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CloudMouse

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  1. If an Arch/ blaster isn't doing it for you - an arch/kin corr will give you the dps you might be looking for. Archery seems to have the fastest activation times across the board so coupled with all that +recharge means you are throwing out heavy hitting lethal attacks super fast. Coupled with scourge? Super fun to play, not at all undercut but lethal resists.
  2. My farmers is at like 1950 vet levels. I've not crafted everything, because well, not interested. But I have crafted well beyond one power for each slot on that character. Mostly wanted to see what each T4 Destiny, Interface and Hybrid was like. Unless you have a TON of alts grinding constantly, and run incarnate content constantly, the lack of empyreans gets to you. I think that may be more a factor of the incarnate system UX being exhausting.
  3. Have wanted an arcane/magic/mystic etc powerset with its own mechanic since live. Co-signed!
  4. Agreed on Kin/Water as a great damage/support set, and Kin/Rad is - once slotted - incredible on end-game content. One of my favourite toons to play is a Kin/Arch Corr - scourge hits on archery are v e r y satisfying, with ranged/lethal damage doing BIG numbers and also its just friggin fast. I believe Archery has one of the fastest cast times across all sets and you once you start getting in siphon speed/power/etc you are FLYING through a very strong attack chain.
  5. Arcane (using all the mystical/magical assets already in game) - with a secondary effect of -dmg, possibly. CM
  6. Those indicate the slot, not the key bind (it's not an overlay), but is the reference item for the keybinding assignment. Interesting UX idea though...
  7. how does obliteration do this? I have a spines farmer without any oblit slotted and this 'double stack' tends to show up when on full farm maps on large teams. There is no proc/secondary effect on Oblit that produces a 'double stack' of a toggle. CM
  8. Delighted to have this problem - the Ouro portal *in* Ouro can be difficult to use during high population times. In the past this was a much rarer but still noticeable issue. Now that player numbers are consistently high it's getting hard to to move in/out of Ouro. Is it possible to change the player spawn location in the Ouro base? Could be the pool of water? Or the hosp respawners behind the main building? Or even....random player spawn assignments to one of the floating islands with a launch vent/worm hole/ice-fire crystal click port to the main ouro base? Happy to hear other thoughts on this. -CM
  9. It definitely is useful, even as a blaster epic with limited slotting and stats. That said, definitely believe it's worth revisiting allowing rest during PFF. Totally fine with it's high def numbers locking out attacks/ally buffs, imo.
  10. CloudMouse

    Newbie Help

    Dark/Dark is a great tank at high levels and once built out, completely sponge. But unless you see it past 50 with enhancement sets and incarnates, it can be tricky to manage it's endurance consumptions as its protections are toggles. I have a 50 Dark/Dark/Dark Patron - it's pretty untouchable, can jump into anything and hold aggro, or play offensively and help - but not lead - team damage. HC tanks hit a lot but they aren't *really* the high damage dealers. Brutes can get up there, damage wise, but they come with a trade off (not as survivable as tanks generally speaking). Rad/Rad can be a very good tank build. Honestly the key to trying anything out in COH is to have inspirations ready to eat, that way any stat holes the ATs create can be smoothed over a bit in combat, help you get a sense for what the build can do.
  11. If you feel like sharing, would love to know your insights on the build through DM. Thx!
  12. Anyone have thoughts on building a KM/Bio brute specifically to stack +dam self/-dam foes?
  13. on a full stack team of these it would be fantastic
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