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Emerald Orchid

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  1. Had another thought too. No ranged, but has other advantages. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- GldArm-End/Res:50(A), GldArm-ResDam:50(7), GldArm-3defTpProc:50(9), ImpArm-ResPsi:40(37) Level 1: Shadow Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(11), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(13) Level 2: Smite -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(17) Level 4: Shadow Maul -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(5), FuroftheG-Dam/End/Rech:50(5), FuroftheG-Acc/End/Rech:50(17), FuroftheG-ResDeb%:50(19) Level 6: Fallout Shelter -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/EndRdx/Rchg:50(7), Ags-ResDam:50(19), Ags-Psi/Status:50(21), ImpArm-ResPsi:40(39) Level 8: Radiation Therapy -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(23), Arm-Acc/Dmg/Rchg:50(25), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(27), Arm-Dam%:50(27) Level 10: Combat Jumping -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(40), ShlWal-Def/Rchg:50(40), ShlWal-ResDam/Re TP:50(40) Level 12: Beta Decay -- AchHee-ResDeb%:20(A), UndDfn-DefDeb:50(29), UndDfn-DefDeb/Rchg/EndRdx:50(29), UndDfn-DefDeb/EndRdx:50(31), DmpSpr-ToHitDeb:50(31), DmpSpr-ToHitDeb/EndRdx:50(31) Level 14: Gamma Boost -- HY:PosiP(A) Level 16: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), ImpArm-ResPsi:40(46) Level 18: Boxing -- GldStr-Acc/Dmg/End/Rech:50(A) Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), ImpArm-ResPsi:40(46) Level 22: Weave -- Rct-Def/EndRdx/Rchg:50(A), Rct-Def:50(33), Rct-Def/EndRdx:50(34), Rct-ResDam%:50(34) Level 24: Siphon Life -- TchoftheN-Acc/EndRdx/Rchg:50(A), TchoftheN-Heal:50(50), TchoftheN-Acc/Heal:50(50) Level 26: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36) Level 28: Soul Drain -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(37), FuroftheG-Dam/End/Rech:50(37), FuroftheG-Acc/End/Rech:50(39), FuroftheG-Acc/Dmg/End/Rech:50(39) Level 30: Particle Shielding -- HY:PosiP(A) Level 32: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(43), Rct-Def/Rchg:50(43), Rct-Def/EndRdx/Rchg:50(45) Level 35: Dark Consumption -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(42), FuroftheG-Dam/End/Rech:50(42), FuroftheG-Acc/End/Rech:50(42), FuroftheG-Acc/Dmg/End/Rech:50(43) Level 38: Hover -- Rct-Def:50(A), Rct-Def/EndRdx:50(45), Rct-Def/Rchg:50(45), Rct-Def/EndRdx/Rchg:50(46), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(48), WntGif-RunSpd/Jump/Fly/Rng:50(50) Level 41: Tactics -- GssSynFr--Build%:50(A), GssSynFr--ToHit:50(48), GssSynFr--ToHit/EndRdx:50(48) Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx:50(A) Level 47: Physical Perfection -- HY:PosiP(A) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Health -- Heal-I:30(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I:50(A) Level 50: Musculature Core Paragon Level 50: Ion Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Polar Lights Total Radial Improved Ally Level 50: Assault Radial Embodiment ------------ ------------ Set Bonus Totals: 15.5% DamageBuff(Smashing) 15.5% DamageBuff(Lethal) 15.5% DamageBuff(Fire) 15.5% DamageBuff(Cold) 15.5% DamageBuff(Energy) 15.5% DamageBuff(Negative) 15.5% DamageBuff(Toxic) 15.5% DamageBuff(Psionic) 13% Defense(Melee) 8% Defense(Smashing) 8% Defense(Lethal) 6.13% Defense(Fire) 6.13% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 3% Defense(Psionic) 3% Defense(Ranged) 4.56% Defense(AoE) 5.4% Max End 5% Enhancement(Max EnduranceDiscount) 24% Enhancement(Accuracy) 20% Enhancement(RechargeTime) 15% SpeedFlying 274.1 HP (14.63%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 166.3% MezResist(Held) 166.3% MezResist(Immobilized) 166.3% MezResist(Sleep) 166.3% MezResist(Stunned) 166.3% MezResist(Terrorized) 166.3% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 26% (2.03 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 27.5% Resistance(Smashing) 27.5% Resistance(Lethal) 50% Resistance(Fire) 50% Resistance(Cold) 23% Resistance(Energy) 23% Resistance(Negative) 31.25% Resistance(Toxic) 60.25% Resistance(Psionic) 15% SpeedRunning
  2. Presence pool is primary for Unrelenting (self-rez) I have not tested the build with sets, only SO so I don't know how it holds with them. Currently lacking some of the staying power I would like. I did have another build I used, but the damage was much lower on it. Leviathan was another source for -resist and some ranged damage. Some of the other choices were for character story. Granted powers from Greek pantheon. Persephone granted life force (Rad Armor). Hades granted Dark Melee. Poseidon for leviathan. Zeus for Ion incarnate. Aurora Borealis fit the story better than other Lore options.
