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Myamoto Musashi

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Everything posted by Myamoto Musashi

  1. Hi, Gave TA a shot (planning on playing Elec). What did I mess up? / Hero Defender Build plan made with Mids' Reborn v3.6.5 rev. 5 ────────────────────────────── Primary powerset: Trick Arrow Secondary powerset: Electrical Blast Pool powerset (#1): Flight Pool powerset (#2): Flight Pool powerset (#3): Leadership Pool powerset (#4): Fighting Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Flash Arrow A: Siphon Insight: ToHit Debuff 3: Siphon Insight: Accuracy/ToHit Debuff 3: Siphon Insight: Accuracy/Recharge 5: Siphon Insight: ToHit Debuff/Endurance/Recharge 5: Siphon Insight: Chance for +ToHit 48: Siphon Insight: Accuracy/Endurance/Recharge Level 1: Lightning Bolt A: Superior Defender's Bastion: Accuracy/Damage 13: Superior Defender's Bastion: Damage/Recharge 15: Superior Defender's Bastion: Damage/Endurance/Recharge 15: Superior Defender's Bastion: Accuracy/Damage/Endurance 17: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge 17: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 2: Entangling Arrow A: Trap of the Hunter: Accuracy/Recharge Level 4: Glue Arrow A: Pacing of the Turtle: Accuracy/Slow 7: Pacing of the Turtle: Damage/Slow 7: Pacing of the Turtle: Accuracy/Endurance 9: Pacing of the Turtle: Range/Slow 9: Pacing of the Turtle: Endurance/Recharge/Slow 11: Pacing of the Turtle: Chance of -Recharge Level 6: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 11: Blessing of the Zephyr: Knockback Reduction (4 points) Level 8: Hover A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 13: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 42: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Short Circuit A: Power Transfer: EndMod 19: Power Transfer: Damage/Recharge 19: Power Transfer: Damage/EndMod 37: Power Transfer: Damage/Accuracy/Endurance 39: Power Transfer: Damage/Accuracy/Recharge/Endurance 39: Power Transfer: Chance to Heal Self Level 12: Acid Arrow A: Invention: Accuracy 43: Touch of Lady Grey: Chance for Negative Damage 43: Achilles' Heel: Chance for Res Debuff 43: Shield Breaker: Chance for Lethal Damage 46: Bombardment: Chance for Fire Damage 48: Annihilation: Chance for Res Debuff Level 14: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Reactive Defenses: Scaling Resist Damage 40: Luck of the Gambler: Defense 40: Luck of the Gambler: Defense/Endurance Level 16: Charge Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up 48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge Level 18: Disruption Arrow A: Invention: Recharge Reduction Level 20: Zapp A: Extreme Measures: Accuracy/Damage 21: Extreme Measures: Damage/Endurance 21: Extreme Measures: Accuracy/Interrupt/Range 31: Extreme Measures: Damage/Interrupt/Recharge 33: Extreme Measures: Damage/Endurance/Recharge 34: Extreme Measures: Accuracy/Range/Recharge Level 22: Oil Slick Arrow A: Artillery: Accuracy/Damage 23: Artillery: Damage/Endurance 23: Artillery: Damage/Recharge 25: Artillery: Accuracy/Damage/Recharge 25: Artillery: Accuracy/Recharge/Range 27: Artillery: Endurance/Recharge/Range Level 24: Tesla Cage A: Endoplasm Exposure Level 26: EMP Arrow A: Lockdown: Accuracy/Hold 27: Lockdown: Accuracy/Recharge 29: Lockdown: Recharge/Hold 29: Lockdown: Endurance/Recharge/Hold 31: Lockdown: Accuracy/Endurance/Recharge/Hold 31: Lockdown: Chance for +2 Mag Hold Level 28: Voltaic Sentinel A: Preemptive Optimization: Accuracy/Recharge 33: Preemptive Optimization: EndMod/Endurance 36: Preemptive Optimization: EndMod/Recharge 40: Preemptive Optimization: EndMod/Accuracy/Endurance 42: Preemptive Optimization: EndMod/Accuracy/Recharge 42: Preemptive Optimization: EndMod/Endurance/Recharge Level 30: Thunderous Blast A: Superior Vigilant Assault: Accuracy/Damage 34: Superior Vigilant Assault: Damage/RechargeTime 34: Superior Vigilant Assault: Damage/Endurance/RechargeTime 36: Superior Vigilant Assault: Accuracy/Damage/Endurance 37: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime 37: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb Level 32: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 33: Gaussian's Synchronized Fire-Control: To Hit Buff 50: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance Level 35: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Dark Embrace A: Unbreakable Guard: +Max HP 39: Unbreakable Guard: Resistance/Endurance Level 41: Power Boost A: Invention: Recharge Reduction Level 44: Summon Mistress A: Expedient Reinforcement: Accuracy/Recharge 45: Expedient Reinforcement: Accuracy/Damage 45: Expedient Reinforcement: Damage/Endurance 45: Expedient Reinforcement: Accuracy/Damage/Recharge 46: Expedient Reinforcement: Endurance/Damage/Recharge 46: Expedient Reinforcement: Resist Bonus Aura for Pets Level 47: Poison Gas Arrow A: Invention: Accuracy Level 49: Evasive Maneuvers A: Winter's Gift: Slow Resistance (20%) 50: Shield Wall: +Res (Teleportation), +5% Res (All) 50: Hypersonic: Flying / Increased Fly Protection ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Sprint A: Unbounded Leap: +Stealth Level 1: Vigilance Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End Level 1: Shocked Level 6: Afterburner Level 49: Quick Form
