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KaoticKarl

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Everything posted by KaoticKarl

  1. Doh.. I didn't even think to test the recharge portion. Good call, and thanks. I think this one's a winner for me! 🙂
  2. I'd love to see any alternatives you can think up, so if you have it already that would be great. I just didn't want to keep taking up your so much of your time 🙂 I did get curious about the LOTGs and attunement though, since you'd mentioned it, and went to go do some testing. Poor Positron is probably confused to all get out with the amount of times I picked up his TF and dropped it, but I did find some interesting results (at least for me it was new). You're 100% correct on the single slot SW vs Common IO Def Buff (CIO). Each one behaved the exact same as the other whether level 50 or 15, +0 or +5. Same % bonuses for each. However, for the LOTG Def/global rch IO test, it seems there is absolutely no reason whatsoever to attune these unless you want to keep the set bonus. At level 50 I had 4.50% base Smashing Defense due to picking up Stone Skin. Tried different combos of slotting and toggles: Hide on - unslotted: 50 Def 6.75% / 15 Def 6.29% Hide +5 LOTG 50 Def 7.12% / 15 Def 6.44% Attuned/Unattuned LOTG (no difference with similar level) 50 Def 7.05% / 15 Def 6.41% So, not much of a difference here overall between attuned and boosted, but the +5 is still slightly higher even at level 15. Thought maybe it was Hide having some effect on this, so I tested both again on Rock Armor and CJ: Unslotted at 50 and toggled on separately for RA base Def 18.90% and CJ base Def 7.65% LOTG+5 RA 50 Def 21.29% / 15 Def 18.86% CJ 50 Def 7.12% / 15 Def 6.44% LOTG Att/UnAtt RA 50 Def 20.81% / 15 Def 18.67% CJ 50 Def 7.05% / 15 Def 6.41% Like I said, not much of a difference here, unless when all is combined it changes ability to softcap at 15 versus just under (which I'd probably never notice either way), but something to consider regardless. Probably something others have already long figured out, but I had not idea how it worked and it was fun to do anyways, so might as well share in case.
  3. So, BU proc is one that activates globally when the power is used at least once on a map? That's also another good thing to know, and can help a few of my other stalker builds. Now I'm really glad I asked for your help, as I also had it in my mind that the only +5 that retained their full values were purples and PVP IOs when exemped. So, if level 50+5 Common IOs are the same raw boost at level 20, then using a SW as the 2nd slot truly would be a silly waste of inf to do so. (I'll blame "old age comes with bad memory" here.. 😄) Any other tweaks you can find would be terrific Bopper, but if not, no worries. You've already helped me a bunch already, so anything else would just be gravy at this point, thanks!
  4. Overall, really nice suggestions Bopper, thanks! I have no issue losing the six slot for BU, as it was mainly to obtain the IO Set bonus. Since you've neatly covered that elsewhere, not a biggie, and as you've said the proc should take care of any recharge there anyways. I also have no issue switching up EP and TF slotting, as the hold isn't a big deal and I assume I get more mileage with the BU proc in TF giving a better chance of it going off due to its natural recharge, correct? I did a little more tweaking to the build to suit my tastes, as I really wanted that perma-hasten (not sure why, lol, but it just irks me having it that close and yet not perma). I also switched up CJ back to the LOTG/SW mix, since mids was showing regen 10% cap with six sets, and reduced the boosted in SS so I could retain the attuned bonus when exemplared. My issue was trying to figure out how to get the one more slot in the build needed to keep perma-hasten without sacrificing too much elsewhere. Pull the one from Rooted, and I'd lose the S/L Res & higher regen you'd increased. Pull the extra Aegis or SW and again, I lose the boost to S/L or E/NE res there as well. Finally settled on taking the Dam/End slot from ET. I lose the 6% to Toxic/Psi res and about 23 damage for the power, so not a big deal to me, as I don't see how 13% vs 19% res makes all that much difference in the long game, especially with the Psi Def getting cranked up with this too. New build below: I really appreciate your taking the time to help Bopper, thanks!! 🙂
