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Sovereigne

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  1. Sovereigne

    Pet Names

    My necro/ is a telepath who can read memories and creates illusions based on others’ fears and nightmares. Not 100% happy with the names yet but I’ve got Phobia, Panic, Nightmare, Omen, Harbinger, Hallucination and Dreamcatcher for the dark servant.
  2. Teamed with you a day or so ago and meant to tell you that was a fantastic costume!
  3. Got another one for ya... Dark/katana, inspired by Shen from LoL (big bulky ninja tank). I really like how the Imperial Dynasty pieces *almost* match with the Circle of Thorns skirt patterns but something about the costume is just not sitting right. I think it's that I can't find a belt/pants/boots combination I'm happy with. And the tanker is boring, I wish there were more male costume pieces that leave the arms bare.
  4. EDIT: dropped Flashing Steel for Maneuvers and moved some slots/sets around. Now up to 75% energy resist and 35/37% melee/AOE defense. Wondering if someone could take a look at this for me. He's only level 22 in-game but I like to start buying attuned IOs early so trying to get a build together and, at least on paper, he looks a little squishy. My main is an untouchable Inv/DB tank so I may just be spoiled but I'm sure I could be optimizing this better. - I would like to keep Soul Mastery and Spring Attack for theme if possible (he's a dimension-hopping teleporter). - Since I am taking Darkest Night, is it even worth adding more defense or should I be aiming for something else? - I would like to keep the budget around 200m if possible. I plan on farming to improve all my toons with purples once I have them all at 50 with basic builds completed. - Is it worth picking up the Presence pool to stack with Cloak of Fear? I've seen a few DA builds do this but I kind of feel like that's time wasted that I could be using to DPS. - Optimal slotting for the damage aura?? - I exclusively play in teams so solo viability is not a concern. Thank you! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Dark Armor Secondary Power Set: Katana Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Embrace (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (5) Aegis - Endurance/Recharge (5) Aegis - Psionic/Status Resistance Level 1: Sting of the Wasp (A) Empty Level 2: Death Shroud (A) Scirocco's Dervish - Chance of Damage(Lethal) (7) Scirocco's Dervish - Damage/Endurance (37) Scirocco's Dervish - Accuracy/Damage/Endurance Level 4: Kick (A) Empty Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense Level 8: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (9) Obliteration - Chance for Smashing Damage (9) Scirocco's Dervish - Chance of Damage(Lethal) (11) Fury of the Gladiator - Chance for Res Debuff (11) Numina's Convalesence - Heal/Endurance (33) Numina's Convalesence - Heal/Endurance/Recharge Level 10: Dragon's Roar (A) Taunt Duration IO Level 12: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Gift of the Ancients - Defense (13) Gift of the Ancients - Defense/Endurance (15) Gift of the Ancients - Defense/Recharge (15) Gift of the Ancients - Endurance/Recharge (34) Gift of the Ancients - Defense/Endurance/Recharge Level 14: Super Jump (A) Empty Level 16: Divine Avalanche (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance (21) Kinetic Combat - Damage/Recharge (27) Kinetic Combat - Damage/Endurance/Recharge Level 18: Murky Cloud (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 20: Obsidian Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Spring Attack (A) Scirocco's Dervish - Chance of Damage(Lethal) (23) Scirocco's Dervish - Accuracy/Recharge (23) Scirocco's Dervish - Damage/Recharge (25) Scirocco's Dervish - Accuracy/Damage/Endurance (25) Scirocco's Dervish - Damage/Endurance (27) Obliteration - Chance for Smashing Damage Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - Resistance (34) Gladiator's Armor - End/Resist Level 26: Oppressive Gloom (A) Endurance Reduction IO Level 28: The Lotus Drops (A) Superior Might of the Tanker - Accuracy/Damage (29) Superior Might of the Tanker - Damage/Recharge (29) Superior Might of the Tanker - Accuracy/Damage/Recharge (31) Superior Might of the Tanker - Damage/Endurance/Recharge (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (31) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Recharge Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Recharge Level 35: Soaring Dragon (A) Superior Gauntleted Fist - Damage/RechargeTime (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (36) Touch of Lady Grey - Chance for Negative Damage (37) Analyze Weakness - Chance for +ToHit Level 38: Golden Dragonfly (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (39) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Touch of Lady Grey - Chance for Negative Damage (40) Achilles' Heel - Chance for Res Debuff (40) Perfect Zinger - Chance for Psi Damage Level 41: Soul Tentacles (A) Annihilation - Chance for Res Debuff (42) Annihilation - Accuracy/Damage/Endurance/RechargeTime (42) Annihilation - Accuracy/Damage/Endurance (42) Annihilation - Accuracy/Damage Level 44: Dark Obliteration (A) Bombardment - Damage (45) Bombardment - Accuracy/Recharge/Endurance (45) Bombardment - Damage/Recharge (45) Bombardment - Accuracy/Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge/Endurance (46) Bombardment - Chance for Fire Damage Level 47: Darkest Night (A) Dampened Spirits - To Hit Debuff (48) Dampened Spirits - To Hit Debuff/Endurance (48) Dampened Spirits - To Hit Debuff/Recharge/Endurance (48) Dampened Spirits - Recharge/Endurance Level 49: Build Up (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (40) Preventive Medicine - Chance for +Absorb (43) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (46) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod/Recharge ------------
