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MetaZombie2

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  1. First of all, I think zones like Perez Park could use a trainer. Might get more old-school street sweeper teams if you didn't have to run too far to level up. --- BUT --- You could make it a fun event for the community. Advertise an All-Shard Costume Contest where players submit a costume, unique name, and brief backstory for the trainer so there is something to read when a player clicks on "Info". Yes, you could just add a Longbow trainer or something to the zone (or a Mender trainer to Ouroboros [Hint, Hint]) but creative events like this could get people excited about participating. Winners and Runner-Ups could be awarded with Emp Merits, Reward Merits and Unique Titles. Something to consider. What say you?
  2. Hey all, @Blunder here from Excelsior. First of all, thanks to everyone who makes CoH possible. The whole Homecoming team is awesome. I was recently forwarded to this forum specifically after mentioning a problem I noticed in-game. So here it goes: Honestly, I love the animations of Kinetic Melee. I've made two toons in-game, anticipating their damage to be "acceptable", and I find it heartbreaking to find out their damage isn't even close to other sets in the field. Example: I made a Kinetic Melee/Shield Scrapper. Assuming the average damage of a scrapper, I figured [Siphon Power] would synergize nicely with [Against All Odds]. I got her to 50, completely kitted her out and entered a 54 radio mission. I like to do this on most of my new toons as a warm up. First of all, Siphon Power needs a tweak. Yes, I agree, you should NOT have 5 stacks of Siphon Power forever. I do believe that you should be able to get 2-3 attacks off with a Full 5-stack of Siphon Power though and this is just not obtainable despite how quick KM attacks fire off. With multiple layers of Against All Odds, I struggled to get to a 5-stack of Siphon Power and used my T9 melee (Concentrated Strike) expecting it to be able to basically 2-hit a boss... I barely put a dent. I recently made a Radiation Armor/Kinetic Melee Tanker. The numbers looked good for Resist/Defense so I decided to try something "out of the box". My hope was that the damage numbers would be different. (I.E. Maybe Kinetic Melee isn't broken for other ATs?) The result was an unkillable Tanker that couldn't kill anything back. She essentially just waves vigorously at enemies until my team kills them. My Tanker struggles to even take out minions. Suggestion 1: The Damage Table for Kin Melee needs to be changed across the board. You might even be able to DOUBLE their damage for it to start contending with other damage sets. Suggestion 2: Change Siphon Power to resemble other combo systems in the game. "Once you purchase [Siphon Power] your attacks will start building stacks of Siphon Power and reduce your target's damage. Upon activating this power you will be able to consume these stacks to multiply your damage accordingly. Once Siphon Power wears off, you will be unable to siphon damage from targets until it has recharged." This change would allow players to play Kinetic Melee tactically (reducing targets damage with the AoE Cone and PBAoE) or offensively (activate Siphon Power once you have 5 stacks to use that damage towards your T9). This might require adding "Finisher" language to KM similar to Street Justice. Of course, this is a jumping off point for dialog. Anyone else have a stronger suggestion? (Thanks all)
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