  5. Little late to the party here, but I have a relatively expensive build that leverages sets to reach softcap+ to all types including Psi, decent resists (not great), max HP, perma-hasten, and recovery gain around 1.94, so no endurance problems I've experienced. I only get around 50% recharge resists, compared to @Bopper's 80%, but with less chance of being hit in the first place, I've not noticed any issues, and everything else seems pretty comparable. I took it for a test drive and managed around 450 dps on pylon (avg. 120 seconds), which makes me pretty happy since I'm fumble-fingered as a stalker. My chain was whatever happened to light up first, followed as much by TF>ET as possible. So, in the hands of someone who knows what they're doing, it might go even higher. 🙂 Take a look and let me know if you guys feel something can be improved upon. I could switch the third hasten slot out easily, but that would drop it to just under perma at 122.6 seconds recharge, and personal preference is to not worry on perma and still able to take musculature instead of agility: Build below:
  6. EnM/Stone Stalker: Averaged around 2:00 time on test server +/- 2 seconds. So, ((30677+(102.26*120))/120/(.8)) = 447.38 DPS I think? Zero survivability issues (soft-capped+ to all types incl. Psi plus max HP due to EE). Ran with T4 Agility Radial, T4 Ageless Core, and T4 Assault Core toggled on (no pets/amp/etc.). Not sure if it's wonky in Mids, but running Agility T4 with BU procs shows as higher dps than straight up Musc Core T4. Strange, but something to note. With the extreme caveat that I know absolutely bupkis about Stalker endgame mechanics (this will be my first 50 stalk on live/HC), and just mashing buttons as they popped up with rings, I think it's pretty good for an old fart like me with bad reflexes. 😄
  7. I did a quick modify of my WP/Ice build, which is not cheap by any means, but it does provide a solid tank with pretty good dps. I'm showing in mids that this has softcap to all but Psi (~33%DEF) prior to incarnates, hasten ~128 seconds recharge, and dps looking like 150 or so without rage. I'm not a big fan of SoW, so I'd probably sub that out for either Assault or Darkest night, but folks were including it prior: Hopefully, this works or at least helps to give a few more ideas for your own builds. The bonus is you're free to take whatever suits your fancy for incarnates, although I'd strongly suggest keeping in the Ageless radial as an "oh ish" button to avoid any debuffing crashes. DDR is pretty pathetic, but still better than nothing on WP.
  8. This right here, where we can't be sure which team did what for the game, is a testament to how well the HC team is doing things right now. Amazing job guys, and thanks for bringing it back to us! Looking forward to what's still to come
  9. Or you could mix all three of the above and go for a Dominator. A Dom can get controls, pets, and blasts in a pretty fantastic little package. Once you can achieve perma-domination, you also get full time protection to mezzes/stuns the other three don't have access to until incarnates. It's not the best AT in terms of raw power or min/max, but I think a dom is quite good on the fun factor scale.
  10. This is only trying to save you some time typing, @Snarky, but you can execute these commands with even less: /macro Bliz powexec_location target "Blizzard" /macro MeBz powexec_location me "Blizzard" (change up to whichever power you need to execute here - the quotes are optional, but I like them to make it look cleaner in case of edits) if you want to have these for any keyboard key, switch to bind command with X integer below as whichever key you feel comfortable with. Also, I use powexec_name when no target is needed, mainly for binds as well: /bind X powexec_location target Blizzard /bind X powexec_name Warmth You can also set these up as macros/binds to do various other things as well, such as a location a few feet in front/behind/left/right depending on numeric values and distance - great for pet summoning. 0 = degree arc around your character, so value between 0-359, and 5 = distance in feet(?) away from your central point. For example, to summon fire imps with a key press five feet directly in front of you: /bind X powexec_location 0:5 Fire Imps Lots of good info on this from the HC Wiki: https://hcwiki.cityofheroes.dev/wiki/Powexec_location_(Slash_Command) Don't worry @Aurora_Girl, I'm right there with you. I will bind the same keys as necessary across several different heroes. I use: Q for my heal-clickies, such as Warmth, Heal Other, Dull Pain, et al; E for Aim, build up, target toggles like Darkest Night; Z for most of my ground target attacks (Blizzard, Savage Leap, etc.); X for anything similar or debuffs like Tar Patch. Makes it much easier to click those quickly in case of "ish hits the fan" moments no matter the toon I'm on, rather than try to hunt a click in the power trays. I also set up C as my de-target in the key listing, so I don't fire off a 'flares-oops' when running up to the next group, and accidentally pull the alpha strike with my squishy defender. 😄
  11. Yeah, but if we're sending wishes to Santa Claws, might as well go big, right? 😄 Intentional misspell, of course!
  12. Said it in another thread.. I want to pair Shield with Dual Pistols... hopping blasting kapow-pow wholesome goodness! Or maybe fire and elec too. Regardless the primary, I'd be super excited for a shield sent.
