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Bursurkur

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  1. I'll throw mine out there too for comparison and discussion. Like Dark Dove, I focused more on defense as opposed to Resist as did Snarky. But mine has a bit more defense and probably cheaper to build since I don't use Purples. What I'm curious most about Snarky's build is that he avoided using Procs in Irradiated Ground. Has the Procs' % change to PPM changed their usefulness in quick pulses or quick recharge powers? Maybe I need to rethink how I should use these Procs? This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Iradiken: Level 50 Technology Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Teleportation Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Hero Profile: ------------ Level 1: Radioactive Smash SprBrtFur-Dmg/Rchg(A), TchofDth-Dam%(3), SprBrtFur-Rech/Fury%(7), SprBrtFur-Acc/Dmg(7), FrcFdb-Rechg%(9), TchofLadG-%Dam(9) Level 1: Fire Shield UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), StdPrt-ResKB(21), UnbGrd-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(45) Level 2: Blazing Aura SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dam%(17), Erd-%Dam(17) Level 4: Healing Flames DctWnd-Heal/EndRdx(A), DctWnd-Heal(5), DctWnd-EndRdx/Rchg(19), DctWnd-Heal/Rchg(19), DctWnd-Heal/EndRdx/Rchg(34) Level 6: Teleport Target Jnt-EndRdx/Rng(A) Level 8: Combat Teleport Jnt-EndRdx/Rng(A) Level 10: Radiation Siphon SprBlsCol-Acc/Dmg(A), Heal-I(11), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34) Level 12: Boxing KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(45), KntCmb-Knock%(50) Level 14: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(46), GldArm-3defTpProc(50) Level 16: Plasma Shield UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(46) Level 18: Irradiated Ground AchHee-ResDeb%(A), TchofLadG-%Dam(29), ShlBrk-%Dam(29), Arm-Dam%(31), ScrDrv-Dam%(31), ScrDrv-Dmg/EndRdx(36) Level 20: Consume Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48) Level 22: Weave Rct-ResDam%(A), Rct-Def(23), Rct-Def/EndRdx(34), Rct-Def/EndRdx/Rchg(36), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48) Level 24: Combat Jumping LucoftheG-Def/Rchg+(A) Level 26: Maneuvers LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(37), Rct-Def(37), ShlWal-ResDam/Re TP(50) Level 28: Burn SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39), Erd-%Dam(40) Level 30: Tactics AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(36) Level 32: Atom Smasher Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 35: Fusion AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(37) Level 38: Taunt PrfZng-Taunt/Rng(A) Level 41: Fiery Embrace RechRdx-I(A) Level 44: Vengeance LucoftheG-Def/Rchg+(A) Level 47: Rise of the Phoenix ScrDrv-Dmg/Rchg(A) Level 49: Assault EndRdx-I(A) Level 1: Fury Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Run-I(A) Level 2: Hurdle Jump-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(5), Prv-Absorb%(23) Level 2: Stamina PrfShf-End%(A), PwrTrns-+Heal(3) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;743;1486;HEX;| |78DA6594CB4F135114C6EFB4531EA5C8A3055A79B6140A8516AA6E8D510163A08A4| |ADC360D8C6562D336D31241572EDC19053161A382A00B37EED4F85AF807B0F79FA0| |A082627C8C67EE7784266DD2FEEEF9EE39F7DCFBDD99C6E7475C2FCFDD3E25949AB| |3E9643E9F3863CC1534E794363D9BC9A6B3A905419FAAF3467246BFAE652A296895| |1989B896D6B4E865D293053D9B41ECC5DC88764DCBE4B5E898AE190B89D37346523| |44E66B3E9E81425E5B2464196D44A694C4FCD16F44CCA25A3092D99A3A0EE7F30A3| 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  2. Bursurkur

    AFK farmer

    It's all good. I'm still learning myself. I've actually just revised my build about a week ago after seeing @Briggs video on his farmer. That's where I learned the magic number for defense is 45%. Before then I had them split in multiple places. So I revised my build to get at least 45% fire defense and that makes all the difference. I usually farm to power level my kids' new toons and decorate them and I'll take others along for the ride while I'm at it. Having a hands off farmer allows me to do that without sinking all my time into it. I wish more people would post their builds on this forum so I won't have to hand build all my kids toons in Mids.
  3. Bursurkur

