Jump to content

Agorazium

Members
  • Posts

    122
  • Joined

  • Last visited

  • Days Won

    1

Agorazium last won the day on April 3 2022

Agorazium had the most liked content!

Reputation

127 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I’m leveling a Plant/Dark right now and it’s insanely good. It will always have value on well-built teams thanks to Tar Patch and Plant’s above-average damage, and it carries weaker teams on its own. There are better options for more damage-oriented builds but I wanted a defensive secondary to balance out the character and on Controllers I think /Dark is the best bet. Thematically it was a little difficult to tie the sets together but I came up with a life-force-manipulation concept that I’m happy with.
  2. I recommend Ice/Nature too, Entangling Aura is stupid good coupled with Arctic Air. But it is a purely defensive build that does 0 damage.
  3. I like grav/kin. Dimension Shift is one of the better “oh s***” powers in the game which really helps balance kin’s lack of defensive options in emergencies. If you’re sturdy enough to play in melee, Singularity’s pull-toward aura also helps keep enemies grouped for Fulcrum Shift.
  4. My Bots/EA and Demons/Nature are my favorites. Both sets are lackluster (IMO) on other ATs but really shine on MMs where you don't have to choose between blasting and supporting. They're also both incredibly sturdy even at low levels which suits my playstyle.
  5. Thank you, this is great feedback. You are correct that I don't know what I'm doing on blasters, I watched all your videos and they were really helpful! I'm very familiar with jousting on my tanks/MMs, I don't know why I didn't think to apply it to blasters too. Still tinkering with the build but I did drop Discharge to use those slots elsewhere, and now have him at 37% ranged defense, 20% melee and 70% S/L resist. I never solo, so I build my toons assuming that at least 1 person on my team will have Maneuvers/Tactics. I'm content with that for now I think, while I focus more on learning to play the AT and feel comfortable making adjustments. Thank you so much!
  6. I've been trying to make a snake-inspired costume for years and can never get them to look right. This might be the best one I've ever seen!
  7. Thanks! I didn't know you could do that, I've edited it into the OP. Thanks for the feedback. I do spend a fair amount of time in melee. Drain Psyche seems to not hit targets if I'm hovering above them; Shockwave is finnicky that way too. I do plan on dropping Static Discharge and redistributing some of those slots into Scream. Shocking Bolt is much quicker to activate than Shout which unfortunately is still not a great power, plus I try to have several different damage types on my DPS toons. The low recharge is noticeable but workable. My AOE attack chain cycles with no gaps, and if I have a free second on a single target, I can use Howl as filler for the extra -res proc.
  8. Hi all! So I will be the first to admit I don't play blasters and it's very possible I'm doing something wrong with this build. But this character feels like hot garbage at L46. I wanted it to be a strong AOE blaster, but the amount of aggro I generate and the speed at which I die while putting out insignificant damage feels really bad to play. I prioritized def/res in my IO sets over damage and procs most of the time, and I wonder if that was a mistake? Any help would be appreciated, I love the concept and costume for this toon and would love to enjoy playing him as well! Mids' export function is giving me an error, so while I try to fix that, here is a screenshot. I'm not attached to any of the powers except Psychic Scream, Shockwave, Wail, and Hover/Fly. Blaster (Sonic Attack - Mental Manipulation).mbd
  9. Just finished this 10 seconds ago so I will undoubtedly continue to tinker with it, but very happy with this name and costume combination: Omniglot, a Beast/Sonic MM who can communicate with any sentient being.
  10. This is a really great starting point. I couldn't think of much to change about it other than adding some texture and getting the arms and boots to sort-of-match. Ice Melee is super fun on a stalker so I went with the elemental order gloves, but if you decide not to go that route, I use the Celestial gloves on a few power-armor characters.
  11. Ok, I know cat characters are not original but I had a concept/background I liked and have been waiting forever to find one that matched up with Savage Melee. But this looks more mouse-y to me? I tried it with a tail which didn't make much of a difference. Wondering if a different chest/leg piece with one of the tiger-stripe patterns would maybe be a better fit? SOS! *note this is a human in a supersuit, not a catperson.
  12. Released Lottery and Scholar.
  13. Weird! I'll try to attach it and see if that works. I did use @KaizenSoze's guide as a reference 🙂 Dropping Tough/Weave and slotting for a teensy bit more recovery has actually solved the end issues! For the most part at least. I really wanted Clarion but may end up building Ageless for content that is light on mezzes. I'm hoping the Support Hybrid end discount will be the final piece of the puzzle. I also picked up Stealth in my most recent respec which has all but eliminated any accidental aggro issues. Psychic Scream's animation time was reduced in the most recent patch so it's now the same as Tornado's, with similar damage but a lower end cost. On a melee/range hybrid I would drop it but since I stay in one spot at range most of the time, I'm happy with what it brings to the table. It also seems to proc better than Tornado which ends up whiffing entire groups if I select the wrong initial target. That TA/BR build is beastly. I do prefer a little more recharge over pure defenses on TA though. It looked a little light on recharge at first but I see that your OSA and EMP recharges are not much higher than mine...I may have to do some retuning to squeeze out higher defense. Thank you both for the input! Psymoth - no Fighting.mbd
  14. I realize after scouring the internet for builds that this is a pretty rare combo! It's a lot of fun so far, currently L46 and mostly IOd. Here is an updated build that drops Fighting; losing the S/L resistance hurts, but this build's endurance economy is horrible. Trick Arrow is a fantastic set, but a downside of half the powers being 1-slot wonders is high endurance costs. I think it would be doable if I went Cardiac for my alpha but I am really wanting Musculature since Psy's damage isn't quite top-tier. For anyone wanting to min-max this combo, I think the optimal attack chain would probably include the Snipe. With a less end-heavy secondary I would've left Mental Blast with 1 slot and gone that route, but I just couldn't afford to spam it. I experimented with the reworked Scramble Minds but it's still pretty terrible, with a slow travel time and significantly reduced splash damage making it a poor choice in both ST and AOE situations. [/img] View This Build In MRB
  15. On the simpler side, but I've always wanted a bug-themed character (and use the Insectoid Hybrid top) and am really happy with how Psymoth turned out. Also quite fond of Glassforge, my ice/stone tank:
×
×
  • Create New...