  13. Oh just GREAT! 🥺 Now I want a Shield Sentinel... with DP guns Would be hella fun, especially running Fiery Bullet Rain into Charge, then straight to Hail of Bullets
  14. First, rename your pet to make this easier. Sparky, Spot, Jade, whatever... we'll go with Sparky here. The command is: /bind (desired key) pet_select_name (pet's name) I personally like to bind Q to Sparky summon, E to target Sparky, and C to bounce heal. Makes it really easy to summon, target, and heal while solo, so do this type in each line separately: /bind q powexec_location me "Galvanic Sentinel" /bind e pet_select_name Sparky /bind c powexec_name "Rejuvenating Circuit" To create a macro instead: /macro PET pet_select_name Sparky
  15. I've started a Shield/Savage tanker that has been pretty fun in the lower levels. Really fast playstyle and good damage that's smooth as butter, plus I'm looking forward to the double porting AoEs when it gets higher 🙂 I've done the Savage/Bio combo on a brute to 50 (would recommend, tons of fun!), so I'm curious to see how they differ between the two ATs in the leveling process.
  16. I have a huntsman build that can reach incarnate softcap defense if I slot T4 agility, with resists ranging around 30-50% to most. Damage isn't much to write home about, but that's ok, as I built him for more of a support role that can solo decently well rather than a omg-bbq-wtf-dps-god (not even sure soldiers can even be one of those anyways, to be honest). My question is, does anyone know what the floor is for defense/resist numbers to where you don't eat pavement too much, provided you have at least some stacking maneuvers and possible resist buffs thanks to teammates? Just curious as to how much is considered enough for both by tier of the new SF. (Also trying to see if it might be a good idea to level my thermal characters some more as well, thanks!)
  17. I'm thinking PLVRIZR is just joking with you here. Doubt it was meant any other way than playful banter. 🙂 The difference might be that the incarnates are toggled on in the build uploaded by Infinitum. If you changed incarnates or don't have them yet, your numbers would be expected to be lower overall. Not enough to really make it so you are getting your rear end kicked in though, so some more context than what's been given would help us talk through this. Are you 50 yet? Fully incarnated? Going against +4x8? What enemy types? Malta / Carnies flooring your endurance? Taking on Cimerorans and getting Defense-debuffed? Certain enemies punching through what should be high resists? These might seem to be silly questions, and apologies if not really applicable, but until asked we don't know what the issue might be and how to solve it.
  18. Ok, after this last post, I fiddled around a bit more, and I think I've found a winner for me. Absolutely fun to play, and does well with crowds or single targets. Very survivable, and overall good damage. Thanks again for the input guys, it truly helped! | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1522;715;1430;HEX;| |78DA4D93CB4F135118C5EF745A81522CA5A5054A0B2D8F628142DD185F21860AE19| |59098B812EB08B554B06DDA9AE8D27FC18D2B15DDB971ED0317C63F408D185DB8F4| |B1300801E32331D6CF3907A69334BF3BE7DE6FCEB9F77E9DBB96723D9CBC31A634F| |7F8AA512EA753852BB9BC5129941C734636B7A8E4A94FA5A6BA453F52272FD1FD05| |E9F142BE522AAC26524669259F915A0A616BC9A972D9B8BA5A3197ECBD28F77C41A| |A6633C652A6545ECE155D7BEFC55C3EEB345FCE143399A526733891CB2E5764A2E3| |7431B798985ACCA4E78C722553BA6E456D935C43F2FB13507CAABADAB02915B22BD| |B5BF23D687F07EE586B1DEAB620297377C00377C935B0FE1E791FDC955A4D43AD76| |099A2B0B1E5C267360F3657205FC2EB53A7D75FAB6D0B785BE3EFAFAE8EBA7EF5FA| |975D0D7714EF6916C50FE05B0ED3C99063B2E9086CDACF5C8E5D5A1D656D7AA9973| |E169DDE4C88C6EAEA9CAF71B787E0D1F714E9D9FC82F60F833A8E4D01B99A5F111E| |AC38FC1EE27E453721D8C3C03FD92A509B55A13B34498A547E6DCC8A0DC1F905D13| |CD43CDD381B3F82959BDF4F71EC75E23C7C09E13E451F224BED33B067F5DBED74AF| |FD6C3D07A031AFA43E60298D303663699F381FDCDA407B4C919B4F3BCDAD96FFDEC| |B718FB2DC67EFB257983586B0F7662AFB11078284C7691DD6054B284983334A84C2| |D4EEAE2DD45EFAE2DEC2FBE4DEE8043BBE06FF18E6A7EF3ACA22F717E43AFC957E0| |F01B72034C2679F6E2D3479F3EFA0CD367843E23F469934B1A405E35F05C34AF5D0| |5451B64DF0DF2AE93BCEBE404F843F22578BF09EEAF5DEA46A98D6EE28EA2D2760A| |DFAA76DAF7FFBF4AB12766AD796964649AB753124D0B62DDA6B366DD30B46FB5DA0| |0B42D4BB3A9083238A7458809CFA207B6AD359ABA054FD74D70262E7B60DE59AF48| |1CF7F8ACF17A8DFEB5D71AAFFDD791BBFA206AE9F34E6BBC5033366AC6176BC6E6F| |322BEFFA7AAFE03B800ECD0| |-------------------------------------------------------------------|
