPHvrYKOwJH2KhqCtvBVvkHuO9Ro4GYd3Fqspd4hKjG2UI5PL5ieuSpw6nC62/FK1O9/sqzr5rfswQEM0YBEOyFRcBRpyMztj/EPCyBnm6gqp4dqFVva4v4Z6EFVBSm/bIbZk5koZQWfIwKjS5mdMEv/ztUhCpQ8A7XVl3SezwcV6dv17n9kw6KUHkNAqJwyK3KNsEDL7LATTqpVkK85ys1u66PehyBUzT6Xsow6mk1vVNVxOhJ3ZP0QrlAaloH6zs3OD9BmQ6ZOGDeAFZcLrpp3GMzTf8+gtkotdmEq9xFmp7v31ippELhzkLs9/AxQPdTRGEX/MvrWGtqBrpvBUxFuXfR4dmHIM9RgQjhNeMJ21edNUzdR7N+WGMM8C8uG2A2X3jyiRoSJo63EGecavBjhY8eSl6TBhxOCEXdHFlEag9HREXHyEGSePiKK3ChvEMHk+KK4gHmg5rd0Vmh/+0roSk+1xD5gOAJm++HBwMkdHx3eN0viQngHI8CKlh2+dTfhGiL2UNE8JvUbAPF4q5w3JRlVP/xOqkOB74lmYnQ1//cQrDu9A4bhMkjT6/mKBohBUEzu8vE19OP43JWNo4WfFpkza9h1CQrg4DIdPspQu0TIGyfuEfdmVHE1rRzMghSrHCRFemOoybQzeRTZLYC7kqznFb7Uvkipq+J8GnGdOjor9pSIkPLYY95QlJ/2TnrI1Y+201tZgBoYjiBThE1qF8UXaKhPWUBlckzT//z2urI9oQ5HCqgs6QSnDsGZJtpbIZXur1b/8za1zU0iGzuU7wIBRRH0UVkpHhaXPuc/t7AcUge27WmaVpoV43P8XX535hzNiaCTrF3JTbVLMma3f0tO2aiLta9ZBX2+NCJ4T/MA+qmIKolTpE2HSqBuQ1s9IBgT7WJvgiPxTeBw==

  10. 12 hours ago, DoctorDitko said:

    Also, a pro tip: When fighting Freaks, the shockers who rez come back more powerful the more PCs are standing nearby when they rez.

     

    So, knock 'em down and back off!

     

    So many teams can't seem to grasp this.

    Ive played since release and I didnt know that 😮

    • Finland 1
  11. On 9/1/2023 at 2:11 PM, Raikao said:

    I'll post one version with Group Fly and one without (for PowerBoosting +7.15% more defense).

    I'm still testing both to see which I like more.

     

    Might make this a full guide, but it's mostly for sharing the build right now 🙂

     

    DarksynthV18.5 - Mastermind Robotics - Time Manipulation.mbd 46.15 kB · 315 downloads DarksynthV18 - Mastermind Robotics - Time Manipulation.mbd 45.91 kB · 246 downloads

    Are you still playing with this and has anything changed in your approcah or build?

     

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