  3. Oh. I meant my post as my idea for it. I think I need to slide Siphon Life in there though. Probably drop Meltdown but would need to open a few enhancement slots too
  4. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Force of Will Power Pool: Fighting Power Pool: Presence Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Alpha Barrier -- GldArm-End/Res:50(A), GldArm-ResDam:50(7), GldArm-3defTpProc:50(9), ImpArm-ResPsi:40(37) Level 1: Shadow Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(11), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(13) Level 2: Smite -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(17) Level 4: Shadow Maul -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(5), FuroftheG-Dam/End/Rech:50(5), FuroftheG-Acc/End/Rech:50(17), FuroftheG-ResDeb%:50(19) Level 6: Fallout Shelter -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/EndRdx/Rchg:50(7), Ags-ResDam:50(19), Ags-Psi/Status:50(21), ImpArm-ResPsi:40(39) Level 8: Radiation Therapy -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(23), Arm-Acc/Dmg/Rchg:50(25), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(27), Arm-Dam%:50(27) Level 10: Mighty Leap -- Jump-I:50(A) Level 12: Beta Decay -- AchHee-ResDeb%:20(A), UndDfn-DefDeb:50(29), UndDfn-DefDeb/Rchg/EndRdx:50(29), UndDfn-DefDeb/EndRdx:50(31), DmpSpr-ToHitDeb:50(31), DmpSpr-ToHitDeb/EndRdx:50(31) Level 14: Gamma Boost -- HY:PosiP(A) Level 16: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), ImpArm-ResPsi:40(46) Level 18: Boxing -- GldStr-Acc/Dmg/End/Rech:50(A) Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), ImpArm-ResPsi:40(46) Level 22: Weave -- ShlWal-ResDam/Re TP:50(A), Rct-Def:50(33), Rct-Def/EndRdx:50(34), Rct-ResDam%:50(34) Level 24: Provoke -- PrfZng-Taunt/Rchg:50(A) Level 26: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36) Level 28: Soul Drain -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(37), FuroftheG-Dam/End/Rech:50(37), FuroftheG-Acc/End/Rech:50(39), FuroftheG-Acc/Dmg/End/Rech:50(39) Level 30: Intimidate -- GlmoftheA-Acc/Fear/Rchg:50(A) Level 32: Weaken Resolve -- AchHee-ResDeb%:20(A), UndDfn-DefDeb:50(40), UndDfn-DefDeb/Rchg/EndRdx:50(40), UndDfn-Rchg/EndRdx:50(40) Level 35: Dark Consumption -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(42), FuroftheG-Dam/End/Rech:50(42), FuroftheG-Acc/End/Rech:50(42), FuroftheG-Acc/Dmg/End/Rech:50(43) Level 38: School of Sharks -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45) Level 41: Arctic Breath -- AchHee-ResDeb%:20(A), Ann-Acc/Dmg:50(43), Ann-Dmg/Rchg:50(46), Ann-Acc/Dmg/Rchg:50(48), Ann-Acc/Dmg/EndRdx/Rchg:50(48), Ann-ResDeb%:50(48) Level 44: Unleash Potential -- HO:Membr(A) Level 47: Unrelenting -- RechRdx-I:50(A) Level 49: Meltdown -- RechRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(50), Prv-Absorb%:50(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(50) Level 50: Musculature Core Paragon Level 50: Ion Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Polar Lights Total Radial Improved Ally Level 50: Assault Radial Embodiment ------------ ------------ Set Bonus Totals: 17.5% DamageBuff(Smashing) 17.5% DamageBuff(Lethal) 17.5% DamageBuff(Fire) 17.5% DamageBuff(Cold) 17.5% DamageBuff(Energy) 17.5% DamageBuff(Negative) 17.5% DamageBuff(Toxic) 17.5% DamageBuff(Psionic) 13% Defense(Melee) 8% Defense(Smashing) 8% Defense(Lethal) 8.63% Defense(Fire) 8.63% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 3% Defense(Psionic) 3% Defense(Ranged) 9.56% Defense(AoE) 8.55% Max End 15% Enhancement(Accuracy) 8% Enhancement(Max EnduranceDiscount) 20% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 91.36 HP (4.88%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 146.3% MezResist(Held) 146.3% MezResist(Immobilized) 146.3% MezResist(Sleep) 146.3% MezResist(Stunned) 146.3% MezResist(Terrorized) 146.3% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 26% (2.03 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 24.5% Resistance(Smashing) 24.5% Resistance(Lethal) 43.25% Resistance(Fire) 43.25% Resistance(Cold) 20.75% Resistance(Energy) 20.75% Resistance(Negative) 31.25% Resistance(Toxic) 60.25% Resistance(Psionic) 15% SpeedRunning
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