    AFK farmer

    Not all builds will do just as well as any other. Not everyone is well versed in all things COH. My first attempt at building an AFK farmer was a Dark/Savage tanker. He can survive 8/+2 but kills ten times slower than a /Fire brute. So yeah you can spend three weeks researching and building a farmer that turned out to be a dud and leave most of the mobs alive, or apply a leeetle common sense and use someone's tested build that would wipe out all the mobs of 8/+4 when you come back in ten minutes. The OP requested a build so I gave him one. That probably saved him three weeks of research right there.
  4. Bursurkur

    AFK farmer

    This is what I'm running with on Torchbearer, but it's Rad and not Spine. He AFK 8/+4 in Asteroid map within ten minutes. Just turn on all toggles and Auto Burn. I like the map AFK+ by @Mista Snacks that has Invulnerable Bros running around and the mobs are Fire Homies. I just plant him near the center somewhere near the Invulnerable Bros. The mobs will turn their attention from the Invulnerable Bros to you and eventually allow the Invulnerable Bros to break free and run all over the place and agro the mobs and bring them to you. This works most of the time and within 10 minutes, they're all cleared the the map resets. Can't ask for more except if they could extend it for an hour or more... then I could truly be AFK. You can have two and have them do what I call the Watz of Death. Put them in the middle and have them follow each other. They will dance around and burn up everything in their path. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Iradiken: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Teleportation Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Radioactive Smash SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11) Level 1: Fire Shield Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(13) Level 2: Blazing Aura Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(15), Arm-Dmg/EndRdx(15), Arm-Dam%(17), Erd-%Dam(17) Level 4: Healing Flames Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(19), Ags-EndRdx/Rchg(19) Level 6: Teleport Target Jnt-EndRdx/Rng(A) Level 8: Combat Jumping LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21) Level 10: Temperature Protection GldArm-3defTpProc(A) Level 12: Boxing Empty(A) Level 14: Tough Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25) Level 16: Plasma Shield StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(43) Level 18: Irradiated Ground AchHee-ResDeb%(A), TchofLadG-%Dam(29), ScrDrv-Acc/Dmg/EndRdx(29), Erd-%Dam(31), ScrDrv-Dam%(31), Obl-%Dam(36) Level 20: Consume MckBrt-Rchg(A), MckBrt-Taunt/Rng(33), MckBrt-Acc/Rchg(33), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Taunt/Rchg(34), MckBrt-Taunt(34) Level 22: Weave Rct-ResDam%(A), Rct-Def(23), Rct-Def/EndRdx(34), Rct-Def/EndRdx/Rchg(36), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48) Level 24: Taunt PrfZng-Taunt/Rng(A), PrfZng-Dam%(43), PrfZng-Taunt/Rchg/Rng(45), PrfZng-Acc/Rchg(46), PrfZng-Taunt(50) Level 26: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(37) Level 28: Burn ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Dam%(39), Erd-%Dam(40) Level 30: Tactics GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(50) Level 32: Atom Smasher SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43) Level 35: Superior Conditioning PwrTrns-+Heal(A) Level 38: Fusion AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(40) Level 41: Physical Perfection Mrc-Rcvry+(A), PwrTrns-+Heal(45), PrfShf-End%(48) Level 44: Vengeance LucoftheG-Def/Rchg+(A) Level 47: Focused Accuracy AdjTrg-EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(50) Level 49: Assault EndRdx-I(A) Level 1: Fury Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Run-I(A) Level 2: Hurdle Jump-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal(5), Prv-Absorb%(23) Level 2: Stamina PrfShf-End%(A), PwrTrns-+Heal(3), PrfShf-EndMod(46) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment ------------ ------------ Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 16% Defense(Smashing) 16% Defense(Lethal) 33.19% Defense(Fire) 33.19% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 6% Defense(Ranged) 21.94% Defense(AoE) 1.8% Max End 33% Enhancement(Accuracy) 53.75% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 37.5% SpeedFlying GrantPower Preventive Medicine (0% chance, if Scourge) 118.1 HP (7.88%) HitPoints 37.5% JumpHeight 37.5% SpeedJumping MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 48.75% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 62% (3.87 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 24% Resistance(Fire) 24% Resistance(Cold) 