  5. This is a difficult build to make the most out of if you're not wanting to put a much inf into it but here's what I came up with. Good global recharge, procs to make up for the general low damage, and 31% ranged defense (this combo is not going to be in melee range very often and you are softcapped for S/L resist). I left Liquefy's slots open, really depends what you want to do with it - I would recommend slotting for the -ToHit to help cap your defenses, maybe four slots of Siphon Insight then a couple damage procs. The empty power pick is for the travel power of your choice. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Mind Control Secondary Power Set: Sonic Resonance Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Mesmerize -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31) Level 1: Sonic Siphon -- Acc-I(A) Level 2: Dominate -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprWiloft-Rchg/Dmg%(9) Level 4: Levitate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(27), FrcFdb-Rechg%(29) Level 6: Sonic Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25) Level 8: Sonic Haven -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(21) Level 10: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(11), MlsIll-Acc/EndRdx(11), MlsIll-Conf/Rng(13), MlsIll-Acc/Conf/Rchg(13), MlsIll-Dam%(17) Level 12: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(43), CaloftheS-Acc/EndRdx(43), CaloftheS-Sleep/Rng(46), CaloftheS-Acc/Sleep/Rchg(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(39) Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21), NrnSht-Dam%(50) Level 20: Sonic Dispersion -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(36) Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37), Bmbdmt-+FireDmg(39) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(43) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 32: Mass Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(33), MlsIll-Acc/EndRdx(33), MlsIll-Conf/Rng(33), MlsIll-Acc/Conf/Rchg(34), MlsIll-Dam%(34) Level 35: Clarity -- EndRdx-I(A) Level 38: Liquefy -- Empty(A), Empty(39), Empty(40), Empty(40), Empty(40), Empty(42) Level 41: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-ResDam(45), GldArm-End/Res(45) Level 47: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Dam%(50), Bmbdmt-+FireDmg(50) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------
  6. Sovereigne

    Ice/Nature

    Here is the build, it will probably undergo a few changes once I've played it at 50 but I'm pretty happy with the 44.9% S/L defense and 141% +recharge. I like NA a lot but - and this is kind of a perk - half the powers are so situational I don't need to fully slot them. I almost never use Regrowth and prefer to use Rebirth as an emergency heal. Wild Bastion would probably be fine with 2-3 slots as well but I wanted the recharge from DW. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Ice Control Secondary Power Set: Nature Affinity Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Block of Ice -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Frostbite -- TraoftheH-Dam%(A), PstBls-Dam%(7), Ann-ResDeb%(13), Bmbdmt-+FireDmg(13) Level 4: Regrowth -- Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(15) Level 6: Wild Growth -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx(21), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(29) Level 8: Mystic Flight -- Flight-I(A) Level 10: Arctic Air -- MlsIll-EndRdx/Conf(A), CrcPrs-Conf%(19), MlsIll-Acc/EndRdx(25), MlsIll-Dam%(25), MlsIll-Acc/Conf/Rchg(27), MlsIll-Acc/Rchg(27) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Arcane Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(15), Thn-Dmg/EndRdx(17), Thn-Acc/Dmg/EndRdx(17), FrcFdb-Rechg%(33) Level 16: Lifegiving Spores -- PrfShf-End%(A) Level 18: Flash Freeze -- PstBls-Dam%(A), Bmbdmt-+FireDmg(23) Level 20: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-Rchg(34), DctWnd-EndRdx/Rchg(34), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33) Level 24: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(29), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-Rchg/EndRdx(39) Level 26: Glacier -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Rchg/Energy Font(31), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprOvrPrs-EndRdx/Rchg(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39) Level 28: Rebirth -- Heal-I(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 35: Entangling Aura -- UnbCns-Hold(A), UnbCns-Dam%(40), UnbCns-EndRdx/Hold(42), UnbCns-Acc/Rchg(42), UnbCns-Acc/Hold/Rchg(42), Lck-%Hold(43) Level 38: Overgrowth -- GssSynFr--ToHit(A), GssSynFr--Build%(39), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46) Level 41: Hibernate -- RechRdx-I(A) Level 44: Frost Breath -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dam%(46), Bmbdmt-+FireDmg(46) Level 47: Ice Storm -- PstBls-Dam%(A), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(50) Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), EndMod-I(11) Level 50: Vigor Core Paragon Level 50: Support Radial Embodiment ------------
