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AsbestosBill

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  1. Not sure if this is known but it seems pretty repeatable. When I buy a lot of super-packs and open them, and I start claiming the items, I encounter a bug. Once I've claimed enough enhancements to have at least 21 enhancements on my player inventory I can't claim any additional items, regardless of type. No powers, no salvage, nadda. Once I clean out my enhancement tray the things I tried to claim usually start popping in, sometimes I have to relaunch my client. Occasionally I'm unable to open super-packs at all until I relog, but I haven't been able to figure out anything repeatable to cause that.
  2. What about making all outdoor spawns work like GM spawns? Minions spawn white to everyone, regardless of level, lieutenants spawn yellow, bosses orange. Make it affected by your notoriety if possible. Assuming its simple to code, a small change that makes every zone viable, and ups the challenge of hazard zones. Work toward making hazard zones coop where appropriate and add more stories to them.
  3. Looks like 87 rare salvage worth of BS, 2874 converters (after exchanging merits), 23 catalysts, 22 boosters and 111 WOs, so I was a little under. 410 candy canes for whatever that's worth
  4. Hahaha nope, tick marks on a page and boredom at work. I wouldn't take my count as gospel that's for sure.
  5. I'm counting 110 WOs (@~8m ea, 880m), 85 rare salvage worth of brainstorms (@.4m ea, 34m), 2700 converters (after converting merits to converters)(@.07m ea,, 189m), plus 40 boosters and catalysts at 1 mill a piece... and thats a sloppy under count with I hope under estimated prices. Looks like 1.2 billion liquidated and not even counting unslotters, whatever candy canes are worth and all the rest. Not bad.
  6. What about making Kallisti Warf a sort of Firstward/Nightward 2? The zone takes place 8 years in the future and features non-incarnate content, level 35+, and there are tears in reality that incarnates can access to go back 7 years to mid invasion where there is a destroyed version of Kallisti Warf, hazard zone levels of battalion and a Dark Astoria style story-line that takes you through the Battalion war. From this zone you could access the space station zone which would also be a two version zone one during the invasion and one in the new future. EDIT: There could be 3 versions of the zone, a level 25-35 PVP zone where Statesman Plaza is edited out and there is a large presence of longbow and arachnos, as well as refugee Praetorean resistance and Cole Loyalists with a story line that builds on the Brickstown praetorian story. This is the zone accessable from the tram. In Kallisti Warf, and accessable from Oro, Tunnel, and maybe Pocket D you can access the bright future version with the 35 plus story or the dark nearer future invasion story
  7. If anyone is looking for advice on builds for fire/fire/fire, I built this build as best I could at level 32, bought attuned IOs for the slots I have (just used regular IOs for the slots that would be purple or Architype Os because money). Prior to the change I'd solo'd from 1-32 on -1x1, now I'm absolutely melting things at level 40 on +1x2, and thinking of going up to x3 or x4. I never drop or run out of end unless I'm distracted. Highly recommend. My only need is to keep the odd anti-mes inspiration on hand. Thanks everyone for your help on this toon.
  8. Instead of a tick box for 'convert within set' and a tick box for 'convert out of set' with a drop down, how about a tickbox for 'within set' 'within rarity' and 'within type'. That drop down just really sucks when you're converting a lot of items by type.
  9. I have no idea the amount of work involved, it may be entirely impossible. I noticed on return to the game how dated some of the buildings look. I think in particular the outsides of the launch era hospitals. Since fleshing out Kallisti Warf may take years if its even worth the effort, maybe the Devs can borrow some assets from that zone to freshen up assets in other zones? Just swap building for building.
  10. I preordered CoH in 2004. I was so excited when it came out. I remember I was on training for a job in a city 400 km away when it came in the mail and those 4 days were tough waiting to go home. I preordered CoV and was online on launch day. I was so excited for GR, and even managed to be hyped for Freedom even though it smelled like the end was coming. The game shutting down in 2012 gutted me because my main was still the character I rolled when I first booted the game in '04. I had two children by then, but my main was older than them both. It's been nearly 20 years. I was today years old when I learned this macro is a thing, I've been playing the game wrong this whole time.