5.25% Resistance(Energy) 5.25% Resistance(Negative) 5.25% Resistance(Toxic) 5.25% Resistance(Psionic) 37.5% SpeedRunning ------------ Set Bonuses: Superior Blistering Cold (Radioactive Smash) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Aegis (Fire Shield) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Armageddon (Blazing Aura) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Aegis (Healing Flames) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Luck of the Gambler (Combat Jumping) 10% (0.62 HP/sec) Regeneration 16.87 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Gladiator's Armor (Temperature Protection) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Aegis (Tough) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Steadfast Protection (Plasma Shield) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Aegis (Plasma Shield) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Scirocco's Dervish (Irradiated Ground) 10% (0.62 HP/sec) Regeneration Mocking Beratement (Consume) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Reactive Defenses (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 28.11 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) 3% Resistance(All) Perfect Zinger (Taunt) 2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.62 HP/sec) Regeneration 5% Enhancement(RechargeTime) 2.5% DamageBuff(All) Luck of the Gambler (Maneuvers) 10% (0.62 HP/sec) Regeneration 16.87 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Scirocco's Dervish (Burn) 10% (0.62 HP/sec) Regeneration 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 9% Enhancement(Accuracy) 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 28.11 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) Superior Avalanche (Atom Smasher) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Adjusted Targeting (Fusion) 2% DamageBuff(All) Luck of the Gambler (Vengeance) 7.5% Enhancement(RechargeTime) Adjusted Targeting (Focused Accuracy) 2% DamageBuff(All) Numina's Convalesence (Health) 12% (0.75 HP/sec) Regeneration 28.11 HP (1.88%) HitPoints Preventive Medicine (Health) GrantPower Preventive Medicine (0% chance, if Scourge), GrantPower Preventive Medicine (0% chance, if Scourge) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning (Exceeded 5 Bonus Cap) | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1517;730;1460;HEX;| |78DA65934B4F535110C7CFED3D150A45282DD0F2B4BC8A454A0B2CD4688C0A18952| |668D46D7303D772A5B6F5B628C8CABD313C346C54448D8F8D3BDF2B3F807BBF040F| |35615BE79EFF0824BD49F33BE77F66E6CC4CE724E747BD1F2E3C3823B4EAF319A35| |0489DB3E78AA63B69A4AD29415FE545DB98B666CD6C056D5AD4612A69664C337695| |74A368E5B2D80771366ADE34B30533366E99F642EAEC9C6D88FAC95C2E13BB4646F| 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  5. As Darmien said, "different strokes for different folks" I don't see how this change would break COX for anyone from playing the game as they already want to play it. It would not prevent anyone from playing every story arc in the game, it won't prevent anyone from creating as many alts as they want, it won't prevent anyone for looking for shinies, it won't even prevent people from enjoying Zone PvP since each zone already cap the levels and even disallow incarnate powers. I think the only thing that would be affected might be Arena PvP if they chose to allow it and of course bragging rights. I don't think it's unreasonable for someone to invest five years into his thermal defender and got him to level 3000 to be able beat a three months old decked out level 100 Fire/Engy blaster. Even the goddess of healing should be able to defeat the toughest human warrior. This change actually would allow people to break free from the pigeon holes of having to select certain AT or power sets to be powerful (wreck your opponents). Now any of your toons can be powerful if that is what you want and are willing to invest in it. I would say that for the folks who would be interested in going down this road, they would be perfectly happy to chase the carrot down this endless road whenever they don't want to create another toon or run another TF. Yes some people do want the doorway to bend a little as they walk pass :) You won't even need to come up with endless storylines to please these folks. They're already happily chasing that +1 carrot down the endless road. While you'll probably see some people leaving cause they've played every story arc in the game and nothing new has come out for six months, you would probably still see these other people logging in everyday to chase that +1 carrot.