  7. Sovereigne

    Ice/Nature

    I’m leveling an ice/NA right now and loving it. I play exclusively on teams and took Arcane Bolt so my damage isn’t as anemic. Entangling Aura is a godsend that pairs very well with Arctic Air and somewhat makes up for ice’s relatively weak control. I plan on building for perma-Overgrowth so the massive damage buff compensates for my lack of. I’m taking all the powers in NA as I level but I think I will respec out of Regrowth. I only ever have to use it when I go too ham, but I’ll be taking Hibernate so that won’t be an issue at endgame. May also skip Spore Cloud as it takes a second to set up and only feels useful in longer fights. Living Spores isn’t great either but throwing a Performance Shifter proc in there has helped a LOT with my end issues. From Ice I skipped Chilblain, Shiver and Jack Frost (since I literally never solo). Flash Freeze isn’t great but it’s nice to have for emergencies and I loaded it with procs so its a serviceable nuke. I have a tentative build drawn up with hefty recharge and something like 38% S/L defense. I’ll post it when I’m back at my computer.
  8. Recently got a grav/psi to 50 and it’s ridiculously fun. Wormhole into the PBAOEs never gets old, Grav/ has great single target damage so I don’t have to take many attacks from Psi/ which lets me use more power pools, and the sets allow for enough S/L resistance IOs that the toon never takes damage and can stay in melee range spamming Drain Psyche/Shockwave, with WoC full of damage procs, to my heart’s content.
  9. Ooh I like that a lot! I always forget about using a scarf to add some texture. Thank you!!
  10. Could use some input with this guy... He is the weakest, street level member of my 5-man superteam, inspired by the likes of Daredevil, Black Widow, etc. I usually combine two different costume sets on all of my toons which normally works great but this one just isn't clicking. I don't know how to add more personality without the whole thing being too much. Any suggestions are highly appreciated!
  11. First time playing a tanker past the early levels and I have no idea what I'm doing with the build! I took what I could find from the forums but I'm sure there's room for improvement. I hear a lot of conflicting advice on /DB and whether or not one should take all the attacks and focus on combos. I found I do not like the combo system, mostly due to the accuracy checks ruining them often, so I simply went with an attack chain that feels good to me and has a lot of space for procs. My main questions are whether or not I'm slotting the primary powers correctly and what to do with my empty power slots. I hit capped S/L resist and def (with 2 enemies) without Tough/Weave and given the lack of +recovery set bonuses I hesitate to take those. Are the Leadership or Medicine pools worth it on a tank? Also I know Combat Jumping is better but Hover is necessary for theme. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Dual Blades Power Pool: Flight Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 1: Nimble Slash -- Empty(A) Level 2: Dull Pain -- Prv-Heal(A), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11) Level 4: Ablating Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), TchofLadG-%Dam(15), AchHee-ResDeb%(15) Level 6: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(17), BlsoftheZ-Travel/EndRdx(17) Level 8: Unyielding -- Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/Rchg(19), Ags-Psi/Status(21) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Fly -- Empty(A) Level 14: Resist Energies -- UnbGrd-Max HP%(A) Level 16: Typhoon's Edge -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25) Level 20: Blinding Feint -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(27), GssSynFr--Build%(29), TchofDth-Dam%(29) Level 22: Resist Elements -- GldArm-3defTpProc(A) Level 24: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(34) Level 28: Vengeful Slice -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(34), FrcFdb-Rechg%(34) Level 30: [Empty] Level 32: [Empty] Level 35: Sweeping Strike -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: One Thousand Cuts -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42) Level 41: Char -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Acc/Dmg/EndRdx(43), GhsWdwEmb-Dam%(43) Level 44: Melt Armor -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb/EndRdx/Rchg(45), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-Acc/Rchg(45) Level 47: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Rchg(5) ------------