  19. Thanks for looking the build over guys, and I appreciate the feedback from both you and Tex. I should have mentioned that I am a mostly solo player, with the very occasional teaming up for TFs and the like, so I mostly build with that in mind. On normal radios, I will tag confusion on a few mobs first, then come in with the damage afterwards. Avalanche was mainly for the 2.5% to S/L defense more so than the damage, plus the possible knockdown for any not stunned. Moved the set as you'd suggested though, but I used 5 Siphon insight instead of cloud senses as replacement to keep the defense hovering around 40% for barrier to fill in the last bit. Switched to diamagnetic as well. Great ideas! While I like having MG as a finisher move, I honestly tried every way I could think of to switch it with Haunt (I do like that power), while still keeping the goals on defense/perma-hasten/dominate. I just couldn't get it to work out, plus I couldn't see how I could drop T/W and just slot Maneuvers while keeping the defense up there, as Tough is the only spot I can slot in the two unique IOs. Did take the advice on Life Drain though. Switched it to 5 Panacea, which boosts the heal portion to double what was before, while also keeping most of the global recharge I would be missing with Apoc. Hoping I don't ever need Hibernate, but if I take it and one-slot it with the PM abs proc it would probably be good to have as an OS! button. Only issue is that would drop me out of perma-hasten to 120.9. Doubt it would cause much rift if I did this, but not entirely sure, so is being just outside perma all that noticeable? As for IS, not a big fan of storms - I have an Ice Corruptor that uses it, just to watch all the mobs scatter from it. I'm guessing the goal would be to fire off LS > Sleet > IS, in order keep mobs in the patch, but it just sounds clunky with those cast times. Plus, that's a bit of damage I might take while this is all going on, since the mobs are just immobilized. On a team, sure.. but solo might be ouch. Ok, so on to round two of the build. Let me know what you guys think 😄
  20. KaoticKarl

    MORE TANKS

    Well, since you expressed interest in both, I hastily threw together a couple of builds for both Bio and Shield Psi tankers. There's a whole mess of people who have been making builds longer than me that could probably make these far better, but I figured you could use each of the below on the test server as a baseline to see which one you enjoyed more in actual play, and go from there on making your own build. Feel free to add/replace powers as you'd rather for each 😄 Disclaimer: I build my tanks to survive first, damage second, and I don't take taunt, like... ever. Probably because I don't have the patience to deal with teammates as a tank, and I make damn sure I can solo what I want to instead. I set these at 1 enemy in range, no teammates as a result. Also, remember that this is single stack of tanker resist proc, so add 6.7% to final resistances as it should be easy to double stack that for higher resists. (sorry guys, I tried to use spoiler tags, stunk it up badly, and just gave up) Bio/Psi build This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! BioPsi Tanker2: Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Psionic Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7) Level 1: Mental Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(17), ShlWal-Def/Rchg(17), ShlWal-Def/EndRdx/Rchg(19) Level 4: Telekinetic Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Rchg/HoldProc(23) Level 6: Adaptation Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27) Level 10: Inexhaustible -- PrfShf-End%(A) Level 12: Evolving Armor -- EndRdx-I(A) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Psi Blade Sweep -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Rct-ResDam%(33), Rct-Def(34) Level 22: DNA Siphon -- Arm-Acc/Rchg(A), Arm-Dam%(34), TchoftheN-%Dam(34) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36) Level 26: Genetic Contamination -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(39) Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(40), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(42), ShlWal-ResDam/Re TP(42) Level 32: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42) Level 35: Greater Psi Blade -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dmg/Rchg(43), Hct-Dam%(45) Level 38: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), FuroftheG-ResDeb%(50) Level 41: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 44: Focused Accuracy -- EndRdx-I(A) Level 47: Combat Teleport -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(50) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Gauntlet Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15) Level 1: Stamina -- PrfShf-End%(A) Level 14: Speed Phase Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Melee Radial Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1528;741;1482;HEX;| |78DA4D94594F135114C7EF74062BA58050F68274812E9456CAAB31446589025A85F| |8669A11C7DA58DB665A137934717D7389D107501EDC1FFC02FAE677D0A85F4045D0| |080828584FEFF987CE24EDEFDC73CF76EF39339397879DAFC7AE0C09C57938A3170| |AC9693D7BC130EDC7F4E22553CF087AEA0EA5738942DAC33B837652414E0E1BE78C| |6CC1889145F2B899D2B3E999E441F362CEEC80C1A491318C1879E7CA5B72251C895| |C2E139BCA1BC659A714270C3D9FCEA66AE562349D3A5FA455A35C4D93473E6716F5| |2245708DE4D333B191AC61A66693937AA16898B36D544D947EBFFCF4A794CB2D558| |9555588B8266C6BE03A53DB045BC9B04B13BB0679BDDEBBE3AB8A04C1477B2798BB| |4F8253CC55CAA3B0ADA6349310AF16754755C93DA3E018B3F1087393E2AB827DD4D| |B9ACCD97887D97417BCC76CB9CF5CA33C559CA7B449B29DFDABEC5FB8E696AFCCB6| |6FE022B3E33BB8C45C21DF6A8E23AA1FD8A4EE0FE96AA0ABF10A59A39F12D4720E5| |1EB66DFBF54773DEEB4FE2AD7D5790DBCCEDC7B03BC09DE62FA285E03FB2A0D11CE| |E1015B68CF85FB76E10E3DDB42F6C4B3C2B9BDCBA8816A6D96B757B235EFB7495BE| |F013E87B78D6D148AD7CAB5ABADE89F1FFDF3A37F7EF46F8BE2B5A37FEDEFD9BFE7| |03F809FCC80C7C66AA14DF8D7ADD98AD00662B80D90A6E60B6C8B60BF1BB70B620E| |62388F908633EC2E3ECB34D357573FD4A37FA18461FFF510F7C981D5F88CFDF1706| |FBC020B33FC2F752229F5EF4AD778EFBD1FF087CCC8CCE830BCCF810E7DB22DF106| |62DF484E3459F32F73D039F832F98F197CC050A11C15C45305701BA8F18E6203647| |762EB29F67BEA2811B80FD006633ACEDBC8BA54E4DE0A9BC970EF4D581BE3AD1D78| |98A1F0D3CC74A6850914E710BA95B7258ECA2AC5BB6EA42ACFB51D1D98497EFC679| |4A91AC3B4A0C6AE2A7D50FF5BFEBDB798F4AE32E52E12CFD4D15F9AD45BFD853911| |F96F5F07DE32BEB1529271C159BD31659B7C8672CF27AF9DB8138BF2DF28645FE0F| |BC0DF3E7| |-------------------------------------------------------------------| Shield/Psi build This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! SDPsi Tanker: Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Psionic Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(5), GldArm-3defTpProc(5) Level 1: Mental Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(11) Level 2: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), StdPrt-ResDam/Def+(17) Level 4: Telekinetic Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Rchg/HoldProc(23) Level 6: Active Defense -- RechRdx-I(A) Level 8: Against All Odds -- EndRdx-I(A) Level 10: Battle Agility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(23), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(27) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Psi Blade Sweep -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Rchg/Res%(31) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), Rct-ResDam%(33), Rct-Def(33) Level 22: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- Acc-I(A) Level 26: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36) Level 28: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(36), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37), Ags-Psi/Status(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-ResDam/Re TP(39) Level 32: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(42) Level 35: Greater Psi Blade -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dmg/Rchg(43), Hct-Dam%(43) Level 38: Mass Levitate -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46) Level 41: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 44: Focused Accuracy -- EndRdx-I(A) Level 47: Combat Teleport -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Gauntlet Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13), Prv-Absorb%(17) Level 1: Stamina -- PrfShf-End%(A) Level 14: Speed Phase Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Melee Core Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1495;710;1420;HEX;| |78DA4D934B4F135114C7EF3083D8D282509E2D8552A094162A455DBBB080BC4C138| |82BB18E7029234DDBB43591A589CF9DCFE8C20726BE177E00B77C07C5E03730A089| |1A248AE3E99CBF7426697FF7FECFFDDF73EE6BE652C2F56EFCF271A1B84E64F4623| |135A7675764A1E6945EBA58D033823ED76C225934020890E0E7662A219764B62863| 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  21. KaoticKarl