  6. So my cousin who got me into COX when it was live had just went to graze in greener pastures. He said he's bored with COH and there's nothing to do. I think he meant once you're as strong as you could possibly be, then you're not motivated anymore to continue. I know some of you will disagree with that, and I myself like to build out new toons. But I can see his point. But it got me thinking, what if we have unlimited growth? What if we can continue to level and gets stronger? I've played games where I've seen people with levels over 1000. Every time you level you get a few points that you can add to your attributes that would make you stronger. There's a certain allure to when you walk in, everyone bow down in awe lol. So what if COX can be like that? What if after Incarnate, every time you level, you get a point to add to your "attributes", say your HP, or Endurance, or Damage, etc. My kids were playing the personal story of Emperor Cole where he single handedly destroyed Lord Recluse and all his army and they were like, "Wow! I want to be him!" I think that would retain people who love to focus on one toon to continue to make it stronger while not taking away from others who wants to create many toons. So what do you guys think?
  7. Yeah I guess it is based on AT. Mid shows it when you mouse over the the IO. I never really noticed it. All my brutes, corruptor, sentinel and blaster only got 65, and then the MM got 79. Guess we know who the Devs love!
  8. Hey all, Got a question about the Panacea +Heal/+End proc. I got it slotted for my brutes and my MM. My brutes are getting 65 per hit from it while my MM is getting 79 per hit. My brutes got more HP than my MM so the question is what's the determining factor to how much HP you get from it? Is it based on Archtype?
  9. This is what I run with for AFK farming Rad/Fire. I like the asteroid AFK farm by @Mista Snacks3 http://www.cohplanner.com/mids/download.php?uc=1522&c=732&a=1464&f=HEX&dc=78DA6594CF53525114C7EFE33D32145204051215FC85A122A8DB6A2CA569921963AA5D316FF485AF08980796D6AA7D8B7ECCE4D6AC166DDAF57BD51FD0BE7F42D47ECD346574DEFD9ED40606E6F3CEF79E73EE39E7DE476665C6FDF2CCDD934269395DD02B95DC296BB96A38337ADE5C5085109EECF44C247D363B1B494F67334DA474498F5CC628184622AB2F9A7AD52C156107B136635C358A152391360D6B3537BD6CE9A27DBE542A242E9053B9645565885B4A73865E368B798F34D2667EA94A56EBBFA545C3AA2C99E5D06CD95C48CC160D2BBF9ACBE895AA9D57EE15A48AE2F4BB3724F853778AA754794A13879E3037C0C397693946BC0236E7C0577698C2B153F4D04D6B49D03D09C63BC1D1003308BEB6433956798E7DDCCFC023EBCCDB42B2ED0EB3E690B16FC85411ABA9F67EB4D69E624E80FE49E614384847E0449FC2E9469E00694DAC350987F47B4B960BB9856B027528E4D4C27E2D75FA0895140F57E0E1CE83DC79903B1F4B81E313E03BF26E458CDAFA0D998F7E67FE00C77E820FE854BC3C1DEF47AACCA789F02754183EA4CA7C3DC761F7D8D321BB5F20F63D993E792C75A7EF06F90435112910FDC4EB6C5F03A3267309D4A8AF0EDEB7E32BF6E9AC81D12DB0FF0B38BECDDC613F8A0D707F810E4C3DEE07536DCC5DD4EA25DF10CF2FC4BE033BA87FA0C6DC52FF8BFD60BF437C53BB6EE246F4DC02875698AB4CBE3131BE313EDAAF1BFB29DDEB985BFF06F88866DDCB797B7F418BFD068FED32FF30EB609C67EDF20AD1C7B7A56F0D7BDDA77C837C5B062D686EF21B869F633882D8D1289F7918F4538D231C37C23369A6B804E74F44D1533BF925594B4631CFB0B6F716D3D7BEA1F10625D9A0A41A94C90665AA41496B7B6F7D7DAE61755EE3455214A9B8DA843D2DE9BFD9BCF7D60B650CFD6CED6B9A724991FF2CDA79F4AF5D043B3755A9C74EE05DAA1DCC338C3CDBFB9A4359C339391E321FE31CCEF9C8E45AD60E3C87FCF4CC3D7D3EA0BFE8DB7FFE0B5990F278
  10. You a correct, I was in Arena and travel suppression WAS turned on. Not sure how that happened. Yeah that was quite a frustrating experience since TP was my only travel power. My wife and kid were ganging up on me and laughing while I go, "What the heck? I didn't know Radiation Infection disables TP!" Daddy's gonna have to give them a spanking now that I know what's going on. Lol.
  11. Seems like they totally wrecked Teleport and Combat Teleport in PvP for the latest update. Any attack now would disable TP and CT for three or four seconds. And debuff toggles like Radiation Infection or Enervating Field would totally shut it down. I think they've just totally made these two powers useless in PvP. It was fun and fluid before now it's unusable. Does anyone see this as well?
  12. Yeah I'm not talking about eyes that took up half the face. Just more youthful and clean faces. More along the line of the Final Fantasy VII remake or the new Chinese 3D animations. Most of the current face and hair selection are pretty bad. Most of them I don't think were ever chosen by players when they build their characters.
  13. Just came back from a long while. Seems like all the costumes are still the same. I think CoH/CoV is long overdue for some Anime faces and hairs. That would definitely bring some fresh and exciting looks into the game and probably bring new interests too. Just a thought.
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