  12. Rolled a Grav/Psi dom after /Energy wasn't cutting it for me (too many powers to click, felt useless in teams that were melting mobs before Wormhole went off). Threw this build together as a starting point until I upgrade the ATOs, can afford purple sets for Wormhole and GDF, get all my incarnate stuff done, etc. but I feel like there's room for improvement. I know Force of Will is not the best set but I play like a dumbass and like having Unleash Potential as another panic button, alongside Dimension Shift as a pseudo-phase. It took a few respecs but I'm finally happy with my power choices - there's nothing I don't use, my ST and AOE rotations are solid, and the survivability is decent. I aimed primarily for recharge and S/L resist. Defenses could be better but I don't see how to improve them without sacrificing something else. My major questions, other than "can I make this better," are: -- Is World of Confusion any good with damage procs? I know the confuse effect is useless but since I'm in melee range a lot of the time I thought it might be a nice bonus to my PBAOE. If not I may just take Psinado though I've never found that one to be very useful either. -- Would a KB to KD proc in Singularity allow me to use it as a pseudo-Repulsion Bomb? i.e. spawn it in the middle of a group to knock them all down. -- Should I be adding more slots to Tough/Weave vs. Link Mind/MOB? Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Gravity Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Force of Will Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Lift -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(3), SuddAcc-KB/Dmg/End(3), SuddAcc-KB/Acc/Dmg(5), SuddAcc-KB/Acc(5), SuddAcc--KB/+KD(7) Level 1: Psionic Dart -- Empty(A) Level 2: Gravity Distortion -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), AscoftheD-EndRdx/Rchg(9), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), AscoftheD-Rchg/+Dmg%(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Propel -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(13), SuddAcc-KB/Dmg/End(15), SuddAcc-KB/Acc/Dmg(15), SuddAcc-KB/Acc(17), SuddAcc--KB/+KD(17) Level 8: Weaken Resolve -- ShlBrk-%Dam(A), AchHee-ResDeb%(19), TchofLadG-%Dam(19) Level 10: Mighty Leap -- BlsoftheZ-ResKB(A) Level 12: Boxing -- Empty(A) Level 14: Wall of Force -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(23), FrcFdb-Rechg%(25) Level 16: Psychic Scream -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rng(27), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dam%(29) Level 18: Gravity Distortion Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Rchg/Hold(31), BslGaz-Acc/Rchg(31), Lck-%Hold(48), Lck-Acc/Hold(50) Level 20: Drain Psyche -- TchoftheN-%Dam(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/EndRdx/Rchg(33) Level 22: Unleash Potential -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(39) Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam(34) Level 26: Wormhole -- RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(34), RopADop-Acc/EndRdx(36), RopADop-Acc/Stun/Rchg(36), RopADop-Acc/Stun(36), SuddAcc--KB/+KD(37) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(37), Rct-Def/EndRdx/Rchg(37) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-EndRdx/Dmg/Rchg(40) Level 35: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(40), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/EndRdx(50) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43), Avl-Rchg/KDProc(43) Level 41: World of Confusion -- Obl-%Dam(A), ScrDrv-Dam%(45), Erd-%Dam(45), MlsIll-Acc/EndRdx(45) Level 44: Mind Over Body -- GldArm-3defTpProc(A), Ags-Psi/Status(46), Ags-ResDam/EndRdx(46), Ags-ResDam(46), Ags-ResDam/EndRdx/Rchg(50) Level 47: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 49: Dimension Shift -- TraoftheH-Dam%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48) Level 50: Spiritual Total Core Revamp ------------
  13. My build is a constant WIP but here's what I have at the moment. Thinking about optimizing for more melee defense as I went the melee attack route on this toon. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Gravity Control Secondary Power Set: Energy Assault Power Pool: Concealment Power Pool: Flight Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Primal Forces Mastery Villain Profile: Level 1: Crush -- PcnoftheT-EndRdx/Rchg/Slow(A) Level 1: Power Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx(50), FrcFdb-Rechg%(50) Level 2: Gravity Distortion -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), AscoftheD-EndRdx/Rchg(5), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), AscoftheD-Rchg/+Dmg%(17) Level 4: Bone Smasher -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(7), CrsImp-Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(11) Level 6: Grant Invisibility -- LucoftheG-Rchg+(A) Level 8: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(11) Level 10: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(13) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15) Level 14: Invisibility -- LucoftheG-Rchg+(A) Level 16: Power Boost -- RechRdx-I(A) Level 18: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(21), UnbCns-EndRdx/Hold(21) Level 