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Hepativore

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Everything posted by Hepativore

  1. So, I have been looking around the forum, and found some old topics on using Pigg Pro and Pig Viewer 1.6 to edit and modify costume textures. I know that some people here regularly release new costume bits such as the Goldbricker set. My question is, how are you guys doing this? I know that there is another utility that was brought up. the Ourodev Pigg viewer, but the link to it is now dead. If I may ask, can somebody put together an updated and idiot-proof guide on how to create or modify costume texture parts? Pig Viewer 1.6 hates Windows 10, and so I would like to see how you do this on modern machines.
  2. 1. Something else I just thought of...how difficult would it be to have a "training" area similar to the holographic projector that Manticore has during the missions with the Shining Stars? You could use it to make and fight any enemy or group of enemies that your superhero has encountered before and you could set mob sizes and difficulty settings. This way you could test to see how your powers work on different enemy types as well as to make level-grinding easier. 2. If you have a team base, you could add a training simulator to it. 3. Also, for those of us that like to play solo or do a lot of soloing, I wish that you could actually still use the Shining Stars base for yourself even after they get disbanded at the mission conclusion. Aside from being a place for you to meet in one spot, you could add more options for furniture and decorations to go with the theme for your particular superhero, much like Batman has his Batcave or Superman has his Fortress of Solitude.
  3. How come this does not happen with either of my other two flying superheroes? Is there a setting I can change to stop this?
  4. So, I am having an odd issue with one of my three superheroes. During flight, she always slowly moves downward as she travels forward as she flies. I can still fly upward using the jump button, but after I do, the downward trajectory resumes from the new height even if I am not pressing the downward flight button. I use the middle mouse wheel to jump/fly upward and the left mouse button to fly downward. The settings for my other superheroes are identical as far as I can tell, yet they will fly in a straight line unless I move down. I was not sure where to put this topic as I do not know if it is something in the game options or if it is actually a bug. I can post screenshots later but I think that this is something that can only be described. If it is actually a bug, is there any way to get around it? I already tried resetting the keyboard bindings but it still happens.
  5. So, I am further along in the game and my main hero is a level 30 sentinel and I just made a second superhero to see what it is like playing as a blaster. Anyway, in designing her costume, one big drawback I have run into is trying to give her a belt. She wears a sort of waistcoat but for some reason, the costume designer puts the belt over all of her costume layers including her coat. I know that the costume designer intentionally does this, but there is an online superhero-making engine called Heromachine that lets you make 2D superhero characters. It is pretty basic, but one thing it does let you do is choose what layer of a character's costume is displayed and where...so you can bring different layers in front or send them underneath before finalizing and flattening the hero's design when you are finished. How difficult would it be to do a similar thing in the costume designer? I do not think that you would need to maintain the separate layers in the actual game, but just have the ability to bring them forward or back during the design process.
  6. I am not sure if this is a geometry bug, and I tried looking for more information on it but I could not find anything about it specifically... I have noticed that around certain areas in the underground cave section of Manticore's mansion as well as the sewer maps, I get an odd effect where the screen will start clipping wildly for a few seconds and it actually pushes my character backwards sometimes. Changing the graphical settings up or down or various effects does nothing to increase or decrease the frequency of this happening. It seems to be related to the way shadows are displayed in the underground/sewer maps and does not affect any of the HUD overlays. Does anybody else have this problem? Admittedly, I have an older computer/graphics card. I will see if I can capture it in a screenshot later.
  7. So, hello, I just started playing City of Heroes last week and I am blown away by how addicting the game is and how great the graphics and character animations are for a game that came out in 2004. With that being said, I do have a few ideas. 1. I wish that when choosing the colors of your outfit you could choose how and where they are applied like having a "select-fill" option to color a specific area with the color or pattern you chose instead of being stuck with how the game wants to apply the colors you want. 2. How feasible would it to have something like a slider option to select your character's posture/stance? I would like to be able to make hunchbacked characters as well as characters that lean back slightly. 3. Perhaps there should also be an option for increasing the length of your character's arms so that you can have an almost "simian" anatomical layout. 4. I think that there should be clothing for 17th-18th century style military coats, sleeves, and breeches like you saw in the colonial era of Britain and the US. The closest that there is to something like that is the "baron" option for coats but it is not quite the same. 5. There should be a mechanical/robotic style tail for the tail selections. 6. I alluded to this before in an old thread but how about a type of flying backpack that is based on a pair of ducted fans/rotors like the Solotrek XFV instead of a rocket backpack? They would swivel into a housing in the backpack shell when not in use.
  8. One type of wing/backpack I would like to see is something like a "helicopter backpack", basically a pair of ducted fans that fold or unfold in a housing on the back as an alternative to a "jetpack". Imagine something like a much smaller version of the Boogie Pack from Generator Rex or something based on the rotors from the Solotrek XFV
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