  11. I wonder if the bug is simply that it shows the 5 highest list prices rather than the 5 most recent successful bids.
  12. Here's what I've got for now. I managed to achieve perma-hasten which just makes me feel good lol. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Concealment Ancillary Pool: Fire Mastery Hero Profile: Level 1: Flares -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Rchg/+Opportunity(5) Level 1: Fire Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(7), ImpSki-EndRdx/Rchg(7), ImpSki-ResDam/EndRdx/Rchg(43), ImpSki-Status(45) Level 2: Molten Embrace -- EndRdx-I(A) Level 4: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(9) Level 6: Fire Ball -- PstBls-Dam%(A), PstBls-Dmg/Rng(9), PstBls-Dmg/EndRdx(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dmg/Rchg(13) Level 8: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17) Level 10: Temperature Protection -- RctArm-ResDam(A), StdPrt-ResDam/Def+(17), RctArm-ResDam/Rchg(42), StdPrt-ResKB(45), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam/EndRdx(50) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(48) Level 14: Boxing -- Dmg-I(A) Level 16: Plasma Shield -- GldArm-End/Res(A), GldArm-RechRes(23), GldArm-RechEnd(23), GldArm-Res/Rech/End(33), GldArm-ResDam(46), GldArm-3defTpProc(46) Level 18: Blazing Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(25), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(27), SprSntWar-Rchg/+Absorb(27), SprSntWar-Acc/Dmg/EndRdx/Rchg(37) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-Max HP%(40) Level 24: Super Speed -- BlsoftheZ-ResKB(A) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 28: Consume -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(33), SynSck-EndMod(33), SynSck-Dam/Rech(34), SynSck-EndMod/Rech(43), SynSck-Dam/Acc/End(48) Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36) Level 35: Cauterizing Blaze -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36) Level 38: Fire Cages -- Rgn-Knock%(A), Rgn-Dmg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/EndRdx(42), Rgn-Dmg/Rchg(46) Level 41: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 44: Rise of the Phoenix -- RgnTss-Regen+(A) Level 47: Stealth -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(48) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-RunSpd(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(40), SynSck-Dam/Rech(40), SynSck-EndMod/Rech(42), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(50) ------------ ------------ Set Bonus Totals: 10.5% DamageBuff(Smashing) 10.5% DamageBuff(Lethal) 10.5% DamageBuff(Fire) 10.5% DamageBuff(Cold) 10.5% DamageBuff(Energy) 10.5% DamageBuff(Negative) 10.5% DamageBuff(Toxic) 10.5% DamageBuff(Psionic) 12.56% Defense(Smashing) 12.56% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 9.75% Defense(Energy) 9.75% Defense(Negative) 6% Defense(Psionic) 17.25% Defense(Melee) 11.63% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 2.5% Enhancement(Max EnduranceDiscount) 54% Enhancement(Accuracy) 20% Enhancement(Range) 111.3% Enhancement(RechargeTime) 22.5% SpeedFlying 230.4 HP (19.12%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -11) Knockup (Mag -11) MezResist(Confused) 46.25% MezResist(Held) 46.25% MezResist(Immobilized) 46.25% MezResist(Sleep) 46.25% MezResist(Stunned) 46.25% MezResist(Terrorized) 46.25% MezResist(Teleport) 100% (20% chance) 19% (0.32 End/sec) Recovery 86% (4.32 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 3% Resistance(Smashing) 3% Resistance(Lethal) 14.25% Resistance(Fire) 14.25% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 3.75% Resistance(Toxic) 3.75% Resistance(Psionic) 37.5% SpeedRunning
  13. Interesting points, I wasn't sure about the choice for impervious skin. I'll look over the build again with all this in mind.
  14. This is what I came up with: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Concealment Ancillary Pool: Fire Mastery Hero Profile: Level 1: Flares -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Rchg/+Opportunity(5) Level 1: Fire Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(7), ImpSki-EndRdx/Rchg(7), ImpSki-ResDam/EndRdx/Rchg(43), ImpSki-Status(45) Level 2: Molten Embrace -- EndRdx-I(A), EndRdx-I(9) Level 4: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(9) Level 6: Fire Ball -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dmg/End/Rech(13) Level 8: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17) Level 10: Temperature Protection -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(17), ImpSki-EndRdx/Rchg(45), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-Status(46) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21) Level 14: Boxing -- Dmg-I(A) Level 16: Plasma Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(23), ImpSki-EndRdx/Rchg(23), ImpSki-ResDam/EndRdx/Rchg(46), ImpSki-Status(46) Level 18: Blazing Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(25), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(27), SprSntWar-Rchg/+Absorb(27) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 22: Tough -- ImpSki-Status(A), ImpSki-ResDam/EndRdx(29), ImpSki-EndRdx/Rchg(31), ImpSki-ResDam/EndRdx/Rchg(48), ImpSki-ResDam/Rchg(48) Level 24: Super Speed -- BlsoftheZ-ResKB(A) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(33) Level 28: Consume -- PrfShf-End%(A), PrfShf-EndMod/Acc(33), PrfShf-EndMod(33), PrfShf-EndMod/Rchg(34), PrfShf-EndMod/Acc/Rchg(43) Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36) Level 35: Cauterizing Blaze -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36) Level 38: Fire Cages -- Rgn-Knock%(A), Rgn-Dmg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/EndRdx(42) Level 41: Cremate -- Hct-Dmg/EndRdx(A), Hct-Acc/Dmg/Rchg(42) Level 44: Rise of the Phoenix -- RgnTss-Regen+(A) Level 47: Stealth -- Ksm-ToHit+(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-RunSpd(A), Clr-EndRdx(48) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(39), Mrc-Rcvry+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc/Rchg(42), PrfShf-EndMod/Acc(43) ------------
  15. I had a build previous that had 145% recharge (which I'm guessing is the cap), you'd advise going back in that direction and prioritizing global damage boosts as my other focus. Dump fireblast and char, and if I dump rain of fire (bc I do agree its kinda trash, and its really annoying to cast) probably dump Fire Cages? Go for Aim and Cremate. What are your thoughts on Burn? I'll play around with another build and maybe if you don't mind having a look. I feel like I used to really understand this stuff, but it's been so long lol.
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