20: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 22: Crushing Field -- TraoftheH-Dam%(A), ImpSwf-Dam%(43), PstBls-Dam%(43), ImpSwf-Acc/EndRdx(46) Level 24: Phase Shift -- RechRdx-I(A) Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(29), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(31), Stp-KB%(31) Level 28: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(34) Level 30: Recall Friend -- EndRdx-I(A) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36) Level 35: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39) Level 38: Power Burst -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Acc/EndRdx/Rchg(40), Dcm-Acc/Dmg/Rchg(40), Dcm-Build%(40) Level 41: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dam%(42), PstBls-Acc/Dmg/EndRdx(43) Level 44: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46), OvrFrc-Dam/KB(46) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(48), Ags-ResDam(48), UnbGrd-Max HP%(48), GldArm-3defTpProc(50) Level 49: Dimension Shift -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3) ------------
  14. I have a Grav/Energy at 50+3 and am leveling another right now. Gravity isn't the best Dominator set but I like Energy with it as the KB/disorients give you a few more control options. I also like taking the Primal pool and slotting Energy Torrent and Explosive Blast with KB>KD IOs to keep groups off their feet. Crush and Lift both serve niche purposes so the choice is really yours. Lift is good for juggling, Crush is nice on enemies that are control-resistant. Both are also effective with minimal, if any, slotting. Gravity Distortion is obviously a must-have. Propel is very strong thanks to Impact, but I don't like it and prefer to take the heavy-hitter ST attacks from Energy. YMMV. Crushing Field has its uses. I'm using it on my current main with multiple damage procs. Also good to follow up on Wormhole. Dimension Shift IMO is invaluable. You won't use it every fight, but it's a one-slot-wonder effective panic button. Gravity Distortion Field needs to be 6-slotted to be useful but it's a must-have in Grav/ IMO due to your lack of other AOE controls. Wormhole is the best power in the set. Slot for Stun. I take Hover and use Wormhole from above so the scattering isn't as bad. Singularity is strong for stacking holds and repelling mobs off of you. Not a fan of pet powers but it gets the job done. I would consider not taking this power if I really wanted the slots elsewhere. Energy has strong ranged and melee attack chains but I don't recommend taking both. I prefer to be in melee range, especially after the changes to Total Focus/Whirling Hands, but either way is effective. Power Bolt is useful because it takes the Force Feedback +recharge proc. Perma-Hasten is difficult on Grav/Energy unless you heavily sacrifice your defenses, so the proc is a huge help. Bone Smasher...not much to say here. Take it if you like to melee. Same goes for Total Focus. Power Push is actually fantastic, especially with Hover. I wasn't able to fit it on my current build but the damage is decent and it's quick to fire. Great for forcing a mob off of you or juggling while you stack holds. Power Blast is only useful if you don't take Lift and Propel, and even then you'll still have so many attacks that it won't see much use. Power Boost is a must. Power Boosted Wormhole is the best part of Grav/Energy for me. Whirling Hands is a must if only because you have so few other options for AOE. The Stored Energy mechanic made it really, really strong though, at last. I take Power Burst only because I don't like Propel, but it's definitely optional. For power pools, Hasten and IMO Hover are absolutely necessary. Hover because it allows better Wormhole placement and more control over your KB effects. You can also Dimension Shift yourself in the air if enemies start throwing their ranged attacks at you. I wouldn't take Fighting unless you have the slots to spare (I don't); Dominators don't rely on def/res as much as some other classes. I take the Stealth pool for the LotG mules and to add some utility to my character. I haven't experimented much with APPs but Psionic is lacking; Link Minds is a great buff, but World of Confusion is marginally useful and Psionic Tornado does crap damage. I like Primal for the double KD AOEs and an extra melee attack. TLDR the must-have powers are: Gravity Distortion Dimension Shift Gravity Distortion Field Wormhole Power Boost Whirling Hands Hasten Hover EITHER Bone Smasher/Total Focus or Power Push/Power Burst/Propel Unnecessary: Crush or Lift Crushing Field, unless you really like it Power Blast (objectively better options in both sets)
  15. +1! This game means a lot to me and I still checked for updates all the time, even if I had given up hope that I would ever play anything like it again. This has been a dream come true and is so appreciated. Wanted to give a s/o to you as well, Philotic Knight. Your FF guide was my Bible when I made my first ever toon a million years ago. I've enjoyed seeing players I respected and learned from as a wee teen, still around and still loving the hell out of the game.
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