    MORE TANKS

    That's funny to me, because I actually like the Psi animations from my limited testing on Brainstorm, while I have to force myself to level up the Rad/SS cause of the power animations. Only level 20 so far, but the plodding thump-thump-thump of the punches for so-so damage sounds just like a metronome to me and drives me bonkers. I'm sure FS and KOB will help alleviate it somewhat, but until I get there, the powerset has been causing me to have sudden bouts of narcolepsy. 😄
  22. KaoticKarl

    MORE TANKS

    Have a Shield/EM, would recommend for overall toughness and monstrous ST damage. However, since you want to focus more on AoE... My current leveling projects: WP/Ice - Frost is an early and surprisingly good cone power. Frozen aura is as satisfying as footstomp (no rage though). Can softcap def, build good resists, and the regen is insane. Grab ageless radial for the DDR and -End holes. Added bonus of ice slick - easy to perma, watch everything close by play slip and slide games for hours! NEVER-GETS-OLD 🙂 Dark/Staff - early cone as well, which also buffs defense. Dark will help with PBAoE damage aura and OG. Staff helps dark's endurance issues early. These synch well together. Rad/SS - don't need to say much here, well documented. SR/Claws - Ask the one and only original, Bill, for good builds. Tons of fun while leveling up from 1-45 so far. Bio/Psi (disclaimer: concept only right now, may be terrible) - I'm hoping that Bio Off mode helps out with any Psi-resistant mobs. Sweep at 16 is one of the best animations in the game to me. Mass levitate should be fun. Can't hurt to try, no? Just some fun combos that have worked for me. YMMV of course.
  23. This is my plan. It's relatively expensive, but no more than the OP's seems to be, and I did have to go Ice vs. Soul to hit goals here. This build hits soft cap to ranged, 45% to S/L/E/N with barrier, perma-hasten/domination without relying on FF procs, and does a decent amount of damage overall. I'm still in the process of leveling, but I tried it out on the test server, and was pretty happy with the overall results. The only thing that was a hindrance was the endurance usage over time, but not really enough to warrant a concern. Anyone with more experience with the AT is welcome to shred it up if it will help make it better, though. I'm open to suggestions: Build: Data chunk:
  24. If I'm not sure how I'll like a powerset pairing on different ATs, or want to compare the differences between sets on the same AT, I always make a character on the Brainstorm test server. You can crank it up to 50 and just slot IO freebies, and run it around PI/Grandville or take on a radio mission to see how a set feels to play at 50 versus just looking at the powers in Mids or the creation tool. Link to how to download the needed launcher and what you can do there: I've scrapped quite a few concepts I've had, even though I thought they would work together, because I absolutely hated the powers when I played them myself, after having read about how fun and great they were for others. I suggest going there before bothering with starting anything up, just to possibly save yourself some anguish later on.
  25. Mine's bound to my Z key for a quick and easy ring finger tap. It's so quick you could literally just blink and probably avoid the motion sickness effect if you wanted (being a little bit facetious here, but with it mapped and within easy reach for quick acclimation, closing your eyes for a second or two is no big deal) /bind z powexec_location target "Shield Charge" I do this with all my ground target powers (Rain of Fire, Blizzard, Savage Leap, etc.). Just make sure to put the power of choice in quotes. Trying to target the ground during a fight is just a giant PITA, so I avoid it as much as possible 🤣
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