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A3G1S

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  1. Corps'man here. Illusion/Empathy controller.
  2. Thanks, I totally understand. Rad manip is something I always wanted to play but never did....but is also something that was so good and also so common I kind of don't want to do it just to rebel.
  3. Ok I realize this may not necessarily belong in the general thread but I did not want to post this three times and I figured if I posted this in either the Blaster, Corruptor, or Defender forums then I would get biased answers on each side. I mained a Controller and a Tank on retail/live and am very interested in playing a character that is more blow-em-up than those two. I am very interested in water blast and radiation/whatever the blaster version of radiation is called (can't remember at the moment and am typing this on my phone while at work 🤫). Atomic? I am relatively newly back and still do not have a 50 here on Homecoming. Pretty much like everyone else I want my cake and to eat it too so I want a character at max level with that theme to be able to solo just about anything I want, while also being a great asset to any team. I want to do massive damage while not dying every time I look at a mob funny. A bonus would be to have a character that is a perfect compliment as a duo with my friend (he doesn't have a main yet either...this is more of a general statement of a toon that would be good in duos). As I see it the three ATs already mentioned could all be more than fine if built in certain ways. Each could be equally as fun and I realize that in a lot of ways this is "six of one / half dozen of the other." One last thing to note before I throw out my specific questions...I intend to shy away from melee attacks; which I understand might detract from some strengths of rad but I just feel like playing more at range when possible. All of that lengthy preamble out of the way, this is what I am turning to the community for advice on: Water Blast and Radiation/atomic(?) 1. With those power sets in mind, which AT shines the most at 50? --Blaster? --Defender? --Corruptor? 2. Will it be more effective end-game to slot for overall damage output on one versus overall survivability on another? In other words, which can squeak out the most of each? Thanks to everyone in advance, I am really looking forward to the inevitable contrasting views....convince me! Edit: I totally realize I will be getting biased, opinion based answers....I just didn't want to post in a place where I already knew the answers I would get 🙃
  4. This was exactly what I was looking for thanks a ton....it was also how I suspected it would work out...looks like I'll be putting in the work with this combo! Edit: I am a bit confused though about the proccing needing to be on holds that aren't enhanced....like at all? I don't understand that mechanic.... Edit again: I just read through the PPM dissertation (sarcasm) forum post and think I have a mildly better understanding. To my knowledge in a Barney-style breakdown: +recharge enhs may or may not affect the proc rate depending on what the base % is but other enhancements for those powers should be ok?
  5. Is it a pretty drastic difference? I hear about the proccing of Time and that sounds like it can put up some decent numbers 🤷‍♂️
  6. Hey thanks a ton for the reply and the financial advice lol. I started to fizzle in retail around the time of bases and the whole crafting system so while I did understand it at one point, I only vaguely remember pieces of it. My thought process with using Time with Ill is to compliment it in a productive way....Emp did little of that. I know of the classic rad combo and the storm efficiency but was looking for something that might add significantly to ill's damage in a non-intuitive kind of way. I guess ultimately I'm looking for validation that this will be an efficient and synergistic combo. (Edit) ... I also am mostly interested in a secondary set that is not one of the originals i.e. dark/kin etc. I'm tossing around the idea of traps but not excited about being hamstrung in fast moving groups.
  7. Hey all, I mained an Illusion / Empathy troller (to lvl 50 and end game content) on vanilla and played several toons through retail. I am super excited to play CoX again and have a few questions that I have yet to find answers to in this forum. I just started back a few days ago (made a few characters) and would like to re-roll my old main but would like to have a secondary that is a bit more solo-friendly. Ill/time interests me and I rolled one but am really struggling at only lvl 11. So here are my general troller questions: 1. Is time as good as I hope it will be when paired with Ill? 2. Are fire imps capped at 3? (I remember when they made the big nerf on retail and that killed my interest in fire....before that you could have a ton of them out and buffed with kin) 3. Am I in for a rough and lengthy grind if I go this route? Unrelated: 4. I feel gimped with no influence starting over from scratch again...is there a reasonably-quick way to farm enough influence for enhs with a new character beyond the typical leveling/mission game play? Thanks to everyone in advance, I am super happy to find this playable version again and plan to spend a ridiculous amount of time patrolling Paragon like old times!
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