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Toxis

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  1. Had the same issue at first. Picked launcher.exe and swapped from proton experimental to 7.0-3 Got an agreement pop up the first time then it worked.
  2. It feels a lot smoother, the mechanic has been cleaned up just how I would have liked. Whirling Hands got nerfed, but you get Energy Focus more often more reliably. For Single Target damage, the changes are a straight buff with Power Burst getting the Focus buff more often. Other than the big endurance drain from multiple WHs this has been a net positive imo, we just need to take time to adjust.
  3. Relative to other ATO procs, I rather dislike Fiery Orb. Other sets dramatically change how good an AT is and I think they should swap this one out for something better.
  4. Yeah, I understand that. I appreciate the fix and the consistency but losing the bomb that is Whirling Hands is probably going to alter the feel of the set so much. Going to reserve judgement until it is live and I have my main to test it on with proper teams. Casting twice doesn't seem very intuitive for dominators either. We want less time casting attacks so we can make sure everything is locked down.
  5. You make a very valid point! The other benefit is we get Energy Focus consistently and fast even without stun powers. This is a straight buff to our ST attack chain with Power Burst! We shouldn't be seeing the random Focus drop either :)
  6. After a quick test I can confirm that Total Focus activates Energy Focus every time. No lockout as far as I can tell. The whirling hands debuff was necessary though unfortunate, it was a bit too powerful especially if it was just going to get ported over to the other ATs.
  7. No lockout would be awesome :D can't wait to try this out later!
  8. Time to test the changes. Will post what I find out later when I get the chance.
  9. Your friend is incorrect. Maybe they assume that it comes with AoE KB powers which is not the case. All of your KB powers are single target and you have 3 melee range options have chance to stun not KB. I find that there is no problem with ST knockback because you will be able to finish those mobs off yourself. I think you will find Dark/Energy to be a nice pairing :)
  10. I've been mixing Indom Will with Rune of Protection for 100% uptime mez protection :D It sure is a shame you can't pick it up from the Def/Cor psi pools. Can't agree more.
  11. Toxis

    Ice/Energy

    I feel like AA is the defining power of Ice Control and forcing ranged is going to impact the effectiveness of your Glacier in some cases (It's not hard to run into a mob though). Same with /Energy due to the nature of the Energy Focus mechanic you will want to be within melee range for Total Focus. If you want to play /Energy at ranged I would recommend Fire, Earth or Gravity control as they have ranged AoE stun powers which would help you get extra use out of Energys mechanic. Not sure how much better an inconsistent 66% base damage boost to Power Burst would be but its not hard to have in a build.
  12. Not sure how well this works for your build but for my Grav/Storm I recently respec'd into //Psi for Indomitable Will and Sorcery for Rune of Protection. I have a fair bit of breathing room to go from one to the other without any mez protection gaps and IW isn't too far off from perma anyways. This was the best option for me because I need Ageless as my auto cast due to my massive endurance consumption.
  13. Toxis

    Ice/Energy

    Ice/Ice/(Ice or Psi) & Grav/Energy/Soul are two of my mains so I just put the two together and seeing what happens. I usually avoid Frostbite & Jack Frost however these are all the Energy attacks I take. Leadership and 6-slotting the Psi powers may not be optimal. Try the ATO set with +Dmg proc in Arctic Air, you don't have to think about it and it reduces the endurance cost more than CC. Make sure to always pop off Power Boost before Indomitable Will and Vengeance (may get patched out) and Mids shouldn't boost Mind Link % with it active but it does. This is built to keep you more sturdy and not necessarily the best at damage. For example Frostbite is slotted with a damage set but we are going for the immob proc, FC res, FCAoE Def and end reduction.. Curious to see what your defense gets to with Power Boost in game, I don't believe it's accurate here. I also really adore Ice and Soul Mastery Left you to decide which Alpha to go with, I usually go for Agility in my builds Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Energy Assault Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Psionic Mastery Villain Profile: ------------ Level 1: Block of Ice SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprDmnGrs-EndRdx/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprDmnGrs-Rchg/Fiery Orb(34) Level 1: Power Bolt SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37) Level 2: Bone Smasher SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(46) Level 4: Frostbite SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(17), SprFrzBls-Rchg/ImmobProc(19) Level 6: Arctic Air SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(11) Level 8: Kick Dmg-I(A) Level 10: Combat Jumping LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(48) Level 12: Ice Slick RechRdx-I(A) Level 14: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50), GldArm-3defTpProc(50), StdPrt-ResDam/Def+(50) Level 16: Power Boost RechRdx-I(A) Level 18: Hasten RechRdx-I(A), RechRdx-I(19) Level 20: Whirling Hands SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(34) Level 22: Weave LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(23) Level 24: Maneuvers LucoftheG-Rchg+(A) Level 26: Glacier BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(31) Level 28: Total Focus Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(31), Hct-Dam%(31) Level 30: Tactics RechRdx-I(A) Level 32: Jack Frost ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 35: Sniper Blast StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37) Level 38: Power Burst Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 41: Link Minds Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43) Level 44: Mind Over Body UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46) Level 47: Indomitable Will LucoftheG-Rchg+(A), RechRdx-I(48) Level 49: Vengeance LucoftheG-Rchg+(A) Level 1: Brawl Empty(A) Level 1: Domination Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Pnc-Heal/+End(A), Prv-Absorb%(13) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A) ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 16.63% Defense(Smashing) 16.63% Defense(Lethal) 23.5% Defense(Fire) 23.5% Defense(Cold) 18.81% Defense(Energy) 18.81% Defense(Negative) 6% Defense(Psionic) 19.75% Defense(Melee) 20.38% Defense(Ranged) 18.5% Defense(AoE) 8% Enhancement(Confused) 16% Enhancement(Immobilized) 97.5% Enhancement(RechargeTime) 8.75% Enhancement(Max EnduranceDiscount) 8% Enhancement(Stunned) 30% Enhancement(Accuracy) 8% Enhancement(Held) 8.8% Enhancement(Terrorized) 16% Enhancement(Sleep) GrantPower Preventive Medicine (10% chance, if Scourge) 167.9 HP (16.51%) HitPoints MezResist(Confused) 92.5% MezResist(Held) 92.5% MezResist(Immobilized) 92.5% MezResist(Sleep) 92.5% MezResist(Stunned) 92.5% MezResist(Terrorized) 92.5% 22% (0.37 End/sec) Recovery 48% (2.03 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 22.5% Resistance(Smashing) 22.5% Resistance(Lethal) 53.25% Resistance(Fire) 53.25% Resistance(Cold) 21% Resistance(Energy) 21% Resistance(Negative) 18.75% Resistance(Toxic) 18.75% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic)
  14. Aha, finally! Thank you for taking the time to confirm most of what I have been trying to explain. Again I think you'll find that your non-release blasts will build up the mechanic on stunned enemies around 20% of the time. I have been able to get these results easily with Wormhole. I have already posted about this leakage in the bug reports section but was hoping we could get some more traction for it here, though not sure how many people are playing /energy Doms.
  15. Just for clarity's sake here, you've already released your Energy Focus before the icon disappears?
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