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Steelhelm

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Everything posted by Steelhelm

  1. Brief Summary: The "Call" button for a particular contact stops working when opening the Costume window at the same time. Zoning and calling/talking to another contact seems to resolve this. More detailed version/ re-enactment: 1) Open Contacts, call one. I tested this with the Shauna Braun, Mako, and BS, and it happened consistently. 2) Open Costume (K). I have it bound, but the bug seemed to happen regardless if I pressed a key or opened it through the menu. 3) Close Costume window and attempt to call contact. 4) Zone/call or talk to contact or other contact to fix. 5) Re-call and - hooray! - it works. 6) I tried to see if this bug happened with other windows like Options, Arena, Personal Info, etc. But none did, and most likely because none dismiss the Contact window like Costume (K) does. Anyways, not exactly game breaking or anything of the sort, and it's easy to solve in-game. Just thought it was a neat accidental find. Attached are a sequence of screenshots demonstrating the steps mentioned above - not really necessary but added for the great joy that is redundancy. Also I get to show my costumes. 😄
  2. Some information I found off Lore AMA 2013: " Q) What was going to be the plan for the final incarnate powers and trials? (@Sarrona) A) There was no “final”, once Omega slot was reached that would be the new “Alpha” slot and 10 more Incarnate levels would appear above it. Getting the first 10 Incarnate powers would have been trivialized so the “new grind” would be the Omega-base tree. And then there was a tree after that, and one after that, etc. (Matt) Q.) Do you have any insight as to what the Omega Incarnate Slot might be? The others seemed badass enough already. PBAoE kill everything? A.) Jeff Hamilton would know. I don’t remember if this was Omega or not, but I know one of the latter tiers did allow you to nuke minions through your magnificence. There were also abilities that let you trade off one stat for another. (Hosun) A) I’ve said this in a couple places but the primary trees which had been sketched out on paper were Arete (instant recharge on all powers for a period), Majesty (cause foes to instantly fight for you and then self-destruct), Infinity (summon doppelgangers of yourself), Transcendence (immune to everything and can attack into Phase), and Fulfillment (major PBAOE +Level Shifts) (Tim)" The full doc: https://docs.google.com/document/d/11bjjR2rdP9Kbe8baODElUQGRxNTTlj_b5PVqCdNXJ8o/edit These powers sounded really cool, especially Infinity (which I would have absolutely LOVED on my Ill/Time). Though, I wonder how content would have been like as the scale of Incarnate powers increased. After Battalion, there would have been Dimensionless and possibly True Rikti and Primordials, so maybe launching out into space zones?
  3. Hiyo, I've been working on a build for my main for a little bit now. Was looking to see if there's any improvements to be made or faults needing shoring up. Some things I'm wondering about is if I can strengthen some of the weaker Defenses without sacrificing recharge/resistance. Also, I've been trying to get those last 2 seconds off hasten to make it permanent to no avail. Would it be better to switch back to what I had before--Teleport Friend--for the extra slots in other sets? Any help is greatly appreciated! Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Steelhelm: Level 50 Science Tanker Primary Power Set: Electric Armor Secondary Power Set: Electrical Melee Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Charged Armor (A) Aegis - Resistance/Endurance (5) Aegis - Resistance/Recharge (5) Aegis - Psionic/Status Resistance (7) Aegis - Endurance/Recharge (7) Aegis - Resistance/Endurance/Recharge (9) Aegis - Resistance Level 1: Charged Brawl (A) Hecatomb - Damage (3) Hecatomb - Damage/Recharge (9) Hecatomb - Accuracy/Damage/Recharge (15) Hecatomb - Accuracy/Recharge (19) Hecatomb - Damage/Endurance (36) Hecatomb - Chance of Damage(Negative) Level 2: Conductive Shield (A) Gladiator's Armor - Resistance (15) Gladiator's Armor - End/Resist (17) Gladiator's Armor - Resistance/Rech/End (21) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Fly (A) Freebird - +Stealth Level 6: Jacobs Ladder (A) Superior Avalanche - Accuracy/Damage (25) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Recharge/Chance for Knockdown Level 8: Static Shield (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Havoc Punch (A) Superior Might of the Tanker - Accuracy/Damage (11) Superior Might of the Tanker - Accuracy/Damage/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) (13) Superior Might of the Tanker - Damage/Endurance/Recharge (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (46) Performance Shifter - Chance for +End Level 12: Hover (A) Luck of the Gambler - Recharge Speed Level 14: Afterburner (A) Luck of the Gambler - Recharge Speed Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3% (17) Resist Damage IO Level 18: Thunder Strike (A) Superior Gauntleted Fist - Accuracy/Damage (19) Superior Gauntleted Fist - Damage/RechargeTime (21) Superior Gauntleted Fist - RechargeTime/+Absorb (23) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 20: Taunt (A) Perfect Zinger - Taunt/Recharge/Range Level 22: Kick (A) Kinetic Combat - Knockdown Bonus Level 24: Tough (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - Endurance/RechargeTime (37) Unbreakable Guard - +Max HP (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Power Sink (A) Endurance Modification IO Level 28: Chain Induction (A) Superior Blistering Cold - Accuracy/Damage (29) Superior Blistering Cold - Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge (45) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (45) Superior Blistering Cold - Recharge/Chance for Hold Level 30: Weave (A) Shield Wall - Defense/Endurance (31) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Shield Wall - Defense/Endurance/Recharge (45) Shield Wall - Endurance/Recharge (46) Shield Wall - Defense/Recharge (46) Luck of the Gambler - Recharge Speed Level 32: Maneuvers (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Defense/Endurance/Recharge (33) Luck of the Gambler - Endurance/Recharge (34) Kismet - Accuracy +6% Level 35: Lightning Reflexes (A) HamiO:Microfilament Exposure Level 38: Lightning Rod (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance (40) Armageddon - Chance for Fire Damage Level 41: Energize (A) Preventive Medicine - Heal (42) Preventive Medicine - Heal/Endurance (42) Preventive Medicine - Endurance/RechargeTime (42) Preventive Medicine - Heal/RechargeTime (43) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Chance for +Absorb Level 44: Gloom (A) Siphon Insight - Chance for +ToHit Level 47: Darkest Night (A) HamiO:Enzyme Exposure (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (48) Dark Watcher's Despair - Chance for Recharge Slow (48) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Dark Watcher's Despair - To Hit Debuff Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Accuracy IO Level 1: Gauntlet Level 1: Prestige Power Dash (A) Run Speed IO Level 1: Prestige Power Slide (A) Run Speed IO Level 1: Prestige Power Quick (A) Run Speed IO Level 1: Prestige Power Rush (A) Run Speed IO Level 1: Prestige Power Surge (A) Run Speed IO Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (3) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Assault Core Embodiment Level 50: Reactive Core Flawless Interface Level 50: Ion Radial Final Judgement Level 50: Musculature Core Paragon ------------
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