  2. Thanks for the pointers. Made some of the changes you recommended.
  3. Mmm... First time exporting from the new Mids. Not sure how to do it properly :/
  4. Hi, I put this together after reading the forum a bit. Tried to get close to Max HP with ok def and res. Did I hit the mark? PS: I play mostly alone but do team occasionally as well. [/img] View This Build In MRB
  5. Havent decided what to use yet. I need some more time on it before cementing my choices. Maybe someone else can chime in though.
  6. I took the liberty of making a few changes to your build @HVAC3 Replaced Hasten for Super Speed: I dont like Hasten that much and I figured with that many attacks, it would not be missed too much Replaced Combat Readiness for Combat Jumping: I ended up not using the Power Up much at all so I replaced it for a bit more def and some recharge w/ LOTG. I used the 2nd slot to add some HP with an extra Prev. Medecine in Rise to the Challenge Removed a slot in Resurgence and added to Focused Accuracy for cheaper endurance cost of the power and more HP Removed a slot in Superior Conditioning and added to Fast healing for some recharge
  7. Still a thing. 2 resets so far and no dice.
  8. FYI, I just posted a build for a Seismic/Invul in case you would like to take a look.
  9. Made a few changes as recommended: Removed slots in Health and Stamina to add to Durability and Dull Pain. DP is now perma (by like 2 seconds) and Durability is focused on HP gains. See below:
  10. Hopefully this helps a bit to view. Please don't fight. I don't like when parents fight! 🙂 I was thinking Dull Pain was very hard to make perma so I saw it as a oh shit button just like unstoppable but I guess I have the wrong idea.
  11. https://www.midsreborn.com/builds/download.php?uc=1629&c=726&a=1452&f=HEX&dc=78DA65955B4F135110C7FFDBDD0A94FB1DC472292A2D85A5553F007253B1C40B099A68D25458CB9ABA3414897C003F80A8F12B88FAE083FA6E7C152F6F5ED0E8A30F80891AF5A94E3B679A039CE4D0DF9E3933FF33336797A99B6355EBAF12C3306A4633A95C2E39ED784BAEE764FC53A9B43B8BC228A31994F5E4F9949776E6EC69C7CD5D77679323E4B5D45DB28E39571D2FE7D8A7BCE51B19CF594C5D7133EED20A0267171632F674D671E6AA8A98705259D74B57171F26DCF43CF9A76BC534E72CE6E6DD6CFB78D69DB54BC113CE72728AE49CC595363A5337CD3351FA634046DE0F6C9840DC4215BE087C65A8C180C00B1FD068A101EBBEE2CA707867180BF8C57B7DF82DF087C1C25F817F0CC7C9DBD0BC4D039DF4D867611FBA047A18CA116218212753773245B25C2403221910C97394AE5F4FD78FF756D1B21F1F043E321CC027810D864E7C66E8A596966961A8C51D2C30430215BAA5026B5CA2513A6FA56EA94494AA6D99B8403ED5D00E558DA7ACD38D670C3D782E70CBA74095BE173E7F119E44805ABD20B552903A29489D14A4410A7291B4EB356DAB1E718E7B10030231812186C3B019C629A746BD9C8D22D924924D22D922922D682397A08536B4325CA24334EB619AF1C0524A6B020F19FAF048E0B180BA9621EA4AAB16C66845E176C70B4A0A2ED36FBBAED48E771CA51F6F05DE08BC6618C0BAC03795022975E8BDEC289E9F2C135491A066F1053161AACB3329709AE104EDEDD2F77661CB547DDF16F8C97092F686F4E68670CC54FD8F091C6188E3A87AE5E89887B4E6D2439E064C5A0FEBC1C2D2B688B42D226D8B94DE56728AEAD58DA2CE506551C97FA71B68EB97C9C63DAEDC10EE0ADC1158B5D4696F333490404C2F6A8C2E39BF8016F4912FCC421ED722C5AF8E5FD6F3096BE767886605DFD4B3966E208BC12136037B3C0659747B9785AAB0C99518448FC08CA17298E48FD2D6DE70610EF7639785F0BE4F45596578D9CFFF2B4AE9FC07FB51D613
  12. Hi, I am terrible at creating builds so I need your help. This build objectives are: I haven't played Sentinel yet I haven't played Invul yet I haven't played Seismic Blast yet Able to solo but will play in teams often I took form build posted on invul and seismic and tried to make it fit. Notes: Unstoppable is here as a way to increase psi res and as a oh shit button. I will take advice on incarnates as well. