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Myamoto Musashi

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  1. Hi, Gave TA a shot (planning on playing Elec). What did I mess up? / Hero Defender Build plan made with Mids' Reborn v3.6.5 rev. 5 ────────────────────────────── Primary powerset: Trick Arrow Secondary powerset: Electrical Blast Pool powerset (#1): Flight Pool powerset (#2): Flight Pool powerset (#3): Leadership Pool powerset (#4): Fighting Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Flash Arrow A: Siphon Insight: ToHit Debuff 3: Siphon Insight: Accuracy/ToHit Debuff 3: Siphon Insight: Accuracy/Recharge 5: Siphon Insight: ToHit Debuff/Endurance/Recharge 5: Siphon Insight: Chance for +ToHit 48: Siphon Insight: Accuracy/Endurance/Recharge Level 1: Lightning Bolt A: Superior Defender's Bastion: Accuracy/Damage 13: Superior Defender's Bastion: Damage/Recharge 15: Superior Defender's Bastion: Damage/Endurance/Recharge 15: Superior Defender's Bastion: Accuracy/Damage/Endurance 17: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge 17: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 2: Entangling Arrow A: Trap of the Hunter: Accuracy/Recharge Level 4: Glue Arrow A: Pacing of the Turtle: Accuracy/Slow 7: Pacing of the Turtle: Damage/Slow 7: Pacing of the Turtle: Accuracy/Endurance 9: Pacing of the Turtle: Range/Slow 9: Pacing of the Turtle: Endurance/Recharge/Slow 11: Pacing of the Turtle: Chance of -Recharge Level 6: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 11: Blessing of the Zephyr: Knockback Reduction (4 points) Level 8: Hover A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 13: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 42: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Short Circuit A: Power Transfer: EndMod 19: Power Transfer: Damage/Recharge 19: Power Transfer: Damage/EndMod 37: Power Transfer: Damage/Accuracy/Endurance 39: Power Transfer: Damage/Accuracy/Recharge/Endurance 39: Power Transfer: Chance to Heal Self Level 12: Acid Arrow A: Invention: Accuracy 43: Touch of Lady Grey: Chance for Negative Damage 43: Achilles' Heel: Chance for Res Debuff 43: Shield Breaker: Chance for Lethal Damage 46: Bombardment: Chance for Fire Damage 48: Annihilation: Chance for Res Debuff Level 14: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Reactive Defenses: Scaling Resist Damage 40: Luck of the Gambler: Defense 40: Luck of the Gambler: Defense/Endurance Level 16: Charge Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up 48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge Level 18: Disruption Arrow A: Invention: Recharge Reduction Level 20: Zapp A: Extreme Measures: Accuracy/Damage 21: Extreme Measures: Damage/Endurance 21: Extreme Measures: Accuracy/Interrupt/Range 31: Extreme Measures: Damage/Interrupt/Recharge 33: Extreme Measures: Damage/Endurance/Recharge 34: Extreme Measures: Accuracy/Range/Recharge Level 22: Oil Slick Arrow A: Artillery: Accuracy/Damage 23: Artillery: Damage/Endurance 23: Artillery: Damage/Recharge 25: Artillery: Accuracy/Damage/Recharge 25: Artillery: Accuracy/Recharge/Range 27: Artillery: Endurance/Recharge/Range Level 24: Tesla Cage A: Endoplasm Exposure Level 26: EMP Arrow A: Lockdown: Accuracy/Hold 27: Lockdown: Accuracy/Recharge 29: Lockdown: Recharge/Hold 29: Lockdown: Endurance/Recharge/Hold 31: Lockdown: Accuracy/Endurance/Recharge/Hold 31: Lockdown: Chance for +2 Mag Hold Level 28: Voltaic Sentinel A: Preemptive Optimization: Accuracy/Recharge 33: Preemptive Optimization: EndMod/Endurance 36: Preemptive Optimization: EndMod/Recharge 40: Preemptive Optimization: EndMod/Accuracy/Endurance 42: Preemptive Optimization: EndMod/Accuracy/Recharge 42: Preemptive Optimization: EndMod/Endurance/Recharge Level 30: Thunderous Blast A: Superior Vigilant Assault: Accuracy/Damage 34: Superior Vigilant Assault: Damage/RechargeTime 34: Superior Vigilant Assault: Damage/Endurance/RechargeTime 36: Superior Vigilant Assault: Accuracy/Damage/Endurance 37: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime 37: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb Level 32: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 33: Gaussian's Synchronized Fire-Control: To Hit Buff 50: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance Level 35: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Dark Embrace A: Unbreakable Guard: +Max HP 39: Unbreakable Guard: Resistance/Endurance Level 41: Power Boost A: Invention: Recharge Reduction Level 44: Summon Mistress A: Expedient Reinforcement: Accuracy/Recharge 45: Expedient Reinforcement: Accuracy/Damage 45: Expedient Reinforcement: Damage/Endurance 45: Expedient Reinforcement: Accuracy/Damage/Recharge 46: Expedient Reinforcement: Endurance/Damage/Recharge 46: Expedient Reinforcement: Resist Bonus Aura for Pets Level 47: Poison Gas Arrow A: Invention: Accuracy Level 49: Evasive Maneuvers A: Winter's Gift: Slow Resistance (20%) 50: Shield Wall: +Res (Teleportation), +5% Res (All) 50: Hypersonic: Flying / Increased Fly Protection ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Sprint A: Unbounded Leap: +Stealth Level 1: Vigilance Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End Level 1: Shocked Level 6: Afterburner Level 49: Quick Form
  2. Thanks for the pointers. Made some of the changes you recommended.
  3. Mmm... First time exporting from the new Mids. Not sure how to do it properly :/
  4. Hi, I put this together after reading the forum a bit. Tried to get close to Max HP with ok def and res. Did I hit the mark? PS: I play mostly alone but do team occasionally as well. [/img] View This Build In MRB
  5. Havent decided what to use yet. I need some more time on it before cementing my choices. Maybe someone else can chime in though.
  6. I took the liberty of making a few changes to your build @HVAC3 Replaced Hasten for Super Speed: I dont like Hasten that much and I figured with that many attacks, it would not be missed too much Replaced Combat Readiness for Combat Jumping: I ended up not using the Power Up much at all so I replaced it for a bit more def and some recharge w/ LOTG. I used the 2nd slot to add some HP with an extra Prev. Medecine in Rise to the Challenge Removed a slot in Resurgence and added to Focused Accuracy for cheaper endurance cost of the power and more HP Removed a slot in Superior Conditioning and added to Fast healing for some recharge
  7. Still a thing. 2 resets so far and no dice.
  8. FYI, I just posted a build for a Seismic/Invul in case you would like to take a look.
  9. Made a few changes as recommended: Removed slots in Health and Stamina to add to Durability and Dull Pain. DP is now perma (by like 2 seconds) and Durability is focused on HP gains. See below:
  10. Hopefully this helps a bit to view. Please don't fight. I don't like when parents fight! 🙂 I was thinking Dull Pain was very hard to make perma so I saw it as a oh shit button just like unstoppable but I guess I have the wrong idea.
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