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Seismic Blast Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Encase (A) Overwhelming Force - Accuracy/Damage (13) Overwhelming Force - Accuracy/Damage/Endurance (13) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (15) Gladiator's Javelin - Chance of Damage(Toxic) (15) Achilles' Heel - Chance for Res Debuff (19) Touch of Lady Grey - Chance for Negative Damage Level 1: Temp Invulnerability (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - +Max HP Level 2: Resist Physical Damage (A) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (9) Reactive Armor - Resistance Level 4: Durability (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Rock Shards (A) Superior Opportunity Strikes - Accuracy/Damage (27) Superior Opportunity Strikes - Damage/RechargeTime (27) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 10: Seismic Force (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Dull Pain D-Sync Origin:D-Sync Reconstruction Level 14: Upthrust (A) Superior Frozen Blast - Accuracy/Damage (33) Superior Frozen Blast - Damage/Endurance (34) Superior Frozen Blast - Accuracy/Damage/Endurance (34) Force Feedback - Chance for +Recharge (34) Touch of Lady Grey - Chance for Negative Damage (36) Bombardment - Chance for Fire Damage Level 16: Unyielding (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Gravestone (A) Apocalypse - Chance of Damage(Negative) (37) Apocalypse - Damage (37) Apocalypse - Damage/Endurance (37) Apocalypse - Recharge/Accuracy (39) Apocalypse - Damage/Recharge/Accuracy Level 20: Environmental Resistance (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Steadfast Protection - Knockback Protection (25) Steadfast Protection - Resistance/+Def 3% Level 22: Stalagmite (A) Superior Winter's Bite - Accuracy/Damage (39) Superior Winter's Bite - Damage/RechargeTime (39) Superior Winter's Bite - Accuracy/Damage/Endurance (40) Superior Winter's Bite - Accuracy/Damage/Recharge (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (40) Gladiator's Javelin - Chance of Damage(Toxic) Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Meteor (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance (43) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (45) Superior Sentinel's Ward - Damage/RechargeTime (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Invincible (A) Shield Wall - Defense/Endurance (31) Shield Wall - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Tough Hide (A) Reactive Defenses - Defense (33) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Scaling Resist Damage Level 35: Unstoppable (A) Gladiator's Armor - Recharge/Resist (36) Gladiator's Armor - Resistance/Rech/End (36) Gladiator's Armor - TP Protection +3% Def (All) (50) Gladiator's Armor - Recharge/Endurance Level 38: Kick (A) Empty Level 41: Tough (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - RechargeTime/Resistance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 44: Weave (A) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Knockout Blow (A) Superior Blistering Cold - Recharge/Chance for Hold (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (48) Superior Blistering Cold - Accuracy/Damage/Recharge (48) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Damage/Endurance Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Sprint
  13. Same here; at 50 working on incarnates now. So far, it's been tough but also fun. More than I expected.
  14. The Ouro arc "They Call Me The Doctor" does not show complete despite having done (twice). See screengrab for evidence.
  15. Please take solace in that we appreciate very much the fruits of your labor.
  16. Removed, the answer was in an earlier post and I missed it previously.
  17. In the first mission, while set a 0/1 no AV, the 2 baddies guarding one of the researchers were 34 instead of 29 as the rest of the map. Addition: turns out it happened several times during the missions, and not just on the mobs guarding the hostages. Most mobs were around 29-30, and then those were 34s.
  18. Hi all. Trying to open the link to the modder but it loads forever but the page never opens. Or is it just me?
  19. You're not running into issues being at 45 in defense as opposed to aiming for 50 in case of debuff?
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